Better Contracts V1.3.2

Better Contracts V1.3.2

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Mod to augment contracting functions in FS25.
“Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers. It improves the contract system, both in singleplayer and multiplayer.
The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map. You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button. You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. You can activate more than three contracts at a time. The mod adds some new vehicle combos to borrow for contracts With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.
Disclaimer: All values shown in details display are ESTIMATES. You should not take them absolutely, but rather as an indication of what contracts to prefer among others.
V1.3.1.2 prefer mowbale mission generation if present #218.
V1.3.1.1 don’t assume all std fruitTypes #213. Merge PR #215 estimate mision worktime. PRs #210 French, #211 Czech check for NPC contract giver (FS25_ExtendedJobsLivestock)
V1.3.1 apply canceled mission penalty in hard mode #198 fix contract exclusion #208. fix log msg getFilltypePrice #207
Changelog v1.3.0.9 updt PL, RU l10n #196, #199. Fix potential prob pr #205. reduce maxNumInstances for non-field missions
compatibility with new contract mods: — FS25_Deutschland map (recycling contracts) #200 — FS25_Longtermcontracts — FS25_Pallet_delivery_contracts — FS25_ExtendedJobsCraneLift — FS25_ExtendedJobsLawn — FS25_ExtendedJobsTow — FS25_scrapSpawner
Changelog v1.3.0.8 make vehicle select optional #190 Remove invalidateLayout from UIHelper.registerFocusControls #188 check for empty vec group in abstractInit() #194
Changelog v1.3.0.7 o NEW: – leased vehicle selection dialog – double progress bars, leased vehicles in active contract display – details for chaff mission – fruit name for sow/harvest in contracts list – enable hard mode – add getFarmlandDiscount() public API #172 – allow onion harvest #165 – allow missions w/o leasing vehicles – awareness for FS25_AdditionalContracts (possibly fix #146) – adjustable small/med/large field size thresholds in userDefined.xml #45 – increase reward/ha for earth fruit types #71 – count non-field jobs for discount #80 – add time left for active contracts on hud #63 – add mission info to leased vehicle name #65
o FIX: – nil error after sorting contracts list with no active contracts – leased vehicle selection ignoring selected at startLeasing – hard mode in MP #156 – mowBaleMission #154 – penalty bug: was applied even for succcessful missions #142 – hud progress bar, clash with FS25_extendedMissionInfo #136 – leasing when BC is off #129 – compatibility supplyTransportMission #126, – sort menu at 16 x 10 resolution #128 – remove fertilize level on finished harvest missions – don’t set npc to nil when reading farmlands w/o npcIndex #96 – fix mission vehicles for large fertilizing #91, medium sowing #105 – remove surplus “progress” text from list #92 – fix MP vehicle select for vegetable harvest #94 – remove vehicle warn for supplyTransportMission #98 – repair FS25_Financing #78. – fix click on settings/controls #76.
v1.3.0.6 add getFarmlandDiscount() public API #172 fix getGroups for late registered mod mission types #174 onions to root crop harvest mission in settings #165
v1.3.0.5 allow onion harvest #165 allow missions w/o leasing vehicles fix leasing selection ignored #163 update da #166, ru #167, fr #164 translation
v1.3.0.4 fix leased vehicle selection ignoring selected at startLeasing fix hard mode in MP #156 compatibility FS25_ActiveMissionsTime #137, fix (possibly) incompatibility with AdditionalContracts #155 adjust mission generation: new switch config.genSingle #159
v1.3.0.3 was an internal test release, and not published (in case you wondered).
Happy New Year to all of you!
V1.3.0.2 – Hotfix Mow & Bale fix for #153, #154 Ru translation update #132
V1.3.0.1 getGroups(): don’t repeat printing vehicle groups in debug mode fix penalty bug: was applied even for succcessful missions #142 fix hud progress bar, clash with FS25_extendedMissionInfo #136 awareness for FS25_AdditionalContracts (possibly fix #146)
double progress bars, leased vehicles in active contract display details for chaff mission fruit name for sow/harvest in contracts list enable hard mode
leasing when BC is off #129 compatibility supplyTransportMission #126, sort menu at 16 x 10 resolution #128
V1.2.0.4 What’s Changed Update l10n_cs.xml by @Simba76 in #111 remove fertilize level on finished harvest missions compatible patch for KommunalServices details for bale, balewrap missions farmlandManagerLoadFromXMLFile: don’t set npc to nil when reading farmlands w/o npcIndex #96 adjust backgd box for farmland info. Allow max 2 wood transport missions Leased Vehicle Selection: Esc doesn’t start contract #107, #113 userDefined.xml: fix vehicles for large fertilizing #91, medium sowing #105
V1.2.0.2 count non-field jobs for discount #80 adjustable small/med/large field size thresholds (in userDefined.xml) #45 increase reward/ha for earth fruit types #71 remove surplus “progress” text from list #92 fix MP vehicle select for vegetable harvest #94 remove vehicle warn for supplyTransportMission #98
Note: if debug is on (in the savegame settings), an MP server will print all loaded mission vehicle combos to the log. On client, this can be done by console command “bcPrintVehicles”
V1.1.2.1 Fix #87 Update it, ru translation. Thank you @FirenzeIT and @Maestro-Ralf
V1.1.2 repair FS25_Financing #78. fix click on settings/controls #76. add time left for active contracts on hud #63 add mission info to leased vehicle name #65 New: leased vehicle selection dialog This feature was only MP-tested on a Dedi Server with a single client. So please test it with multiple clients in an MP game. When a user starts the vehicle selection dialog by hitting “Borrow Items” on the contracts menu, starting of new contracts should be disabled for other clients, until the user leaves the dialog. “Esc” does not change the original leasing vehicles of the contract, “Return” changes the set to the selected vehicle group. Both Keys do start the contract with leased equipment.
V1.1.1.4 MP fix #47 exclude deadWood, … MP fix #40 no progress in fieldwork / deposited liters translation updates: #58 #57 #56 #25 – Thank you!
V1.1.1.3 Some fixes and updates, including compatibility with FS25_RefreshContracts fix #38, #47 exclude deadWood, transport, rock contracts new settings: — hideMission #44, — stayNew: toggle if focus should stay on NEW contracts list, when accepting a contract, or (base game) switch to ACTIVE contracts list — finishField #48 compatibility with my new LimeMission and MowBaleMission mods
V1.1.1.2 fix server save/load #22, #27, #30. compatible with FS25_additionalGameSettings #31, #33, #35
V1.1.1.1 fix white UI page #19, #24, #29 fix server save/load #22, #27, #30 fix ContractBoost compatibility #28 update Russian translation (by #25)
V1.1.1 fix npc jobs for cancelled mission (#17) awareness for FS25_LimeMission, FS25_ContractBoost stay on NEW contracts list after accepting a contract (#14, @Shenanagan72) only show on hud active contracts with completion > 0
V1.1 Main new feature is the UI settings page, as a new tab besides the GAME SETTINGS tab. The “Lazy Farmers” and “Higher Difficulty” modes are not yet functional. The settings are only displayed in debug mode. Also some fixes for MP game sync.
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