Autodrive Course Riverbend Springs by TheRealFalle V2.1
Autodrive course for the map Riverbend Springs Autodrive course for the FS 25 standard map “Riverbend Springs”. – Standard starting farm (field 1) fully connected (farmhouse, grain silo, barn, farm gas station, thresher’s hall, cow pasture); other larger farms that can be purchased are at least rudimentarily connected – All fields provided with a departure position, approach tested with a large trailer (8RX + largest standard trailer) – Field edge courses (catch courses) for ALL fields; created with field exits behind the departure position (in the AD options, set “Field exit” to “Nearest”) to avoid traffic jams – All production facilities and sales points accessible, as well as loading points (if owned); optimized for universal autoload. Note: some sales points are very narrow (playground, wagon builder, etc.), please approach these preferably with small trailers! – All shopping points connected (vehicle dealer and workshop, 4x lime station, slurry and manure purchase, depot etc.) – All gas stations – Note: River ferries are intentionally not connected because they would not work with AD…; it also makes sense to switch off AI traffic – Selling stones at the cement factory is initially only optimized if you drive directly with the attached standard ELHO stone collector – Recommended mods: “Train Stop” to avoid problems at railway crossings (-> available in the Modhub), “Universal Autoload” (-> available on Github) – I tried to use as few 2-way routes as possible to avoid traffic jams. Feedback if something is not working well is welcome, I will try to optimize it! Since I always leeched courses in the 22nd, here is my attempt to give something back to the community! 🙂 Time required: approx. 60 hours so far If something isn’t good, please don’t worry, it’s my first complete AD course and the map is relatively demanding in that regard… To-do list: – English translation – Access to fields with large equipment (threshers, etc.) – Minor optimizations at intersections, etc. – Installing BGA wedge silos (approach points are already there) 2.0.0 – Revision of all intersections, junctions, exits etc. of the entire map using the “FS25_AutoDrive_xCrossing.zip” mod to the super design by “Willi” (AD Dev Team, thanks for the brilliant mod!) to get the “green line chaos” under control and to implement a kind of right of way regulation – to avoid accidents and for better automation. – Generally visually significantly improved/simplified line routing to make subsequent connections or adjustments easier. – Various intersection areas further edited or completely redesigned to improve turning (without getting caught on fences or power poles. – “Checkerboard” route network around the “tailoring” production area redesigned and significantly streamlined/simplified. – many smaller fixes and adjustments – everything intensively tested again 1.0.0 – final version for now – only minor fixes to the previous version – all loading and unloading points and field entrances and exits intensively tested again