Animal Auto Care V2.1

Animal Auto Care V2.1

Animal Auto Care runs automatically in the background in single-player mode, assisting players with animal management. Animal Auto Care automates basic animal care processes in single-player mode, reducing repetitive administrative tasks. The mod runs entirely in the background, utilizes existing game mechanics, and does not affect game balance. Currently, the mod only supports single-player mode and is still in beta. Animal Auto Care runs automatically in the background in single-player mode, assisting players with animal management. Basic processes are monitored and executed automatically at regular intervals. Short status and information messages are displayed via the integrated HUD, keeping players informed about the mod’s activities at all times. The mod does not affect game balance and requires no additional player input. Adjustments to our new FarmOS system. This is now needed for our mods. This allows players to adjust the HUD position themselves. Version 1.3.5 Beta Fix -modDesc Beta version fixed Version 1.3.4 BETA – Change Overview Area Change Status Feeding Logic Initial feeding now only once per savegame ✅ New Demand System Feeding only when below 30% ✅ New Time Control Fixed feeding time (09:00) completely removed ✅ Removed Map Load No more instant feeding on map load ✅ Fixed Trigger System No multiple initial triggers anymore ✅ Stabilized HUD HUD no longer stays visible permanently ✅ Fixed Purchase Display “Purchase” costs are displayed correctly again ✅ Fixed Bale Display HUD text changed from “Bales” to “Bale Storage” ✅ Adjusted Lua Error Fixed getDialogText ObjectStorage crash ✅ Resolved Hof Bergmann ObjectStorage / Bale Storage fully compatible ✅ Fully Functional Hof Bergmann No more metatable loss in BaleStorage ✅ Fixed Hof Bergmann Bales are detected and processed correctly ✅ Fixed SP / Dedi Identical behavior in Singleplayer & Dedicated Server ✅ Stable Code Base Logic changed from time-based → demand-based ✅ Reworked Important for Hof Bergmann Players With V1.3.4 BETA, the Bale Storage / ObjectStorage system on Hof Bergmann is now fully compatible: ✅ No more Lua errors ✅ No more permanent HUD errors ✅ Bale storage is read correctly ✅ Purchase system works properly again ✅ No conflicts with the BaleStorage menu Current Version v1.2.1-beta1 (HOTFIX) 🔥 Hotfix Content (compared to v1.2.0-beta1) Area of Fix / Change Config Reading (LS25) ❌ io.open(…,”r”) removed → ✅ LS25 compliant XMLFile.load Error ❌ incorrect call (Table instead of String) → ✅ correct Server Crash on Loading ❌ fixed (attempt to call missing method ‘read’) Savegame Config ✅ now created & reads reliably Compatibility ✅ no more conflicts with interactiveControl Stability (Dedicated Server) ✅ Map loading & reloading without crashes ➡️ No functional changes, only stability & compatibility fixes ➡️ Update strongly recommended 🔁 Status / General (v1.2.1-beta1) Status section Version status 🔄 BETA (Hotfix) Savegame compatibility ✅ Fully compatible Dedicated server ✅ Stable (RAM & Load fixed) Multiple farms ✅ Supported Execution time 🕘 1x daily at 09:00 Multiple trigger protection 🔒 Hard daily lockout Basic logic 🔁 Silo → Emergency purchase → No overfilling Performance / RAM ✅ Memory issue fixed 🚧 Next version (planned) 📦 v1.3.0-beta1 (planned) Version 1.1.0.0 Beta 5 Status / Changes Version Status 🔄 Back in BETA (testing phase after v1.0) Savegame Compatibility ✅ Savegame safe Dedicated Server ✅ Fully dedicated & multiplayer compatible Multiple Farms ✅ Fully supported Execution Time 🕘 Automatic daily replenishment at 9:00 AM Basic Logic 🔁 Silo → Emergency purchase → no overfilling V1.0 Area New / Changed Description Status ✅ New Mod upgraded from Beta to Stable v1.0 Shift System ❌ Removed Completely removed, no more shift HUD Start Message ✅ New HUD message at game start: “Animal Auto Care active” Feeding Time 🔁 Retained Daily feeding fixed at 9:00 AM Multiple Execution 🔒 Fixed Feeding only runs 1× per barn & day Threshold 🔧 Changed Refilling only occurs below 30% Initial Filling 🔧 Stabilized First feeding clean & unique Feed Priority ✅ New Main feed is weighted more heavily than supplementary feed Selective Refilling ✅ New Only feed below 30% is refilled Cows 🔧 Optimized TMR is filled preferentially Pigs – Base Feed 🔧 Increased Base Feed 200,000 Pigs – Root crops 🔧 Reduced root crops accordingly Trigger display 🐛 Fixed Display corrected: 1.5 million / 1.5 million Cost per barn 🔧 Changed to €5,000 per barn supplied Cost booking 🔒 GIANTS standard Deduction correctly occurs at 0:00 HUD – Main message ✅ New “X barns supplied | Cost: €XX” HUD – Cost info ✅ New “Cost booked – Deduction at 0:00” HUD logic 🐛 Fixed No more overwriting of messages Savegame 🔒 Secure Full savegame compatibility Dedicated server 🔒 Secure Dedicated & multiplayer compatible Multiple farms 🔒 Secure Each farm is handled correctly and separately Error (LUA / nil) 🐛 Fixed All known errors eliminated Gameplay 🎯 Improved Quality of Life mod, no cheating feeling 1.0 Beta 3 Cost per stable increased, thus eliminating the feeling of cheating. Feeding occurs once at 9 AM, filling everything. Refilling only occurs when the level drops below 50%. See the forum for exact changes. Manual refilling is still possible to save costs. Here’s Beta 2 of Animal Auto Care, now with multiplayer/dedicated support!

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