AUSSEERLAND 4x Map + Multifruit + PF-ready + 255 ground angle V1.4.0.1
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AUSSEERLAND 4x Map + Multifruit + PF-ready + 255 ground angle V1.4.0.1

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Welcome to the Ausseerland, a picturesque region in the geographical center of Austria. This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the terrain ranges from flat to hilly, with some sections being quite steep.
You can expect: Multifruit: Rye. Triticale, Spelt, green Rye, Clover, Alfalfa, Summerwheat, Summerbarley multi angle terrain= 255 angles Some custom Models Realistic road layouts Various towns and villages 122 fields (averaging around 3 hectares) 11 forest areas (over 130,000 trees have been used) 5 pre-built farms (which can also be demolished) 3 dedicated building plots Several forest and development areas 2 gas stations 1 livestock dealer 1 shop AI vehicles and pedestrians Austrian license plates for vehicles and equipment
Up to 8 points of sale, depending on the goods being sold 11 production facilities (Bakery, 2 grain mills, lime works, dairy, etc.)
This map is currently in beta and is being continuously developed.Espacially decofoliage and decoration overall.
You can get support in the comments or on my Discord server at https://discord.gg/9VPs7uQW Autodrive courses will follow shortly
Have fun playing and exploring the map! PS: This is my first map that I have created.
Requires: CCM Production Pack
Fixed a bug that caused frame drops.
+++ NEW SAVEGAME REQUIRED +++
Environment.xml adjusted for Patch 1.24
Added several purchasable cow pastures (including animals). Agricultural trade: decorative bales realigned, entrance sign repositioned, grass and ground corrected. Removed excess mods from “required mods” (Depencies). Adjusted 3 balers for alfalfa and clover. Redrawn and revised forest areas. Revised PDA. Corrected trigger position at: G+R Carpentry, Unimarkt, Billa. Reduced various view distances for decorative objects.
Courtyards: Alpine: various terrain adjustments, decoration revised; Salt House: various terrain adjustments, stone walls removed
Moa Lois: Terrain adjusted at sheds and cowshed, decorations reworked, manure slab removed. Schöffelding: Bunker silos repositioned, meadow added to cow pasture (recognized as a meadow in the barn). BGA: Redesigned.
Terrain changes: Bridges slightly modified, terrain along rivers adjusted, puddles on roads removed during rain. Recycling center: Terrain adjusted at manure slabs and decorations, terrain flattened in the northern part. Area around “Careerstartpoint”: Curbs repositioned at the small cafe, building and texture changed, stone walls redesigned at the upper church, traffic islands added at the gingerbread bakery, ground texture changed at the BP gas station.
Decorations: Vehicle dealer: Sales ramps redesigned, entrance sign added. Map background: Textures changed, background (mountains) adjusted. Warehouse: Collision at tanks and silo shed corrected. Unloading triggers at selling stations: Symbols partially repositioned, trees above field 15 removed, hedge fences removed and replaced (= one less mod), floating parked decorative cars grounded, more pedestrian paths added.
Existing signage modified : Waymarkers, speed limits, etc. added/modified. Various fences and gates removed or repositioned. Forest near the small fire station in the north: Bushes added. Various road marker posts moved or deleted. Terrain and decoration adjustments at the 3 wayside shrines and chapels. Various guardrails and directional arrows (signs) added.
Productions: Gingerbread bakery added . Winery added . Aussee grain mill: Now accepts all grain types for flour production . Feed mixer: Loading trigger under the pipe extended further down so that Fendt implement carriers can also be loaded; feed recipes “organized and updated”. Distillery: Mineral fertilizer added as fertilizer at the orchard, various model adjustments.
Version 1.3.0.6 === NO new savegame is required for this update ===
Unnecessary textures and models removed, map size less than 1.48GB Nights made darker.
Moonlight set a little darker.
Manure and digestate PURCHASING added to warehouse Added manure decoration to warehouse Manure and digestate PURCHASE added to “Fertilizer & Feed GMBH”. Added “Vogelsang” manure nozzle to “Dünger & Futtermittel GMBH” decoration Tree scalings set by the “Forrest Creator” script were undone. The harvester should now function properly again To apply the tree changes, delete splitShapes.gmss from the savegame. This means that all trees are available again, properly scaled and harvestable.
Fixed a bug where some translations could not be loaded, added and updated the following languages: Native: German, English AI-Translated: French, Italian, Spanish, Portuguese, Hungarian, Polish, Russian, Czech
Autodrive initial courses updated
Resource storage (included in modpack): Added shopping triggers Unloading trigger moved, marking adjusted Filling trigger for vehicles/devices enlarged and position adjusted Added storage option for silage additives Added collision to liquid tanks Decoration slightly adjusted. Changed texture on resource storage building
V1.3.0.5 !!!A NEW SAVEGAME IS REQUIRED FOR THIS UP!!!
Adjustments for Patch 1.21
Added CCM feeding –> requires this mod from the Modhub: CCM Production Pack
Fixed a problem on multiplayer servers where pre-placed silos and farm fuel stations could not be used after purchasing land
Various terrain adjustments
Added several road decals (tire marks, oil slicks, etc.)
Removed grass from roads and under bridges in various locations
Corrected 2 road marker posts Added 2 pairs of crosswalk signs Checked and slightly adjusted bridges Adjusted the terrain of the small lake Removed grass from the farmyard, hayloft, double garage, and pallet storage Wagner Farm: Added a shelter and adjusted the terrain/foliage Extended and “decorated” wooded areas with smaller trees
Version 1.3.0.2 NO NEW SAVEGAME is required for this update:
Trees Removed from the forest path in the northern part of the map (the trees that have already been cut down could reappear under certain circumstances) Map background revised in the northern and southern parts of the map Map boundary reset in the north (you couldn’t drive through the entire forest) Rivers flow faster and have more “plasticity”. Added collisions at bus shelters (now the AI pedestrians also go up the level) Fog and light settings minor fixes. a few flying signs and traffic control poles “grounded”
Changes due to template from WEEKEND FARMERS:
New textures for hay bales Swath collection with a (loader wagon) pickup and chopper now produce the same yield minor fixes in the visual and yield areas
Changes included Autodrive courses:
Hof Wagner: Driving silos as well as earth cellars and resource storage are connected Dead ends and debugs solved minor fixes (further updates will follow soon)
Stone fence at brewery is now visible from further away.
Known errors in the terrain. However, these would require a new save game. That’s why it hasn’t been fixed yet, but can easily be fixed in-game by users:
For small lakes: terrain must be adjusted Road to the right from CarrerStartpoint: grass on the side of the road Bridge in the south: grass on the road Bridge in the north: grass on the road Fire station building near Hof Obertressen: Grass in the building Steep street “Bluatschwitz” from the town center towards the north: add grass near the chapel, gravel path. Part of uneven spots on “bypass road” (dark asphalt)
Feel free to report errors via Discord or here in the comments. The map is constantly being developed, but I’m alone so it may take a while.
V1.3.0.1 HOTFIX === A new savegame is required. Added the correct Precision Farming ground map –> The old ground map didn’t recognize the layers correctly. Added missing ambient sounds –> Thanks to JMK for the feedback. Added the starting farm including the starting vehicle fleet –> Available when a new savegame is created. Added the missing house at field 34.
V1.2 NEW SAVEGAME REQUIRED Numerous new improvements, the most important being: Mod size reduced, numerous unused files removed New ground textures added and made paintable
Multi-fruit textures replaced – thanks to WEEKENDFARMERS for the awesome template Starting farm including starting vehicle fleet added – thanks to SoSi-Modding Janni1101 for the help OBERTRESSEN Farm (Farmland 23): redesigned Salzhaus Farm (Farmland 133): Silos replaced and new farmhouse added BGA (Farmland 130): New farmhouse added Forest paths reworked +++ If trees are on side paths, they are intended for clearing Road to the recycling center leveled Various terrain and texture improvements made to clusters of houses/settlements Soccer field replaced with Giants’ standard field from the EU map Guideposts pointing in the wrong directions corrected Custom models added, including: + Cow barn from Felsbrunn + Large pigsty + Sheepfold + Chicken coop + Bale storage + Stationary feed mixer for cow and pig feed + Consumables storage + Root crop storage added (thanks for permission) BP fuel stations reskinned to German where possible (permission from SNAKEBIZZLE has been granted) Skatepark with collision detection added Missing labels and translations added New production windmill added to the town All plots on which productions have been built are now purchasable Various trees and signs removed/replaced
V1.1.0.2 HOTFIX – NO new savegame required
Unloading points – automatically fixed in this version:
Fixed triggers for liquid manure, solid manure, and wood chips at the following locations:
+ Fertilizer & Feed GmbH
Pallet trigger at Hotel Erzherzog Johann enlarged
Pallet trigger at International Trading enlarged
Various visual changes:
Stone wall at BGA repositioned
Oil slicks added at BP gas station
Oil slicks added at SGas gas station
Dirt decals added to roads
Some floating trees added to the terrain
Map background changed (not final)
To apply the following changes, you must either start a new savegame or replace the following values ​​in the placeables.xml file of your existing savegame. Playing without these changes is perfectly possible.
Purchasing Fertilizer & Animal Feed GmbH (worked, but the animation was in the wrong place)
+ To replace the placeables.xml file, do the following:
++ Open the savegame’s placeables.xml file with an editor (preferably Notepad++)
++ Search for: “Purchasing_Animal_Bulk”
+++ Replace the existing coordinates with “-158.22999573 69.4210434 1023.96447754”
Old Grain Mill (Unloading was not possible)
+ To replace the placeables.xml file, do the following:
++ Open the savegame’s placeables.xml file with an editor (preferably Notepad++)
++ Search for: “Grain Mill 2”
+++ Replace the existing coordinates with “-481.13037109 73.549″ -728.69616699”
V1.1.0.1 No new savegame is required for this update.
Hotfix: Removed invisible collision on the road near the pallet factory. Fixed the animation for shopping at the feed and fertilizer company. Remnants (reflectors) of a missing road marker post have been removed. Adjusted the spawn points of the vehicle dealer’s machines: Larger equipment and trailers were sometimes spawning on the fence. More maneuvering space has been created.
New: Added a script for fog control. Corrected the water color of the rivers. Corrected the water color of the small lake. Improved the visibility of road signs/waymarkers.
V1.1 NEW SAVEGAME HIGHLY RECOMMENDED due to extensive terrain changes
Map folder cleaned up, now UNDER 2GB
Terrain and Decoration:
Various terrain adjustments Reworked ground textures Ground textures made paintable, over 60 different textures available Reworked decorative bushes and grass Various information signs added Various billboards added Decorative houses added along the road from the gas station Several decorative bus shelters added Suspended trees placed on the terrain Level of several bridges adjusted to the terrain
Obertressen Farm (Farmland 23) redesigned
New buildings added, old buildings from required mods removed Farmhouse from Felsbrunn converted for LS25 and equipped with a small farm dairy Terrain reshaped
Salzhaus Farm (Farmland 133) redesigned
New buildings added, old buildings from required mods removed Terrain reshaped
New productions added
Various minor improvements implemented
Version 1.0.6.0 A NEW SAVEGAME IS REQUIRED Added original Austrian road markers with integrated snow poles – thanks to TAZ-Modding for creating the model Renewed and improved fences, gates, and walls at production sites as well as buy/sell points GATE OPENING HOURS: 07:00–18:00 in-game time – outside these hours the gate can be opened as usual Reworked and added forest floor textures and decorative grass/bushes Various terrain corrections Added / edited traffic islands Partially reworked AI traffic splines Removed unnecessary textures and files from the map folder
V1.0.1 NEW SAVEGAME REQUIRED
Map background added Farmlands partially enlarged for more design freedom Terrain smoothed in places Some roads widened Field paths edited More lumber mission spots added Traffic signs and traffic islands added Trees partially removed, new trees added, forest roads are now mostly passable (including lumber mission spots) Moa Lois Farm: Terrain near Hohhaus/Silo adjusted Pond House Farm: Terrain near milk trigger moved back, providing more room to turn around Decorative cars near Billa rotated the right way Decorative cars near school building correctly placed Manor: Grass removed from driveway, grass removed from cowshed Football Stadium: Floating parking markers placed on terrain Terrain near portable toilets, small lake leveled Terrain near decorative house Shop raised
At the Chocolate and Popcorn Factory: Terrain changed, providing more space to reach the triggers Roads and sidewalks adjusted in various places, so they should no longer float Hospital: Grass removed from the building, parking deck, and access roads
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