AUSSEERLAND 4x Map + Multifruit + PF-ready + 255 ground angle V1.3.0.1
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AUSSEERLAND 4x Map + Multifruit + PF-ready + 255 ground angle V1.3.0.1

Welcome to the Ausseerland, a picturesque region in the geographical center of Austria. This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the terrain ranges from flat to hilly, with some sections being quite steep. You can expect: Multifruit: Rye. Triticale, Spelt, green Rye, Clover, Alfalfa, Summerwheat, Summerbarley multi angle terrain= 255 angles Some custom Models Realistic road layouts Various towns and villages 122 fields (averaging around 3 hectares) 11 forest areas (over 130,000 trees have been used) 5 pre-built farms (which can also be demolished) 3 dedicated building plots Several forest and development areas 2 gas stations 1 livestock dealer 1 shop AI vehicles and pedestrians Austrian license plates for vehicles and equipment Up to 8 points of sale, depending on the goods being sold 11 production facilities (Bakery, 2 grain mills, lime works, dairy, etc.) This map is currently in beta and is being continuously developed.Espacially decofoliage and decoration overall. You can get support in the comments or on my Discord server at https://discord.gg/9VPs7uQW Autodrive courses will follow shortly Have fun playing and exploring the map! PS: This is my first map that I have created. V1.2 NEW SAVEGAME REQUIRED Numerous new improvements, the most important being: Mod size reduced, numerous unused files removed New ground textures added and made paintable Multi-fruit textures replaced – thanks to WEEKENDFARMERS for the awesome template Starting farm including starting vehicle fleet added – thanks to SoSi-Modding Janni1101 for the help OBERTRESSEN Farm (Farmland 23): redesigned Salzhaus Farm (Farmland 133): Silos replaced and new farmhouse added BGA (Farmland 130): New farmhouse added Forest paths reworked +++ If trees are on side paths, they are intended for clearing Road to the recycling center leveled Various terrain and texture improvements made to clusters of houses/settlements Soccer field replaced with Giants’ standard field from the EU map Guideposts pointing in the wrong directions corrected Custom models added, including: + Cow barn from Felsbrunn + Large pigsty + Sheepfold + Chicken coop + Bale storage + Stationary feed mixer for cow and pig feed + Consumables storage + Root crop storage added (thanks for permission) BP fuel stations reskinned to German where possible (permission from SNAKEBIZZLE has been granted) Skatepark with collision detection added Missing labels and translations added New production windmill added to the town All plots on which productions have been built are now purchasable Various trees and signs removed/replaced V1.1.0.2 HOTFIX – NO new savegame required Unloading points – automatically fixed in this version: Fixed triggers for liquid manure, solid manure, and wood chips at the following locations: + Fertilizer & Feed GmbH Pallet trigger at Hotel Erzherzog Johann enlarged Pallet trigger at International Trading enlarged Various visual changes: Stone wall at BGA repositioned Oil slicks added at BP gas station Oil slicks added at SGas gas station Dirt decals added to roads Some floating trees added to the terrain Map background changed (not final) To apply the following changes, you must either start a new savegame or replace the following values ​​in the placeables.xml file of your existing savegame. Playing without these changes is perfectly possible. Purchasing Fertilizer & Animal Feed GmbH (worked, but the animation was in the wrong place) + To replace the placeables.xml file, do the following: ++ Open the savegame’s placeables.xml file with an editor (preferably Notepad++) ++ Search for: “Purchasing_Animal_Bulk” +++ Replace the existing coordinates with “-158.22999573 69.4210434 1023.96447754” Old Grain Mill (Unloading was not possible) + To replace the placeables.xml file, do the following: ++ Open the savegame’s placeables.xml file with an editor (preferably Notepad++) ++ Search for: “Grain Mill 2” +++ Replace the existing coordinates with “-481.13037109 73.549″ -728.69616699” V1.1.0.1 No new savegame is required for this update. Hotfix: Removed invisible collision on the road near the pallet factory. Fixed the animation for shopping at the feed and fertilizer company. Remnants (reflectors) of a missing road marker post have been removed. Adjusted the spawn points of the vehicle dealer’s machines: Larger equipment and trailers were sometimes spawning on the fence. More maneuvering space has been created. New: Added a script for fog control. Corrected the water color of the rivers. Corrected the water color of the small lake. Improved the visibility of road signs/waymarkers. V1.1 NEW SAVEGAME HIGHLY RECOMMENDED due to extensive terrain changes Map folder cleaned up, now UNDER 2GB Terrain and Decoration: Various terrain adjustments Reworked ground textures Ground textures made paintable, over 60 different textures available Reworked decorative bushes and grass Various information signs added Various billboards added Decorative houses added along the road from the gas station Several decorative bus shelters added Suspended trees placed on the terrain Level of several bridges adjusted to the terrain Obertressen Farm (Farmland 23) redesigned New buildings added, old buildings from required mods removed Farmhouse from Felsbrunn converted for LS25 and equipped with a small farm dairy Terrain reshaped Salzhaus Farm (Farmland 133) redesigned New buildings added, old buildings from required mods removed Terrain reshaped New productions added Various minor improvements implemented Version 1.0.6.0 A NEW SAVEGAME IS REQUIRED Added original Austrian road markers with integrated snow poles – thanks to TAZ-Modding for creating the model Renewed and improved fences, gates, and walls at production sites as well as buy/sell points GATE OPENING HOURS: 07:00–18:00 in-game time – outside these hours the gate can be opened as usual Reworked and added forest floor textures and decorative grass/bushes Various terrain corrections Added / edited traffic islands Partially reworked AI traffic splines Removed unnecessary textures and files from the map folder V1.0.1 NEW SAVEGAME REQUIRED Map background added Farmlands partially enlarged for more design freedom Terrain smoothed in places Some roads widened Field paths edited More lumber mission spots added Traffic signs and traffic islands added Trees partially removed, new trees added, forest roads are now mostly passable (including lumber mission spots) Moa Lois Farm: Terrain near Hohhaus/Silo adjusted Pond House Farm: Terrain near milk trigger moved back, providing more room to turn around Decorative cars near Billa rotated the right way Decorative cars near school building correctly placed Manor: Grass removed from driveway, grass removed from cowshed Football Stadium: Floating parking markers placed on terrain Terrain near portable toilets, small lake leveled Terrain near decorative house Shop raised At the Chocolate and Popcorn Factory: Terrain changed, providing more space to reach the triggers Roads and sidewalks adjusted in various places, so they should no longer float Hospital: Grass removed from the building, parking deck, and access roads

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