Altkirch in Alsace V1.0.0.5
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Altkirch in Alsace V1.0.0.5

With this, Altkirch has now made it into FS25. A big thank you goes to everyone who supported me. The map contains several productions (approx. 51) and a large number of fields. What was used: – Precision Farming Required mods: Production Control Fixed snow in the shelter at the main farm sheepfold – Changed the sign at the coal turnaround point from “Composting and Potato Washing Plant” to “Multifunctional Production” A big thank you to everyone who supported me. The map includes a number of productions (approx. 51) and many fields. V1.0.0.4 Fixed displays at the sawmill. Added displays at the mineral feed production facility on the CroGer farm. Fixed the error “data/objects/pallets/fillablePallet/fillablePallet.xml”. Added a Hungarian translation (thanks to @vargazsolthetvenöt). Adjusted sawmills so that wood chips can be collected with a trailer again. Adjusted the price of goat’s milk. Fixed the window panes at the workshop/trader. Fixed minor bugs. My team and I wish you a Merry Christmas, peaceful and reflective holidays, and a Happy New Year ! – Moddesc version adjusted – Traffic lights adjusted to AD (AD setting: Collision detection 1.50) – Speed ​​cameras removed – English translation adjusted – Bale net and twine at spinning mill fixed – Minor bugs fixed – Train wagon could not load coal => fixed – Train coal mine => power plant fixed – Sheep pen at sheep farm => gates had no collision => fixed – Custom seeders with their own shop category (seeding technology) created for onions – Bergmann transfer wagon, including color selection and additional lighting, for stones, manure, compost, peat and root crops integrated into the map – Hawe transfer wagon expanded to include root crops – Header rack at the main farm rebuilt (Blender) – Problem with Highlands Fishing Expansion DLC where textures were not loading for coal (replace COAL with KOHLE!!!) – Chickens could not accept triticale => fixed – Sugar production => pallet trigger enlarged – Butcher shop with one production line Expanded => Chickens/Ducks converted to poultry meat – Animal trailers integrated into the map => can now transport chickens and ducks – BGA capacities slightly increased – Commercial kitchen expanded by 4 production lines – CroGer Farm straw tarp sheepfold fixed – Ground adjustments to the roads at the sheep farm – Fillet storage at the butcher expanded – Wind energy, solar energy, and BGA energy production reduced – Spinach added to silos: freight yard (transfer silo), pig farm, sheep farm, sheep pasture, cattle farm, chicken farm, horse farm – Sawmills rebuilt. Wood chips can now only be removed by shovel (front loader, wheel loader, etc.). V1.0.0.2 – Fixed manure at the sheepfold on CroGer Farm – Fixed manure at the egg farm – Fixed parked cars at the watermill sales point => cars were too deep in the ground – Fixed lumberjack sawmill => pallets were spawning at an angle – Speed ​​cameras can now be deactivated => trigger is in the town hall (starting point) – Added silage additive for purchase at both farm shops – Created a separate category in the build menu – Removed bushes from fields – Fixed straw bale acceptance in the animal pens – Added a placeable root crop washer – Installed a shelving system (object storage) for wool at the butcher – Added carrots at the seeder – Fixed warnings for the rrXL trailer for headers – Integrated the Hawe transfer wagon, including color selection and additional lighting and beacon, for stones, manure, compost, and peat into the map – Adjustments for the Highlands Fishing DLC – Fixed the silo at the orchard and vegetable farm => Water couldn’t be unloaded properly. V1.0.0.1 – Missions changed to Giants missions.xml – Removed additional crops from missions – Fixed meadow => couldn’t be mowed – Fixed farmer’s market sales point => invisible colli on the ground – Fixed dead trees (too low or floating in the air) – Fixed mission rock floating in the air – Fixed streetlight between shop and canteen kitchen – Fixed freight depot unloading station – Fixed workshop decoration at the pig farm (no textures) – Fixed cutting unit racks at the CroGer farm – Fixed collision at the fan outlet at the CroGer farm – Removed various bushes in the fields. Only effective with a new save game – Sheep pens fixed => sheep’s milk and goat’s milk were not being produced – Sheep pastures fixed => wool pallets were not being produced – Cow pastures fixed => health not increased – Manure extraction from the stables fixed – Pellet production fixed => did not accept molasses pallets, triggers for straw, hay, and wood chips scaled too small – Roads fixed (small gap at the edge) – Moving floor at Holzkerle sawmill fixed – Beetmaster fixed => no overloading onto trailers was possible

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