Agricultural Cooperative V1.2
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Agricultural Cooperative V1.2

Transform your farm into a true Multiplayer Agricultural Cooperative, where all producers can trade with each other through a centralized purchasing, selling and storage system. Ideal for multiplayer servers that seek more realism, dynamic economy and teamwork. How the Cooperative works The first farm to place the cooperative becomes responsible for its administration. From that moment on, all other players will be able to use the cooperative to sell their products. 🚜 Producers can sell their products to the cooperative for a configurable percentage of the market price. 🛒 Producers can also purchase products available in the cooperative’s stock for a configurable value. 📈 The cooperative works as an agricultural distribution center, allowing you to store products, redistribute them among members and create your own economy within the server. 📦 Compatible with virtually all types of game products, including grains, milk, wood, fruits, seeds, fertilizers and products added by compatible maps or mods. Cooperative Resources Administration Panel Access the panel via Shift + M to configure: Percentage of cooperative purchase Percentage of cooperative sales Storage capacity General system settings Stock Control Stored products Available quantity of each item Input and output movement Complete management of cooperative resources Collection and Withdrawal System ✅ With a trailer or tank positioned in the loading area, products are transferred directly. ✅ Products that use pallets can be physically picked up next to the cooperative. ✅ Purchase, sale and withdrawal take place in the same place, facilitating logistics for members. 🌐 Fully synchronized for multiplayer. 🌐 All players see the co-op markers, menus and information. 🌐 Stock, configurations and movements are updated in real time. 🌐 Data automatically saved in the savegame. 🌐 Compatible with dedicated servers. Default Settings Sale to cooperative: 90% of the market price Purchase at the cooperative: 120% of the market price Initial capacity: 100,000 liters per product All values can be changed by the cooperative administrator How to Use Open Construction mode. Search for Agricultural Cooperative. Position the cooperative on the map. The first farm to build the cooperative becomes administrator. Approach it and press E to open the menu. To sell, park the loaded vehicle in the trading area. To purchase, select a product available in stock. To manage the cooperative, use Shift + M. Manage stored products through the Stock tab. Create a cooperative agricultural economy Organize server production, share resources between farms, centralize stocks and strengthen the community economy through a fully functional agricultural cooperative integrated with multiplayer. 🚜🌾📦💰 🔒 Security fixes (anti-exploit) 1. Money from the sale goes to the owner of the vehicle The previous problem: when another farmer operated his truck with product and sold it to the cooperative, the money went into his account, not yours — even if the product is yours. The fix: the system now identifies the real owner of the vehicle (getOwnerFarmId) and directs the money to it, ignoring who clicked on the sell button. If the product is in your truck, it’s your money — no It matters who pressed the button. 2. End of infinite money The previous problem: by repeatedly clicking “sell all”, the player generated infinite money — payment occurred even without real product coming out of the trailer. The fix: Payment is now based on what was actually drained from the vehicle. The system measures the tank level before and after, and only pays for the which actually left. If nothing came out (trailer already empty), the sale is aborted without payment. Every penny paid corresponds to a liter that actually came out. Ownership rule adopted: money always follows the owner of the vehicle. This prioritizes protection against theft. (The case of the “contractor with product own” is intentionally resolved by the truck rule — whoever has the product uses his own truck.) ✨ Experience improvements 3. “Product already sold” feedback When clicking on sell a product that has already been sold, the message appears “This product has already been sold.” instead of trying to sell in a vacuum. 4. Automatic screen update After selling, the listing automatically re-scans the trailer. How only products with liters available appear, the item sold disappears from the list in the time — without having to reopen the menu. Let another farmer operate your truck with fertilizer He sells to the cooperative → the money goes to his account (truck owner) He clicks “sell all” again → “This product has already been sold” appears and the product disappears from the list Confirm that repeating the click does not generate infinite money V1.1.0.0 This update focuses on data, visibility and financial health. The cooperative now records all transactions, shows a complete history to the owner, notifies about movements, and protects against loss of products or money in sales and purchases. Transaction history system The cooperative now records all purchases and sales made New History tab (owner exclusive) shows the last 50 transactions Each record displays: operation type, farm name, product, quantity, value and game date History with colors (green for inputs, orange for outputs) and organized in columns Data persists in savegame — history continues after closing and reopening the game Real-time notifications The owner receives an on-screen notification whenever another farmer buys or sells in the cooperative Shows the name of the farm, product, quantity and value moved Instead of “Farm 2”, history and notifications now show the real farm name Protection on partial sales (important fix) When the cooperative does not have the cash to pay for an entire sale, it now only purchases the amount that the money covers The rest of the product remains in the seller’s trailer — no one loses product without receiving Purchase surplus reserved (important correction) When purchasing more than the trailer capacity can hold, the excess is reserved as a pending order The player returns with another trailer and collects the rest — nothing is lost Manual quantity entry In addition to the +/− buttons, it is now possible to enter the desired quantity directly +/− buttons with adaptive step (larger increments at high values) Cleaning and adjustments Obsolete structures removed (separate silo and collection point) — everything unified in the cooperative Configurable buy and sell spreads from 10% to 50% by owner (Shift+M panel) Increased purchase limit

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