FS25 Additional-Contracts v1.0.0.6
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FS25 Additional-Contracts v1.0.0.6

FS25 Additional-Contracts v1.0.0.6 Creates general-purpose orders across various areas\industries – for example, chaff\forage,mulching,rolling,transport,riding,delivery and more. I have no influence on mod maps with incorrectly registered fruits (convert,heap hight,mulching …). Changelog 1.0.0.6: -new, Animal dealer contracts (RealsiticLiveStock.. Mods are not supported or modder set flags for support), needs animal dealer on the map -new, Field heap contracts -new, 2x Special Missions (universal Mission), Lost cargo and Vehicle Transfer -optimized, Mulcher/Roller/Chaff contracts (more security checks) -optimized, Fruit collect contracts, only headland and row spacing optimized (differently and less profit) and overloaded trailer with button .. deactivated -add, translation for it,fr,cz Changelog 1.0.0.5: -fix, lua error… table.remove ‘typName’ -fix, successFactor 80-95% (< 90% was not possible) Changelog 1.0.0.4: -fix, ChaffMission (SP,large field,leasing vehicle jaguar99tt) -new, 3x Special Missions (universal Mission), Deliver,Load and Deliver,Vehicle Transport Changelog 1.0.0.3: -fix, problems/errors (FS Patch 1.14.0.1) -new, Settings for success factor 80-95% (optional for PresicionFarming DLC) Changelog 1.0.0.2: -fix, Roller-Contracts start event on/off (Multiplayer) -fix, …ChangeSettingsEvent.lua:48: attempt to index nil with ‘getTypToString’ (Multiplayer) Changelog 1.0.0.1: -new, Bale collect contracts -new, Fruit collect contracts -new, Settings optimized

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