Universal Autoload v0.0.0.7
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Universal Autoload v0.0.0.7

v0.0.0.7 LatestTEMPORARY fix for loading issues on most vehicles.I now realize that the current problem is due to the inability to resize loading triggers.I have implemented a temporary change that should enhance loading for all previously existing vehicles in a savegame.Newly purchased vehicles may still encounter issues.I know what needs to be done, but I won't have time until tomorrow.FIRST PUBLIC RELEASE. Most features I’ve tested are functioning, but there are likely to be many bugs. Please test and provide any bug reports or feedback.SUMMARY:Single player works as expected for BALES, PALLETS, and BIG-BAGS.Multiplayer loads without crashing so far, but I have only conducted basic testing. USE AT YOUR OWN RISK.Any new vehicles will have autoload enabled after purchase in the shop (see below).Any valid vehicles in a savegame will load settings if available.NEW FEATURES:All pallets, big-bags, and bales are supported by default.Automatic detection of trailer loading zones (in shop).UI to adjust the size of the loading zone in the shop before purchase.No external configuration files required!!TO CONFIGURE LOADING ZONES:Use middle mouse click in the shop to activate editing.Right-click drag to move individual faces.ALT-right click drag to move opposing faces (use this for width).SHIFT-right click drag to move the whole zone.CTRL with any of the above for fine control.SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up).Configuration can be edited in mod settings XML (if you know what you are doing).PLANNED FEATURES:Menu for global settings (in shop).Set vehicle options in the shop before purchase.Reconfigure vehicles in the workshop.Bale collection mode.Log trailers (can be configured, but do not load anything yet).Multiplayer synchronization of settings.Show debugging display in multiplayer.Custom key bindings.KNOWN ISSUES:Existing trailers in a savegame will not have autoload added (until restart with valid settings).Editing/customizing a vehicle in the workshop has no effect on the actual vehicle.Object positions are slow to update in multiplayer.Trigger detection of objects is poor in multiplayer (moving them helps).No saving of vehicle configurations when saving multiplayer games.

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