Kirikouano Menu HUD FS25
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Kirikouano Menu HUD FS25

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Kirikouano Menu HUD (FS25). Open using Left Alt + M. The menu language automatically matches the game language (FR, EN, DE, PL, IT). The Menu: 12 Tabs 1. Cheats Player: Flight mode, super speed, super strength, NoClip (walk through walls). Resources: Unlimited money, infinite fill levels, disable wear and tear, free worker wages, add or remove specific amounts, access to finance screen. 2. Vehicle Maintenance: Clean, repair, repaint, empty tanks, refuel (with fuel type selection), upright a vehicle, fill a harvester’s grain tank. Entire Fleet: Repair, clean, refuel. Driving: Adjust vehicle speed, grip, and braking; AI autopilot; crab steering; reverse driving direction; stop all AI workers. Tools: Select nearby implements and hitch points; attach/detach, fold/unfold tools; activate all attached machinery; adjust working width; control auger pipes, trailer covers, tension belts, and winches. Openings & Animations: Doors, hoods, hatches, lights, beacons, vehicle entry animations, automatic doors, interactive points. Management: Access the vehicle shop, sell vehicles, clone a vehicle, save/restore vehicle state, configure vehicle options (select options, set values, apply). Spawn any vehicle available in the game. 3. Farm Land: Buy or sell any plot of land; view field status (in French). Factories: Manage active production chains, fill all production inputs, sell finished products. Management: automatic gates and barriers; fill all silos and beehives; list, complete, or regenerate contracts; farm dashboard (also available as a separate window). Nature: automatic removal of trees and stumps; plant a tree (with a choice of species); remove nearby wildlife. 4. Buildings Open the building shop; spawn a building. Precise placement: move up, down, left, right, forward, backward; 45° rotation; adjustable step size; snap to ground; reset to flat. Free placement of fences and buildings; mouse-based placement. Fences: gates, automatic connection, snapping indicator, choice of style. Management: "my buildings" (with images); fix ownership (to resolve blocked sales); delete the currently edited building; repair damaged buildings; delete all buildings except the shop. 5. Livestock Care: set health and production to 100%; call the vet; vaccinate; disinfect; clean barns, horses, and manure on the ground; empty manure and slurry storage; remove animal carcasses. Rules: animal death, starvation (with a grace period), flies, carcass disposal fees, contagion, alarm sounds, fines, livestock events, automatic water and straw ordering, livestock insurance, animal losses. Herd: automatic feeding, herd value, cost levels, sort the livestock panel, add animals (customizable quantity), empty buildings (without payment). Mounts and animals: animal shop (mount/ride animals); dog (commands: come here, return to kennel, fill food bowl). 6. Teleport Teleport to any field or connected player. Teleport a vehicle to your current location (with the option to select the vehicle's owner). 7. Pallets Pallet and bale shop; remove spawned pallets; emergency deletion (50m radius); delete all pallets from the map. Loading: nearby pallets, full pallets, custom system for any trailer, unloading, and cargo repacking. Cargo manipulation: move up, down, left, right, forward, and backward, with adjustable step increments. Map markers for pallets and bales. 8. Fields Field status: crop type, growth stage, weeds, stones, soil condition, soil angle, spraying, liming, plowing, rolling, cultivating—then “Apply to field.” Define new fields: draw field boundaries using an aerial camera view. 9. Camera Depth of field, camera shake, field of view (FOV), and mouse sensitivity. 10. Time and Weather Time scale (up to 120x), time of day, weather, and time freezing. Skip forward by one day, week, month, season, or year. Snow depth. Certain actions (time, weather, noclip/passing through walls) require the `-cheats` launch option. 11. System Interface: menu sounds, UI scale, menu positioning, show/hide HUD, "Kirikouano" mini-HUD, block game controls while the menu is open, and action search. Game: quick save, repeat last command, player list, farm dashboard, and cycle to the next outfit. 12. Terraforming XXL terraforming brush with a multiplier. Workshop: terraforming tools, trees, and plants (placeable individually, anywhere, with in-game audio); supports round or square shapes with adjustable sizing. Aerial camera: in-game navigation, using both mouse and controller. In-game workshop: the game’s construction screen, fully functional with a controller. Official website, help, and file verification: https://kirikouano.github.io/kirikouano-menu-hud/
Aerial camera Navigation identical to the game's construction screen. Mouse: move by pushing the cursor towards the edges of the screen, scroll wheel to zoom. Controller: left stick to move forward, other controls as in the game. Usable with terraforming, trees, plants, free fields and building placement. The character no longer moves when the menu is open. Escape or B exits the current tool. Plants Place one plant at a time, in the centre of a tile, without erasing the neighbouring one. Placement possible everywhere, including on concrete, using the game's brush. Unlimited placement, round or square, with adjustable size as in the game. Game sounds when placing and erasing. Game workshop New button to open the game's construction screen, identical to the original, with the controller. Fences Gates. Automatic connection of segments. Snap indicator. Model selection, with the real store name instead of “? ?”. Free fields Field lines can be drawn with the aerial camera. Terraforming and trees Brush and adjustable sizes as in the game.
Controller and menu Full controller navigation in shops, signs and the death panel: D-pad to move, A to confirm, B to go back. Legend in the window. Green halo matching the menu color. The menu no longer blocks doors, jumping or crouching. VEHICLE tab split into sub-tabs: Maintenance, Fleet, Tools, Driving, Shop, IC. One button for the beacon. Complete translations in fr, en, de, pl, it. Automatic translation of notifications and signs. The language follows the game. Halloween Spider webs, swinging spider, scary sound when opening the menu. Hail, blood rain (red sky, red filter, drops on the screen). Weather sounds: haunted rain, demonic thunder with red lightning, wolves at night. Terror Pack: random events, from jumpscares to whispers. Scream when teleporting. Animal deaths Starvation: without food, water or straw, the animal dies. Prior warning, adjustable delay. Rendering fees, livestock insurance, blood stains on the screen, death sound. 3D carcasses on the ground, according to their actual age: adult, young, baby. Flies on the carcasses, carrion crows. Daily hygiene fine. Contagion that weakens the remaining animals. Pickup with R (held for 0.5 s), grouped, loading into a manure trailer. Once picked up, it produces manure. If not picked up, it decomposes into solid fertilizer placed on the ground, without filling trailers. Loss report by building, button to clean up the manure. Health and alerts Two-stage disease with a countdown before death. Overpopulation alert and contagion alert. Veterinarian: heals everything and clears the contagion. Estimated cost displayed. Disinfectant: cheaper, contagion only. Bell on every new alert, can be disabled. Alt+G: teleport to the building under alert, even with the menu open. Performance and reliability List caches, protection against deleted objects. No duplicate code or translations. Copyright in the scripts' header.
New: tree planting («Plant a tree» button + tree type selection, FARM tab). New: hail added to the weather. VEHICLE tab divided into sub-tabs (Maintenance, Fleet, Tools, Driving, Shop, IC). Beacon light: a single ON/OFF button. Complete automatic translation (FR, EN, DE, PL, IT): menu, notifications and panels. Language selector removed: the menu follows the game language. Descriptions and key texts translated into Polish and Italian.
New: cargo straps, tighten/loosen all with one click (VEHICLE tab) - Pallet/bale loading: completely redesigned custom system (physics disabled during transport, no more objects flying away) - Loading: stacking up to 3 levels high (instead of 2) - Loading: automatic positioning according to the actual dimensions of each attached trailer - Loading: filter All / Pallets only / Bales only - Loading: fixed the positioning of round and square bales (they no longer touched the ground or protruded) - Loading: reduced empty spaces between pallets, tighter loading - Loading: fixed overhangs at the front and rear of the trailer - Unloading: completely redesigned, clean stacking like "farm storage" - Unloading: choose the unloading direction (front/rear/left/right) - Removed an old duplicate loading system that caused inconsistencies - Vehicle teleportation: fixed articulated vehicles (tractors), which could fly away after teleportation - Manual tool attachment: fixed several coupling bugs - Shops (purchase/sale/pallets): double-click protection to prevent duplicate purchases/sales - Multiplayer stability fixes and various internal adjustments Complete interface redesign: new dark theme, decorative border, revised banner and icons You can also make the dog move, make the dog return to its kennel, and feed it Vehicle teleportation
• New BUILDINGS tab: spawn any building or fence from the game's entire catalog, with live photo preview of the selected object (whether in the spawn list or by browsing your already placed buildings). • Directional cross to precisely position a building: movement, rotation, setting on the ground — with real arrow icons, rather than text. • Deletion of a building secured by double confirmation (one click arms, a second click within 4 seconds confirms) to avoid accidental deletions. • Successive installations of the same building or the same vehicle are now automatically spaced, to prevent them from overlapping. • Note about fences: the game automatically merges two fences of the same model placed nearby, into a single continuous network — this is a behavior of the game itself (not something the mod can change). To have several separate fences that can be moved independently, choose a different fence model for each installation. If two fences have already merged, you must go through the game's native store to separate them again. • New image preview of the selected fruit in the field editor (FIELD tab), with the real icons of the game. • Menu button pressing animations, in the spirit of the game's native menus. • New graphic palette featuring the true colors of the Farming Simulator 25 interface. • Completely revised controller navigation: the camera and vehicle controls are no longer disturbed while the menu is open (except on the BUILDINGS tab, where the camera voluntarily remains free to properly position what you place). • Tab switching on keyboard and controller fixed (previously only worked with mouse). FIXES • Fixed: a bug sometimes prevented a building from being properly deleted. • Fixed: a crash could occur just after deleting a building. • Fixed: the menu could get stuck on the preview of an old building without returning to the list. • Fixed: Collision avoidance for fences/buildings did not work when placed via the game's native store (now works both from the menu and from the store). • Fixed: some vehicles appeared as failed in the game logs when they had actually loaded successfully in-game. • Fixed: large vehicles could fail to spawn on non-flat terrain (landing position now based on actual terrain). • Various stability and general reliability adjustments to the menu.
Complete visual overhaul real colors sampled on the game, custom icons for tabs and animals Vehicle repaint + new wash/repair/paint sounds Real floating window for firm dashboard Fixed menu movement bug (I/J/K/L) Removed DEBUG tab (development tools, not intended for normal gaming
I added a new FIELD tab entirely in French, which replaces the game's Field Status window (previously only in English) with 12 translated settings (crop, growth stage, weeds, stones, soil type and angle, spraying, lime, plowing, rolling, stubble grinding). I added a fleet manager (repair/clean/refuel all vehicles at once), a firm dashboard, a list of active contracts, a list of connected players in multiplayer, fast forward time (1 day/week/month), and an interface scaling setting. I replaced the native "Set Money" window with a system fully integrated into the menu (adjustable amount + add/remove), to avoid opening an external window. I fixed several bugs: the filling of silos which never emptied correctly, the filling of factories which remained stuck at zero, and a crash of unlimited filling on harvesters in multiplayer during active harvest.

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