Auto Animal Care FS25
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Auto Animal Care FS25

Animal Auto Care works automatically in the background in single-player mode and assists the player in managing their animal husbandry. Animal Auto Care automates basic animal care processes in single-player mode and reduces recurring administrative tasks. The mod works entirely in the background, utilizes existing game mechanics, and does not interfere with the game balance. Currently, the mod only supports single-player mode and is still in a beta phase. Animal Auto Care works automatically in the background in single-player mode and assists the player in managing their animal husbandry. Basic processes are monitored and executed automatically at regular intervals. The integrated HUD displays short status and information messages, ensuring the player is always informed about the mod's activities. The mod does not affect the game balance and requires no additional input from the player.
Area New in v2.2 wood shavings Wood shavings are now fully supported as bedding. horses Horse stalls can now be automatically bedded with wood shavings instead of straw. Rabbits Rabbit hutches can also be automatically supplied with wood shavings. Inventory Existing bags of wood chips, pallets and stocks are used first before new material is purchased. Bedding system The existing straw system has been expanded into a general bedding system, thus supporting different types of bedding. Several farms Each farm now has its own Animal Auto Care profile with its own settings. Multiplayer/Dedicated Servers Farm permissions and synchronization have been improved for multiplayer and dedicated servers. Live stable status The current supply status of the barns is now displayed directly. Caregiver system More realistic scenario: The caregiver is notified, is on their way, carries out the care and then completes the task. Costs and materials Money and materials used will only be deducted once the supply has actually been completed. Water requirements The system is now better at recognizing whether a barn actually needs water. Chickens & Geese Stables without a real need for water will no longer be unnecessarily supplied with water. Mod stables Stables from other mods with real water or supply requirements will still be supported. Material origin The display now differentiates more precisely between material from silo, storage/bales and automatic purchases. Immediate care New option to trigger a power supply directly upon startup or power-on. Translations Texts and translations have been revised and improved. FarmOS Animal Auto Care v2.2 requires the latest version of FarmOS. FarmOS must be installed and up to date.
Adjustments to our new FarmOS system. This is now needed for our mods.
-Silo use: Feed is always taken first from the farm's own silo. -Threshold system: Automatic supply only below 30% fill level -Emergency purchase system, If silo is empty or unsuitable → emergency purchase up to 50% -Realistic emergency purchase costs 💰 €100 per 1,000 L , charged separately -Daily emergency purchase protection 🚫 No multiple emergency purchases on the same day -Reset per day 🔁 Emergency purchase will be made possible again every new day -Worker costs 👷 Fixed service price per stable serviced -Farm separation 🔒 Each farm uses only its own silos and pays its own costs -Initial supply 🆕 First supply runs reliably once after a full charge -Multi-trigger protection 🔒 Feeding max. 1× per stable & day -📊 HUD display (new & revised) HUD element changes : -Main news Display after supply: "X stables supplied" -Silo Info :📦 Amount of silo removed in liters (L) -Emergency purchase costs :💰 Cost of emergency purchase in euros (€) -Worker costs :👷 Service costs in euros (€) -Depiction : Separate display across two HUD lines -Network support HUD events, multiplayer and dedicated server capable , client-side
Here is Beta 2 of Animal Auto Care now with MP/Dedi support! Support ONLY in the forum where you can submit suggestions, bugs and ideas if you want. Forum: https://www.lpg-ackendorf.de/

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