FS25 Realistic Water & Soil Management (RWSM) V1.3.6.1
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FS25 Realistic Water & Soil Management (RWSM) V1.3.6.1

FS25 Realistic Water & Soil Management (RWSM) V1.3.6.1 Realistic Water & Soil Management – RWSM Realistic Water & Soil Management expands Farming Simulator 25 with permanently stored water, soil and plant balance. Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil. Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield. Features Multi-layered water balance The soil water balance is calculated separately for: Topsoil from 0 to 10 cm Root zone from 10 to 30 cm Subsoil from 30 to 60 cm Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account. The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging. Different soil types RWSM differentiates between different types of soil with their own properties, including: loamy sand sandy loam Clay silty clay Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth. Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction. Dynamic weather and climate Regional climate profiles influence: Precipitation Temperature Evaporation Wind Humidity Sunlight exposure seasonal distribution The game’s actual weather data directly affects soil moisture, drying and evaporation. Realistic drying Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed. A wetness memory prevents a field from becoming completely dry and viable again immediately after rain. Natural depressions and waterlogging RWSM detects local low areas within a field. These areas: collect water dry more slowly have lower load capacity Promote sinking and track formation increase the risk of compaction can cause oxygen deficiency to the roots The terrain evaluation is cached for better performance. Soil compaction The compression is saved separately for: Topsoil Root space Underbody Have an influence: Vehicle weight Payload Wheel load Axle load Tire width Tire pressure Recommended field pressure Soil moisture Soil type Slip Speed Cornering Multiple crossings High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers. Multiple crossings Repeated crossings of the same lane are taken into account. The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil. Among other things, the following are saved: Crossings Compaction Track depth Shear damage Plant damage Edit history Roots and plant stress RWSM simulates: Root health Fine root health achievable root depth Drought stress Waterlogging Lack of oxygen Compaction stress Nutrient stress pH stress Mechanical damage Damaged roots are less able to absorb water and nutrients. Impact on earnings The actual yield is influenced, among other things, by: Water balance Dryness Waterlogging Root health Compaction Soil structure Nutrients pH value Seedbed Weeds Lanes Mechanical damage Damage does not take full effect immediately, but builds up depending on the strength and duration. Crop Vitality Visuals (Alpha Version) A stored vitality system creates local differences in the plant population. Possible are: different plant heights changed stock density incomplete stocks Visible stress zones weaker development Storage locations The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels. Weed competition Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield. Tillage Different devices have different effects: Plow Cultivator Disc harrow Rotary harrow Subsoiler Seeder Roller Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated. Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage. Seedbed and rollers RWSM evaluates seedbed strength. A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development. Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction. Irrigation system The mod includes a functional Rainstar irrigation system with: Motor pump Hose reel Sprinkling rail Adjustable pump pressure Adjustable radius Real application rate Water consumption Soil input in millimeters Automatic hose retraction Work and transport mode Parking brake Clutch aid Connection markers sound Visible water jet The water applied changes the actual water balance of the soil. Extended field info The field info shows, among other things: Topsoil moisture Pore saturation Surface condition Excess water Water in all layers of soil Soil type Evaporation Temperature and wind Compaction Soil structure Seedbed strength Root condition Plant vitality Visible height and density Main cause of stress Climate values Water-Soil API RWSM provides a versioned interface for other mods. The API provides, among other things: Soil type Soil moisture Pore saturation Water available to plants Surface moisture Carrying capacity Trafficability Sink factor Possible sinking depth Compaction Track depth Root condition Evaporation Recommended tire pressure Plant vitality Other mods can report traffic loads and ground effects back to RWSM. Connection with Visual Mud Tracks In connection with Visual Mud Tracks, among other things, the following are transmitted: Wheel load Axle load Tire pressure Tire width Slip Vehicle weight Payload Soil moisture Carrying capacity Sink factor Possible track depth This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition. Saving and multiplayer The following are permanently stored and synchronized, among other things: Water balance Precipitation history Compaction Track depth Soil structure Root condition Edit history Plant vitality Irrigation data Pump pressure Irrigation radius Hose retraction The calculation is server authoritative and designed for multiplayer saves. Highlights 1. Multi-layered water balance Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration. 2. Long-term compaction with an impact on yield Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term. 3. Direct connection to Visual Mud Tracks Soil moisture and load capacity control sinking, tracks, mud and tire behavior. 4. Local waterlogging in natural depressions Low areas stay wet for longer and become real problem areas. 5. Visible Plant Vitality Elevation, density and stress zones can vary locally without changing crop maturity. 6. Realistic tire pressure influence Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil. 7. Root Health and Long-Term Plant Stress Dryness, waterlogging, compaction, pH value and nutrients work together. 8. Functional irrigation Pump pressure, radius and application rate determine the real water input. 9. Different tillage systems Plows, cultivators, subsoilers and rollers have their own effects and risks. 10. Extensive field info Water, soil, compaction, roots, seedbed and plant condition are directly visible. 11. Persistent Multiplayer System Ground and water damage is retained and synced after saving. 12. Open Water-Soil API Other mods can read land values and connect their own systems to them. 13. No change in growth stages RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels. **Author: Sherman** Many thanks to JD Power and da-hoffi for providing the 3D model of the Rainstar. V1.3.6.1 Shader queries are now only executed on suitable shape nodes. Bad queries on LOD, Transform, or other inappropriate nodes have been removed. The warning about invalid entity types for `getShaderParameter` has been fixed. The storage system has been linked to the regular LS25 storage process. The previous independent full memory timer has been removed. Manual save, autosave and regular exit are supported. RWSM data remains temporally consistent with the actual save game. Unnecessary XML, sorting and caching operations have been reduced. Natural low areas and depressions in the fields are analyzed when the map starts. Added adaptive topography grid for standard, 4x, 8x and larger maps. Repeated elevation queries during gameplay have been replaced with cached topography data. Several separate sinks can be recognized per field. After rain and irrigation, water collects more in natural low areas. Depressions dry more slowly and can develop permanent waterlogging. Waterlogging affects bearing capacity, subsidence, slippage, compaction, oxygen supply, root development and yield. All field info languages ​​have been unified to a common complete key set. Mixed German and English fixed texts have been removed from the field info. Units and placeholders for percent, millimeters, hours and temperatures have been standardized. Soil types, weather conditions, regions, compaction, seedbed and root conditions have been fully localized. Rain, thunderstorms, hail and irrigation are passed on to other systems as tire and surface moisture. A permanently stored surface wetness memory has been introduced. Fields remain superficially wet for a long time after the end of precipitation, depending on the type of soil, depression, compaction and drainage. Drying no longer takes place using a fixed timer. Temperature, wind, humidity, sunlight, evaporation and seepage determine the actual drying rate. Load capacity, tire moisture, mud intensity and sinking behavior use the saved surface condition. Direct API fallbacks now also provide moisture, climate, evaporation, seedbed, plow sole, crossing and root values. The Water-Soil API has been expanded and versioned. Soil parameters for loamy sand, sandy loam, loam and silty clay have been revised. Field capacity, wilting point, pore saturation, infiltration, drainage and water retention were separated by soil type. Precipitation intensity, pre-moisture, soil structure and compaction influence infiltration and surface runoff. Compaction is stored separately for topsoil, root zone and subsoil. Vehicle weight, payload, level, wheel load, axle load, tire width, tire pressure, slip and multiple passes affect the ground load. High slip can cause permanent shear and track depth damage. Plow, cultivator, disc harrow, rotary harrow, subsoiler and roller work at different soil depths. Deep loosening is only fully effective if the soil moisture is suitable. Tilling on soil that is too wet can cause lubrication damage and loss of structure. Root area compaction affects water flow, plant development and yield. The nFK display has been limited to 0 to 100%. Complete pore saturation is shown separately. Water above field capacity is displayed as excess water in millimeters. Live temperature, wind and current weather values ​​are taken directly from the game. Evaporation responds to actual playing conditions. Maximum possible sinking depth was differentiated according to soil type. Vehicle mass, load and axle load have a greater influence on the possible ground load. Empty and loaded vehicles cause different compaction effects. Crop Vitality Visuals 2.0 has been introduced. Each active agronomy cell receives permanently stored values ​​for vigor, height, density, lodging slope, emergence quality, and damage. Water balance, drought, waterlogging, nutrients, pH value, compaction, plow sole, roots, seedbed, weeds and crossings influence the visible population. Young stands react more strongly to gaps, developed stands react more strongly to changes in plant height. Mature plants remain technically ready for harvest. Growth states and original fruit density maps are not overwritten. FoliageBending has been removed from the plant visualization. A foliage copy-only interface has been prepared.* Mature copy classes for different plant heights and stand densities have been added. A flat field edge penalty has been removed. Field edge effects only arise in conjunction with compaction, drought, wind, waterlogging or other real stresses. Different effective ranges for corn, grain, oilseeds, legumes, root crops and grass have been added. Tire moisture has been completely separated from nFK and plant-available water. 100% nFK can be displayed on a dry surface without wet tires. Old lanes and dry compaction no longer create an artificial wetness effect. The field information for inventory development has been structured more clearly. Long and overlapping field info texts have been corrected. Technical abbreviations have been removed from visible labels. Fixed outdated nFK values ​​after rain, sprinkling and when loading older save games. Water values ​​of the three soil layers are now always the relevant basis for calculation. nFK, saturation and excess water are currently being recalculated for field info and API access. Irrigation updates soil moisture immediately. A switch between Celsius and Fahrenheit has been added. Internal calculations remain metric. Climate, pump and field info displays use the selected temperature unit. RWSM remains the significant source of local soil and tire moisture after rain. A separate mud memory prevents tires from immediately appearing dry. Local values ​​for saturation, surface moisture, mud intensity, carrying capacity, sink factor and possible track depth are passed to Visual Mud Tracks. Artificial ground patches and permanently altered terrain textures have been removed. Improved connection with native FS25 wet and tire materials. The moisture class in the field info is only determined from the current pore saturation. The wetness memory continues to influence tires, mud, appearance and drivability, but no longer the visible moisture description. Soil moisture was more precisely referred to as “topsoil moisture 010 cm. A separate surface condition has been added. Water values ​​for topsoil, root zone and subsoil are displayed separately and with depth ranges. The soil structure is now clearly represented as a quality value: 100% corresponds to a very good structure, 0% to a severely damaged structure. Traffic compaction now directly uses the ratio of actual tire pressure to recommended field pressure. Excessive tire pressure increases topsoil compaction and shearing effects. A low tire pressure appropriate to the wheel load reduces topsoil damage. Deep compaction remains mainly dependent on wheel load and axle load. Topsoil, root space and subsoil compaction continue to influence root health, soil structure, plant development and actual yield. Savegame schemes and multiplayer synchronization have been expanded several times and remain compatible with older RWSM savegames. Pump, irrigation, water, soil, compaction and vitality data is permanently stored and server-authoritatively synchronized. Required mods: Precision Farming Visual Mud Tracks Credits:Sherman200 Tags: Farming Simulator 25modsRWSMVisual Mud Tracks

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