NF Marsch 4fach V1.3
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NF Marsch 4fach V1.3

NF Marsch 4fach V1.3 LS25 NF March 4-fold description: Multifruit map with 10 new types of fruit (rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa) 5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw) Typical North Frisian lowland landscape extensively revised and redesigned 89 fields with a total of approx. 1,159 ha of field area approx. 146 ha of forest areas approx. 64 ha of purchasable dike areas Fed Mods Pack & Fed Production Pack are required 3 different collector’s items (gold coins, Shelly shoes & pallets) Animals can be fed with the multifruits Horses are significantly more valuable Sand, earth, gravel for digging Train as a point of sale approx. 15 different sales stations 3 Gas stations (one with diesel and methane purchase) Major project playground in the park Large stadium with football function 2 BGAs installed 2 stations for purchasing bulk goods Hardware store for purchasing pallets of building materials Lots of purchasable areas for farms and/or production Extensive road network More than 40 paintable ground textures Lots of grasses, bushes and flowers to place/paint yourself Shop decorative vehicles but be careful on servers and multiplayer Grain converter to change summer wheat and summer barley to normal wheat and barley Animal trade with the possibility of purchasing liquid manure and dung Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines Empty pallets, bark mulch, OSB and chipboard pallets House residents and supporters all up to date Map 1.3.0.0 – Pallet trigger from the playground building site enlarged – The gates to the animal enclosures at the livestock trade have been fixed again – Grain converter loading pipe now attached to the building – Hemp swath yield reduced again – Egg production from chickens reduced – Chickens and sheep/goats can now also get straw (if the stable supports it) – Cotton registered as a possible bulk material – Floating tree moved to the ground next to the livestock trade – Invisible plastic box moved to the train station – Collector’s pallet moved out of the ground on the property below Aldi – Spawn point at area 142 moved to the land – Spawn point at area 95 moved slightly – A few guide posts on the dike between field 35 and 36 moved – Bridge at field 50 improved slightly – Manure purchase error: Can’t load resource error fixed – Guide post to the entrance at the sewage treatment plant building site moved – Floating Inflatable boat moved to the correct position at the lower pond – Lamp opposite the playground construction site glass moved to the correct position – Windows at the ticket sales office at the stadium now have a collision – Drainage pipes inserted at the field entrance to field 50 – BGA South stairs to the digestate tank now have a collision – Two floating manhole covers between the main courtyard and field 11 moved to the correct position – Road markings at the curve at the Aldi sales station improved – Fence at the hardware store entrance moved slightly – Zebra crossing inserted at the road between fields 60 and 67 – oG 1.2.0.1 the fence gates are gone from the fields again Extra mods: FED Mods Pack FED Productions Pack Author: FedAction LetsPlay Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD (adsbygoogle = window.adsbygoogle || []).push({});

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