4×4 KM Prefab/Template Map Green Peak V1.0
This is a playable prefab template map for Farming Simulator 25. AlfaMods Norway grants all permissions to modify this map to create new mods; no request for permission is necessary. The terrain was carved out manually. This glitchy visual error is not picked up inside the developer console in FS25 or GIANTS Editor console. When you are inside the vehicle shopping panel in-game, and you see that the vehicle is offset and ‘dancing’ on the garage floor, clipping through the floor itself, and doing odd movements, it may look something like this: The solution is quite simple…. There’s some kind of alignment glitch along the Y-axis. This has nothing to do with the vehicle itself. The vehicle shown above is a vanilla vehicle that comes with FS25. So, it’s the store itself that probably has somewhat of a hard time with larger Farming Simulator maps. This line inside the map.xml is usually called to show the store when the player activates the shop trigger. The line of XML code says: For my map it now says: For this to work, we will have to copy shop.xml from the data/store/ui from inside the FS25 game directory to our modded map’s directory, where the path in the example above is maps/mapAS/config/shop.xml. Next, we must edit this line of code inside the shop.xml…or the glitch won’t disappear. The line says: We will change the yMapPos to 100, like this: Finally, we’ll need to hit the save button inside our text/code editor (in NotePad ++), etc. What will happen when we load in our map now is the following: If this fixed the problem for you, then happy modding! 🙂