Tractor Terrain Dynamics V1.0.3.2
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Tractor Terrain Dynamics V1.0.3.2

Tractor Terrain Dynamics V1.0.3.2 TTD – Tractor Terrain Dynamics Equipment physics, not dirt mods. No settings – everything works automatically. What is it? TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear and tire pressure. The earth is not a goal, it is a condition. The tractor is the main character. Wet field – less grip. Plowed soil means more resistance. Asphalt – everything is easy. Just like in real life. What you get: The weather affects your work: rain – the field becomes soft, dry – everything is stable Physics of changing land type: 17 types from asphalt to plowed field. The equipment feels different: tracks, double tires, wide tires – everything makes a difference. Transmission works realistically: holds gears under load HUD shows moisture, grip and resistance Multiplayer: synchronization in code It is important to understand: TTD does not add slip on demand. Wheel spin is the result of conditions such as wet fields, worn tires (if UYT is installed), sudden starts or too high a speed. If the tractor is new, the tires are new, the weather is dry, you won’t notice the difference. TTD simply makes physics fair and predictable. What TTD DOESN’T do: No visual clutter Not only slows you down No random punishments Compatibility: Tire Pressure – tire pressure control in automatic mode. UseYourTyres – tire wear affects traction. More realistic – for maximum hardcore fun Everything that happens is the result of your decisions, weather and soil. The mod archive includes a complete manual with a description of physics and contacts of the author. V1.0.3.2 Moisture: Global moisture is map-wide, saved separately Wetting/drying rates vary by ground type Plowed soil dries slowly, asphalt dries fast Two-point hitch: Drawbar raises/lowers in sync with wheel sink Potholes: Generated when driving onto a field Depth depends on terrain (low spots = deeper) Grow faster on wet ground Optimization: Idle vehicles no longer calculated 50+ vehicles = 50 FPS Saving: Global moisture saved separately from vehicles Old saves are compatible Compatibility: Removed Variable Tire Pressure – was conflicting with TTD Removed duplicate configs

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