Fed Mods Pack V1.3.1.0
Fed Mods Pack V1.3.1.0 Mods Pack 1.3.1.0 – The power box at the 1.2 million silo now has a collision – Cowshed with feeding robot installed a second milk tank – Increased range of manure heap for large chicken coop and pigsty – Small chicken coop animal trigger enlarged and moved – Small chicken coop feed marker moved appropriately – Small chicken coop a few more collisions installed – Small chicken coop now also produces manure – Pointless trigger marker deleted at pigsty – Floating fuse box at sheep barn and cow barn moved appropriately – Sheep will only give manure after an upcoming map update (time still unclear) – Cowshed with feeding robot no longer creates an additional standard meadow – Pigsty can now be colored except for the doors Mods Pack 1.3.0.0 – XL cowshed with space for 800 cattle (can be expanded with meadow) – XL cowshed with space for 800 cattle with feeding robot (can be expanded with meadow) – XL pigsty with space for 1000 pigs (can be expanded with meadow) – XL pigsty with space for 1500 pigs – XL chicken coop with space for 5000 animals – XL chicken coop with space for 1600 animals (can be expanded with meadow) – XL sheep barn with space for at least 800 sheep (can be expanded with meadow) – The number of animals in all animal barns/enclosures has been increased when pastures are built – 3 placeable manure heaps – 2 wood storage facilities, storage of wood and removal of log pallets – The lamps from the BGA silos have been moved to the appropriate height – Cotton can now be bought loose from the Multifruit silos outsource (On the NF March) – BGA wedge silo trigger areas / collision changed Preview Mods Pack 1.2.1.0 – Improved dike sheep for easier placement – Collision in the trough for the dike sheep installed – All multifruits made purchasable in the shopping station – The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation – A bale trigger installed in the small sheep pen – Optimizations according to the Giants Test Runner Tool Mods Pack 1.2.0.2 – Flax is now also shown in the price list – Multibuy silo particle animation moved to suitably under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light Mods Pack 1.2.0.1 – Flax is now also shown in the price list – Multibuy silo particle animation moved to suitably under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light Version 1.2 – All 9 multi silos prepared to suit the multifruits of the NF marsh – Both BGA silos now also accept alfalfa – Multi purchase station expanded – New sheep / goat enclosure for dikes – Small placeable fence – Spanish translation added – Larger water and feed triggers for the sheep / goat pasture – Larger water and feed triggers for the cow pasture – Multi purchase silo collision adjusted and slightly enlarged Mods Pack 1.1 New or changed – All multi-silos now accept bales (straw, hay, silage, grass, wood chips, etc.) – Multi-buy silo enlarged so that all trailers can fit underneath. – Large BGA wedge silo – Large BGA drive-through silo – Placeable workshop trigger Fix – Typo in direct wood sales fixed 9 Multisilos: In addition to the normal grain types, many other types of filling can also be used in the multisilos, e.g. peas, beans, spinach, etc: Peas, beans, spinach, fertilizer and more can be stored. Practically anything that can be loaded by trailer 5 Silo extensions: Increase the storage capacity of your multisilos 5 Animal pastures: Customizable pastures with more capacity for cows, chickens, pigs, sheep and goats, feed and water capacities are also significantly increased. 4 shopping stations: Fertilizer, lime, poison and seeds can be purchased and stored here Multieinkauf: Purchase of all types of grain and bulk goods Wood direct sales: Here you can sell wood quickly and easily 2 Water withdrawals: Water can simply be loaded free of charge at the field well and/or hydrant
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