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AutoDrive v3.0.0.6
AutoDrive v3.0.0.6 This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point. First release for FS25: Based on the latest FS22 version. It may still contain errors as Giants has changed a lot in the background. Course Editor The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename. Release 3.0.0.6 (18.04.2025): FS version 1.7.x is required! Bugfixes and improvements: the return of a leased contract vehicle with a current AD order blocks the game #185 AD vehicle sunken in the water cannot be reset #159 improved water detection calculated length of a drive-through silo shortened by 2 meters #97 FPS drops with visible waypoints, especially in editor mode #189 display newly created destination points on the PDA selecting a target point with the right mouse button on the PDA does not work HUD is moved with clicks on the PDA improved mouse operations for GUI, HUD, dialogs, etc. crash when stepping onto a tractor after a trailed harvesting machine has been detached #260 missing tooltip for pipe distance added #238 resetting cached harvester informations when it is reconfigured in the workshop #257 filling tree planters with seedlings #133 MacDon M1240: reversing & hazard warning light logic #232 improved grain door detection (e.g. for Fliegl ASW 271) tailgate remains closed during unloading (e.g. on Krampe SKS 30/1050 and Krone GX520) check the growth status of potatoes and sugar beets to work around an error in Giants SDK #261 positioning of the front collision sensor maximum length of the collision box increased to brake earlier at high speed #284 #252 improvement for UAL, as it can be deactivated per vehicle when handing over from CP: brake the vehicle if no parking space is assigned #222 various improvements in the interface to CoursePlay various corrections to avoid unnecessary errors (also for servers) various updates to the language files (thanks to all translators) bunker silo manager extended to all unloading destination points: vehicles with the same unloading destination may only approach it one after the other this should avoid collisions and traffic jams at the destination (especially when reversing) empty vehicles may always leave the area Note: is set to OFF by default V3.0.0.4 Bugfixes and improvements: fix for patch 1.5 regarding saving lights stay on when AD stops or is stopped and you are sitting in the vehicle #151 fix regarding forgetting which filltype was selected #154 New feature: Delete waypoints in a scalable area: Select a waypoint (marked waypoint turns green) press LALT an dhold use the mouse wheel to enlarge or reduce the area to be selected (circle) pressing LMB deletes the selected waypoints release LALT to exit the mode when reactivated, the same area (circle) is set, but can be adjusted Release 3.0.0.2 (18.01.2025): Bugfixes and improvements: various updates to the language files (thanks to all translators) various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester) various fixes regarding collision detection (e.g. signs, barriers, AI traffic) fix regarding reverse driving (e.g. faulty collision detection) fix regarding the detection of rear unloading via flap or grain pusher fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces) fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer) fix regarding non-activatable HUD in some vehicles fix regarding turning off all lights after parking fix regarding missing info messages (e.g. when you click on park but no parking space is assigned) fix regarding UAL and center unloading fix of various LUA errors immediate adoption of changed visual settings (e.g. line thickness) visual improvement with regard to selection lists (e.g. transparency of the target selection list) helper button shows “CP” first when CoursePlay is found various updates in the cooperation with CP (refilling, parking, etc.) for seed drills, fertilizer and seed loading must be selected via multiselect front-mounted forage harvesters are now supported waypoints that are closer to the vehicle are now preferred New features: AutoDrive_config.xml: Route version and creator can be stored autostart of AD similar to the Giants helper (adjustable in the menu) Author: Stephan-S Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
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AutoDrive v3.0.0.6
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