Realistic Worker Costs V2.3.0.1
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Realistic Worker Costs V2.3.0.1

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Realistic Worker Costs V2.3.0.1 Realistic Worker Costs for Farming Simulator 25 Hiring a worker is no longer free. Every hired worker now draws an ongoing wage, so labour becomes a real line in your budget. Pay by the hour or by the hectare, watch skilled workers cost more, and keep an eye on fatigue, because a tired crew works slower. Suddenly how you manage your staff actually matters. Features Ongoing Worker Wages Hourly or Per-Hectare Pay Three Wage Levels + Custom Rate Skill-Based Pricing Worker Roster & Levels Worker Fatigue Daily Hiring Hall Multiplayer & Console Commands Controls Open the Worker Roster: Left Alt + H Wage settings live in the game’s Settings menu (admin-controlled in multiplayer) Note that wages are deducted automatically as your workers run, and the mod is safe to add to or remove from an existing save at any time! V2.3.0.1 Fixed When the month ended while you slept, the salary summary opened during sleep, and after Pay or Decline the game kept running with no controls except the console. The summary now opens when you wake up. Author: tisonK Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

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