Collision Damage V1.2.1
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Collision Damage V1.2.1

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Collision Damage V1.2.1 Adds additional vehicle damage after stronger collisions. The mod uses the existing Giants damage system. There are no visible deformations, but the normal damage value of the vehicle increases and can be repaired as usual. Stronger impacts are detected when the sensor-based check can confirm an external contact in the travel or sensor area. When two usable vehicles, trailers or tools collide, the hit object can also receive the same additional damage value if it has its own damage system. Static obstacles such as buildings or trees are not damaged. The driven vehicle combination’s own attached tools or trailers are not counted as a second crash participant. Damage calculation runs on the server side and uses the game’s existing saving and synchronization. V1.2.1.0 Added damage profiles and advanced settings Settings are now stored per savegame The server controls settings in multiplayer Server settings are synchronized with joining players Author: Dude23 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

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