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Persistent Tracks V1.0
Persistent Tracks V1.0 Keeps vehicle tire tracks between Farming Simulator 25 sessions and restores them automatically when the career loads. – Separate track history for every career – Nearby saved tracks stream in as the camera moves; distant history remains stored – Current-session tracks return after distant vehicle switches and native recycling – Vehicle-specific track widths and tread patterns are preserved when tracks return – Restored distance, saved detail, and saved density under ESC > Settings > General Settings – Adjustable density stores fewer redundant points so the same limit covers more driving – Frame-budgeted restoration for smoother gameplay – Compact saves with automatic legacy-file migration – Oldest recorded detail is discarded first when the selected limit is reached SETTINGS (ESC > Settings > General Settings > Persistent Tracks) Restored Track Distance: Near 128 m; Medium 192 m (default); Far 256 m; Very Far 320 m. Saved Track Detail (maximum retained points): Low 25,000; Medium 50,000; High 100,000 (default); Very High 250,000; Extreme 500,000; Maximum 1,000,000. Saved Track Density: Off (every point); High detail (~0.35 m); Balanced (~0.60 m, default); Extended range (~1.00 m); Maximum range (~1.50 m). Larger point limits preserve a longer history but use more memory, storage, save time, and load time. Larger spacing covers more driving with the same point limit. Author: iwatkot Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
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Persistent Tracks V1.0
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