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Resource Usage Control v1.0
Resource Usage Control v1.0 Resource Usage Control allows you to adjust the consumption of seeds and field treatment materials in a separate full-screen window. Features: – By default, the window opens with the F11 key. The key can be changed in the game’s control settings. – When individual mode is disabled, the global multiplier applies to seeds and all supported field resources. – Individual mode provides separate settings for seeds and field treatment materials. – Seed settings by crop are generated dynamically from the crops registered on the current map. – The field resources category includes solid and liquid fertilizer, manure, slurry, digestate, separated manure, lime, herbicide, and compatible mod-added resources. – When a category is disabled, its rows are hidden and all values in that category are reset to the default 1x. – Multiplier range: 0.25x to 10x. – Lists are cached once when the savegame is loaded. Opening the window does not trigger another scan of vehicles, fields, husbandry buildings, or other active objects. – The settings for all savegames are stored in a single modSettings file. Each savegame uses a separate entry with its slot number and playTime. Examples: – 0.25x: consumption is 75% lower than the standard rate. – 1x: the game’s standard consumption. – 5x: consumption is 400% higher than the standard rate. – 10x: consumption is 900% higher than the standard rate. Important: – The mod changes the seedUsagePerSqm and sprayType litersPerSecond values. – Mods with their own consumption logic may require additional compatibility. Author: B L D W D Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
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Resource Usage Control v1.0
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