NF Marsch 4fach Mod Map v2.1
NF Marsch 4fach Mod Map v2.1 NF Marsch 2.1 – Fixed particle errors with alfalfa and clover in conjunction with the grain header from MC Don – Removed license plates from the decorative vehicles at the shop (savegame referenced) – In the oG version, slightly repositioned the Easter bunny on field 53 so it’s clearly visible and can be collected without issue – Fire station building now has collision detection at the doors and gates – Added a fence post to field 15’s collision detection so it can be removed – The 3 small trees on field 78 no longer float – Fixed a collision error on the sidewalk next to the park – Moved the floating tree over field 2 to the correct position – Modified environment (weather, surroundings, Twister), (Thanks to Achim) – All selling station triggers have been properly scaled Multifruit Map with 10 new fruit types (Rye, Spelt, Triticale, Spring Wheat, Spring Barley, Hemp, Linseed, field beans, field peas, and alfalfa NF March 1.9.1 – Some changes from version 1.9 have been reverted. NF Marsch 1.9 – Tobacco and alfalfa should now reach harvest maturity even in games without seasonal growth – The tipping gate at the Grain Corporation is no longer affected by frost textures – Terrain data for certain seedbeds, such as potatoes, has been adjusted – The outbuilding at the Sawmill selling station now has collision detection – The Animal Trading Station now accepts bales of alfalfa, alfalfa hay, and legume straw – Changed the crop icons for rice and long grain rice – Optimizations implemented according to the Giants Testrunner Tool – Channel members of NF Marsch Residents are now up to date Map 1.8.1 – Height of the dung heap reduced – Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines01_diffuse.dds.bak’ – Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines02_diffuse.dds.bak’ – A floating lamp in the courtyard has been moved to fit – Fixed strange lighting effects at hardware stores and Edeka sales – Optimizations according to Giant’s Testrunner Tool Map 1.8 – Onions added as a new multi-fruit to the map (can be harvested with the new version of Rolf Ropa) – The new Highland cattle can be purchased in the animal menu – Weeds now grow near mustard – Fixed the AnimalTrade.xml error “UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW” – Reduced grass density slightly – Deleted unnecessary back files – Added Polish translation – Tipping piles for BGA silos can now be piled 2 meters higher (Note: this will increase the number of existing piles) – Fixed the Tobacco CutterMotionPathEffect error (Thanks to ztfahrer) – Adjusted piles such as sand, soil, and gravel (based on the savegame) – Added water effects for boat rides – Toolbox on the shelf at the vehicle dealership moved to the correct position – Door at the vehicle dealership’s annex fixed – manureDistance_diffuse.png bug from Patch 1.8 fixed (thanks to Zombold) – Snow can now be cleared from roads again (savegame-related file infoLayer_tipCollisionGenerated and thanks to Cobra) – Train now travels slightly slower, improving the chances of the barriers closing in time – Floating tree at the oil rig construction site moved to the correct position – Flaxseed harvesting can now be advanced to a higher growth stage – E-charging station added at the North gas station – Horses can now be worth up to €50,000 Multifruit map with 10 new crop types (Rye, Spelt, Triticale, Spring Wheat, Spring Barley, Hemp, Flaxseed, Broad Beans, Field Peas, and Alfalfa) 5 new bale types (Hemp Windrow, Flax Windrow, Alfalfa Hay, Alfalfa Fresh) and pulse straw) Typical North Frisian lowland landscape extensively reworked and redesigned 89 fields with a total of approx. 1,159 ha of field area approx. 146 ha of forest area approx. 64 ha of purchasable dike area Fed Mods Pack & Fed Production Pack required 3 different collectibles (gold coins, Shelly shoes & pallets) Animals can be fed with multifruits Horses are significantly increased in value Sand, soil, gravel for digging Train as a point of sale approx. 15 different selling stations 3 gas stations (one with diesel and methane purchase) Large playground project in the park Large stadium with football function 2 BGAs installed 2 stations for purchasing bulk goods Building supply store for purchasing building materials and pallets Many purchasable areas for farms and/or productions Extensive road network More than 40 paintable ground textures Many grasses, bushes, and flowers to place/paint yourself Shop for decorative vehicles Caution on servers and multiplayer Grain converter to change spring wheat and spring barley to regular wheat and barley Animal trading with the option to purchase liquid and solid manure Wind turbine sites can be purchased, and wind turbines can be replaced with electricity-producing wind turbines Empty pallets, bark mulch, OSB, and chipboard pallets House residents and supporters all up to date Author: fedaction Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD (adsbygoogle = window.adsbygoogle || []).push({});