Wheel slip BETA 2 v1.0
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Wheel slip BETA 2 v1.0

Wheel slip creates cultivator texture on field soil – Slip threshold decreases when the ground is wet (more damage in the rain) – Heavy vehicles cause damage even with less slip – Differential and all-wheel lock reduce the slip effect – Compatible with FS25_VariableTirePressure: low tire pressure = less damage, high pressure = more damage – HUD display shows the current maximum wheel slip next to the speedometer (in progress) – Settings: HUD on/off, color coding, position (in game settings menu) – I’m currently still testing it so it’s a beta version BETA 2 Terrain deformation (rutting) proportional to slip intensity Grip reduction on wet and soft ground Wheels sink into the ground when slipping Automatic tire type recognition (wide tires = less damage, road tires = more) Physics (WheelPhysics.serverUpdate): Reads slip directly from engine physics precisely and reliably Grip, sinking, braking and deformation on farmland only Anti-bounce suspension adjustment during active deformation Compatible with MudSystemPhysics (common radius combiner)

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