Realistic Soil & Fertilizer V2.0.2
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Realistic Soil & Fertilizer V2.0.2

Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that change based on what you grow, what you apply, and the weather. Neglect your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: - Nitrogen (N) — depletes heavily from most crops, especially corn and canola - Phosphorus (P) — depletes more slowly, important for root crops - Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets - Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes - pH — affects nutrient absorption; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: *Synthetic:* - Liquid Fertilizer — balanced N/P/K, quick uptake - Solid Fertilizer — higher phosphorus, standard cost - Digestate — biogas byproduct, strong nitrogen and potassium - UAN28 / UAN32 — liquid nitrogen solutions - Anhydrous Ammonia — highest-concentration nitrogen source - AMS / Urea — dry and liquid nitrogen options - Starter Fertilizer — high-phosphorus pop-up fertilizer - MAP / DAP — phosphorus-heavy dry and liquid options - Potash — pure potassium source *Organic:* - Manure — slow-release, builds organic matter - Slurry — liquid organic, high in potassium - Compost — excellent organic matter boost - Biosolids — versatile organic option - Chicken Manure — concentrated nutrients, builds organic matter - Pelletized Manure — processed for easier application *PH Management:* - Lime — raises pH significantly - Liquid Lime — gentler than dry lime - Gypsum — slightly lowers pH, improves organic matter *Crop Protection:* - Insecticide — reduces pest pressure - Fungicide — reduces disease pressure Each fertilizer type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: - Rate Up / Rate Down keys allow on-the-fly adjustments in the cab - 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments - Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed - Auto-Rate mode automatically adjusts application based on field depletion — more for heavy deficits, less for healthy soil - Rate setting persists per vehicle, so you don’t lose your adjustments when you exit **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above optimal thresholds for full output. The further below, the larger the penalty — up to a maximum depending on crop demands. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications directly reduce respective pressures. **HUD** A real-time soil panel shows current nutrient levels at a glance: - 6 preset positions (top right, top left, bottom right, bottom left, center right, or custom) - Custom position is draggable - 4 color themes: Green, Blue, Amber, Mono - 3 font sizes - 5 transparency levels - Compact mode for smaller screens - Toggle HUD on/off with a keybinding - Settings are per-player and do not affect others in multiplayer A full Soil Report is available via keybinding, showing detailed data for the current field. **SOIL MAP OVERLAY** While the map is open, switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Fields are color-coded based on their status. **PDA SCREEN** A dedicated in-game PDA page with two tabs: - Farm Overview — lists all fields with N/P/K/pH/OM and status, plus farm-wide averages - Treatment Plan — highlights fields needing attention with detailed requirements **SETTINGS** Open with Shift+O. In multiplayer, settings are admin-controlled. HUD and display settings are per-player. Toggle systems include: - Fertility system (enable/disable mod) - Nutrient cycles - Fertilizer costs - Seasonal effects - Rain effects - Plowing bonus - Auto-Rate Control - Notifications for low nutrients **Difficulty levels:** - Simple — less depletion, lower costs, more forgiving - Realistic — standard rates (default) - Hardcore — rapid depletion, higher costs, no neglect allowed **Units:** Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official DLC is active, this mod enters read-only mode, observing PF soil data without conflicts. **MULTIPLAYER** Fully supported. Server controls gameplay settings; each player manages their HUD preferences. Soil data syncs across clients; new players receive full sync automatically. **CONSOLE COMMANDS** Type 'soilfertility' in the developer console for commands. Key commands include: - soilfertility — show all commands - SoilEnable / SoilDisable — toggle mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset to defaults - SoilSaveData — save soil data - SoilDebug — toggle debug logs **COMPATIBILITY** - Works with all maps and vehicles - Compatible with crop rotation mods - No known conflicts - Save game compatible **INSTALLATION** Extract the zip into your mods folder. Configure via Shift+O. No additional steps needed. **V2.0.2.0** Fixed bugs and improved simulation features. No save migration required. **What’s fixed:** - Custom fertilizers draining tanks faster than intended due to math errors — fixed - Hotkeys firing multiple times when Courseplay is active — fixed **What’s new:** - Soil compaction tracked per 10x10 m cell, only where driven - Subsoiler treatment works cell-by-cell - Translations updated by community contributors **Saves:** No migration needed; existing data carries over. Previous compaction values reset on first load.

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