Factory Week Schedule v1.1
Feature Description Real-time mode: Factories can operate entirely according to real-world time (day, date, month, time). Game mode: Factories operate according to in-game time but use the real-world day of the week. Factory logic: Real-time: Day, date, month, and time are completely real. Factory logic: Game: Real-world day + in-game time determine the factory status. HUD: Factory overview: Displays shift, status, and factory actions. HUD: Real-time display: Shows real-world day, date, month, and time. HUD: Game: Displays real-world day of the week, real-world date, and in-game time. Movable HUD: The HUD can be repositioned with the mouse. Scalable HUD: The size of the HUD can be adjusted. HUD status colors: Operating = green, Closing soon = orange, Closed = red. Event colors: Maintenance = yellow, Downtime = red. HUD Layout Fix: The HUD no longer overlaps. Factories Automatic Detection: The mod automatically detects all productions on the map. Map Factories: Even purchasable map factories are detected. Multiple Scans: Factories are scanned multiple times at startup to ensure none are missed. Dedicated Server Compatibility: The mod now runs stably on dedicated servers. Dedicated Server Dedi-Fix: Production scanning now works correctly on dedicated servers. Map-Specific XML: Each map has its own configuration file. Time Mode: Can be set to "realtime" or "game" mode. Event System: Events can be enabled or disabled. Factory Events: Factories can undergo maintenance or outages. Maintenance Events: Factory closes earlier than planned. Outage Events: Factory remains closed for 1-2 days. Event Cycle: Events can occur every 3 months. Event Display HUD: Maintenance and outages are shown in the HUD. Stability Script Fixes: Several Lua bugs have been fixed. Stability HUD fixes: Errors in display and overlap have been corrected.