Farming Simulator 22 mods

50,266 results
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Gaher Metalic Tipping Trailer Pack V1.5.0.0
trailers

Gaher Metalic Tipping Trailer Pack V1.5.0.0

Gaher Metalic Tipping Trailer Pack V1.5.0.0 A set of monocoque box trailers designed for transporting bulk cargo. The box is reinforced with ribs for greater strength, and the rear door is hydraulically operated for easy unloading. The chassis is equipped with steerable axles for improved maneuverability and safety on long journeys. GHR TB50 Price: 20,000 $ Capacity: 14,000 liter GHR TB60 Price: 27,500 $ Capacity: 21,000 liter GHR TB80 Price: 35,000 $ Capacity: 27.500 – 37.000 liter V1.5.0.0 Added lighting configuration

Case IH 3020 Terraflex Headers V1.0.0.1
harvesters

Case IH 3020 Terraflex Headers V1.0.0.1

Case IH 3020 Terraflex Headers V1.0.0.1 The Case IH flex auger heads feature the innovative Terraflex® suspension system, providing a wider range of adjustments. With a fully-welded frame, a high-capacity knife drive and a smooth feeding system, these flex auger heads are versatile, durable and designed to match the high capacity levels of the Axial-Flow® combines. Included in this mod are all the sizes of the Case IH Terraflex® 3020; the 20, 25, 30, and 35 foot models. All of them have opening side panels and end divider tips that interact dynamically with the terrain. Configurations: – Model year (2011-2020 / 2021-2026) – Crop Dividers Case IH 3020 TerraFlex 20FT Category: Grain Headers Price: $55,008 Working width: 20 feet Working speed: 6 mph Case IH 3020 TerraFlex 25FT Category: Grain Headers Price: $59,750 Working width: 25 feet Working speed: 6 mph Case IH 3020 TerraFlex 30FT Category: Grain Headers Price: $76,658 Working width: 30 feet Working speed: 6 mph Case IH 3020 TerraFlex 35FT Category: Grain Headers Price: $86,259 Working width: 35 feet Working speed: 6 mph V1.0.0.1 Fixed the collisions on the 20-foot header; there are no longer invisible collisions sticking out several feet on each side of the header. Fixed the AI and GPS width of the 30-foot header; the AI and GPS no longer miss a strip of crop between each pass. Fixed all headers having a tendency to roll forward off a header trailer. The center of gravity has been corrected.

Ursus/Warfama T127 FS25
harvesters

Ursus/Warfama T127 FS25

Price: 23.000$ Required power: 50 hp Capacity: 8 roundbales

Orenge Leveler FS25
implements

Orenge Leveler FS25

Orenge Leveler Orenge Leveler for telescopic loader. 3.50 m version Price: €3,400 5 m version Price: €4,400

Production Booster System FS25
other

Production Booster System FS25

Extends the Farming Simulator 25 production menu with production boosters, delivery priorities and product statistics. Features: - Separate booster display with status and effect - Delivery priority from 0 to +10 for every input and booster - Weighted distribution to several productions according to priority - Separate statistics window for output products - Current best selling price, input value, production costs and calculated profit - Savegame and multiplayer synchronization

Gaher Metalic Tipping Trailer Pack FS25
trailers

Gaher Metalic Tipping Trailer Pack FS25

A set of monocoque box trailers designed for transporting bulk cargo. The box is reinforced with ribs for greater strength, and the rear door is hydraulically operated for easy unloading. The chassis is equipped with steerable axles for improved maneuverability and safety on long journeys. GHR TB50 Price: 20,000 $ Capacity: 14,000 liter GHR TB60 Price: 27,500 $ Capacity: 21,000 liter GHR TB80 Price: 35,000 $ Capacity: 27.500 - 37.000 liter - Added lighting configuration

BMW Traffic Pack версия 1.7.4 для American Truck Simulator (v1.61.x)
trucks
Улучшенный свет фар версия 4.8 для American Truck Simulator (v1.61.x)
trucks
Audi RS 7 Mansory 2025 версия 1.3 для American Truck Simulator (v1.61.x)
cars
Keybind search V1.0.0.0
other

Keybind search V1.0.0.0

Keybind search V1.0.0.0 Are you tired of endlessly scrolling through the keybinding menu and still not finding what you’re looking for? With Keybind Search, those days are over! Quickly and conveniently search through your keybindings by function or category and instantly find the control you need. No more endless scrolling — just search, find and play!

Kenworth T800 HKL V1.0.0.0
other

Kenworth T800 HKL V1.0.0.0

Kenworth T800 HKL V1.0.0.0 Specifications: – Speed 120 km/h – Selectable wheels – Selectable fender – Selectable tag axle – Selectable license plates – Selectable air horn – Selectable bug shield – Selectable antennas – Selectable mud flaps – Selectable color (base, fender, rim) – Animated dashboard, pedals, gear shifter, driveshaft and turn signal switches. – Passenger support – An IC Control is required to operate the Jake Brake and the additional axle. Required mods: Interactive Control

FS22 Ursus Bison
tractors

FS22 Ursus Bison

FS22 Ursus Bison Price: 58000 $ Power: 155 hp Max. speed: 28/38 kph Confiurations: – Tires – Transmission – Decals – Front weight – Wheel weight – Back fenders – Front fenders – Mud guards – Cabine – Front lights – Grill – Back attacher – Exhaust – Steering wheel – Hood – Frontloader console – Animations: IC/MC Color confiurations: – Engine – Hood – Fenders – Cabine – Grill – Rims – Front weight – Wheel weights – Roof

Claas Pack V1.0.0.0
harvesters

Claas Pack V1.0.0.0

After a lot of work, testing, and numerous adjustments, our CLAAS Pack for Farming Simulator 25 is finally finished! This pack was created and revised with great attention to detail. Particular emphasis was placed on a cohesive design, realistic details, and various configuration options. This allows you to customize your machines to perfectly suit your own farm. The pack includes various CLAAS machines, different equipment options and configurations, as well as many small details that complete the overall picture. The goal was to create a pack that not only looks good but also integrates seamlessly into your LS25 farm. Features: Various CLAAS machines Multiple configurations Various tire and equipment options Many detailed customizations Realistic and modern design For Farming Simulator 25 A huge thank you to all the testers, helpers, and supporters who assisted us in developing and completing the pack. Required mods: Interactive Control Precision Farming

KS 67 multifruit silo V1.0.0.0
placeables

KS 67 multifruit silo V1.0.0.0

KS 67 multifruit silo V1.0.0.0 filltype: WHEAT BARLEY OAT CANOLA SORGHUM GRAPE MAIZE POTATO SUGARBEET SUGARBEET_CUT BEETROOT CARROT PARSNIP RICELONGGRAIN RICE GREENBEAN PEA SPINACH SOYBEAN SUNFLOWER SUGARCANE PIGFOOD OLIVE capacity 4 000 000 liter price 80 000 €

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Hyper Realistic Maintenance 2 V1.3.0.0
other

Hyper Realistic Maintenance 2 V1.3.0.0

Hyper Realistic Maintenance 2 V1.3.0.0 Uploading to other sites without my consent is prohibited!! The “def pack” mod is recommended to simulate the new def systems. The “def pack” and “variable tire pressure” mods can be used together without compatibility issues. Two photos added showing the mods tested on a multiplayer server. More translations are in development. Your engine wears out. Your oil gets dirty. Your turbo breaks down if you never perform maintenance. This is what “realistic maintenance” should have meant from the start. Hyper Realistic Maintenance 2 adds a deep, continuous mechanical simulation to all motorized vehicles in your save game—tractors, trucks, combine harvesters, and cars—with real gameplay consequences, not just cosmetic numbers. What is simulated Engine: 5 independent components (cylinder, piston, bearings, crankshaft, valves) that influence one another—cylinder wear increases blow-by, which contaminates the oil and further accelerates wear. Thermal: coolant temperature rises with load, and the engine overheats if the radiator is degraded. Fluids: oil level/contamination and coolant level—both checkable and requiring maintenance. Transmission: wear on the clutch, gearbox, turbo, and battery/starter motor over time. Breakdowns: probabilistic failures that increase sharply once the relevant component exceeds ~35% wear—critical overheating above 118°C is guaranteed, not left to chance. Vehicle-specific behavior: tractors, trucks, combine harvesters, and cars wear down at different, realistic rates. Real effects, not just cosmetic ones Actual power loss—reduces the engine’s effectively available torque; you’ll feel it in the field. Real no-start conditions—a dead battery or worn starter motor can actually prevent the engine from turning over, accompanied by an on-screen warning. Combine harvesters lose actual threshing efficiency as the engine’s condition deteriorates. Scheduled maintenance, just like in real life 10 maintenance items (engine oil, filters, hydraulic/transmission oil, coolant, grease, belts, and more), each with its own interval and real cost to the farm—automatically adjusted based on the vehicle’s actual power. Neglecting maintenance for too long accelerates wear by up to 120%. 3-page vehicle HUD—overview, detailed engine diagnostics, and maintenance status—with adjustable positioning in the game’s Settings menu. The game’s own repair screens (shop, farm workshop, mobile workshop) now also perform a full HRM2 service. Compatibility: works entirely standalone. If you also have the 4×4 Traction System mod, the two automatically detect each other, and driving with 4WD/differential lock has a real, additional effect on the drivetrain. Significantly improved multiplayer, tested on a real dedicated server (see changelog for details and known limitations). Maintenance progress is saved with the game save. V1.3.0.0 the new features were added recently, so they may still contain values that are not quite realistic. This aspect is still WIP and will be updated as bugs or more accurate values are detected new icons added to the dashboard to identify DEF regeneration or clogging Rated power (hp) shown on the speedometer now reads the actually purchased engine configuration, not the base one. DPF regeneration RPM increases/decreases smoothly, rather than instantly. New Workshop (single window) Replaces the old sequence of several chained windows with a single window containing all maintenance requests, schedule, breakdowns and general service in one list. Each item shows its category (e.g. Engine oil), the cost, and two YES/NO buttons side by side for you to choose. A quick diagnosis is shown at the top (e.g. There are active breakdowns deal with them first), along with the vehicle’s overall health. The total to pay and estimated downtime are always visible and updated in real time as you select items you no longer need to leave the game to find out how long the tractor will be stopped. Opens with the REPAIR button in the game’s native workshop, or via the hrm2Workshop command. New Fleet Panel Lists all vehicles on the farm with HRM2, sorted by urgency (breakdowns and overdue maintenance first). Shows an image, name, health percentage and summarized status for each vehicle, with a button to open that vehicle’s Workshop directly. Opens with the F9 key, New simulated systems Air intake filter gets dirty during dusty field work; reduces power, increases consumption and darkens the smoke. The Air filter maintenance item already has a real effect. Hydraulic system the pump and hydraulic oil wear out when using heavy implements; extra consumption results from drag caused by the degraded pump. The Hydraulic filter/Hydraulic oil items already have a real effect. EGT + regeneration duration on the dashboard appear only during DPF regeneration and disappear when it ends. Actual interruption of DPF regeneration switching off the engine halfway no longer freezes progress; it really cancels it, and each interruption slightly dirties the oil (just like a real engine). Recalibrated power modes Eco mode recalibrated for a more realistic reduction (-12% instead of -20%), close to what real tractor economy modes offer. Fixed an artificial inflation of engine load that made the turbo and sound seem more strained in Eco than in the other modes (the opposite of what was expected). NORMAL icon, more representative of what the mode actually does. Extended support Self-propelled sprayers and fertilizer spreaders are now recognized and handled by HRM2 (previously they were completely ignored). other vehicle classes will be added in future updates

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