Farming Simulator 22 mods
50,554 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
FS22 Through The Years v1.0.2.0
FS22 Through The Years v1.0.2.0 Are you yearning for the days of old? Looking for an extra challenge? Wanting to play a bit different than you’ve done before? Want to play with machines that you’ve typically never done before? Through the Years will take you and your friends through the years, unlocking newer and more powerful machinery each year as you progress. With heavy customization for your specific wants, this mod will restrict your buying options to the vehicles available at the time of your game. With a starting year as low as 1950, you can work your way from tractors with less than 50 horsepower and plows with 2 furrows, to the new and powerful machinery of the modern agricultural world. This mods adds a completely new layer of progression as you know from so many other simulation games, and you will get to play with machines that you’ve probably never tried before. The absolutely majority of the basegame vehicles are very modern, so this mod works best with the use of other mods. Which mods to use it completely up to you, but at https://gitlab.com/thalley/fs22_vehicle_bundles/-/releases/ you will find a curated selection of vehicle bundles (based on data from https://gitlab.com/thalley/fs22_vehicle_years/-/tree/main/data) to help you getting the highest rated mods from a specific decade. The behavior of each category can be configured, as well as providing support for having at least 1 vehicles per function so you don’t have to wait until 2008 to start potato harvesting. Note: This mod follow the in-game years which change in March (not January), so a year change happens when going from February to March, and not December to January. Please report any issues or post any suggestion for the mod at https://gitlab.com/thalley/fs22_through_the_years. Changelog: 1.0.0.1 Fixed issue with new game without an existing savegameDirectory which caused the game to stop working. Changelog: 1.0.0.2 Added additional data validation of years to prevent type mismatches in certain cases. Changelog: 1.0.1.0 Updated the icon to be more visible Sales items will now be shown again Combintations are now properly filtered Contract machines are now properly filtered Fixed issue with notification on initial load Changelog: 1.0.1.1 Fix fatal issue when selling vehicles without years in multiplayer Changelog: 1.0.1.2 Fixed bug with sales items disappearing on relog Fixed bug where items were not available on year change Added support for replacing mission vehicles with what is available Changelog: 1.0.2.0 Fixed bug with mission vehicles not having proper filenames Refactored “minimum one” option so that it applies per category instead of global. This will break existing settings for this mod, so make sure to recheck the settings after updating.
FS22 CVT Addon v1.3.0.6
FS22 CVT Addon v1.3.0.6 This script adds all vehicles with continuously variable transmissions a genuine CVT transmission or hydrostatic transmission. This can be configured in the shop. You can also choose between a classic or modern variant. – Realistically, it is always selected to match the vehicle. Important: The key bindings for the CVT add-on must first be assigned. All settings in the LS should be set to manual. Manual shifting and clutch. No automatic control systems may be active. If you want to drive realistically, you will do this anyway. The CVT addon should be actively used and not just a “it runs in the background” mod (customise for the respective application) The vehicle XML value “rotInertia” (flywheel) must not be specified, or it must be precisely coordinated. And as a reminder, the engines have to warm up first. If in doubt, please take a look at the tutorials. Setting options: General CVT: -4 acceleration ramps can be set. -Braking ramps can also be set. -TMS pedal mode can be activated. -Automatic differential lock can be activated or preselected. This requires the mod FS22_VehicleControlAddon or FS22_EnhancedVehicle is required. -Efficient working with the machine at maximum power. -To be able to start the engine, the clutch must be actuated. Classic CVT: -2 driving ranges can be shifted here. Modern CVT: -The driving ranges shift automatically. -The parking brake is activated as soon as you move away from the driver’s seat. FS22_VehicleControlAddon or FS22_EnhancedVehicle required. -Low-speed concept, enables even more eficient working. -Convenient operation thanks to fewer required setting parameters. Hydrostat and HST drive: -The 2 basic variants are selected by switching the drive ranges. -In this configuration, the single acceleration ramps are declared as speed levels. -Both hydraulic drive types can be set in motion by a percentage accelerator pedal. With the hydrostat (the older or simple variant), the hand throttle must be used to A. reach the final speed, B. increase the hydraulic pump capacity, e.g. to increase the speed and lifting power of the frontloader on the yard or wheelloader to achieve more speed and lifting power. -In the newer version, this is largely regulated automatically, but the hand throttle can still be used to to carry out front loader work more agilely. -If FS22_VehicleControlAddon is active, the parking brake must be applied to start the engine. Heat, overheating and wear: -Engines must first run warm enough to avoid generating increased wear under load. -Improper use and incorrect adjustment when driving, especially under load, can cause the gearbox to wear out more quickly. -If the pressure is too high, the gearbox can overheat and thus cause wear. -The engine temperatures are only synchronised with FS22_DashboardLive in Multiplayer! DBL must be active at least with . Influence on the functions and functions that create influence: The engine braking effect: -Is calculated dynamically by various factors. Among other things, weight, speed, wind, incline or decline play a role, engine power (unfortunately not cubic capacity), engine speed range and speed, etc. play a role. Also depending on which acceleration ramp is selected. Starting the engine: For continuously variable vehicles, the clutch must be depressed, which is also the normal clutch. In hydrostatic configuration, if VCA is active the handbrake must be applied in order to start the engine. In addition, the hand throttle must not be pulled up, it must be set to 0. Driving ranges: There are 2 driving ranges, II. is intended for road travel, transport and light work. Stage I. is more for heavy field work and heavy transport. Here the maximum speed is also reduced and the torque provides more thrust, especially when starting off. A button assignment must be assigned for each level. The driving ranges should be changed when the machine is stationary, as this can also cause damage. *A little tip, if you use the group shift buttons for up/down, you can use the same buttons for the speed steps. A special feature of the “modern” configuration is that the driving ranges are regulated. Acceleration ramps: Furthermore, there is now an acceleration ramp in 4 stages, which can be switched through with one button. This influences the acceleration behaviour when accelerating and reducing the driving speed. Smooth and with feeling or full power and rough. With heavy implements or trailers, can cause high pressure in the planetary gearbox and damage it! In this case, the acceleration ramp should be set to 3 or less. Level 4 is more suitable for empty runs. For light field work, you can easily pull at speed level 1 in acceleration ramp 4 – for example, disc harrow, flat cultivator. Further detailed explanations of the details can be found in the Escape help menu and in the Wiki on Github, as well as tutorial videos. Almost all values and settings can be used with FS22_DashboardLive. More detailed informations about it at the wiki on Github. Feel free to provide ideas, feedback and reports at Github: FS22_CVT_Addon please. Changelog 1.3.0.6 – Hotfix syncissue classic cvt at vmax Changelog 1.3.0.0 – Fix for TerraLifePlus milk taxi. – HST variant 1 no longer has gas when accelerating. – Shop config system revised. – Mission vehicles no longer have a CVT addon. – Standard configuration is CVT deactivated in the shop. – Link in the description corrected. – AutoDiffs activated for HSTs. – Prices were not loaded by other mods in the shop. – RPM curves revised for MP – Engine warm-up problem with manual transmissions fixed. – At top speed, the rpm is no longer permanently calculated in classic CVT, so the struggle to sync in MP is reduced. – Small fixes to DBL values for animations such as hand throttle, clutch pedal. Changelog 1.2.9.0 – Warmup for wheelloader fixed. – removed danger table dev console command. – Cars and Trucks are configureable. – Issue with handbrake in modern config for AD and CP fixed. – RPM dropping reduced when reaccelerating with throttle. Changelog 1.2.0.0 (inkl. Hotfix for 1.0.0.1) – changed strucure of Version from 1.0.0.x to 1.x.0.0 because litte fixes can be better different between github and public. – HOTFIX: vehicle with bigger engines couldn’t warmup and cooled down while just standing. – CP & AD, AccRamp has to adjust before start a helper now. – DBL value for handthrottle animation added. Same principle as for the clutch. – Telemetry data transfer added. (Info in DC) Changelog 1.0.0.1 – Motor start with config NO fixed – AD/CP was switched back and forth too wildly – DBL parameters adjusted, see Wiki – Boat on the Hof-Bergmann could not be driven. – Wheelbarrow was excluded – Speed curve adjusted for modern config. – New shop configs for harvesters and electric vehicles. – Clutchpedal can be used as inching-pedal for harvesters. – Manual vehicles can now be completely deactivated. – With the CVT clutch you can now coast longer from full speed. – The clutch no longer needs an extra button shortcut, you can use the standard clutch. – Problem that threshers overheated too quickly in HST mode has been fixed. – Heating FS2 reduced – Reduced damage when changing driving ranges when FS22_RealisticDamageSystem is inactive. – Translation texts corrected – Added NL language – Memory function has been revised again, all configs should now load correctly. – Fixed swapped driving areas from the Github hotfix. – The HST and Harvester configurations no longer overwrite the CombineXP Speed reduction. – Help menu has been updated. – VCA hand throttle can only be used in HST 1, However, not full throttle, just turn it up to 99 percent! (The intervention in VCA at this point is hard) – Ramps can now be controlled directly, individually. e.g. for a VarioStick – Most custom shop categories integrated, if yours is not recognized, please let us know. – Compatibility with the Göweil DLC – Clutch value added for DBL
Large Groundstains v1.0.1.0 – FS22
Large Groundstains v1.0.1.0 – FS22 Your farm looks too clean and you want to decorate your concrete and asphalt surfaces a little bit? Changelog: 1.0.1.0 – added boughtWithFarmland-Attribute to all objects With these ground stains in different sizes you can decorate your farm areas and make them look dirtier. The ground stains can also be placed in bunker silos and inside of buildings, so that they can also be made “dirty”. Changelog: 1.0.0.1 – Added new size of groundStain04 – Fixed naming of storeitems
CSZ Pack v2.1.1.2 – FS22
CSZ Pack v2.1.1.2 – FS22 CSZ Pack contains equipment made for front loaders, skid steer loaders, telehandlers and wheel loaders. Changelog 2.1.1.2 – fixed loading the savegame Changelog 2.1.1.0 – added attachments, for all the tools, for: skid steer loader, front loader, telescopic handler and wheel loader without changing the configuration the type of the input attachment joint – the configuration of the type of the input attachment joint has been changed with the design of the tool – added color configurations – added support and configuration for pick up – various minor functional fixes to the machines These include the following equipment: silage bucket, bucket for potatoes and beets, normal bucket, bucket with grapple, raptor bucket, bucket with central exhaust, bale fork, manure fork, fork with grapple, big fork, fork for wrapped bales, biting fork, big bag handler, extension cord, adapters, translator, extra elevation, pallet fork, fork carriage for smart stack cages, pallet fork with grapple, double pallet fork, fork for logs, log shovel, hook for lifting, arm for the lift, extension for lifting, scraper, dozer blade with extension.
Fortschritt RS09 v1.0.0.1 – FS22
Fortschritt RS09 v1.0.0.1 – FS22 The RS09 tractor and implement carrier is one of the most popular tractors for which there are a variety of attachments for agriculture and farm operations. Changelog: 1.0.0.1 – Gear ratio fixed – Tension belt on flatbed fixed – Collision added to cabin Included in the package: RS09 – Engine power: 18HP – Maximum speed: 20 kph – Price: $10,000 Tipper – KA-1 – Capacity: 1600 l – Price: $3,000 Mower – E 143 – Working width: 1.5 m – Working speed: 8 kph – Price: $2,100 Fontloader – T 025 – Price: $2,000 Shovel and Manure fork – Price: from $500
Ladyhill Map v1.1 – FS22
Ladyhill Map v1.1 – FS22 Welcome to Ladyhill a real location in County Antrim Northern Ireland just north of Loch Neagh. This map is mostly just rural Irish farming with not much in the way of factories or productions but it does have 2 large buildable areas to make your own. Changelog 1.1.0.0: – Fixed the border texture not showing up on Xbox console – Fixed the 2 silage clamps tip collisions at the starting farm – Fixed the sawmill warning signs scale – Added entrance to Tardree forest for logging as was pointed out by Mr SealyP It haas 8 small farms and 4 small farm areas which all can be bought, sold and bought again without the need to sell any placeables, the ownership of the placeables will change accordinly. It also has a cattle pasture mod that can be placed into any field or yard and removed again without disturbing or reshaping the land, it holds 200 and is free which will be good for cattle rotation roleplay This map has:- – 158 fields – 3 cattle pastures – 4 cattlesheds – 1 sheep pasture – 1 horse pasture – 8 small farms – 4 small farm areas – 2 large buildable areas – 29 different custom built house models – 30 different custom built shed models – custom grass and meadow textures – Dirtbike racing track – free quarry loaded with stones for winter work – Tempory cattle pasture mod – field numbers matching farmland numbers – the ability to buy, sell and buy again the same farm with working placeables – NPC characters replaced with fictional Northern Irish named characters A special thank you to Lancyboi for teaching me useful tips making buildings in blender and of course MrFarquar for all his time spent going through the map testing and giving helpful advice. I hope you enjoy this map
New Holland TX 32 v1.1 – FS22
New Holland TX 32 v1.1 – FS22 Mod has full support for Interactive Control by Vertex Design Changelog 1.1.0.0: – two new configurations added – fixed problem with some wheels physics – wear texture improved – some animations improved – added some details to 3D model – fixed problem with l10n translations – location of IC points has been improved – harvester collision has been improved – minor fixes in xml file – new mod icon – windows color configuration added – center of mass in the header has been corrected TX 32 Price: 55.000 $ Power: 155 hp Top speed: 25 kph TX 32 Header Price: 20.000 $ Working width: 4 m TX 32 Header Trailer Price: 1.500 $
Claas Tucano 550-580 Pack V1.0.0.1 – FS22
Claas Tucano 550-580 Pack V1.0.0.1 – FS22 Update 1.0.0.1. – Compatibility with ManualDischarge fixed. Changed control buttons for the seat adjustment animation for PC (KEY_lalt KEY_u / KEY_lalt KEY_i) – Added configuration for LED headlights and a new texture for LED headlights – Added sticker colour settings for Tucano 550-580, Vario 770, Vario 770 Trailer – Added passenger animation when starting the engine – Display tilt animation replaced with CEBIS screen change and buttons for controlling this animation for gamepad changed – The appearance and animation of the third screen have been changed, and the cruise control function has been added (interactive control) – Added CORIO 875 FC with colour change option – Added new colours TUCANO series 550-580 model year 2019-2023: TUCANO 580 Price: 325.000 $ Power: 381 hp Capacity: 11.000 l Unloading rate: 325 l/s Top speed: 25 kph TUCANO 570 Price: 305.000 $ Power: 354 hp Capacity: 10.000 l Unloading rate: 325 l/s Top speed: 25 kph TUCANO 560 Price: 290.000 $ Power: 354 hp Capacity: 9.000 l Unloading rate: 325 l/s Top speed: 25 kph TUCANO 550 Price: 280.000 $ Power: 313 hp Capacity: 9.000 l Unloading rate: 325 l/s Top speed: 25 kph Features: – Realistic lights – Realistic physics – Real values harvester (speed, capacity of grain tanks, fuel usage, motor power) – Many moving parts – 3 passengers available (requires the Kubota DLC) – TurnON animations with lighting – Fully realistic Displays with all animations, lights, dashboards numbers, Animations – The combine has three screens that can be changed, where you can find information about all the parameters of the combine – The display contains information about hours, worked hectares, real time, speed, rpm, power, temperature engine, fuel consumption and fuel capacity, def level, operating time – Animated sliding indicator such as fuel and def level, speed, rpm, worked hectares per hour – Interior lighting – New details for the interior – Sound signal when the hopper is full – Realistic sounds work chopper and unloading grain tank – Seat Adjustment Configurations: – Numbering – Carpet – Wheels options – Light – Car air freshener – Phone holder in the cabin with smartphone – Decals 25 km/h – Collector’s decals – Window Tint – Color selection Animation: * Switching monitors (3 different screens available) * Left door * Window * Sliding curtain * Steering wheel (KEY_space / KEY_lctrl) * Rotate the CEBIS display (KEY_k / KEY_l) * Change the display of the CEBIS (KEY_t / KEY_y) * Seat adjustment (KEY_lalt KEY_u / KEY_lalt KEY_i) * Hatch Lift * and other features VARIO 770 Price: 45.000 $ Working width: 7.7 m Max. working speed: 10 kph Features: – New wear texture for Vario 770 VARIO 770 Header Trailer Price: 7.950 $ CORIO 875 FC Price: 63.500 $ Working width: 6.0 m Max. working speed: 10 kph
Canarinho Farm v1.1 – FS22
Canarinho Farm v1.1 – FS22 Hello, everyone! The Fazenda Canarinho map, inspired by the state of Paraná. Changelog 1.1.0.0: -The cattle pen has been adjusted. -Removed a sales point that was out of place. This new map features impressive terrain, offering challenges that reflect the difficulties found in various regions of our Brazil. Additionally, the map includes a wide variety of terrains and landscapes, making the gaming experience more realistic and immersive. – 3 Grain Sale Points. – A town with a supermarket and a school where you can sell some of your production products – A sawmill for selling logs and wood chips. – Milk sales will also be done at Supreme Milk. – Sales of potatoes, beets, milk, and eggs will take place at the market. – A restaurant where you can sell products from factories, eggs, and milk. – The map features 3 new crops: coffee, black beans, and millet.
Gnadenthal Map v1.6 – FS22
Gnadenthal Map v1.6 – FS22 Welcome to Gnadenthal, located in Manitoba, Canada. The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has: – Over 100 realistically sized fields. – Contracts on all the fields. – Support for swathing. – New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet, Buckwheat, Lavender and Poppy. – Three farms. – Nearly 50 houses with individual farmlands and sleeping points. – Two rivers, in which you can refill your trailers with water. – 100 Collectibles. – 4 Production sites. – Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt. This map is perfect for running big scale farming operations. Hope you enjoy it! Changelog 1.6.0.0 – Manitoban license plates. – Swather pack and Pickup header mods are no longer mandatory. – New crops. Buckwheat, Lavender and Poppy. – Removed custom weather due to it being buggy. – Baseball net is now a placeable. Changelog 1.5.3.0: – Increased Heighttypes, and the map now supports Maizeplus. – Mixerwagon now accepts Alfalfa and Clover hay, Alfalfa and Clover silage, Lentils, Triticale, Rye, Spelt. – Added more paintable foliage. – Fixed Alfalfa and Clover (Fresh and hay) being unsellable. – Adjusted the refill point for seeds, solid fertilizer, lime and roadsalt. – Reworked all roadsigns and collectible textures. – Made it possible to sell manure, digestate and slurry at the animal dealer. Changelog 1.5.2.0: – Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, it is also now a placeable. – Preplaced oil mill now can produce Mustard Oil, it is also now a placeable. – New modified spinnery placeable, accepts flax. – Added a water filling point near the Blumengart grain sellpoint area. – Flax is now swathable. – Fixed traffic bug under F48. Changelog 1.5.1.0: – Added 18 additional paintable ground types. – Added localisation to the new crop types. – Added a new mod icon. – Adjusted AI drive paths. – Updated the river texture. – Updated Precision Farming soilmap. – Removed Relight lighting modification due to shadow issues. Changelog 1.5.0.1: – Fixed the Blumengart sellpoint. – Fixed the bale trigger for Exports sellpoint. – Potentially fixed the error for dedicated servers. (‘mapCA/map.i3d.terrain.lod.type.cache’ is too big. Size 32 MB (max 10 MB)) Changelog 1.5.0.0: – New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet. – Custom weather and growth calendar. – Support for swathing. – Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint. – Slightly lowered the price of Lime from the buying point. – Made the sellpoint trigger larger at Blumengart Grain. – Removed collisions from all the signs. – Fixed invisible tree above F67.68. – Fixed invisible tree above F37, by the single shed. New savegame required. Changelog 1.4.0.0: – New lighting by Suchscream called Relight. – Fences in Blumengart are now sellable. – The Dairy and the Bakery are now buyable only by land. – Removed four fields, previously known as F70,71,72,73. – Fixed grass going through some sheds. – Fixed a collectible being inaccessible near the pressure washer. – Fixed the New Farmer difficulty potato field having the wrong ground texture. Changelog 1.3.0.0: – All sellpoints now accept modded fillTypes. – Expanded the AI drive paths. – Fixed the double grain elevator in the farm north of the vehicle shop. – Fixed textures flickering inside the vehicle shop. – Fixed invisible trees between F14,17 and F15,18. New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back. Changelog 1.2.0.0: – Added more roads around the fields. – Added some missing grass around the map. – Added placeable farmhouses with sleeping and wardrobe triggers. – Added placeable decorations. – Updated the mod icon. – Fixed some houses facing the wrong way. – Fixed the invisible shed near the animal dealer. – Fixed Blumengart exports not accepting cotton and woodchip bales. – Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size. Changelog 1.1.0.0: – Added 100 collectibles. – Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy). – Added the option to sell houses, they also now have a wardrobe trigger. – Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt. – Added the stone crusher. – Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint. – Added another farm north of the shop. – Added Methane and Electricity recharge points. – Fixed the 31% fertilizer bug, which also made some contracts fail. – Fixed the invisible trees near F53. – Fixed the plowed texture on a ready to harvest field 51. – Fixed grass going through some of the preplaced sheds.
Easy Arm Controls Toggle v1.0 – FS22
Easy Arm Controls Toggle v1.0 – FS22 With this mod you can turn on/off Easy arm controls function quickly by pressing just one button. -Function can be set for each vehicle independently -This setting will be saved in your savegame too (single player only) Default controls: KEY_lctrl + KEY_e – turn on / off Easy arm control for current vehicle (can be changed in controls settings)
Freshwater Island Survival v1.0 – FS22
Freshwater Island Survival v1.0 – FS22 You start out on a small island with very little land to use. If you want to expand, you have to create land yourself. Have fun… – 5 Farmlands. – 1 Sell Everything point. – Vehicle Shop, Animal Dealer, Gasstation and a Lime station. – 37 Paintable textures also included.
Freshwater Island v1.0 – FS22
Freshwater Island v1.0 – FS22 Welcome to Freshwater Island. You can go homesteading if you want or you can make this island your own agricultural powerhouse. – 12 farmlands. – 9 fields, working contracts. – Animal Trader and vehicle shop. – 1 Sell Everything point at the dock. – 1 Lime station. – Main road is also purchasable as farmland in case you want to upgrade it. – All water is useable. – 10 collectibles.
Lizard Disc Harrow V26 v1.0 – FS22
Lizard Disc Harrow V26 v1.0 – FS22 The Disc Harrow V26 Flexible Scaffolding Frame allows for copying of ground depression,it ensures work at a constant depth of work. The bins are fitted with two spherical blades with special seals which make this blade a real Disc Harrow 26 solution. – Price: 4.500 $ – WorkWidth: 3.5m
Pack BIO3G v1.0 – FS22
Pack BIO3G v1.0 – FS22 Choosing BIO3G means committing to the future of sustainable development and biostimulants. The pack includes: A 500 L pallet of ISOTONIC B for fertilizing your fields. $310 1000 L big bags of fertilizer. $1820 1000 L big bags of lime. $350 500 L pallets of fertilizer bags. $960 500 L pallets of mineral supplements. $470
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro