Farming Simulator 22 mods
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Hyper Realistic Maintenance 2 V1.4.0.0
Hyper Realistic Maintenance 2 V1.4.0.0 Uploading to other websites without my consent is prohibited!! The DEF Pack mod is recommended to simulate the new DEF systems. The DEF Mod Pack and Variable Tire Pressure mods can be used together without any compatibility issues. More translations in development Your engine wears out. Your oil gets dirty. Your turbo fails if you never maintain it. This is what “realistic maintenance” should have meant from the beginning. Hyper Realistic Maintenance 2 adds deep, continuous mechanical simulation to all motorized vehicles in your saved game — tractors, trucks, harvesters and cars — with real gameplay consequences, not just cosmetic numbers. What is simulated Engine: 5 independent components (cylinder, piston, bearings, crankshaft, valves) that influence each other — cylinder wear increases blow-by, which contaminates the oil and accelerates wear even further Thermal: coolant temperature increases with load and the engine overheats if the radiator is degraded Fluids: oil level/contamination and coolant level, both checkable and requiring maintenance Transmission: clutch, gearbox, turbo and battery/starter motor wear over time Failures: probabilistic failures that increase sharply above approximately 35% wear on the relevant component — critical overheating above 118 °C is guaranteed and does not depend on luck Behaviour by vehicle type: tractors, trucks, harvesters and cars wear at different, realistic rates Real effects, not cosmetic ones Real power loss — reduces the engine’s effectively available torque; you will feel it in the field Real no-start conditions — a flat battery or worn starter motor can actually prevent the engine from turning over, with a warning displayed on screen Harvesters suffer a real loss of threshing efficiency as the engine condition deteriorates Scheduled maintenance, just like in real life 10 maintenance items (engine oil, filters, hydraulic/transmission oil, coolant, grease, belts and much more), each with its own interval and a real cost for the farm — automatically adjusted to the vehicle’s actual power. If you neglect maintenance for too long, wear accelerates by up to +120%. Vehicle HUD with 3 pages — overview, detailed engine diagnostics and maintenance status — with an adjustable position in the game Settings menu. The game’s own repair screens (shop, farm workshop, mobile workshop) now also perform a complete HRM2 service. Compatibility: works completely standalone. If you also have the 4×4 Traction System mod, the two mods detect each other automatically, and 4WD/differential lock driving gains a real additional effect on the transmission. Significantly improved multiplayer, tested on a real dedicated server (see the changelog for details and known limitations). Maintenance progress is saved in the saved game. V1.4.0.0 – mod core completely rebuilt from scratch – The way you drive matters: lugging the engine, straining it while cold, shutting it down with the turbo hot, overloading, wheelspin, old oil and overheating wear out the relevant parts and increase the risk of breakdowns. – 26 progressive breakdowns in 4 stages (minor → critical) with realistic symptoms: loss of power, black/blue/white smoke, unstable idle, sputtering, engine stalling, difficult starting, slipping clutch, leaks, charging failure, limp mode. – Warning lights on the dashboard (engine, oil, temperature, battery, fuel, transmission, hydraulics, brakes, chassis), triggered by breakdowns and component condition. – Battery charge and health tracked separately; real-time engine warm-up; turbo cooling; oil ageing. – New “Driving and stress” HUD page and driving tips (can be disabled). – Workshop: the “Parts” button (Used / Aftermarket / OEM / Premium) changes the price and initial wear for breakdowns and servicing; cost per breakdown stage; factory warranty with warning; brand reliability; detailed inspection finds hidden breakdowns. – Settings (ESC → Settings → General): difficulty, engine lifespan, thermal speed, parts, warranty, tips, breakdowns on/off. – DPF only on tractors with DEF/AdBlue. – The dashboard blue bar and sale price reflect the HRM2 condition; the native temperature gauge shows the HRM2 temperature. – AutoDrive and Courseplay are treated as the game’s AI. – German translation (thanks to robster76); Fleet and Workshop banners in EN, DE and PT-BR. Fixed – Multiplayer: the simulation runs on the server and is synchronized with all players. – Workshop in MP: the immobilization no longer gets stuck or resets when leaving and rejoining (hrm2ClearBusy command available as a workaround). – Breakdowns selected in the Workshop were never repaired. – Hydraulics never wore out (mass was read in kg instead of tonnes). – The “+X% consumption” from wear was not applied. – Emergency starting only worked on the client and repaired the starter motor. – “The engine started and died” did not shut down the engine with starting mods (e.g. Engine Start Plus); a heavily worn engine can no longer become impossible to start. – The battery would run flat after hours with AutoDrive. – The HUD disappeared when an AI worker was driving (wear was always counted).
Employees v1.0.0.0
Employee Management: Up to 10 permanent employee profiles, each with their own name, age, and assigned AI helper. 1. Four contract types: Minijob for €600/month and 40 gameplay hours, part-time for €1,600/month and 80 hours, full-time for €3,200/month and 160 hours, and temporary workers for €120 per assignment. 2. Temporary workers: Available for 8 gameplay hours after being requested, after which they automatically leave the farm. They cannot receive training and always work at full performance level. 3. Areas of responsibility: Each employee can be assigned to fieldwork, transport, animal care, or machinery maintenance. New employees start as “Unassigned.” 4. AI helper integration: Fieldwork jobs are assigned only to employees with the fieldwork role; GoTo, delivery, conveyor belt, and transport jobs require the transport role. 5. Employee selection in singleplayer: When starting a suitable AI job, a selection of available employees is displayed. 6. Automatic selection in multiplayer: In multiplayer, a suitable employee is selected automatically, with preference given to the employee who has used the lowest percentage of their available monthly hours. 7. Real employee names: Instead of “AI Worker A/B/C…”, managed jobs display the actual employee’s name. 8. Working hours: Regular employees use up their monthly hour allowance while performing AI jobs. Once the allowance is exhausted, the job is stopped. 9. Monthly salaries: Salaries are deducted at the change of each month. At the same time, regular employees’ monthly working-hour allowances are reset. 10. Dismissals: An employee can be dismissed. Their employment ends after three month changes, and the dismissal can be withdrawn before then. 11. Aging: Employees age as the in-game months pass. 12. Retirement: Employees retire at the age of 65. A warning is issued three months beforehand. The vacated employee slot can later be filled again with the employee’s original starting age. 13. Illnesses: Regular employees have a 3% chance per month of becoming ill. 14. Four illnesses: Cold, gastrointestinal illness, flu, and back problems, each with different recovery times. 15. Recovery in gameplay time: Illness duration is measured in gameplay hours. Sick employees cannot be assigned to work or training, and any ongoing jobs or maintenance tasks are stopped. 16. Training: Fieldwork, transport, animal care, and machinery maintenance each have 3 training levels. 17. Training costs: Level 1 costs €750, Level 2 costs €1,500, and Level 3 costs €2,250. 18. Training duration: The three levels take 2, 5, and 8 gameplay hours respectively. 19. Performance levels: Without training, a regular employee works at 25% efficiency, increasing to 50%, 75%, and 100% with each training level. 20. Fieldwork and transport: Training level affects the actual AI driving speed or the vehicle’s speed limit. 21. Animal care and machinery maintenance: Higher training levels reduce the amount of time required for these tasks. 22. Automatic animal checks: An animal caretaker automatically checks animal facilities at 08:00 and 17:00. 23. Occupied facilities only: Empty barns and pastures are skipped. 24. 20% threshold: Feed, water, and bedding are replenished only when the respective level falls below 20%. 25. 95% target: The animal caretaker then attempts to refill the resource to 95%. 26. Fair feed distribution: If there is not enough feed available, all animal facilities in need are considered together instead of the first facility found receiving everything. 27. Feed from farm storage: The mod searches for usable feed in regular silos, silo extensions, bale storage, pallet storage, BigBags, ObjectStorages, and other supported storage types. 28. Hof Bergmann support: The storage logic supports the special Hof Bergmann pallets and ObjectStorages. 29. Pet food: Special fill types such as dog and cat food can also be supported. 30. Water: The animal caretaker fills suitable water troughs directly and free of charge. No water is deducted from farm storage. 31. Bedding: The mod recognizes both straw and WOODSHAVINGS/wood shavings, depending on what the specific animal facility supports. 32. Wood shavings on Hof Bergmann: Stored wood-shaving pallets in ObjectStorage can also be detected and used as available stock. 33. Inventory protection: If feed or bedding is not accepted by the animal facility, the mod attempts to return the reserved amount to storage instead of simply deleting it. 34. Manure: Existing manure is moved to the nearest reachable manure heap belonging to the same farm. 35. Farm separation: Automatic supply management only uses storage and animal facilities that the respective farm has access to. 36. Machinery technician: Works automatically between 08:00 and 17:00. 37. Repair threshold: Vehicles with approximately 20% damage or more are selected for maintenance. 38. Vehicle selection: Preference is given to a damaged vehicle owned by the farm that is not currently being driven, is stationary, and has no active AI job. 39. Maintenance duration: The duration depends on the machinery technician’s training level and only progresses during working hours between 08:00 and 17:00. 40. Vehicle lock during maintenance: The vehicle cannot be entered, tabbed into, used, or normally attached to equipment while maintenance is in progress. 41. Repair information: The vehicle information display includes details such as the remaining repair time. 42. Repair costs: Before maintenance begins and again upon completion, the mod checks whether the farm can afford the repair. 43. Employee overview: The employee menu displays employees by contract type and area of responsibility, together with their status, age, remaining hours, and additional contract information. 44. Status indicators: These include “Available,” “Working,” “Training,” “Sick,” “Hour Limit Reached,” maintenance tasks, and “Assign Area of Responsibility.” 45. Multiplayer: The main employee-management logic runs server-side. 46. Multiplayer synchronization: Employees, contracts, working hours, age, roles, training, illnesses, active AI jobs, and maintenance tasks are synchronized with clients. 47. Farm security in multiplayer: A client may perform management actions only for employees belonging to their own farm. 48. Synchronized actions: Hiring, changing an employee’s area of responsibility, starting training, dismissal, and cancellation of dismissal are sent to the server. 49. Multiple farms: Animal care and machinery maintenance are managed separately for each farm in multiplayer. 50. Savegame support: Employees, progression, illnesses, training, maintenance tasks, and animal-check times are stored in a dedicated `employees.xml` file.
Hesston 5580-M1300 Pack FS22
FS22 Hesston 5580-M1300 Official Pack Author: Aaaa,UNorby,Kisgazsi97 With countless configuration options -Year -Deflectors -Fire extinguisher -Side cover -Wheel configuration
Mercedes Benz W907 Fahrtec RKT FS22
**This mod contains:** -> Mercedes Benz W907 Fahrtec RKT -> Dependency: https://sosi-modding.com/ls22/fahrtec-rettungswagen/ **NOTE:** This is only a texture. Please download the original mod linked above as a dependency so that this mod works. The content may not be copied, modified or re-uploaded without express permission. The creator assumes no liability for any damage that may occur to the system. **Credits:** -> Skin/texture: Der Bürgermeister0815/Die Skin Schmiede -> Original vehicle: Sosi-Modding
New Holland TD TMR FS22
No need for many words, the machine speaks for itself. Made with care, a lot of work has gone into it. Its torque won’t disappoint, the traction is good, and the horsepower has not been altered. Engine options: 90–110 hp Michelin tires are recommended. Narrow tires for spraying 550 kg front weight Cover option The rear plate is fixed, while the front plate is decorative and mounted on the windshield :) Many color options The rim color is fixed white and cannot be changed. Smoke adjustment available, and the speed won’t disappoint. The seat suspension is excellent, and the smoke adjustment has been done. Simple IC: door, rear window, side seat, hood
Massey Ferguson 286G FS22
Peace be upon you, the friend of Turkish farmers MF286G is here I enlarged the tires myself specifically, and it became like a tank. It has an air horn There are details on the hood The battery texture is slightly misaligned, but I did not consider it important The idle is nice; when you use clutch assistance, it moves off by itself :) Smoke adjustment available It has Original Cab, Cab and No Cab options A Trelleborg tire option is also included. The license plate is fixed. Do not edit the mod's i3d or XML files; they are a bit complicated and may break, just so you know Simple IC is included in the cab option. The rear window and the left and right doors open. I added the bumper. The sound is really great 265S and 286G options A front weight can be added. Square and round grille options The base price is 181,000 TL. Narrow-wide tires
Fendt 900 TMS Vario V1.3.0.3
Fendt 900 TMS Vario V1.3.0.3 V1.3.0.3 PTG Pressure sensors configuration added Manufacturer: Fendt Model: 900 TMS Vario Max speed: 50 km/h Price: $180,200 Power: 160 – 300 HP Shop Category: Large Tractors Powershift gear: Vario Configurations: Engine: 916(165hp) 920(200hp) 924(240hp) 926(260hp) 930(300hp) Wheels brand Wheels setup Mudguards (Normal/Wide/off) Front fender (On/Off) Side signs Extra work lights realGPS Dashboard Manure fenders (Long rubber back fenders) Front attacher/Weight Isaria Pro Compact (Precision farming crop sensors) Main color (With fendt colors and base game colors) Rim color configuration Interactive control mod support for Doors/Windows/Roof V1.3.0.2 Fendt Fir Green color added to configuration Required mods: Vehicle Years Interactive Control RealGPS Dashboard Live Precision Farming Variable Tire Pressure
Albutt Silage Bucket V1.2
Albutt Silage Bucket Price: $6,500 Color customization available Can be strapped to trailers Located in Wheel Loader Tools category Capacity: 20,000 liters Includes an added camera for better visibility Requires MB DLC for full functionality V1.2.0.0 French translations added Capacity configuration options included
Hirschfeld Production Pack v1.0
The Hirschfeld Production Pack for Farming Simulator 25 enhances your farm with a variety of production facilities, storage areas, and other buildings. Prior to its release, the mod was extensively tested on our beta server. Thanks to the feedback from testers, remaining bugs were fixed and various functions were refined. The current version also introduces new content. A bale storage facility is now available on the field for storing standard bales from Farming Simulator 25, helping to keep your farm more organized. Additionally, a new solar panel has been added to diversify your energy sources. A highlight of this update is the new Villa Hirschfeld, a spacious building that can serve as a farmhouse and give your virtual farm a distinguished headquarters. **Features include:** - New and updated productions - Additional warehouses - Bale storage for LS25 standard bales - New solar panel for energy generation - Villa Hirschfeld as a farmhouse - Bug fixes from the beta testing - Further adjustments and optimizations Many thanks to all beta server users whose feedback helped troubleshoot and improve the Hirschfeld Production Pack.
Fliegl Equipment Pack V1.0.0.1
The Fliegl Equipment Pack enhances your front loader with four versatile attachments for everyday farm tasks. Included: - Fliegl Manure Grab Fork - Fliegl Manure Fork - Fliegl Pallet Fork / Bale Fork (Guide Rail) - Fliegl Silage Grab Fork **Fliegl Manure Grab Fork** The Fliegl Manure Grab Fork is perfect for safely picking up and transporting manure, silage, and other bulk materials. Its hydraulic grab ensures secure handling during transport. Shop Category: Front Loader Tools Price: €1,800 Capacity: 1,650 liters Working Width: 2.00 m Configurations: - Tine Color - Reflectors - Reflector Color (Yellow, Red, White, or Orange) - Fliegl Logo (Red, White, and Orange) **Fliegl Manure Fork** Designed for loading manure and other loose bulk materials, the Fliegl Manure Fork features a sturdy build for durability. Shop Category: Front Loader Tools Price: €1,200 Capacity: 1,250 liters Working Width: 2.00 m Configurations: - Fliegl Logo (Red, White, Gray, Black, and Orange) - Tine Color **Fliegl Pallet Fork / Bale Fork** The Fliegl Guide Rail can be used as a pallet fork or bale fork, adaptable to your needs. Its hydraulically adjustable width allows for optimal handling of various loads. Shop Category: Front Loader Tools Price: €800 Hydraulically adjustable fork width Configurations: - Without Fork - Pallet Fork - Small Bale Fork - Medium Bale Fork - Large Bale Fork - Tine Color - Fliegl Logo (Red, White, Gray, Black, and Orange) **Fliegl Silage Grab Fork** Specifically developed for loading silage and bulk materials, the hydraulic grab ensures secure transport. Shop Category: Front Loader Tools Price: €1,700 Capacity: 1,550 liters Working Width: 2.00 m Configurations: - Fliegl Logo (Red, White, Gray, Black, and Orange) - Tine Color V1.0.0.1 - Revised and optimized collision meshes - Fixed incorrect collision behavior on several attachments
Hódgép KBP-8M, 8-A, KBP-10 Official Pack V1.0
With countless configuration options -Capacity -Light -Fender -Decals -Wheel configuration Credits: Patyesz modding,Kisgazsy97,Unorby 5/5 - (2 votes) Download mod File File size FS22_Hodgep_KBP_8M_8A_10_Official 36 MB
Concrete Tile Fence (Prefab) V1.0.0.0
Concrete Tile Fence (Prefab) V1.0.0.0 This fence can be used as a decoration for your map.
Ropa Pack Limited Edition V1.0.0.3
I was able to negotiate the prices down a bit. Configurations are free. TestRunner public 0.9.18 checked. Tiger 6S Limited Edition Shop category: Sugar beet harvesting technology Price 629,000 Engine options: Standard 796 hp and Premium 1296 hp Speed 50 km/h Working speed 15 km/h Orange reflectors replaced with white ones Taillights renewed Warning signs removed Crops: Sugar beets, red beets, potatoes, carrots, parsnips, green beans, peas, spinach, and onions Bunker size options: Standard 43,000l and Premium 65,000l Cab lettering options Front logo options, rear logo options, side logo options Window stickers options, side lettering options, front lettering options Color options for main color, design color, interior design, interior design 2, steering wheel, seat, engine grids, bunker grids, bunker belt, decal, lettering color, and rim color Increased repair interval. XL 9×45 Limited Edition Shop category: Beet harvester attachments Price 71,000 Working width 5.5m Working speed 15 km/h Crops: Sugar beets, red beets, potatoes, carrots, parsnips, green beans, peas, spinach, and onions (helper does not work with all crops) Selection of decals Selection of logos Color choice for skin tone Increased repair interval. XL 9×45 Trailer Limited Edition Shop category: Beet harvester attachments Price 8,000 Orange reflectors replaced with white ones Taillights renewed Warning signs removed Selection of logos Selection of decals Color selection for main color, wheel arches, and rim color Repair interval increased. V1.0.0.3 TestRunner public 0.9.20 checked Desk version increased Unloading problem should now be fixed.
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