Farming Simulator 22 mods
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IAE feeder v1.0
Hello, I’m sharing this beautiful mod with you. Added an opening animation Price: €950 IAE calf feeder. The mod functions like a weight, but it cannot be used for feeding; it’s purely decorative.
Dog Companion v1.0
DogCompanion is a mod that makes dogs much more useful and interactive! With this mod, your dog can follow you everywhere, ride with you in a vehicle, and even be carried. Using different keys on your keyboard, you can also give it simple commands, such as staying in place or following you. DogCompanion thus adds a new dimension to having your dog as a companion and makes your adventures even more enjoyable!
Farm Notebook v1.0
FarmNotebook – Take notes in-game. To open or close the notebook: press F10. Real management for your farm. see screenshot
Traffic Master (customize AI traffic) V1.0
Traffic Master enables you to personalize AI traffic in Farming Simulator 25. Use the in-game AI traffic settings button to set the number of vehicles (10–200) and adjust traffic density, then reload the traffic as needed. The mod also offers traffic management options for railway crossings. It is compatible with single-player, multiplayer, and dedicated server modes.
Fiat Ducato dealer van V1.0
– Power: 118 kW / 160 hp; – Speed: 120 km/h; – Fuel tank capacity: 90 l; – Cost: €40,000; – Dealer: GOMSELMASH, MAZ, MTZ, AMKODOR, BELROSAGROSERVICE, POLYMYA. Credits: agrotag Download mod File File size FS22_Fiat_DucatoDilers 45 MB
New Holland T6 Tier4B Edit V1.0
New Holland T6 Dynamic Command 4/6 cylinders: – Price: $160,000 – $174,000 – Dynamic Command 24×24 double-clutch transmission – Motor configurations from 145 to 175 hp – Front fenders configuration – Rear fenders configurations – Armrest Configurations – Wheels configurations – Frontloader configuration – GPS configuration – Weight carrier, three-point hitch and front PTO configurations – Rear hubs configuration – Left door configuration (standard or rice paddy modification) New Holland T6 AutoCommand 4/6 cylinders: – Price: $180,000 – $185,000 – AutoCommand CVT transmission – Motor configurations from 145 to 175 hp – Front fenders configuration – Rear fenders configurations – Model Year Configurations – Wheels configurations – Frontloader configuration – GPS configuration – Weight carrier, three-point hitch and front PTO configurations – Rear hubs configuration – Left door configuration (standard or rice paddy modifications) Credits: WUZO MODS Download mod File File size FS22_NewHolland_T6_t4b 67 MB
New Holland 110-90 V1.0.0.1
IT IS STRONGLY REQUESTED THAT YOU DO NOT USE THE PARTS ADDED TO THE MOD ON YOUR OTHER VEHICLES!!! A 110-90 with an Original Design Minor changes were made to the 110-90 engine option, increasing its power and torque. The speed was increased from 43 to 68. Minor adjustments were made to the cabin interior. A tasseled curtain was placed on the front windshield, covering the cabin interior. Ambient lights with a Turkish flag and pink star effects were added to the roof. Additional work lights were added (4 in total: 2 at the front and 2 at the rear). Strobe lights were added to the hood grille and the top of the cabin. Window tint was added (it prevents the interior from being seen from outside, while providing a very clear view of the outside from inside). A reverse horn was added, which activates when you shift into reverse. Credits: Anatolian Yoruk Mods Download mod File File size FS22_NH_110_90_Serisi 48 MB
TÜV/HU system V1.0
With the TÜV/HU system, Farming Simulator 22 gets its own general inspection for motorized vehicles. Vehicles receive an HU validity, inspection costs and can pass or fail the inspection depending on damage or wear. Beta 0.8.0 significantly expands the previous system and, above all, improves save game stability and long-term use. Features of Beta 0.8.0: * TÜV/HU for motorized vehicles * **T** = Carry out general inspection * **Y** = Show TÜV/HU status * HU validity of **24 in-game months** * Checking vehicle damage and wear * different results: * passed * minor defects * failed * Re-examination after failing HU * Testing costs depend on the vehicle * HU costs are displayed in the status * Storage of HU data per vehicle * HU status is retained after saving and restarting * last defect report is saved * Advance warning before the HU expires * optional support for multiple TÜV testing bodies * Multiplayer synchronization * Support for many standard and mod vehicles * Keys can be changed via the LS22 key mapping **New in 0.8.0:** Savegame storage has been revised so that HU data is not unnecessarily lost in future version updates. In addition, defect reports, HU advance warnings and a more flexible test center configuration have been added. The beta has already been tested with standard vehicles. Additional vehicle mods, multiplayer scenarios and different damage states continue to be tested. **Note:** This is still a beta version. Errors, incompatibilities with individual mod vehicles or changes to the system are therefore still possible. Feedback and error messages are expressly desired. If you have any problems, please send the `log.txt` if possible. Changelog: + V1.0.0.0 > – Added compatibility for the SoSi-Modding Fahrtec RTW. > – Improved front license plate positioning on the Mercedes-Benz Sprinter W907. > – W906 and MAN TGE configurations remain unchanged. > – Minor compatibility adjustments for emergency vehicles. Version 0.8.5.0** * English translation added * French translation added * German texts revised and standardized * TÜV/HU status messages multilingual * Inspection messages and warnings translated * Damage, wear and reinspection texts localized * Help and control texts for **T** and **Y** translated * Separate README files for German, English and French added * Technical foundation of the stable Beta 0.8 retained * No changes to the basic TÜV/HU logic * Preparation for upcoming features in **Beta 0.9.0** Credits: ScriptHub Modding 4.5/5 - (2 votes) Download mod File File size FS22_TUVSystem 21 KB
Persistent Tracks FS25
Keeps vehicle tire tracks between Farming Simulator 25 sessions and restores them automatically when the career loads. - Separate track history for every career - Nearby saved tracks stream in as the camera moves; distant history remains stored - Current-session tracks return after distant vehicle switches and native recycling - Vehicle-specific track widths and tread patterns are preserved when tracks return - Restored distance, saved detail, and saved density under ESC > Settings > General Settings - Adjustable density stores fewer redundant points so the same limit covers more driving - Frame-budgeted restoration for smoother gameplay - Compact saves with automatic legacy-file migration - Oldest recorded detail is discarded first when the selected limit is reached SETTINGS (ESC > Settings > General Settings > Persistent Tracks) Restored Track Distance: Near 128 m; Medium 192 m (default); Far 256 m; Very Far 320 m. Saved Track Detail (maximum retained points): Low 25,000; Medium 50,000; High 100,000 (default); Very High 250,000; Extreme 500,000; Maximum 1,000,000. Saved Track Density: Off (every point); High detail (~0.35 m); Balanced (~0.60 m, default); Extended range (~1.00 m); Maximum range (~1.50 m). Larger point limits preserve a longer history but use more memory, storage, save time, and load time. Larger spacing covers more driving with the same point limit.
Vehicle Configuration Payment Fix FS25
Vehicle Configuration Payment Fix corrects missing configuration charges for already-owned vehicles in multiplayer. When a new vehicle configuration is confirmed at the shop or workshop, the server checks which selected configurations have not been purchased before and verifies the corresponding configuration prices. If the base game did not charge the full amount, only the missing amount is deducted from the farm that owns the vehicle. The correction is server-authoritative and supports multiplayer games with multiple farms. Opening or cancelling the configuration screen does not create a charge. Previously purchased configurations, the initial vehicle purchase, repairs and repainting are not changed. This mod only corrects the payment of vehicle configurations. It does not change vehicle performance, power, physics, capacity or visual parts.
Universal Collision Remover FS25
Disables the collision of fixed map objects without removing their appearance. Useful for fences, walls, signs, sheds, rocks, decorative parked vehicles and other static obstacles. Animated gates, doors and barriers that belong to static structures are also supported, while their opening and closing animations keep working. Press CTRL+X to activate or deactivate the mode. Aim at the object: the crosshair is green when its collision can be changed and red when it is protected. Press DELETE to make the selected obstacle pass-through and CTRL+Z to restore the last change. For safety, terrain, world boundaries, water surfaces, functional triggers, registered vehicles and true moving gameplay objects remain protected. Every change is saved immediately in the current savegame and automatically reapplied whenever the map is loaded. CTRL+Z restores the most recent saved change. Single-player only.
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