Farming Simulator 22 mods
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FS25 Connecting Tow Cable v1.0.4.2
FS25 Connecting Tow Cable v1.0.4.2 Connecting Tow Cable adds a system for quickly connecting equipment with a tow cable. The mod allows you to manually connect two units of equipment to each other using a physical cable, using the existing attacher points of the equipment. The mod is great for: towing stuck equipment; evacuation of tractors from mud; creating realistic rescue and transport situations; teamwork of equipment in difficult conditions; The cable has physics and visually connects the equipment with each other, creating the effect of a real towing cable. Multiplayer has not been tested. V1.0.4.2 – Adapted to servers, but had to sacrifice the visual part. V1.0.3.0 – Towing assistance can now be enabled for the entire tandem. For example: master → slave 1 → slave 2 → slave 3 → …. Previously, the assistant appeared only for one slave behind the leader. V1.0.2.0 – Added Czech translation from MAPO player – The slave can now be towed in reverse. If you attach our stuck equipment to the rear, then when the towing assistance mode is activated, the assistant will turn on the reverse gear! V1.0.1.0 The towing assistant system has been rewritten. Now there is no choice of steering mode, we just turn on the assistant mode, and it follows us exactly in our wake. I think this is the best option, as it is easier to press buttons and easier to perceive. You can also increase or decrease the distance of the assistant to you, the default is 0. You can change all the mod keys in the settings. BETA 2 This is still a beta version. As a test, assistant modes have been added to the driven vehicle, now it can accelerate. 2 steering modes have also been introduced. direct and follow me. They still work crookedly. If the equipment has different control systems, the steering will not be copied. turning on the towing assistant mode LALT + B Selecting steering mode LALT+Y
FS25 Motor Load HUD
FS25 Motor Load HUD Motor Load HUD adds a compact information display to the lower-right corner of the screen while the player is seated in a motorized vehicle. Displayed information: – Current engine load in percent – Estimated engine power currently being used – Available engine power at the current engine speed The display appears automatically when entering a supported motorized vehicle and disappears when leaving it. Controls: No additional controls are required. The mod does not change vehicle performance, vehicle configurations or savegame data. The HUD is calculated locally and is compatible with multiplayer.
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