Farming Simulator 22 mods

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401 / 3,368
New Holland TX 30, 32, 33, 34, 36 Series версия 1.0.0.0 для Farming Simulator 2025
harvesters
Volvo S60/V60 2019 версия BETA для Farming Simulator 2025
cars
Universal Forage Headers версия 1.0.0.0 для Farming Simulator 2025
other
Crop-Dependent Rolling V2.0.0.0
other

Crop-Dependent Rolling V2.0.0.0

Crop-Dependent Rolling V2.0.0.0 Crop-Dependent Rolling gives you control over which crops need a rolling pass after sowing. Every supported crop on the currently loaded map is detected automatically and shown clearly in an in-game menu. For each crop you can choose individually between “Rolling required” and “No rolling”. By default, the mod adopts the values given by the game or the map. This means additional crops on modded maps are supported as well. The settings apply immediately and area-precisely: areas already sown keep their state, while areas sown afterwards use the current setting. In real farming, whether to roll a field does not depend on the crop alone. Soil type, moisture, seedbed condition, sowing method and weather all play a role. This mod’s settings apply to the game’s rolling mechanic and can be adjusted as you see fit – background on this is in the Information view of the menu. V2.0.0.0 – Major rework: – Version 1 used a fixed list of crops that needed no rolling (maize, sunflowers, cotton, sorghum, poplar, oilseed radish). That fixed list has been fully replaced with individual configuration. – Every seedable crop on the map is detected automatically, including modded crops – Configurable directly in an in-game menu instead of the Lua script – Defaults to the values given by the game/map – Settings are saved per savegame – Multiplayer: server is authoritative, only admins can change settings – NOTE: your previous manual edits to the script no longer apply

Improved Soybean Textures With Destructible Stubble (Prefab) V1.1.0.0
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Improved Soybean Textures With Destructible Stubble (Prefab) V1.1.0.0

Improved Soybean Textures With Destructible Stubble (Prefab) V1.1.0.0 This prefab contains a complete set of new soybean textures I have made to look and function as realistic as possible. The colors, foliage shapes, and ground layers are very realistic and detailed, and look like what you would find in a real soybean field. What’s new besides updated textures? – The soybeans are now in 30 inch spaced rows, and the plant spacing in the rows looks realistic. – The growth calendar has been completely remade to allow double cropping of soybeans behind any of the winter crops such as winter wheat, canola, or barley. Soybeans planted in April will be hravest ready by September, and for May and June, October. This timing is based off of the growth periods of northern Alabama with its long, hot summers. – The stubble is also destructible by tires. – Sizes and widths for each growth period has been adjusted, and some more stages have been added. – New harvested distance textures featuring the striping often seen in harvested soybean fields. This prefab also includes custom cutter effects that match the foliage. See readMe for instructions on how to install those. Also feel free to use these textures and xml in any map you may be making. I would however really appreciate a small mention in the description, if you don’t mind. (trying to build up some name recognition for future projects) I hope you enjoy using these textures to make your game more realistic! V1.1.0.0 – Added custom cutterEffects to match the new foliage.

Everything Constructable V1.0.0.1
other

Everything Constructable V1.0.0.1

Everything Constructable V1.0.0.1 Buildings no longer appear instantly. Instead, placing a building creates a realistic multi-phase construction project with fenced sites, monthly progress, and resource delivery. You can disable and enable this process at will. For construction projects, you can deliver material yourself to reduce the cost. Projects will take a number of months, depending on the cost. You can pause a project if you want to wait and supply materials. You must always pay for labour, but can configure the portion of the total cost for labour vs materials. Fully supports multiplayer. Excludes base game simple pastures and those in FS25_FencelessPastures. V1.0.0.1 – Fix a bug where you couldn’t place a building site if you didn’t have the full project cost.

Dashboard Live V2.1.0.0
other

Dashboard Live V2.1.0.0

Dashboard Live V2.1.0.0 Dashboard Live (DBL for short) allows you to display all kinds of information in your board computers and/or dashboards in all kinds of tractors, regardless of brand. A zoom function is included to make it easier to view displays: – Left Shift key – Space bar: Short zoom – Both shift keys – space bar: Permanent zoom on/off If supported in the vehicle, the right Alt key and left/right/up/down arrow can be used to scroll through displays. In the MultiPlayer game, DBL synchronizes the engine temperature, fuel and air consumption from the server to the clients. What can be displayed? Basic game: – Status of the front and rear linkage – Status of attached devices and trailers – Filling levels – Compass heading – PTOs – Display of the currently active implement – Status of the folding/unfolding process – Tipping status – Tipping side – Course display (N/E/S/W, N/NE/E/SE/S/SW/SW/W/NE or degrees) – Field number – Weight of the loaded filling quantity – Real-time clock – Radio: On/Off, station and volume – Radio volume adjustable via buttons Minimap: – Display of the surrounding map in the dashboard Thresher: – Filling indicator – Status of straw chopper/swath delivery – Cutting height – Position of the transfer tube – Overloading process active Bale press / Bale wrapper: – Bale size – Bale counter Front loader: – Tool position Further functions: – Dark mode – Acoustic signals Supported mods (optional): VehicleControlAddon: – Status of the differential locks – Status of the all-wheel drive – Hold speed – GPS status – Slip of the drive wheels Enhanced Vehicle: – Status of the differential locks – Status of the all-wheel drive Headland Management: – Status – Field/pre-turn mode CombineXP: – Tonnes per hour – Engine load – Yield – High moisture warning CVTaddon: – Speed steps – Acceleration ramps – Braking ramps – Various warning states Important: Vehicles must be prepared for DashboardLive in advance in order to be able to use the functions and displays. An installation guide and documentation are included, and video tutorials are also available. V2.1.0.0 – ISOBUS: Trailer and implements can bring their own terminals or screens for DashboardLive integration. – Fixes for fonts GENERIC and GENERIC_BOLD – Syntax checks for dashboard entries – Conditions now support comparing strings – Conditions are now supported by valueType=”dbl.cc” – Integration of realGPS – Items can be active on multiple pages – HeadingText expanded – Added a fix for the œnil condition in AISteering’s server synchronization – Engine temperature will be saved – Engine will heat up and cool down without being entered – Compatibility with realismAddonGearBox (parking brake) – Added a button to release all engaged parking brakes – Added support for animations – Added the ability to temporarily store dashboard values and combine them with other dashboard values

Dashboard Live Vanilla Vehicles V1.1.0.0
other

Dashboard Live Vanilla Vehicles V1.1.0.0

Dashboard Live Vanilla Vehicles V1.1.0.0 Dashboard Live Vanilla Vehicles (short: DBL_VV) is an extension to Dashboard Live and integrates it into the following vehicles of the base game. Vehicle list: CaseIH A8800 MR Magnum T4B Puma Quadtrac 715 Claas Arion 5 Series Evion 450 Jaguar 990TT Lexion 6900 Lexion 8000 Series Xerion 12 Series Deutz-Fahr Series 6 Series 7 Series 8 Fendt Katana MT 1100 Series 5275 C-SL Vario 200 Vario 300 Vario 500 Vario 700 Vario 900 Vario 1000 John Deere Series 6R Series 7R Series 8R Series 8RT Series 8RX Series 9R Series 9RX Series S7 Krone Big M 450 Big X 1180 Massey Ferguson Beta 7360 AL4 Series 7S Series 9S New Holland Series T7 Series T8 Oxbo AT 5105 BP 2140E EPD 540E MKB 4TR Valtra S Series T Series Volvo FH16 FH Electric L120H L120H Electric L180H VNX 300 V1.1.0.0 – realGPS support and integration: Use of realGPS as a mini-map. – MB DLC Work Cameras for All Vehicles support and integration: – realGPS and cameras for vehicles including Oxbo, Claas, Deutz, MF, Valtra, Volvo, Skoda, and many more. – JD displays expanded: – isoBUS and RTK pages now also include a camera for implements – 6M added – New G5 Apillar display for the 9Rx, among others – Cameras are integrated into the pages of the G4 and G5 terminals and can be switched between. – New functions: output per hectare/hour, fuel consumption in liters/hectare, and actual on-board voltage (12 V/24 V) implemented – Display errors and parameters for various displays corrected – isoBus screen for Brantner DD 24073/2 XXL – isoBus screen for Lemken Juwel6 and Titan18 – Fendt Variotronic can be used separately. – All previously hard-coded displays are now also included separately as compounds – Page layouts revised – Missing radio backgrounds fixed via Patch 1.16 – Faulty startup screens fixed via Patch 1.19 – Flickering fixed after Patch 1.20 – CEBIS missing nodes in the log fixed

Sell To The Best Bidder V1.0.0.1
other

Sell To The Best Bidder V1.0.0.1

Sell To The Best Bidder V1.0.0.1 Sell your used vehicles and equipment to the best bidder! Put any vehicle or piece of equipment up for sale directly from the field. Once listed, the vehicle is disabled and locked until the deal is done. Wait for a potential buyer to show up — buyers arrive randomly over time and will notify you when they are interested. Approach the vehicle and open the negotiation screen to review the offer, accept it, or walk away. Get the best price for your used machinery and turn your old equipment into profit! Features: – List any owned vehicle or equipment for sale with a single key press – Vehicles are disabled while listed (cannot be driven or used) – Random buyer notifications over time – In-person negotiation screen near the vehicle – Cancel the listing at any time to get your vehicle back – Multiplayer compatible Controls: – G: List vehicle for sale – ALT + G: View sale overview V1.0.0.1 – Pressing ESC now closes the sale overview without opening the game menu. – Workshop purchase price is shown in the negotiation screen.

Liebherr Mobile Crane Pack V2.0.0.3
other

Liebherr Mobile Crane Pack V2.0.0.3

Liebherr Mobile Crane Pack V2.0.0.3 The Liebherr Mobile Crane Pack now comes with two powerful cranes, The LTM 1450 and the LTM 1050. Pack Contents: LTM 1450 Mobile Crane Weight Frame for LTM 1450 Base Weight for LTM 1450 10T Weight for LTM 1450 5T Weight for LTM 1450 LTM 1050 Mobile Crane LTM 1450 Liebherr LTM1450 8.1 Crane – The big fast-erecting crane! The LTM 1450-8.1 features a very long yet powerful 7-piece 85 metre (279 ft) telescopic boom. The 8-axle crane has been designed for worldwide cost-effective mobility and fast, easy setup on site. Our large fast-erecting crane is capable of travelling on public roads with a 12-tonne axle load carrying its complete telescopic boom, all its outriggers and the complete hoist winch. This enables it to be prepared for use very quickly once it reaches the site. The crane can be used with several different accessories available on Modhub (using the bigbag attacher). Brand: Liebherr Price: $495,000 Gross Power: 677 HP Max. speed: 85 kph Category: Miscellaneous Features: – Colour options – Tilting cab – Door Opening – Hook Camera view – Animated controls and dashboards – Tension belt on hook – Realistic weights option – Control groups Option 1: Manual Weights When you buy the crane in the store this option is for the base crane only. Weights can then be bought seperately in the store and added to the crane manually. – Liebherr LTM 1450 Weight Frame | Category: Weights | Price: $15,000 – Liebherr LTM 1450 7T Base Weight | Category: Weights| Price: $2,000 – Liebherr LTM 1450 5T Weight | Category: Weights| Price: $2,000 – Liebherr LTM 1450 10T Weight | Category: Weights | Price: $2,000 Option 2: Auto Weights Rear counterweights will be automatically added when unfolding the crane. The size and weight of the counterweight can be selected in the store when you first buy the machine. Controls: Control Group 1 Axis Crane Arm: Rotate Top Component Axis Crane Arm2: Lift/Lower Main Arm Axis Crane Arm3: Lift/Lower Hook Axis Crane Arm4: Boom Extend Axis Crane Tool: Cab Tilt Axis Crane Tool2: Hook Rotate Axis Crane Tool3: Cab Door Slide Control Group 2 Axis Crane Arm: Left Support In/Out Axis Crane Arm2: Right Support In/Out Axis Crane Arm3: Left Support Up/Down Axis Crane Arm4: Right Support Up/Down Control Group 3 Axis Crane Arm: Adjust Weight Position (auto weights only) PLEASE NOTE: We recommend you fold the crane before exiting the game for best results. LTM 1050 Liebherr LTM 1050-3.1 Mobile Crane – An economical taxi crane with three axles. The LTM 1050-3.1 is an all-round economical taxi crane concept. When driven on public roads, it can carry the majority of its ballast or its double folding jib. That makes the 3-axle crane very mobile and ensures it can be readied for use quickly. Brand: Liebherr Category: Miscellaneous Price: $295,000 Power: 367 hp Max. speed: 85 kph Capacity: 350 L Features: – Colour options – Tilting cab – Hook Camera view – Animated controls and dashboards – Tension belt on hook – Control groups Control Group 1 Axis Crane Arm: Rotate Top Component Axis Crane Arm2: Lift/Lower Main Arm Axis Crane Arm3: Lift/Lower Hook Axis Crane Arm4: Boom Extend Axis Crane Tool: Cab Tilt Axis Crane Tool2: Hook Rotate Control Group 2 Axis Crane Arm: Front Left Support In/Out Axis Crane Arm2: Front Right Support In/Out Axis Crane Arm3: Front Left Support Up/Down Axis Crane Arm4: Front Right Support Up/Down Control Group 3 Axis Crane Arm: Back Left Support In/Out Axis Crane Arm2: Back Right Support In/Out Axis Crane Arm3: Back Left Support Up/Down Axis Crane Arm4: Back Right Support Up/Down V2.0.0.3 – Removed pallet crane support due to attacher conflict

Disable GPS (By Year) v1.0.0.0
other

Disable GPS (By Year) v1.0.0.0

Disable GPS (By Year) v1.0.0.0 Disables the GPS for vehicles older than a configurable year (default: 1995). Vehicles from the configured year or newer keep their GPS. The year threshold can be adjusted in the in-game settings. A toggle option lets you choose whether GPS stays active on vehicles without year data. Requires the “Vehicle Years” mod by Thalley.

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Mow Grass Anytime v1.0.0.0
other

Mow Grass Anytime v1.0.0.0

Mow Grass Anytime v1.0.0.0 Allows crop grass and meadow grass to be mowed from the first visible growth stage. The three visible growth stages yield 25%, 50%, and 100%. Harvested and rolled grass states remain unaffected.

Farm Reputation v1.0.0.0
maps

Farm Reputation v1.0.0.0

Farm Reputation v1.0.0.0 Farm Reputation extends Farming Simulator 25 and Better Contracts with a complete reputation and career progression system, adding long-term progression and a more realistic contract experience. Develop your reputation both as a farmer and as a reliable contractor to unlock better opportunities throughout your career. Features: Complete career progression with multiple ranks Individual reputation for every contractor Contractor-specific contract value bonuses Farm reputation system with long-term progression Quarterly farm evaluations Field analysis Unlock new rewards as your reputation grows Increase the number of active contracts Unlock higher maximum contract values Earn additional contract payment bonuses How it works: Earn reputation by successfully completing contracts. Earn additional reputation through positive quarterly farm evaluations. Lose reputation by cancelling contracts or receiving poor farm evaluations. Every contractor has an individual reputation. Higher contractor reputation unlocks higher contract value limits for that specific contractor. Your career rank determines your base contract limits, reward bonuses and the maximum number of active contracts. Farm evaluations are based on weed management, stone management, fertilization, liming and plowing. Controls: F9 – Move the reputation HUD A – Previous page D – Next page Arrow Up – Select previous contractor Arrow Down – Select next contractor Requirements: Better Contracts Compatibility: Multiplayer supported Existing save games supported

Red Tape v1.0.2.8
other

Red Tape v1.0.2.8

A mod that adds depth to the game by introducing Policies, Schemes and Taxes. Policies include animal welfare and environmental regulations that, if not followed, can result in fines or other penalties. Schemes offer opportunities for additional income or benefits but may come with their own set of requirements. Tax adds a layer of financial management, requiring players to budget for regular tax payments based on their farm’s income and activities. Your performance in complying with Policies can impact the quality of rewards from Schemes and even offer tax benefits. See the help menu in-game for more information. Changelog 1.0.2.8: – Added a new setting to control if tax is currently recording expense/income. This allows players to temporarily disable tax recording if doing game ,setup etc. – Disabling the tax system with the original setting will now clear tax history. – Husbandries containing only diseased animals (using Realistic Livestock) will no longer be punished for low productivity. – During the Salt Spreading Scheme, the UI will show how much money is earned so far as a clear indicator of progress. – Improved the wording for the salt spreading scheme to make it clearer what the player should do. – Reduced the punishments for the restricted slurry policy. It is now far more lenient. – Added a fix for enabling policies and schemes. – Reworked mp sending of settings. Thanks to KeilerHirsch – Fix for salt spreading scheme earnings being reset when snow thickens on the ground. 1.0.2.7: – Scheme-issued equipment is now excluded from the Advanced Damage System mod. The exclusion is removed if vehicles are purchased. – Added safety filter for demo schemes to filter out modded equipment which causes rendering issues. – Fix mod reference path names for demo schemes in multiplayer. 1.0.2.6: – Add safety guard for a sporadic error when spraying related to PF. – Fix issue with settings not saving in certain circumstances. 1.0.2.5: – The chance of a grant application being approved has increased to 50-60% depending on your tier. – The minimum amount of allowed manure stored is now configurable in the settings. – Add missing translations for scheme actions. 1.0.2.4: – Revised inclusion of ‘other’ money types in tax calculations to only include certain types, e.g., Precision Farming soil information purchases. – Added support for Witcombe rabbits in Animal Spacing. Also reduced space requirements slightly for some other animals. 1.0.2.3: – Equipment demo schemes now have an ‘Action’ button to allow players to purchase the demo equipment at a discount. – Equipment demo schemes will now generate equipment with less usage. – Added a safety guard to detect errors when detecting water when spraying. – Reduced bale wrapping scheme now detects other grass types. – All scheme and policy evals are wrapped in an error check to avoid issues such as animals not growing in the case of an error. – Negative policy scores are floored now to prevent reports showing a -0 score. – ‘Other’ income and expenses are now included in the tax system. This includes some things like certain objects and soil information with PF. – Significantly reduced the reward for the winter cover crop scheme. 1.0.2.2: – For crop promotion, save by fruit name to avoid issues if fruit type indices change. Also fix a bug that caused evaluation to fail. – Added safety checking when selecting spawn vehicles for schemes to prevent errors. – Fixed a bug in sustainable forestry evaluation. – Added miscellaneous safety checks. – Added Polish translation, thanks to sabaka1983. 1.0.2.1: – Manure dumped to the ground is now tracked as part of the manure management policy. Existing piles will not be counted unless they are added to. – Added a new setting to control the speed of productivity gain. This is to better support moving animals regularly without losing out. – Long-running schemes will now automatically update their tier in line with the farm’s progression/regression. – You can now end schemes early through the menu. – Added console command rtAddPoints to add/remove points from the current farm. – Grapes and Olives no longer need to be rotated (alongside grass types). – Added Hungarian translation. Thanks to MathiasHun. – Added Traditional Chinese translation, thanks to tony200242-ship-it. – Added tax accounting support for the money types in FS25_Invoices – Fix to block duplicate harvest history events in consecutive months, which could happen early game. 1.0.1.3: – Don’t show the grants button when the system is disabled. – Remove log warning for tax statement payments. – Remove some duplicate localised texts. 1.0.1.2: – Reduced the bonus for net positive tree. – Fixed issues with crop promotion not ending, and not correctly detecting certain crops were grown. – Additional safety checks on creeks and water detection. 1.0.1.1: – Added a fenceless pasture definition for FS25_buildableFeedlotPack. – For slurry violations, decrease the points loss but increase the fine. – Added an additional safety check when scanning for creeks to prevent errors in certain map/equipment combinations. – Fix some issues with taking tax payments. – Exclude pdlc equipment from schemes as they cause loading issues. 1.0.1.0: – Purchased farmlands are exempt from the next evaluation of the Crop Rotation policy. – Update grant eligibility text to explain minimum grant amount. – Added Italian translation, thanks to FirenzeIT. – Added Spanish translation. 1.0.0.11: – Add a grant system. Use the construction menu to apply for grants. – Add safety checks and mitigations for mod conflicts that can impact tax. – Treat Alfalfa and Clover as grass when present. – Fix 24-hour productivity exceptions when moving animals via a trailer. Exceptions were previously only working correctly when buying new animals. – Fix description of the bale wrapping scheme to correctly indicate potential penalties. 1.0.0.10: – Adds a new crop rotation view showing harvest history, to aid planning. Minor rework of the crop rotation policy. – Adds the idea of tax losses rolling over to future years. Upon loading an existing save, it will count losses from the previous statement. – Added filter to brand demo to avoid offering useless equipment. Currently this filters out frontloaders but will adjust based on feedback. – Add CZ translation. – Correctly pluralise months for each language 1.0.0.9: – Fix an issue with tractor demos not ending correctly. – Fix a multiplayer issue when selecting schemes. 1.0.0.8: – A number of multiplayer fixes. – Fix excess tax rate maths I added when moving tax rate to a setting. 1.0.0.7: – Further fix to address multiplayer progression issues – Added settings to disable systems and set tax rate 1.0.0.6: – Added a threshold to manure storage policy to only be in violation above 5k litres of stored manure. – Fix an issue on multiplayer which prevents animals aging correctly. 1.0.0.5: – Adds a workaround to address an issue in the Realistic Weather which causes an issue in this mod when spraying. 1.0.0.4: – Safeguard added to prevent the salt spreading scheme showing up multiple times at once. – Rework of manure policy. The report will be incorrect initially, but in a way that is more lenient until all the data is tracked. – Rework of animal spacing policy. Age is now taken into account, e.g., a 2-month-old cow requires less space than a 24-month-old cow. Points will no longer be deducted during a month that produces a warning only. – Clarify 14m buffer zone in spray violation policy description. 1.0.0.3: – Fix a multiplayer-only issue when spraying fertiliser – Skip pigs and horses for the animal productivity policy. – Brazilian translation added, thanks to MuhWalker. – Russian translation added, thanks to Martin. 1.0.0.2: – Fixed an issue where seeders that fertilised caused harmless errors in the log.

Taylor Attachments Fortis 3000 v1.0.0.1
other

Taylor Attachments Fortis 3000 v1.0.0.1

Taylor Attachments Fortis 3000 v1.0.0.1 Taylor Attachments Fortis 3000 Brand new in 2026 from Taylor Attachments the Fortis Silage Compactor! Category: Silo Compaction Price: $9,500 Changelog 1.0.0.1 – Added tension belt mesh – Added sliding indicators

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