Farming Simulator 22 mods

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Сеть маршрутов Autodrive для карты Dunăreni X4 V2.1.1.2 v1.0.0.0 для Farming Simulator 2025
other
FS22 Ursus C-330-3P
tractors

FS22 Ursus C-330-3P

FS22 Ursus C-330-3P The Ursus C-330-3P is a historic, factory prototype of the legendary “Ciapek” tractor, developed by engineers from the Ursus Tractor Industry Plant in the 1980s. The C-330-3P combines the lightweight chassis and maneuverability of a classic 30-series tractor with the smooth running and fuel economy of a three-cylinder Perkins engine. The design features unique factory modifications, such as an extended hood, a Polonez alternator, gauges borrowed from the licensed MF series, and a reinforced steering gear from the C-360. Experience the power of this unique Polish prototype on your farm. Tractor configurations include colors, front tires, cabs, mufflers, grille, registration plate, and more.

impala 66 fast x v1.0 – FS22
cars

impala 66 fast x v1.0 – FS22

impala 66 fast x v1.0 – FS22 probably my last mod until fs25 comes out, the model is from forza horizon 5 except the tire on it, I used substance painter to do some dirt map but not for everything, just the main body, windows and wheels/tires, it use the interactive control mod for the doors, windows, lights and engine start up, there’s not really any option other than the paint choice, all the gauges are animated other than the clock and as I often do it has the adjustable suspension on it. I really tried hard to make it handle like a modified muscle car and have brakes that are working even without abs, so well that’s that have fun with it !

Courseplay v7.5 – FS22
other

Courseplay v7.5 – FS22

Courseplay v7.5 – FS22 Push ModHub Update 7.5.0.0 Enhanced sharp corner detection when round corners is set to zero. #3384 Better pocket handling with the new generator. #3536 Removed multitool option for vineyards. Fixing this is too complex and will be addressed later in FS25 #3550 Some improvements for refill feature. Added changelog for the modhub update. Push Release 7.4.2.4 Fix invalid waypoint direction Added global setting for refilling fuel, so the driver won’t stop when it run out of fuel. Players can drive near it with a tank wagon and it will fill up itself. Added vehicle setting for refilling consumables for basically all kind of consumables. The Driver will wait until the consumable is added by placing container near it or fill it up with a shovel or auger wagon. When nothing more is near the driver or nothing more is filled in withint a specific timethe driver will continue it’s work. Smoother headlands #3510 Push Release 7.4.2.3 Fix for #3463 Fix for #3477 Fix for #3478 and old reverse bug in 180° turns Reduce waypoint gap to 7 which fixes #3481 Change direction value for center to CCW Push Release 7.4.2.2 Plow fixes for SP and MP as well as rotation enhancements #3413 MP and SP Hud Mode selection bugs fixed #3451 Fix for #3454 Fix for #3463 Fix for #3469 Faster course generation, load and save #3457 #3461 Push Release 7.4.2.1 WARNING: While this version is backwards compatible with older savegames, it’ll write the courses to the savegame in a new format. Vesions before 7.4.2.0 WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before! Even row width setting does work now #3423 Fix for a strange waypoint transformation #3399 Narrow field is now fixed too #3387 Transition fix #3387 Another fix for Bale Unloader #3381 Fix for #3378 Fix for plows not starting the work after headland #3413 Vehicles in 180° turns near a diagonal field border are not leaving the field anymore. Fix for Multitool #3379 New for Multitool: A multitool now contains 2-5 single course for each lane depending on the amount of vehicles you selected. That course is switched when switching the lane. The old “symetric lane change” got renamed to “switching lanes” and hopefully is more clear about what it does and have to be selected in the generator before generating the course. Multitool courses saved by older versions will not work, you’ll need to regenerate them! Known Issue: After reconnecting to the server, the selected lane setting for multitool gets reset and won’t show the correct lane, but the tool keeps working on the correct one. This will be fixed in a later version, as we don’t want to wait longer with important fixes.

Enercon E-Nacelle wind turbines v2.2 – FS22
placeables

Enercon E-Nacelle wind turbines v2.2 – FS22

Enercon E-Nacelle wind turbines v2.2 – FS22 Update 2.2.0.0: At the end of FS22 there is a final update for this mod, no more (including for the other mods) will follow. I don’t yet know what will happen in FS25. I would like to thank everyone again who has responded to my mods in any way. Although I haven’t been as active this year, I still had a lot of fun creating all of these systems in the two years before. And of course I was happy that one or two people liked my work! This mod consists of 4 wind turbines equipped with the newly developed E-Nacelle by Enercon. The following are the features of the systems: – All systems align themselves with the wind and change their speed depending on the wind speed. – Anemometers are animated and adapt to the wind speed. – Obstacle markings adapt to the lighting conditions in the different seasons. – The purchase price and the income of the individual systems are now calculated based on the defined nominal power, the length of the rotor blades and the height of the tower. This means that the purchase price is calculated as follows: €100,000/1000kW nominal power + €500/1m rotor blade length + €100/1m tower height. The income is made up of 1000€/1000kWh (the nominal power is used as the value) + 5€/1m rotor blade length + 1€/1m tower height. – It is possible to switch off ALL systems “visually”. For this purpose, there is a trigger in front of the door at the foot of the tower of EVERY system, where you can switch the systems on and off using the left mouse button or the B button on the controller. The rotor blade position changes for this, and the rotor only spins slightly. The systems still generate money, so only “visually”. As far as I know, this cannot be implemented any other way; after all, you have to take into account that FS22 is an agricultural simulation and not a wind power simulation. – If you have several systems, you can switch between the version with German obstacle markings or the one with international markings. – I have decided on completely white systems with daytime lighting during the day and tower and machine house lighting at night. I am aware that this is not applicable to all countries, but many still use this type of obstacle marking. – For this purpose, a second trigger was added in front of the door at the base of the tower. The trigger for switching the system on and off was placed slightly to the left. The new trigger is oriented slightly to the right. The trigger zones “touch” each other on the center axis of the door. The right mouse button or the X button on the controller was selected as input. The following systems are included: E115 EP3 E4: 77m(***) and 92m(***) hub height (rated power: 4.26 MW) E138 EP3 E3: 81m(***), 99m(***), 111m(***), 131m(***) and 160m(*) hub height (rated power: 4.26 MW) E160 EP5 E3: 99m(***), 120m(***) and 166m(*) hub height (rated power: 5.56 MW) E160 EP5 E3 R1: 99m(***), 120m(***) and 166m(*) hub height (rated power: 5.56 MW) E175 EP5: 112m(***), 132m(***), 162m(*) and 175m(*) hub height (nominal power: 6.0 MW) Legend: (*): German obstacle marking. (**): International obstacle marking. (***): You can switch between the two. PLEASE NOTE: These are not detailed images of the real models. Only the hub height, the rotor diameter and the rough appearance are based on the real images! This mod may be posted on other websites as long as the download leads to the LS-Modcompany download link!!! I hope you have fun! If you have any questions or suggestions, please feel free to leave a comment!

PGR BRUZDA MULTIFRUIT v1.3.1 – FS22
maps

PGR BRUZDA MULTIFRUIT v1.3.1 – FS22

PGR BRUZDA MULTIFRUIT v1.3.1 – FS22 V1.3.1.0 ATTENTION! FOR PROPER OPERATION OF ALL FUNCTIONS, IT IS RECOMMENDED TO CREATE A NEW RECORD! if you want, you can contact me, I will help you adapt the current record so that it works properly. This is the last map update for FS22. I invite you to the next installment on FS25. Have fun. – improved animation of mowing alfalfa and clover with a combined harvester – breeding of horses, goats, sheep and pigs has been reprogrammed – (breeding is now more profitable) – added propane shop – biomass stack added – added support for biomass bales at the biogas plant – values ​​have been changed in some productions – improved goat milk loading speed – the amount of seeds taken when sowing onions has been reduced – alfalfa growth phases have been corrected – fixed missing collisions of several static buildings – the shelter in the square with the barn was changed into a shelter with the possibility of automatic bale storage – automatic stacks for straw, soy straw, grass, hay, alfalfa, alfalfa hay, clover and clover hay have been added. – some translations have been improved Map made from scratch. (not convert). Anyone who remembers this map from FS17 will appreciate its unique atmosphere. Perfect for MP games. On the map you will find, among others: – the unique atmosphere of the Polish State Agricultural Farm – 37 large and medium-sized fields, including meadows – 57 areas – forest areas – nice terrain – 42 crops: Wheat, Barley, Rapeseed, Oats, Corn, Sunflower, Soybean, Potato, Sugar Beet, Sugar Cane, Cotton, Sorghum, Grapes, Olives, Poplar, Grass, Oil radish, Triticale, Rye, Spelled, Millet, Poppy, Mustard, Rice, Linseed, Peas, Hops, Pinto Beans, Black Beans, Chickpeas, Lentils, Hemp, Tobacco, Carrots, Parsnips, Beetroot, Onion, Garlic, Cranberries, Lavender, Alfalfa, Clover. – Compatibility with Precision Farming – 14 purchases – 11 factories – Biogas plant – Sawmill – Two trains – Gas stations – An interestingly developed production chain. – Custom terrain textures – Custom crop cardboards – Custom tree textures – Pedestrian traffic – Car traffic with additional vehicles – Cycling traffic – Movement of AI workers (helpers) on the roads. (Due to quite narrow roads, works best with medium-sized vehicles) – Mud system – Puddles in the fields after the rain – Real colors of machine dirt – Storks – A complete set of buildings on the main farm with the possibility of sale. – Additional animals – Custom pet foods added – Easy level machine to start with. – Additional machines adapted to harvest non-standard crops. The map will force you to download 11 modifications from ModHub necessary for proper operation. And many more interesting things. Feel free to download it and have fun with the map. Report any problems with the map to DC

MFG End Dump fix – FS22
trailers

MFG End Dump fix – FS22

MFG End Dump fix – FS22 Had to fix the tarp the coding was backwards making the tarp be open when it’s open it won’t fill but when close it does, so I fixed this issue Here I have my final mod of fs22 here is a MFG End Dump this trailer does not have configuration except for fill type from 70 000 liters to 3 mil litres and the option in the store to lower the tag axle or not if you choose yes then it will give you an option in the menu to press a button if you choose no then that menu option won’t be there I was given permission from dro modding to release to the public and convert from ats to fs22 hope you enjoy this mod as it’s my last mod till fs25.

Marxville, WI Alpha v1.0 – FS22
maps

Marxville, WI Alpha v1.0 – FS22

Marxville, WI Alpha v1.0 – FS22 Alpha Version of Marxville is out on my Patron Discord! Surprised at how much I was able to accomplish in one month. While not finished yet, its certainly playable, with a lot of the features that come with Stitzer. This map will be converted when FS25 comes out! The Farming Nerd tier on my Patreon now has access to Discord and can engage with me in general chat, public mod links, pics and vids, and see announcements. I have a secret 4x I am currently working that I also want to start testing as soon as FS25 comes out. We’ll see how fast conversion is!

FS25 Sheep and Goat Enclosure 260 Places v1.0 – FS22
placeables

FS25 Sheep and Goat Enclosure 260 Places v1.0 – FS22

FS25 Sheep and Goat Enclosure 260 Places v1.0 – FS22 🍀Sheep and Goat Enclosure with 260 Building Spaces and more depending on the shape of your meadow. 🧱Modification of the Enclosure Barriers in Old Wood Style.

Kobelco sk 210 v1.0 – FS22
implements

Kobelco sk 210 v1.0 – FS22

Kobelco sk 210 v1.0 – FS22 power:179 max speed:8 price:95000 There are a total of 14 attachments in this mode, each with a choice of color. It has glass protection and extra light options. body-arm-hose-and bucket color options There are certain errors in the mod, I am aware of them. If you like this mod, I can make it again for FS25.

MacDon FD250 v1.0 – FS22
harvesters

MacDon FD250 v1.0 – FS22

MacDon FD250 v1.0 – FS22 Configuration New Holland CR11 and Cr11 Gold skin by SniperKitten CZ and Antichz Jhon Deere skin Case skin Original Macdon skin ingamed as Lizard Claas skin Macdon VertiBlade configuration Real life price 15.2m transport mode Model is not perfect but until FS25 is release I hope you all enjoy it.

RMG22 2005 Ford f350 v1.0 – FS22
cars

RMG22 2005 Ford f350 v1.0 – FS22

RMG22 2005 Ford f350 v1.0 – FS22 This mod is an old mod that I never finished, but I hope someone will enjoy it This mod also has a lot of bugs, but with fs25, I don’t have time to fix them.

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Reshade Preset 1.0 – FS22
other

Reshade Preset 1.0 – FS22

Reshade Preset 1.0 – FS22 Hi, a lot of people asked me for my Reshade Preset, so i decided to post it to here. If you have any questions, feel free to dm me in discord .simppy . Also, this reshade works/and was tested in FS22, let me know if it works in FS25. * If you will have any troubles with shadows in game, dm me, i will help you.

Ignition Lock Support v1.0 – FS22
other

Ignition Lock Support v1.0 – FS22

Ignition Lock Support v1.0 – FS22 Allows to add separate key bindings to start and stop the engine. By default the game only allows to bind one key to toogle the engine. This mod is intended to be used with the FS25 collectors edition ignition lock.

TimeKeeper – A real-time mod v1.0 – FS22
other

TimeKeeper – A real-time mod v1.0 – FS22

TimeKeeper – A real-time mod v1.0 – FS22 Timekeeper (FS22 Edition) slows down time to 0.1 until it catches up with your real life time then it keeps time in-sync with the real world time, perfect for dedicated server that are up 24/7 with no pause – sleeping is also so you cant progress time faster than real life, will also override most other time based script mods. time is auto set based on your timezone or the timezone of your dedicated server, to use this mod please set your in-game time to realtime or 1x speed and let the script handle the rest, no day skips with this mod as it doesn’t use any console commands known bugs: setting in-game time to 360x speed will cause the clouds and sky to move but time wont progress that fast, only graphical <– no known fix at the minute alt-tabbing when using this mod on single player games causes time drift <– no known fix, its also partly how time works in FS25 perhaps that will change with future updates. Report bugs: pm or leave a comment with any bugs you encounter and i’ll try to help.

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