Farming Simulator 22 mods
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Vehicle Tab Sorting V1.0.0.0
Vehicle Tab Sorting V1.0.0.0 Say Goodbye to Tab Chaos You know the drill: You want to quickly hop into the combine harvester to empty a full grain tank. You hit Tab. And end up… in the skid steer loader on the other side of the map. You hit Tab again—and find yourself in a tractor that’s just sitting idle. After what feels like 40 clicks, you finally reach your target, but in the meantime, your hired worker has already taken out the fence. Put an end to virtual travel roulette! This mod gives you total control over the Tab sequence of your vehicles. What the mod does (and why you need it): Your order, your rules: Sort your vehicles exactly the way that makes sense for your workflow. From the farm tractor straight to the harvester? One click, instead of frantic, endless tabbing. The “Leave Me Alone” list: Got vehicles that are just sitting around for decoration or working the same field for weeks? Simply remove them from the Tab loop entirely. They’ll be ignored until you decide to bring them back in. Plug & Play (No exceptions!): The real highlight? The mod works automatically with absolutely every enterable vehicle—whether it’s from the base game, an official DLC, or the craziest mod creation from your favorite modders. No manual configuration required. The true next-level feature: Full multiplayer support & strict savegame separation! This is where the wheat is separated from the chaff: The mod is smart and doesn’t lump everything together. Everything is saved separately with precision. Each single-player savegame is separate: Running a livestock farm on Map A and a dedicated contracting business on Map B? No problem. The sorting order is saved individually for every single-player savegame. When you switch savegames, the mod loads the exact sequence you set up for that specific game. – Full multiplayer support (independent of single-player): Your single-player settings aren’t overwritten when you go online. On servers, the mod runs completely independently and saves your personal settings specifically for you. Per player, per server: On a multiplayer server, everyone does their own thing. Each player can set their own custom Tab order and choose which of their vehicles to ignore. Nothing gets overwritten. Does your farm partner love perfect organization while your buddy prefers chaos? No problem—settings are saved per server and per player. Got three multiplayer servers? Then you have three different sets of settings. Perfect! The bottom line: Waste less time searching and spend more time harvesting. Take back control of your vehicle fleet—no matter the save game, where you play, or who you play with!
Field Profitability Ledger V1.0.0.0
Field Profitability Ledger V1.0.0.0 Field Profitability Ledger tracks field work, inputs, harvests, machinery, and labour for each field and crop cycle. Review yield, crop value, costs, projected margin, and data quality; compare cycles; correct or exclude records; and export summaries, activity, and audit trails to CSV. Open the ledger with Alt+L. The key can be changed in the controls menu.
Case IH Magnum CVX Series V1.0.0.0
Case IH Magnum CVX Series V1.0.0.0 A tractor originally from Farming Simulator 19. Category: Large Tractors Price: $321,000 Power: 409-435 hp Max. speed: 50 kph
Economic History V1.0.0.1
Economic History V1.0.0.1 This mod allows you to get a complete financial history from the moment it is installed. There is the option to export data to a CSV file, you can set where it is saved. The CSV files will be stored locally. In connection with a multi-farm farm, you will only be able to see data for your own farm. If you log in as admin, you will be able to browse through all farms. In the “GENERAL SETTINGS” section, you can set the auto-refresh time when viewing this page, and where to store the CSV export file. If “Custom Path” is selected, the export folder can be entered from the Economic History section in General Settings. V1.0.0.1 February is now saved correctly, as well as correct finance data for all months. A dialog box has now been added so that a path to where the export should be saved can be entered.
Spreader Section Control V1.1.0.0
Spreader Section Control V1.1.0.0 Spreader Section Control adds automatic section control to all fertilizer spreaders and slurry trailing-shoe or trailing-hose booms that are already equipped with manual section control. Works with and without Precision Farming. Can be switched on and off using the T key. It controls only the working width you have defined. It adjusts the fertilizer application rate up or down based on speed and working width. V1.1.0.0 Detection of fertilizer spreaders adjusted now only fertilizer spreaders and slurry booms with section control are recognized. Working widths over 42 meters are now calculated and displayed correctly.
Used Sales Time Left V1.0.1.0
Used Sales Time Left V1.0.1.0 In the used vehicle sale shop you will find great deals on used equipment. But how long do you have until those deals expire? This mod shows you for each deal, how long you have until it expires (in in-game hours), in a simple, clear, color coded way. The color changes based on the hours left. 5 hours and up -> Green 3 hours and up -> Yellow 1 hour and up -> Red V1.0.1.0 Time left is now capped at 100 hours, anything above shows as “100h+”. Fixed the time left not showing for multiplayer clients on dedicated servers. Thanks ScottyMcTotty, Hauklotz, FarmerMike for reporting, suggesting a fix and testing.
Soil Work Yield Bonus V1.3.0.1
Soil Work Yield Bonus V1.3.0.1 Soil Work Yield Bonus rewards proper soil preparation before planting. Worked parts of a field receive a yield bonus. The bonus depends on the tool: Disc harrow: +4%. Cultivator: up to +6%. Power harrow: +8%. Subsoiler: +10%. Plough: +12%. Bonuses do not stack: stronger soil work replaces the previous bonus, while weaker work does not reduce it. The effect applies only to the area actually worked and is consumed after harvest. Soil status is shown on the map and in the field information panel. Savegames and multiplayer are supported. V1.3.0.1 Added support for ploughs and subsoilers. Improved detection of the area actually worked. Added Italian localization.
Combine XPerience V1.0.2.0
Combine XPerience V1.0.2.0 If you’re tired of harvesting any crops with any combine at 10 kph, this mod is for you. The goal of this mod is to provide a new experience when using combine harvesters in the game to be closer to real life harvesting. New features: Capability to activate combine and cutter independently as IRL Harvesting speed limit based on material quantity gathered, crop type, combine performance (based on power) and crop moisture depending on time of the day Display several data in HUD when harvesting: material capacity (T/h), combine load (%), instant yield (T/ha) Dedicated settings are available in Game settings to enable/disable specific behavior for your own convenience and specifc parameters like HUD position can be adjusted in combineXP.xml file located in modSettings. V1.0.2.0 Fix error with combine vehicle with no category (like in Etruria map) and update german translation
Dashboard Live V2.1.0.1
Dashboard Live V2.1.0.1 Dashboard Live (DBL for short) allows you to display all kinds of information in your board computers and/or dashboards in all kinds of tractors, regardless of brand. A zoom function is included to make it easier to view displays: – Left Shift key – Space bar: Short zoom – Both shift keys – space bar: Permanent zoom on/off If supported in the vehicle, the right Alt key and left/right/up/down arrow can be used to scroll through displays. In the MultiPlayer game, DBL synchronizes the engine temperature, fuel and air consumption from the server to the clients. What can be displayed? Basic game: – Status of the front and rear linkage – Status of attached devices and trailers – Filling levels – Compass heading – PTOs – Display of the currently active implement – Status of the folding/unfolding process – Tipping status – Tipping side – Course display (N/E/S/W, N/NE/E/SE/S/SW/SW/W/NE or degrees) – Field number – Weight of the loaded filling quantity – Real-time clock – Radio: On/Off, station and volume – Radio volume adjustable via buttons Minimap: – Display of the surrounding map in the dashboard Thresher: – Filling indicator – Status of straw chopper/swath delivery – Cutting height – Position of the transfer tube – Overloading process active Bale press / Bale wrapper: – Bale size – Bale counter Front loader: – Tool position Further functions: – Dark mode – Acoustic signals Supported mods (optional): VehicleControlAddon: – Status of the differential locks – Status of the all-wheel drive – Hold speed – GPS status – Slip of the drive wheels Enhanced Vehicle: – Status of the differential locks – Status of the all-wheel drive Headland Management: – Status – Field/pre-turn mode CombineXP: – Tonnes per hour – Engine load – Yield – High moisture warning CVTaddon: – Speed steps – Acceleration ramps – Braking ramps – Various warning states Important: Vehicles must be prepared for DashboardLive in advance in order to be able to use the functions and displays. An installation guide and documentation are included, and video tutorials are also available. V2.1.0.1 – Fixed a bug that caused the terminals to keep dark in multiplayer after another client joined the game – Fixed a duplicate factor 100 in slip calculation, triggering the slip alert in John Deere terminals to often – Fixed incorrect return values, causing multiple warnings in the log – Warnings regarding DBL implementations have been moved to devWarnings to avoid confusion.
Autodrive Kiselevka V1.0.0.6
Autodrive Kiselevka V1.0.0.6 Everything is connected. V1.0.0.6 Courses updated for map version 1.0.1.0 Required mods: Autodrive Kiselevka 4x
MVU-8 V1.0.0.5
Price: €7,350 Capacity: 11,000-15,900L Spreading width: 20m This mod is converted from FS22 to FS25. If you find any errors, please write. V1.0.0.5 Added Extension Color
GAZ-53 V1.0.0.4
A GAZ-53 Trailer Capacity: 6500l Price: 4.800 € This mod is converted from FS22 to FS25. If you find any errors, please write. V1.0.0.4 Fixed some colors in i3d Added Extension Color
PTS-9 V1.0.0.2
Price: 7300 € Capacity: 21000 l Configuration: Wheel, Color, Design A lot of unnecessary things were removed from the xml file and the xml was written out, everything is neat and tidy, fillVolume was fixed where the culture is visible through the tent, now that problem is fixed This mod is converted from FS22 to FS25. If you find any errors, please write. V1.0.0.2 Fixed materialSlot ShtokFR and ShtokFL
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