Farming Simulator 22 mods
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Moisture System V2.0.0.3
Moisture System V2.0.0.3 Transform your farming experience with a sophisticated moisture and quality simulation system that brings realism and strategic depth to Farming Simulator 25. This comprehensive mod introduces dynamic moisture mechanics and crop quality tracking that fundamentally change how you approach crop management, harvest timing, and storage decisions. Experience authentic environmental interactions where moisture levels fluctuate naturally across your farm based on terrain elevation, prevailing weather patterns (rainfall, snowfall, temperature fluctuations), and day/night cycles. Fields at lower elevations stay wetter while higher ground dries faster, so consider moisture levels when planning which crops to plant where and when to harvest. Every farming decision gains new weight as you balance optimal timing against changing conditions. Advanced Crop Quality System: Each harvested load receives a quality rating (0-100) based on its moisture content at harvest. Quality determines your sell price and degrades over time when crops are stored above their ideal moisture level. Sell wet crops and you’ll incur drying charges on top of reduced prices. Use the silo drying system to reduce moisture and halt quality loss before selling. Each crop species has unique optimal moisture windows and quality-to-price bands calibrated to real-world agricultural standards. Access quality tables, price grades, and seasonal moisture projections through the in-game menu (Shift+M). Features: – Regional weather simulation: choose a weather profile matching your region, with realistic seasonal patterns and yearly variation that directly impacts harvest timing and requires forward planning. See the guide on GitHub to create your own. – Terrain-aware field moisture simulation driven by the active weather profile, with monthly variation patterns that reflect real regional climates – Crop quality system: quality set at harvest, degrades hourly when stored above ideal moisture, drives sell price per crop-specific grade bands – Silo drying: walk up to any silo and activate drying to reduce moisture over time. Costs scale with volume and are cheaper than selling wet. – Drying charges at point of sale for crops above ideal moisture, shown as a separate finance entry – Sophisticated grass management system featuring progressive tedding mechanics, weather-responsive drying rates, and automatic hay conversion at optimal moisture thresholds. Multiple tedding passes accelerates drying if you need it. – Ground rot: Grass and straw piles left exposed accumulate rain exposure over time, triggering progressive volume loss as organic material deteriorates. Timing your collection and baling operations becomes critical. Hay will revert to grass if it gets too wet. – Bale rotting: Unprotected bales track cumulative rain exposure with initial tolerance periods, escalating decay rates based on exposure history, and limited recovery during dry spells. Strategic use of wrapping and shelter infrastructure protects your investment. – Purchase the moisture meter hand tool in the store for precise field and pile readings on demand (You can display this in the HUD if preferred). Extensive customization options allow you to calibrate moisture dynamics, quality decay rates, drying speed, tedding efficiency, and decay parameters to match your preferred gameplay experience. Whether you seek hardcore realism or a gentler introduction to moisture management, the system adapts to your vision. Note: The mod is not compatible with the following mods: NonStopCrop, RealisticWeather V2.0.0.3 – Tuned some weather profiles to properly account for how weather like thunder impacts moisture. – Grain drying is now instigated within the Moisture Menu (Shift + M) rather than pressing a key when near the silo. This avoids some issues with some silos, whilst also providing more information. – Durations of weather spells are now scaled based on the number of days per month. This helps planning fieldwork around weather introduced in v2. – The moisture impact charts can now be hovered over with the mouse to show specific yield and quality values for a given moisture level. – The moisture system now controls weather. Choose a Weather Profile that matches your region in game settings. Many maps have appropriate defaults configured within the mod. Weather includes variability that simulates realistic seasonal patterns. This impacts your harvest and requires even more planning than before. – Moisture now impacts yield as well as quality. This is not necessarily more punishing – generally, crops that are too dry will yield badly and crops that are too wet will yield well but with poor quality. – You can write your own weather profiles if you like. Visit GitHub and follow the guide. – The moisture calendar has been replaced with a Weather information view, showing seasonal forecasts and historical weather data. – The moisture-to-quality UI has been replace with Moisture Impact. This shows the impact of moisture on yield and quality for a given crop. – Generally eased material rotting, both for bales and ground piles. Material will take longer to begin to rot, and rot more slowly. – Fixed an issue with grain drying not starting in multiplayer games. – Vehicles and silos with crop in will now show the current grade of the crop in the HUD. Previously, only moisture and quality were shown. – Added optimisations on how weather impacts ground piles to improve performance for lower-end machines. – The impact of weather is now scaled based on the number of days per month. – Drying charges are no longer applied when depositing into your own selling station. – Existing crop that predates the moisture mod will now be assigned 100% quality and ideal moisture when first interacted with. – Tightened the rate of crop drying so large volumes of crop do not take forever to dry.
Red Tape V1.0.2.1
A mod that adds depth to the game by introducing Policies, Schemes and Tax. Policies include animal welfare and environmental regulations that, if not followed, can result in fines or other penalties. Schemes offer opportunities for additional income or benefits but may come with their own set of requirements. Tax adds a layer of financial management, requiring players to budget for regular tax payments based on their farm’s income and activities. Your performance in complying with Policies can impact the quality of rewards from Schemes and even offer tax benefits. See the help menu in-game for more information. V1.0.2.1.0 – Update save hook for resiliency against mod conflicts.
Colored Weather Icons V1.0.0.0
Colored Weather Icons V1.0.0.0 Colors the current and upcoming weather icons according to the weather type for improved readability.
Grass Collection V1.0.0.0
Grass Collection V1.0.0.0 Grass Collection adds a true on-foot grass gathering system for start-from-scratch gameplay. Features: – Collect nearby grass while on foot – Unload carried grass by hand at supported drop areas – Supports selling and bunker silo dumping – Capacity and pickup upgrades – Rebindable controls – Save/load support for carried amount and upgrades Instructions: 1. Enable the system with Shift + J if it is turned off. 2. Toggle collection mode with Shift + H. 3. Walk over grass to collect it automatically while the mode is active. 4. Unload carried grass with Shift + R at a valid drop area, sell point or bunker silo. 5. Open upgrades with Shift + U, select an upgrade row, then click Buy. Hotkeys: – Toggle Grass Collection Mode: Default Shift + H – Unload Carried Grass: Default Shift + R – Toggle Grass Collection System: Default Shift + J – Open Grass Collection Upgrades: Default Shift + U – Select Next Grass Collection Upgrade: Default Shift + I
Manure Ground V1.0.0.0
Manure Ground V1.0.0.0 Adds deposited manure to fields when using manure spreaders. Instead of flat ground textures, manure actually lies on the soil. Features: – Manure is deposited directly on the field during spreading. – Higher application rates of manure result in more manure on the ground. – Deposited manure cannot be collected back from the field. – Option in Game Settings to hide the standard flat manure texture. The appearance and shape of deposited manure may vary slightly depending on the map’s terrain configuration.
Hofman Max T23K V1.0.0.0
Hofman Max T23K V1.0.0.0 The MAX T23K PTO-driven log splitter is designed for demanding users. As standard, at no additional cost, it comes equipped with a cast-iron hydraulic pump, a work table with extension, an auxiliary lifting table for short logs, and holders for a chainsaw, fuel can, splitting wedge, and axe. Its rich standard equipment and high-quality construction improve safety, efficiency, and working comfort. Despite its premium features, the MAX T23K remains competitively priced, making it one of the best choices in its class. Price: 3200 $ Mass: 508 kg Required power: 30 hp
FS25 Attached Tools Movement
FS25 Attached Tools Movement This mod adds movement up and down and tilt to attachments while driving on bumps on the road or field ( It also works for headers)↩↪ Movement intensity can be adjusted in lua file enjoy!
1952 Ferguson Pony V1.0.0.0
1952 Ferguson Pony V1.0.0.0 1952 Ferguson Pony for FS25 Model reworked in blender for high quality Clear log (mod made with commitment) Features: – Real Model, decals and sound – Real Specification – Working lights and animations – Dirt wear and wetness! – Design configurations! – Wheels configurations! – Vehicle Year mod compatible – Tractor only for trailers and towed machines.
ATLAS 160W V1.0.0.0
Here is the Atlas 160W, it comes from FS22, I transferred it and edited it. There may be some errors, but I don’t think they are serious, but if you find an error that needs to be resolved, please report it. What have I done? 1.transferred 2.new mudguards 3.new sliding blade 4.new attacher 5.new chissic so the spot boards fit 6. interior addressed 7.exterior addressed hope you have many pl
Heartland Agricultural Bank (Realistic Loans) V1.0.0.0
Heartland Agricultural Bank (Realistic Loans) V1.0.0.0 Ever want a more realistic bank loan experience than what the base game provides? Something a little more challenging and fun to use? Heartland Agricultural Bank is a new realistic bank loan system that enhances your banking / financing experience in the game. Built to be realistic, fun, and easy to use. Bad credit, good credit.. that’s all based on how you manage your payments with the bank and make all the difference when applying for loans. All mod features are listed below along with the key binds. As always, i welcome any and all compliments, concerns and ideas! CONTROLS B – Open or close the bank NUMPAD 7 / 9 – Previous or next banking tab NUMPAD 8 / 2 – Move up or down NUMPAD 4 / 6 – Adjust choices, statements, and inbox messages ENTER – Confirm or submit NUMPAD 1 – Extra $10,000 principal payment NUMPAD 3 – Full loan payoff NUMPAD 5 Open customer services NUMPAD 0 Close the bank CURRENT FEATURES – Six agricultural loan products – Loan application and approval system – Named agricultural loan officers – Farm credit score system – Asset-based borrowing eligibility – Credit-based fixed APRs and dynamic prime rate – Automatic amortized monthly loan payments – Persistent loan/payment data across saves and restarts – Monthly loan statements – Secure banking inbox – Application and origination fees – Late fees and past-due accounts – Collections and default progression – Restrictions on new financing while delinquent – Customer relationship tiers and rewards – Payment protection insurance – Payment deferral requests – Loan refinancing – Extra principal payments – Full early payoff option ACCOUNT DELINQUENCY 1. missed payment: Past Due 2. missed payments: Collections 4. missed payments: Default Late fees are 5% of the monthly payment, with a $75 minimum and $2,500 maximum where applicable. See the README file for install instructions. All key binds and features are also listed on the README.
DF Agricultural Energy Center 99kW 5M – Anniversary Masterpiece No. 20 V1.0.0.0
DF Agricultural Energy Center 99kW 5M – Anniversary Masterpiece No. 20 V1.0.0.0 The big anniversary is here! HighEndTuner presents the DF Agrar-Energiezentrum 99kW, the official masterpiece No. 20. This highly efficient, compact on-farm biogas plant (BGA) establishes our elite factory model series under the unified central brand DF INDUSTRIES now also in the field of renewable energies! Visually refined from the ground up and optimized for absolute top performance in XXL heavy-duty operation. The structure is an absolute feast for the eyes in the GIANTS Editor: The two large, round fermentation tanks have been given a beautiful, heavy and detailed brick texture, giving the facility a massive, durable character. In deliberate contrast, the grey, modern containerized combined heat and power plant unit in the foreground exudes pure industrial charm with its attached fans and detailed pipe systems. Highlights & Features: The grand anniversary: Official masterpiece No. 20 of the renowned DF model series. DF Industries Central Brand: Professional branding concept with the orange “DF Energy” logos on the tanks. Balanced XXL Storage: Sensational 5,000,000-liter capacity for all storable raw materials and digestate in the central storage facility. Highly efficient BGA tuning: All 4 processing lines run at a brisk 12 cycles per hour for massive throughput. Realism: Heavy brick fermenters. 100% Clean: Absolutely pristine in-game logs and fully PASSED by the GIANTS TestRunner (14/14 modules) for PC and consoles. The official changelog (version history) – German Version 1.0.0.0 (Release) First publication of the DF Agricultural Energy Center 99kW as the official 20th anniversary masterpiece. Full integration under the new central factory brand “DF INDUSTRIES”. Creation of a massive BGA design with detailed brick fermenters. The central storage block has been expanded to a perfectly balanced capacity of 5,000,000 liters for silage, manure, slurry, beet pulp and digestate. Production speed for all 4 input types tuned to a highly efficient 12 cycles per hour. Error-free XML conversion for automated direct sales ( sellDirect=”true”). XML syntax completely cleaned up and all fill types optimized for a mirror-smooth in-game log to be case-insensitive.
DF Global Central Silo 160M – Masterpiece No. 21 V1.0.0.0
DF Global Central Silo 160M – Masterpiece No. 21 V1.0.0.0 The ultimate storage empire for XXL farmers is here! Following the successful activation of the energy center, HighEndTuner immediately ignites the next stage and presents the official masterpiece No. 21: The DF Global Central Silo 160M. A farm-specific large silo of the absolute top class from the elite central brand DF INDUSTRIES, setting new standards in LS25 in terms of capacity, appearance and in-game performance. Say goodbye to boring, standard silver silos! This magnificent structure boasts two massive main silos with a heavy, rustic brick look, detailed metal rings, and conical metal roofs. The central brick tower houses the main loading terminal, which immediately catches the eye with a bold, framed “LOADING ZONE” sign. The complex piping and intricate maintenance ladders on the roofs give the complex tremendous depth. A true highlight is the symmetrical double branding with the orange “DF Industries” logo on the silo walls. For nighttime operations, a vertical light show was implemented: Strategically placed spherical lights extend up the pipework, illuminating the brick walls cinematically at night! Despite this striking appearance, the mod is an absolute performance marvel and occupies a sensationally low 3 slots. Inside, the central storage facility swallows an unimaginable 160,000,000 liters of capacity for all standard crops in the LS25 farm silo category (wheat, barley, oats, rapeseed, corn, sunflowers, soybeans, etc.). To prevent you from standing at the loading ramp for hours with these astronomical quantities, the loading station has been revved up to a rapidly tuned XXL speed of 2,000 liters per second. In addition, the background noise has been subtly reduced (volumeScale=”0.4″). Highlights & Features: Central warehouse giant: Official masterpiece no. 21 in a highly efficient XXL design. DF Industries central brand: Symmetrical, elegant double branding on the massive brick walls. Astronomical XXL storage: A whopping 160,000,000 liter capacity for all fruits in the farmSilo category. High-speed loading station: Extremely fast-tuned loading trigger with a whopping 2,000 liters per second for lightning-fast departure. Vertical light battle: Impressive night lighting through vertically arranged spherical lights on the facades. First-class optimization: Sensational low 3 slots in the GIANTS test run for maximum server and in-game performance. 100% Flawless Premium Quality: Absolutely clean in-game log and certified by the official GIANTS TestRunner with a perfect PASS (14/14 modules green). The final changelog (version history) Version 1.0.0.0 (Release) First publication of the DF Global central silo 160M as official masterpiece no. 21. Full integration under the new, unified central brand “DF INDUSTRIES”. Creation of a massive, symmetrical silo design with heavy brick towers, piping systems and roof technology in the GIANTS Editor. Placement of prominent “LOADING ZONE” signage and a vertical, cinematographic sphere lighting concept. The central storage block has been expanded to an unimaginable capacity of 160,000,000 liters for the entire farmSilocategory. Independent placement optimized isExtension=”false”for error-free standalone operation. XML syntax completely cleaned up and all fill types optimized for a mirror-smooth in-game log to be case-insensitive.
DF Industrial Central Warehouse 800M – Masterpiece No. 23 V1.0.0.0
DF Industrial Central Warehouse 800M – Masterpiece No. 23 V1.0.0.0 The absolute continental grain supply for extreme XXL farms is here! HighEndTuner presents the official masterpiece No. 23 under the elite premium central brand DF INDUSTRIES. Equipped with an unimaginable capacity of 800,000,000 liters for all major standard grains, fruits, vegetables and production goods of the LS25 base game! Brutal heavy-duty look: Elegant industrial design with gray concrete silos, large brick main sign and fully functional night lighting. Pure attention to detail: Featuring a majestic eagle statue at the entrance and fire safety decorations. High speed charging: Extremely fast, coordinated charging trigger with a brutal 5,000 liters per second for lightning-fast descents. Perfectly optimized: Sensationally low 4 slots in the GIANTS test run for maximum server and in-game performance. 100% error-free: Absolutely error-free in-game log and certified with the highest rating by TestRunner. The short changelog (v1.0.0.0) First release of the DF Industrie central warehouse 800M. Switching to the central brand “DF INDUSTRIES” with an eagle statue. The storage capacity for all base game fruits has been increased to 800 million liters. Charging speed increased to 5,000 L/s. 100% error-free protocol.
Attached Tools Movement V1.0.0.0
Attached Tools Movement V1.0.0.0 This mod adds movement up and down and tilt to attachments while driving on bumps on the road or field ( It also works for headers)⬆️⬇️⬅️➡️↩️↪️ Movement intensity can be adjusted in lua file
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