Farming Simulator 22 mods
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GMC brigadier v1.0 – FS22
GMC brigadier v1.0 – FS22 The model was pulled from snowrunner partially (there was missing parts) , the interior is not too detailed because of that, but it’s stil a nice old truck, powered by a detroit 8v71 and a 10 speed transmission, it’s a true screaming jimmy !
John Deere 7810 BlackDevil & Fliegl TMK 273 v0.6 – FS22
John Deere 7810 BlackDevil & Fliegl TMK 273 v0.6 – FS22 I have here a 7810 BlackDevil & Fliegl TMK 273 BETA John Deere 7810 BlackDevil Config: Ps: 250 Km/H: 55 Tires & Paint Color choice: Black and Standard Tires made a little wider Rus Effect was added Nice stickers made next to the logo Fliegl TMK 273 Config: Tires made a little wider Paint color choice: Black and standard Load capacity increased to 45,000 litres
Lizard RoadRunner v1.0.0.1 – FS22
Lizard RoadRunner v1.0.0.1 – FS22 Lizard RoadRunner from the LS19 – no more, no less Lizard RoadRunner Converts from the LS19 Color choice is available (stick) Log is free of errors and warnings
FS22 Modern Shed 72×160 V1.0.0.0
FS22 Modern Shed 72×160 V1.0.0.0 A modern style shed that I have been working on. Features: Seasons Ready (Snow+Icicles) Toggleable Garage Workshop (With workshop trigger) Toggleable Workstation Outdoor Floodlights (Manually Activated) Firepit (With Trigger) Animated Door Handles Working Vehicle Lifts Custom Standing Seam Metal Roof Custom Okay Wave Decor (Trigger located outside breakroom underneath Security Camera) Known Errors: When toggling Garage and Workstation u may get a Static Object Moved Warning in Developer Console. It does not affect anything functionality wise. Credits:RandomGuy
Moderner Schuppen 72×160 V1.0.0.0
Moderner Schuppen 72×160 V1.0.0.0 Ein moderner Schuppen, an dem ich gearbeitet habe. Merkmale: – Jahreszeiten bereit (Schnee + Eiszapfen) – Umschaltbarer Garagen-Workshop (mit Werkstatt-Trigger) – Umschaltbarer Arbeitsplatz – Außenscheinwerfer (manuell aktiviert) – Feuerstelle (mit Auslöser) – Animierte Türgriffe – Arbeitsbühnen für Fahrzeuge – Benutzerdefinierte Stehfalz-Metalldach – Custom Okay Wave Decor (Trigger befindet sich außerhalb des Pausenraums unter der Sicherheitskamera) Bekannte Fehler: Wenn Sie zwischen Garage und Workstation umschalten, erhalten Sie in der Entwicklerkonsole möglicherweise eine Warnung, dass statisches Objekt verschoben wird. Es hat keinen Einfluss auf die Funktionalität.
PETERBILT 388 CHRISTMAS v1.0.0.0 – FS22
PETERBILT 388 CHRISTMAS v1.0.0.0 – FS22 A very nice Merry Christmas skinner truck.
Modern 72×160 Shed V1.0 FS22
Farming Simulator 22 Mods · December 13, 2021 A modern style shed that I have been working on. Features: – Seasons Ready (Snow+Icicles) – Toggleable Garage Workshop (With workshop trigger) – Toggleable Workstation – Outdoor Floodlights (Manually Activated) – Firepit (With Trigger) – Animated Door Handles – Working Vehicle Lifts – Custom Standing Seam Metal Roof – Custom Okay Wave Decor (Trigger located outside breakroom underneath Security Camera) Known Errors: When toggling Garage and Workstation u may get a Static Object Moved Warning in Developer Console. It does not affect anything functionality wise.
FS22 Couch v1.0.0.0
FS22 Couch v1.0.0.0 conversion of my fs19 couch, already pending on mod network. Credits:SebCroteau, oisougabo (couch model)
LS22 Simson S51 V1.0.0.0
by LS22 Mods · December 13, 2021 Simson S51 B and E change type, Color change 64, enduro grid change, 5 types of seat colors, log clear. Enjoy the Game! Wide roads! September 30, 2022 November 26, 2022 April 22, 2024
LS22 Ferme Beyleron Map V1.2.0.0
Version 1.2 SeedMaker installed on the extended farm for the production of seeds. (Thank you very much for the release!) Olive farm including a shelter and a water point. Pond at the farmhouse added as a free water supply point. A fence was drawn around the farmhouse including a few small embellishments. Additional manure pile structure installed next to the pigsty. The old ugly brown water barrel has been replaced by a fountain. PDA map updated. As a bonus, the Ferme-Beyleron comes with the MultiFillTRANS 7300 S, with which you can transport Herbicid for the seedMaker. Changelog of Ferme-Beyleron v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free – except GIANTS bugs) Bonjour dear friends of LS 22, Here now from me a rebuild of the Haut-Beyleron incl. numerous extensions. And here now some data, what was changed or rebuilt. Extended farm with large cowshed incl. automatic feeder and manure heap superstructure, large pigsty, large sheep pen, large chicken coop, large horse stable, three large greenhouses incl. additional tanks, large mule silo NL16-22-16000 Multifrucht, large truck scale, large fuel tank, large driving silo, workshop, two shelters with back wall, large hall, shelter with solar roof, bulk material hall, Kärcher. Vineyard at the abandoned winery incl. finished grape vines and purchased plot. Tailor’s shop as additional production building directly next to the spinning mill. Sugar factory as an additional production building. Oil mill as an additional production building. Muesli factory as additional production building. Restaurant as additional sales point for harvest and production goods at the nearby lake. Pizzeria as additional sales point for harvest and production goods at the nearby lake. Fast food restaurant as an additional point of sale for crops and produce. Farm silo converted to multi-fruit incl. bale trigger. Small plough. Ball trigger for the three storage bunkers of the feeding robot (cow shed). And anything else I forgot to mention Explanation of the two multi-fruit silos: Practically everything can be stored here that can also be loaded by trailer and in detail would be the following: Wheat, barley, oats, rape, millet, sunflowers, soybeans, maize, potatoes, sugar beet, sugar beet pulp, sugar cane, olives, grapes, mixed feed, fodder, mineral feed, chaff, wood chips, silage, poplars, grass, hay, straw, manure, pig feed, seed, fertiliser, lime, road salt, snow, stones. Both multi-fruit silos have a bale trigger for silage, hay, grass and straw. And now I wish you as much fun and joy on the new Ferme-Beyleron as I have.
LS22 Strautmann SEK 802 Pallet Autoload V0.6.5
by LS22 Mods · December 13, 2021 Version 0.6.5.0 Fixed bug after re-configuring the tipper – ActionEvents deactivated by the autoload if configured as a tipper. Missing translation for when configured as a tipper and you want to load Giants model with pallets autoloader. The autoloader loads all standard euro pallets from the main game and loads 8 pallets in the first layer. Then it stacks in height up to a maximum of 2m. Depending on the height of the pallets thus fit different numbers of pallets on it. This is the first version of an autoloader I developed, which can be installed by any modder in their trailer when it is ready and error free. Then I will publish it on the Guthub as base mod usable for anybody. But this can’t be done unless it is error free. Since the pallets in the engine of Giants currently specify wrong sizes and the points of the loading area can not be read, it will still take a while until this is error free. At least until the next patch of the game, where some of the pints should be fixed. For testing purposes, I have put the autoloader mod on the SEK of GIANTS. Bute I get so many requests to publish it, that I decide to give your this beta version. How to use: Drive next to the pallets and then with R you can load one pallet after the other. Make sure you have selected the correct pallet type. The pallets are then as if loaded by hand on the loading area. Fasten with straps before you drive, otherwise it fell of. You can choose the unloading side and unload it. Known issues: If you have several SEK and they “steal” each other’s pallets, strange effects can occur during unloading and errors can occur if these pallets were sold from a trailer. December 15, 2022 January 10, 2022 February 17, 2024
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