Farming Simulator 22 mods
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John Deere 3650 (rust edition) V1.0.0.0
John Deere 3650 (rust edition) V1.0.0.0 Rust and new speculare and new dirt added Weight: 6128 kg Wheelbase: 258 cm Length: 489 cm Height: 288 cm Fuel tank: 170 l
Military Radar Antenna / Station V1.0.0.0
Military Radar Antenna / Station V1.0.0.0 Structure Type: High-power multi-function mobile or semi-fixed radar station and fire-control unit, equipped with multiple parabolic reflectors, scanning antennas, and electronic surveillance arrays. Description and Components: Upper Parabolic Arrays: Features two forward-facing primary reflector dishes for the acquisition and tracking of aerial targets via microwaves. Side and Auxiliary Antennas: Incorporates additional reflectors on the flanks (including a side antenna with a spherical radome and a rectangular slotted or flat panel) aimed at data transmission, weapon guidance, or electronic countermeasures. Rotating Turret and Base: Mounted on an elevated structural base or tactical deployment container, capable of full 360-degree azimuthal rotation for continuous scanning of the surrounding airspace. Summary and Military Utility Airspace Surveillance and Fire Control: Designed to detect, identify, and track medium- and long-range aircraft, missiles, or drones, providing real-time firing data to anti-aircraft missile batteries or defense artillery systems. Defense Network Management: Acts as a central tactical radar node capable of coordinating air defense across strategic sectors, combining search capabilities and precise tracking into a single mobile emplacement.
CLAAS Lexion 8900 (IC) FS22
For a better game experiencethe you'd better add following mods: FS22_Interactive Control FS22_RealGPS FS22_Realdasnboard FS22_VehicleContorlAdden FS22_Dasnboardlive FS22_GreaseAddon FULL IC AND REWOR OF 42 WORK SPEED TO 10 the original mod must be replaced
Visual Mud Tracks V1.3.7.5
Visual Mud Tracks V1.3.7.5 V1.3.7.5 Particle system revised: Particles react more strongly to the driving speed and are ejected up to approx. 30 cm higher at higher speeds. Frozen ground no longer produces mud, soil or dust particles; Snow particles remain active when there is snow. Track grooves improved: Pressed-in grooves are no longer unintentionally pushed upwards while driving or when stopping. Even on trailers, the grooves created remain more stable. Saving and loading improved: Grooves are saved more reliably and fully restored when loaded. The saved file is additionally checked before it is accepted as valid. Tillage: Plowing, cultivating and other appropriate tillage operations continue to remove existing grooves and restore the original soil height. Tire pressure revised: Tire pressure no longer influences ground pressure and groove formation on attachments. This means that attached machines are no longer incorrectly influenced by the tire pressure calculation of the towing vehicle. Performance and stability: Ground, groove and particle calculations further optimized and unnecessary queries reduced. Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: Vehicle weight actual wheel load Tire width and tire radius Tire pressure Soil moisture Soil saturation Carrying capacity Speed Wheel slip Cornering Number of previous crossings Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: Plows Cultivator Disc harrows Subsoiler Mulcher Reels Seeders Direct seeding machines Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal The mod uses separate savegame files: `visualMudTracksTerrainBackup.xml` `visualMudTracksActiveRuts.xml` `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: Soil moisture Saturation Carrying capacity Wheel load Tire width Tire pressure Speed Slip existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: increases the contact area Improves grip on soft ground reduces cutting can make it easier to get out of soft tracks High tire pressure: reduces the contact area increases cutting increases the risk of getting stuck on wet ground may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: Sludge content Tire contamination Particle effects Carrying capacity Sinking depth Tire grip Wheel slip Groove depth Danger of getting stuck Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. Asphalt cleans quickly Gravel cleans slower Clean dirt roads only slightly high speed throws more mud out of the tread Rain also washes off the tires a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: fine dry soil particles medium dry soil particles fine wet splashes medium mud particles rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: Soil moisture and saturation Carrying capacity Wheel load Tire pressure Slip Speed Engine utilization Engine speed Tensile load Working resistance Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: Topsoil compaction Subsoil compaction Stronger compaction in wet soil Multiple experiences Additional load due to cornering and slipping Plow sole for frequent plowing Different effects of plow, cultivator and subsoiler Targeted reconsolidation by rolling slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: Wheel load Tire width Soil moisture Slip Cornering Growth stage Root health Soil structure Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: high wheel load wet ground strong slip Cornering Multiple crossings unfavorable growth stages compacted soil If root health declines, the risk of visible plant damage increases. below 70 percent: increased sensitivity below 40 percent: further crossings lead to destruction more quickly less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: Soil compaction Underbody status Root health Soil structure Sink factor Carrying capacity Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: limited groove points adjustable storage intervals Event and bulk caches sleeping floor cells Reduced refresh rates for removed or inactive areas delayed safe initialization of the particle systems Clean release of particle effects when deleting vehicles Required mods: Realistic Water & Soil Management (RWSM)
Rostselmash PSK-9SP V1.0.0.1
Rostselmash PSK-9SP V1.0.0.1 Price: 56000 Power needed:270hp Configurations: Ladder Wheel setup Capacity 5000/7000 V1.0.0.1 License plate added
Horsch Pronto 9 DC V1.0.0.2
Horsch Pronto 9 DC V1.0.0.2 Power: 270HP Width: 9.0m Price: 119000€ V1.0.0.2 Added back missing connection hoses, license plate. Few visual corrections
Mercedes Flatbed Truck V1.0.0.1
Mercedes Flatbed Truck V1.0.0.1 The Mercedes-Benz 310 D (part of the famous T1 or “Bremer Transporter” series) is a true classic workhorse from the late 1980s and early 1990s. In Farming Simulator (FS), such a dropside/flatbed van is the perfect choice for everyday logistics tasks on small and medium-sized farms.Ever since the new farming simulator 25 update came out, the real lights haven’t been working. V1.0.0.1 back Rigid Body fix Required mods: Interactive control
Toyota Hilux Invincible 2021 V2.0.0.4
Toyota Hilux Invincible 2021 V2.0.0.4 Price : 45.000 $ Engine :200 / 224 H.p Speed : 120 / 220 km/h 2 type rims Selectable Colors Trailer Hitch Passenger seats for multiplayer V2.0.0.4 Wetness mask for wheels added Rims visual improvements Daily upkeep for 2.8L option removed Required mods: Interactive control Vehicle Years
Volvo S60/V60 2019 V1.0.0.1
Volvo S60/V60 2019 V1.0.0.1 Price: 43200 / 52900 Power: 310hp Max. Speed: 250kph Configurations: Trailer Hitch Base-Color Design-Color (Interior) V1.0.0.1 Car trailer type for hitch added Required mods: Vehicle Years
Fendt 900 Vario S4 Edit V1.0.0.8
Fendt 900 Vario S4 Edit V1.0.0.8 Fendt 900 Vario S4 Base price: 272.000$ Power: 305 hp Max. speed: 60 kph Category: Large Tractors Engine configuration: 930 Vario (305 hp) 933 Vario (335 hp) 936 Vario (366 hp) 939 Vario (396 hp) Base Color Configurations Rim Color Configurations Warning Signs Beacon Lights Animated Doors for mouse control Added lights, color configuration with more fendt colors, and base game colors V1.0.0.8 Fendt Fir Green color added Required mods Interactive control Precision farming RealGPS Variable Tire Pressure Vehicle Years
Fendt 200 Vario Gen3 V1.0.0.7
Fendt 200 Vario Gen3 V1.0.0.7 Price: €85,500 Power: 79hp Max speed: 40 km/h Interactive control Precision farming crop sensors V1.0.0.7 Fendt Fir Green color added New Store/Mod icon (FS25) Required mods Interactive control Precision farming RealGPS Variable Tire Pressure Vehicle Years
Fendt 700/800 Vario TMS V1.0.1.5
Fendt 700/800 Vario TMS V1.0.1.5 Price: $107,000 Power: 115 – 212 hp Configurations: – Main color configuration with all base game fendt colors – Rims color configuration – Frontloader attacher – Front hydraulic – Exhaust – Front parts – Hood detail – Beacon Lights Engine configurations: 1st Gen.: – 711 Vario – 712 Vario – 714 Vario – 716 Vario – 815 Vario – 817 Vario – 818 Vario 2nd Gen.: – 712 Vario TMS – 714 Vario TMS – 716 Vario TMS – 718 Vario TMS – 818 Vario TMS – 820 Vario TMS Interactive control mod support Sounds prefabs for 700 series sounds and for 800 series sounds configurations Mods support: Interactive control Precision Farming Vehicle Years realGPS Dashboard live V1.0.1.5 Fendt Fir Green color added to configuration New Mod/Store icons (FS25 version) Required mods Interactive control Precision farming RealGPS Variable Tire Pressure Dashboard Live Vehicle Years
Fendt 700/800 Vario TMS (Rust Edition) V1.0.0.5
Fendt 700/800 Vario TMS (Rust Edition) V1.0.0.5 Price: $107,000 Power: 115 – 212 hp Configurations: – Main color configuration with all base game fendt colors – Rims color configuration – Frontloader attacher – Front hydraulic – Exhaust – Front parts – Hood detail – Beacon Lights Engine configurations: 1st Gen.: – 711 Vario – 712 Vario – 714 Vario – 716 Vario – 815 Vario – 817 Vario – 818 Vario 2nd Gen.: – 712 Vario TMS – 714 Vario TMS – 716 Vario TMS – 718 Vario TMS – 818 Vario TMS – 820 Vario TMS Interactive control mod support Sounds prefabs for 700 series sounds and for 800 series sounds configurations Mods support: Interactive control Precision Farming Vehicle Years realGPS Dashboard live V1.0.0.5 Fendt Fir Green color added to configuration New Mod/Store icons (FS25 version) Required mods Interactive control Precision farming RealGPS Variable Tire Pressure Dashboard Live Vehicle Years
John Deere 8R Series V1.8.0.4
John Deere 8R Series V1.8.0.4 Price:250`000 Power: 290-450hp Configurations: Engine Wheels Carpet BeaconLights realGPS Rimscolor Interactive control for doors and back window V1.8.0.4 Left front wheel issue fixed Required mods Interactive control Precision farming RealGPS Variable Tire Pressure Dashboard Live
Animal Auctions BETA 2 v1.0.0.0
Animal Auctions BETA 2 v1.0.0.0 BETA 2 Whats New & Fixed Place Auction Animal The Place Auction Animal feature has been fixed. Animals are now correctly removed from their pen when placed into an auction. Important: You must wait until the auction opens before the animal will actually be sold. Auction House Logos Auction house logos have now been added throughout the auction system, making it easier to identify which auction house you are viewing. Todays Sales Reworked Todays Sales has been completely reworked to give you more useful information. You can now see: The auction house The catalogue of animals The lots coming up for auction Which animals you may want to bid on This should make it much easier to plan ahead and decide which lots you’re interested in. Pre-Bidding You can now pre-bid on lots before they reach the auction. Place your bid ahead of time and get your interest in the lot registered before the auction goes live. Beta 2 Thank you for helping us test Animal Auctions during the beta. These changes are aimed at making auctions easier to follow, plan for, and participate in. Animal Auctions Animal Auctions is designed to bring a more realistic and immersive auction system into Farming Simulator. The system is also integrated with Real Calendar, meaning auctions can take place on specific days of the week rather than simply being available whenever you want them. This gives your farm more of a weekly routine. You might know that Monday is cattle auction day, another day could be for different livestock, and perhaps Saturday becomes the day you take your animals to market. The idea is to make the world feel like it has its own schedule rather than everything being available 24/7. Current Features & Integrations Real Calendar integration Auctions can be scheduled around specific days of the week. Gives auctions a proper place within your farming schedule. Works alongside the Real Calendar system to add more immersion. Realistic Livestock integration Animal Auctions has been developed with compatibility for Realistic Livestock. A massive shout-out to Ritter for the inspiration and work that went into Realistic Livestock. Ritter was one of the people who inspired me to start modding after the fall of Arrow, and I wanted to acknowledge that influence. Animal Pack compatibility Animal Auctions is also designed to work with the animal packs made for Realistic Livestock. This means the foundation is there to expand the auction system beyond the standard livestock available in the base game. The Roadmap This is only the foundation. Now that the core auction system is in place, the next stage is building on top of it and expanding what the system can actually do. Phase 1 — Foundation Core auction system Real Calendar integration Realistic Livestock compatibility Compatibility with supported animal packs Bug fixing and stability Testing and feedback Phase 2 — More Auction Types The next stage will be looking at introducing more individual in-game auction systems. The aim is to create different types of auctions rather than having one basic system for everything. This could include livestock auctions, specialist auctions and other auction-based systems that fit naturally into Farming Simulator. Phase 3 — Expansion Once the individual auction systems are established, I’ll be looking at expanding the features further. More livestock. More auction types. More ways of buying and selling. More integration with other systems. More realistic scheduling. And more reasons to actually plan your farming week around auction days. The goal is to make auctions feel like an actual part of the farming world rather than simply another feature sitting inside a menu. Final Stage — The All-In-One Auction System The final stage of this roadmap is something I’ve wanted to build towards from the beginning: One complete, all-in-one auction system. The idea is to eventually bring the different auction systems together into one larger experience, with hopefully fully 3D-modelled assets to go alongside the system. That could mean dedicated auction environments, buildings, equipment, props and other assets that make the auction experience feel like an actual location within your farming world. That is the long-term goal. The foundation is now there. Now it’s time to build on it. Bugs & Feedback As with any mod, there may still be bugs, compatibility issues or things that need improving. If you find something that isn’t working correctly, please let me know. I will try my hardest to get to every report and fix things wherever I can. I might not always be able to respond immediately, but that doesn’t mean your report has been ignored. Your feedback helps me find things I may not encounter during my own testing. Thank You. Finally, I want to say a massive thank you to everyone who has supported me so far. Every download, comment, bug report, bit of feedback and message genuinely helps keep me motivated to continue developing these projects. There is a lot more planned. Animal Auctions is only the beginning of what I want to build, and now that the foundation is finally in place, I can start working towards the bigger vision. Thank you for supporting my mods, thank you for being patient with me while I deal with things in my personal life, and thank you for sticking around. More mods. More features. More auctions. And eventually… One complete auction system. Single player only i will look into multiplayer sync after this beta Required mods: Real Calendar Realistic Livestock RM
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