Farming Simulator 22 mods
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Great Krampe Pack v1.0.0.2 – FS22
Great Krampe Pack v1.0.0.2 – FS22 Krampe trailer Bandit 550, 750, 800, 980 and semi-trailer Dolly 20L converted for LS22 v1.0.0.2 bug fixes – any mistakes out of the log adjusted – built in license Plates and Lights
New Holland 110-90 v1.0.0.0 – FS22
New Holland 110-90 v1.0.0.0 – FS22 Made by Peppe978, converted to FS22 by GrandNic. No error in the log.
Pöttinger Boss Alpin 251 v1.0.0.0 – FS22
Pöttinger Boss Alpin 251 v1.0.0.0 – FS22 What can it do more than the original? – Wheelconfig – Silage additive metering device attached
FS22 Dacia Logan 2021 V1.0.0.0
FS22 Dacia Logan 2021 V1.0.0.0 – Price : 12.450 $ – Engine :100 / 170 H.p – Speed : 120 / 220 km/h – 2 type rims – Selectable Colors – Trailer Hitch Credits:EdwardsModding/Sheriff Robert
Multifruit Kinze Planter Pack
3665 Blue Drive MultifruitPrice: $139500Required power: 300 hpWorking width: 12 mMax working speed: 18 kph4905 Blue Drive MultifruitPrice: $174000Required power: 350 hpWorking width: 18.2 mMax working speed: 18 kphNow works in multiplayer
LS22 Papenburger Map with AutoDrive V1.0.0.2
Previously contacted Jimkerk beforehand, of course. Papenburg map with autodrive courses. I have removed almost all of the street trees. Not perfect but most courses are passable even with big machines. Unfortunately the water is not visible at the moment I have to look again what went wrong. As already written all credits go to Jimkerk!
LaCampagne 26T v1.0.0.0 – FS22
LaCampagne 26T v1.0.0.0 – FS22 Here is beautiful and well the first MOD of the LaCampagne brand available on FS22. Characteristics: – Price: 48,000 € – Capacity: 26,000 L
Killbros Gravity Wagons v1.0.0.0 – FS22
Killbros Gravity Wagons v1.0.0.0 – FS22 Now here’s the real surprise, I’ve got some gravity wagons for y’all! On Thursday, December 23, I started with nothing but 2 reference pictures and a cube in Blender, and I ended the day with 3 completely functional wagons! What’s included? -Killbros 300 -Killbros 350 -Killbros 390 Each wagon has its’ own unique fill plane with a built in heap to make it look completely full. The Killbros decal was made by me, by hand, and it only took me 3.5 hours to model the wagon (which I livestreamed).
John Deere New Generation Combines v1.0.0.0 – FS22
John Deere New Generation Combines v1.0.0.0 – FS22 After the success of the John Deere Hi-Lo combines, Deere needed a bigger and better replacement. In 1970, John Deere unveiled the New Generation of Combines. Ranging from 64 HP in the 3300 to 128 HP on the 7700 (non-Turbo). We in the Farming Simulator community have been in dire need of classic combines and implements, and this is a great addition! All that is included: 4400 6600 7700 215 218 220 224 443 643 843 Options for the combines: 1970-1978 model years as design configurations Early model short or tall exhaust as well as gas or diesel of each year 2WD or 4WD Options for the grain headers Yellow painted bat reels Galvanized metal bat reels Yellow finger reel Black finger reel
GAZ 53 v1.1 – FS22
GAZ 53 v1.1 – FS22 V 1.1 mod description: Added cargo body color choice; Added Milk and Water tank option with 4000 l capacity, as a body design; Added GAZ 52 design – it can be selected in the Configuration menu. Firstly is the GAZ 53 design with configurations of 5000 l, 6500 l, 8500 l forage wagon, flatbed, Milk and water body. After that is the GAZ 52 design with the same bodies configurations. GAZ 52 design changes the cab front mask and the truck taillights; Some small visual optimizations were made – for example removing the gaps around the front cab window visible from the intertnal vehicle camera; Maximum vehicle weight is limited to 11000 kg, so some materials may not use the full body capacity. For example a configuration with body 6500 l will not be filled 100% with stones. Note: Once more I want to give credits to SD Team for their work on this truck mod! Version 1.0 UDIM, dirt and wear textures; Choice of cab color; Selectable body design – bulk tippers with 5000 and 6500 l capacity; forage wagon (also tipper) with 8500 l capacity; flatbed body with tension belts for carrying bales or pallets; Choice of wheels; Choice of rim color; Choice of engines; 4 speed mechanical gearbox; Realistic engine sounds; Animated suspension, steering elements and cardan shaft; License plates.
John Deere 7810 Gearshift And Smoke v1.0.0.0 – FS22
John Deere 7810 Gearshift And Smoke v1.0.0.0 – FS22 This is my first mod. I hope you like it. What was done – Made smoke darker and increased smoke trail – Gears and powershift groups swapped so that they are now as in real life – ” Motor brake ” greatly reduced – 50 km / h variant added to achieve real maximum speed – Reverse speed increased
LS22 ElmCreek Edit 2 By Stevie
This will be the last update for the FS22 Elm Creek Edit By Stevie until we have the next game update from Giant’s. The map has been rebuilt from a new base game map extraction. Also I have changed all the original directory so a new Game Save is required again. If your having trouble loading the map or the map crashing out at midnight or during fast time make sure you set the game graphic option to medium or high with no custom option’s.
LS22 Northern Germany v0.3.0.0
A 4 compartment map with a real model south of Lüneburg in northern Germany Version 0.3 A field has been added and a few minor improvements have been made. The map is currently not finished because I work alone and the editor is only a month out. On the map are 4 sales station built and there are 4 farms. About 50 small to large fields you can already manage now. A cowshed is also already built as standard. For the map you need unfortunately a mod, this Sellingstation: Gold Market buying station Other than that, there’s not much else to say about the map. If you like the basis of the map, but the execution is (justifiably) bad you are welcome to keep working on it and publish it if you mention me in the credits. But since there is still a lot of work to be done, I would also be happy if you write to me if you also like modding, want to help me with it and are preferably a bit more experienced than me. If you think the map is good, but the execution is (justifiably) bad, you are welcome to work on it and publish it if you mention me in the credits.
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