Farming Simulator 22 mods

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GAS MAD A2-1200.1DFL (Prefab) V1.0
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GAS MAD A2-1200.1DFL (Prefab) V1.0

Enhance your vehicle interior with this detailed audio installation prefab for Farming Simulator 25. Features a black amplifier with longitudinal cooling fins, orange markings, RCA connectors, controls, three fuses, and open screw terminals. Comes with four mounting feet with drilled holes. This true-to-scale model includes separate materials and two levels of detail. Nominal enclosure dimensions are 240 × 208 × 52 mm (length × width × height). The complete package includes I3D files, DDS textures, an editable Blender source, images, and installation guides in Norwegian, Swedish, and English. INSTALLATION Import the prefab into your vehicle mod using GIANTS Editor 10. Move the entire root group to a fixed body group and adjust its position according to README_NO.txt. Please note, this prefab is intended for mod builders and does not have a separate store entry. It should not be placed directly in the mods folder as an executable mod. FUNCTION This is a static decoration without audio playback, active controls, separate physics, or collision. Its placement and appearance should be checked within the vehicle it is installed in. Version: 1.0.0.0 Model and FS25 prefab by NorthernLight Modding. GAS product design, name, and logos belong to Winn Scandinavia AB. See README_CREDITS.txt. The GIANTS Editor images show the editing process, while the studio images are additional Blender renders of the model, not in-game screenshots.

Better Sleep V1.0
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Better Sleep V1.0

Better Sleep extends the sleep system, especially for multiplayer. Each farm can set a sleep limit, allowing other players to skip time up to that point so no one sleeps past an offline farm. Players can also take multiple days off, during which time is automatically skipped based on server settings. With the sleeping bag, you can sleep anywhere on the map, independent of a farmhouse. **Sleep limit** Stand at your farmhouse bed and press the key for "Sleep limit of your farm" (default: Y). Choose the month and day. While sleeping or taking time off, time is paused at the earliest sleep limit of the other farms. Without a limit, sleeping functions as usual. **Time off** You can also initiate multi-day time off at your bed (default: Left Shift + V). The maximum duration depends on server settings. The activity varies with each time off. **Sleeping bag** The sleeping bag can be purchased in the shop under Hand Tools, Miscellaneous for $254. Select the sleeping bag and activate it to sleep anywhere. **Console commands (host)** - bsStatus: displays all limits and settings - bsSetLimit: sets the limit for your own farm - bsClearLimit: removes the limit for your own farm - bsSetRights manager|member|admin: defines who can set limits - bsSetVacation : sets the length and wake-up time for the time off - bsSetAnywhere on|off: toggles the sleeping bag on or off

Shared market BETA 3 v1.0
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Shared market BETA 3 v1.0

A shared in-game market for buying and selling stored bulk goods, bales, and pallets – online with other players or offline as an additional trading platform. The Shared Market adds a dedicated market page to the game where you can view current stocks, prices, and your farm's inventory. Stored goods can be bought or sold directly through this page. Supported by: - Bulk goods - Bales (fermenting bales must be fully fermented before selling) - Pallets The inventory levels are read from your owned warehouses. Market Overview: The market page displays all key information at a glance: - Available goods - Current market stock - Buy and sell prices - Your farm's storage - Stored quantities - Free storage space - Fermentation status of bales - Total transaction amount - Market fee You can switch between bulk goods, bales, pallets, and fermentable bales using the type selection. Fermenting bales show their current fermentation status; sales are only possible once fermentation is complete. Buying and Selling: When purchasing, select a compatible storage location on your farm and specify the desired quantity. Goods are then stored directly in the chosen location. When selling, the selected quantity is deducted from your farm's storage. Income and expenses are shown separately in the financial overview. Before confirming a transaction, a dialog box displays: - Selected goods - Desired quantity - Price per liter, bale, or pallet - Market fee - Total amount - Available market stock - Free storage space A market fee of 2.5% applies to all transactions. Online Trading: For online trading, the Shared Market Client software is required, available for download from the BayernGamers homepage. With the client active, you access the shared market inventory and online prices, enabling trading with players on other servers and save games. The client must be running and connected to use the online market. Offline Mode: The Shared Market can also be used without the client, functioning as a local marketplace for your products. Trading with other servers or save games is not possible offline, and online market prices and inventory are unavailable. Standard key layout within the marketplace page: - B: Buy - S: Sell - T: Change product type All buttons can be customized in the game settings. Beta Information: This is a beta version. Errors, changes, and service interruptions may occur. It is recommended to back up your game progress before use. Please report bugs with a complete log.txt, details of the map, game type (singleplayer, multiplayer, or dedicated server), and a brief description of the steps taken, either in the bug tracker or the support forum. BETA 3 Goods not in your warehouse can be hidden in the list view.

RPM Responsive Speeds V1.0
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RPM Responsive Speeds V1.0

RPM Responsive Speeds This mod enables selected vehicle and implement functions to respond to engine RPM. Movements and work functions operate more slowly at low RPM, becoming faster and more responsive as RPM increases. The mod includes its own hand throttle, so it works without needing an additional RPM control mod. It can also utilize hand throttle values from: - Vehicle Control Addon (VCA) - CVT Addon - RealismAddon Gearbox (RAGB) Each player can choose how strongly RPM influences supported functions: - Off – disables the mod, maintaining normal game behavior. - Comfort – keeps behavior close to the standard game. - Balanced – offers a middle ground between comfort and stronger RPM dependency. - Realistic – gives more influence to engine RPM, PTO behavior, and pump performance. The internal hand throttle can be adjusted in steps, with a self-centering analog axis allowing relative adjustments. The center position holds the current setting. A non-centering slider or rotary control can set it directly from 0 to 100%. Three additional buttons set it directly to Target 1, Target 2, or reset it. All buttons and axes are unassigned by default and must be configured in the game controls. The values for Target 1 and Target 2 are set in the general settings. An optional "Separate harvester and header control" setting prevents a harvester from automatically toggling its attached header on or off simultaneously. The header can then be controlled with a separate button, which is also unassigned by default. Depending on the vehicle and implement, the following functions may be affected: - Lifting and lowering attached implements - Folding animations - Work animations - Hydraulic movements (e.g., on loaders) - Tipping and unloading - Filling and discharging liquid tanks For PTO-driven implements, PTO speed is also considered, and their working speed can be reduced if PTO speed is too low. Hydraulic functions respond like an RPM-dependent hydraulic system. Pump performance determines how quickly liquid tanks fill or discharge. Settings are stored locally for each player. In multiplayer, the setting of the player currently controlling the vehicle or implement applies. Each player can disable the mod or use their own preset independently. Since vehicles and implements are built differently, the effect may vary slightly between models.

Vehicle Inspection (HU) V1.0
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Vehicle Inspection (HU) V1.0

Adds a periodic vehicle inspection system (HU) to Farming Simulator 25 for all vehicles with a license plate – tractors, trucks, cars, trailers, harvesters, auger wagons, and more. WHAT DOES THIS MOD DO? Every vehicle with an actual license plate mounted automatically gets an inspection interval based on its vehicle class, speed, or permissible gross weight (e.g., car/motorcycle every 24 months, truck every 12 months, tractor up to 40 km/h every 24 months / above every 12 months, trailer up to 10 t every 24 months / above every 12 months). Once due, the vehicle is marked “Due” or “Overdue” but always remains drivable – fully usable for roleplay without gameplay limitations.INITIAL SETUP (one-time, admins only) In the game settings under “Vehicle Inspection,” two roles can be assigned: – Inspection farm: can perform inspections and renew inspection dates. – Decommissioning authority: can decommission or revoke a vehicle. Both roles are admin-only, saved with the savegame, and synchronized for all players.USING THE INSPECTION STATION Accessible via its own tab in the pause menu (green clock icon), showing the full vehicle register across all farms. Select a vehicle, then proceed.VEHICLE CLASSES AND INTERVALS Based on real German inspection regulations (§ 29 StVZO) as a game-balanced approximation – not legal advice. All classes, thresholds, and over 60 vehicle categories are freely adjustable in huSettings.xml, no coding required.MULTIPLAYER All settings and inspection data are saved with the savegame and continuously synchronized between server and players.

Courseplay: Unload Me V1.1.5
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Courseplay: Unload Me V1.1.5

Courseplay: Unload Me enables Courseplay unloader tractors to automatically track, match speed, and unload combines driven manually by the player on the go. Features: - Unload player-driven combines on the move without hiring Courseplay AI for the combine. - Unloader automatically matches combine speed and aligns trailer under the pipe. - Unfolding the combine pipe automatically summons the nearest idle Courseplay tractor. - Folding the pipe acts as a dismiss command: the tractor safely steers away and departs. - Starting to drive after calling while stopped won’t strand the tractor; it chases and catches up. - Right Shift + U: manually summon the nearest unloader on demand. - Right Shift + I: toggle auto-call when tank reaches 80% capacity. Requires Courseplay for FS25 V1.1.5.0 - Unloader Selection and Long-Range Dispatch - Expanded search radius up to 4000 meters for seamless unloader dispatch across large maps. - Added intelligent unloader candidate scoring prioritizing tractors already serving the active field. - Trailer fill level weighting in tractor selection to prefer empty or partially loaded wagons. - Support for dispatching unloaders in waiting states. - Harvester Detection and Trailer Filtering - Strict verification to prevent false assignments. - Fixed misidentification of trailers and auger wagons. - Support for genuine trailed root and forage harvesters. - Carrier and implement hierarchy validation for complex setups. - Curved Swaths and Dynamic Path Tracking - Relaxed alignment angle tolerance up to 60°. - Expanded lateral offset tolerances up to 6 meters. - Proximity verification before switching to active unloading. - Improved dynamic targeting along real-time heading and curved paths. - Pipe Controls and Unloader Lifecycle - Smart pipe-folding dismissal tracking. - Dismissal triggered after active unloading or pipe folding. - Automatic unloader release when player exits forage harvester for over 20 seconds. - Clean state reset upon tractor departure. - Forage Harvester Turn Handling - Fixed hook argument signature. - Removed open-loop steering routines. - Restored clean swath-end waiting. - Improved speed matching and rearward follow. - Stability and Engine Crash Guards - Recursive cleanup of despawned, sold, or reset vehicles. - Entity existence and node checks. - Collision avoidance checks wrapped in protected calls. - Safety guards for input bindings. Required mods: CoursePlay

Casino/Game Tablet V1.0
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Casino/Game Tablet V1.0

Casino & Game Room — FS25 Take a break from farming and enjoy a game night! Press F9 to open the game room and choose from blackjack, slots, five-card draw poker, Uno-style, gin rummy, chess, checkers, and scratch-off tickets. Features: - Play card and board games against AI or another player on your multiplayer server. - Bet farm money with wagers up to $10,000. - Animated slot reels with illustrated symbols and slot-machine sounds. - Drag-and-drop cards in gin rummy. - Ohio Lottery-themed scratch-offs: Winning Number and Match Three. - Hold the left mouse button and drag to scratch circular prize spots. - Scratchable 3× and 5× prize boosters. - Button clicks, card sounds, and victory/loss tunes. - Multiplayer: Install the same mod version on the server and every player’s computer. Select Another player, then choose the same game to join a table. - Option to play against AI or another player in your game. Created by Deputy Modding. All wagers use in-game farm money.

Production Info Hud V1.3
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Production Info Hud V1.3

Keep an eye on your productions and husbandries without clicking through menus. The mod displays a small on-screen list indicating where issues may arise: which raw materials are running low and which output storages are nearly full. The list is sorted by remaining time, so the most urgent entries are always at the top. What the list shows Column 1: name of the production or husbandry Column 2: the fill type Column 3: switchable between remaining time, amount (for raw materials, how much still fits; for products, how much is stored) and production per hour Symbols and words in the list Full, Empty: storage is at its limit Missing: production is creating something but has no storage for it Pallets: the product is only stored as a pallet ~ in front of the time: the value fluctuates, for example due to weather-dependent production speed, recipes using random amounts, or storage filling itself depending on weather > 100 days: the mod does not look further ahead than that A behind the fill type: the husbandry accepts several kinds, e.g., hay, silage, or grass Several fill types in one line, such as “Wheat, Barley”: production can use any of them Filters in the filter line – Show or hide productions, animals, and storages separately; storages only appear with the cargo filter – Time filter: show only those that will be empty or full within 24 hours or a month – Hide automatically collected distributed products – Cargo filter: matching locations for the current vehicle—delivery points for loaded cargo, and refill points for seeders, spreaders, or sprayers, even when tanks are empty Mouse controls – Move the window with the arrow icon in the top left corner – Open the filter line with the down arrow in the top left corner – Switch the filter line to settings with the gear wheel in the bottom left corner, where font size and line spacing can be adjusted – Show only while the mouse cursor is active: the lock in the bottom left corner – Change window size with the arrow icon in the bottom right corner – Save changes with the disc icon in the top right corner – Left-click on a production or fill type to filter the list by it; the filtered entry turns green. Click again to remove the filter – Right-click on a production to open it in the menu – Left-click on column 3 to switch the display Production consumption in the menu A separate page shows for each crop and fill type which productions produce and consume it, and how much is stored, distributed, or sold. The time unit can be switched between hour, day, month, and year. If a crop is short, the page also shows the additional area needed annually. Some icons only appear when hovered over. Feeding robots are not supported; only the husbandries are. Next to your money at the top, right-click the wrench icon to access display system settings. These settings apply to all mods using this system, including automatic saving. Take a look there. V1.3.0.0 – New page in the menu: shows for each fill type what your productions produce and consume, and how much is stored, distributed, or sold – New cargo filter: shows only delivery points matching the current vehicle and load – The cargo filter now also displays refill points for seeders, spreaders, and sprayers, as well as pickup points for empty vehicles when items are ready for collection – The cargo filter now includes your own storages, silo extensions, and pallet storages – Prepared for Revamp – The display now requires significantly less computing time, especially with many productions – Productions hidden by the GTX production script are no longer shown here

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Farm Reputation V1.1.0.2
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Farm Reputation V1.1.0.2

Farm Reputation enhances Farming Simulator 25 and Better Contracts by introducing a comprehensive reputation and career progression system. This adds long-term development and a more authentic contract experience. Build your reputation both as a farmer and a dependable contractor to unlock better opportunities throughout your career. Features: - Complete career progression with multiple ranks - Individual reputation for each contractor - Contractor-specific contract value bonuses - Farm reputation system with long-term growth - Quarterly farm evaluations - Field analysis - Unlock new rewards as your reputation increases - Increase the number of active contracts - Unlock higher maximum contract values - Earn additional bonuses on contract payments How it works: - Earn reputation by successfully completing contracts - Gain extra reputation through positive quarterly farm evaluations - Lose reputation by canceling contracts or receiving poor evaluations - Each contractor has a unique reputation - Higher contractor reputation unlocks higher contract value limits for that contractor - Your career rank determines your base contract limits, reward bonuses, and maximum active contracts - Farm evaluations are based on weed control, stone management, fertilization, liming, and plowing Controls: - F9: Move the reputation HUD - A: Previous page - D: Next page - Arrow Up: Select previous contractor - Arrow Down: Select next contractor Requirements: - Better Contracts (latest version) is required Compatibility: - Multiplayer supported - Existing savegames supported V1.1.0.2 - IMPROVEMENTS: - Contractor-specific contract value limits now use the individual reputation - Contract value bonuses are applied consistently when accepting contracts and starting missions - Contract value limits no longer depend on the NPC job counter - Reputation values are correctly synchronized between server and multiplayer players - HUD positions are saved per player and synchronized across multiplayer - Savegame data is integrated into the Farming Simulator save process to prevent farmReputation.xml loss during savegame replacement - FIXES: - Fixed issues with contractor reputation bonuses not applying correctly to contract value limits - Fixed leasing contracts using the farm-wide base limit instead of the contractor-specific limit - Fixed reputation display and synchronization issues for multiplayer players after joining - Fixed HUD positions not restoring correctly after restart or reload Required mods: Better Contracts

Advanced Seeding Control V1.0
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Advanced Seeding Control V1.0

Advanced Seeding Control enhances seeders and planters in Farming Simulator 25 with an advanced tramline and seeding management system. The mod calculates tramlines based on the working width of the seeder and the desired follow-up working width, such as for sprayers or fertilizer spreaders. The tramline counter can be operated automatically or manually, ensuring that the necessary seeding areas are disabled at the right time. It is also designed to work seamlessly with Universal Section Control. When both mods are used together, the system automatically manages sections for tramline creation without overriding sections manually disabled by the player. Features include: - Automatic tramline calculation - Adjustable follow-up working width - Automatic and manual tramline counters - Support for even and odd tramline patterns - Manual override of tramlines - Separate fertilizer control for combined seeders - Support for pre-emergence markers on compatible machines - Audio feedback for important status changes - Compact, easy-to-read HUD - Compatibility with seeders and planters, both base game and modded - Integration with Universal Section Control - Multiplayer support - No additional shop configuration needed When used with Universal Section Control, Advanced Seeding Control utilizes the machine’s sections to create tramlines, keeping manually disabled sections intact. It only controls the sections needed for the current tramline and releases them once finished, allowing both mods to operate without conflict. This system makes seeding more precise, convenient, and realistic, providing a modern tramline management solution for Farming Simulator 25.

Realistic Clouds V1.0
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Realistic Clouds V1.0

Unpack RealisticClouds.fx into the farming simulator 25\reshade-shaders\Shaders folder, and that's it—enjoy the realistic clouds.

Bale Twine Jubilat Tytan 500 V1.0
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Bale Twine Jubilat Tytan 500 V1.0

Jubilat Tytan 500 agricultural baler twine by DEFALIN, suitable for both square and round balers. Available as a single roll or a full pallet. Single Roll: Type: Baler Twine Category: Pallets Capacity: 1 Roll Price: $12 Pallet: Type: Baler Twine Category: Pallets Capacity: 12 Rolls Price: $144

GAS MAD B2-110V (Prefab) V1.0
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GAS MAD B2-110V (Prefab) V1.0

Enhance your vehicle build with a detailed car-audio installation using this decorative prefab for Farming Simulator 25. It features a 10-inch driver, an open vertical slot port, black carpet, orange GAS branding, and a molded side terminal with metal bridging plates. This real-scale model includes separate materials and two levels of detail. The nominal enclosure dimensions are 470 × 310 × 330/250 mm (width × height × depth, with two depths specified). The complete kit comes with I3D files, DDS textures, an editable Blender source, images, and installation guides available in English, Swedish, and Norwegian. **INSTALLATION** Import the prefab into your vehicle mod using GIANTS Editor 10. Parent the entire root to a fixed body group and adjust its placement accordingly. Follow the instructions in README_EN.txt. This prefab is designed for mod-building purposes and does not have a separate shop entry. It is not a standalone playable mod to be placed directly into the mods folder. **FUNCTION** This is a static decoration without audio playback, cone animation, physics, or collision detection. Verify its placement and appearance within the vehicle where it is installed. **Version:** 1.0.0.0 Model and FS25 prefab created by NorthernLight Modding. GAS product designs, names, and logos are owned by Winn Scandinavia AB. See README_CREDITS.txt. Images from GIANTS Editor show the model in the editor; studio images are Blender renders of the model and are not gameplay screenshots.

GAS MAD B2-310V (Prefab) V1.0
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GAS MAD B2-310V (Prefab) V1.0

Add a detailed car-audio installation to your vehicle build with this decorative prefab for Farming Simulator 25. Based on the GAS factory enclosure featuring three 10-inch drivers and three open horizontal slot ports. Includes black carpet, orange GAS branding, and a side terminal with metal bridging plates. This real-scale model has separate materials and two levels of detail. The nominal enclosure dimensions are 900 × 355 × 330/250 mm (width × height × depth, with two depths listed). The complete kit includes I3D files, DDS textures, an editable Blender source, images, and installation guides in English, Swedish, and Norwegian. **INSTALLATION** Import the prefab into your vehicle mod using GIANTS Editor 10. Parent the entire root to a fixed body group and adjust its placement accordingly. Follow the instructions in README_EN.txt. This is a mod-building prefab without a separate shop entry and is not a standalone playable mod—drop it into your mods folder. **FUNCTION** Serves as static decoration without audio playback, cone animation, physics, or collision detection. Check its placement and appearance within the vehicle where it is installed. Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. GAS product designs, names, and logos are owned by Winn Scandinavia AB. See README_CREDITS.txt. Images from GIANTS Editor show the model in the editor. Studio images are additional Blender renders of the model and are not gameplay screenshots.

Lime Production Pack v1.0
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Lime Production Pack v1.0

Complete pack for lime production and storage. Includes: Stone production plant (requires no setup, just place it) Lime production plant from stone (can be supplied from your own plant, fields, or extracted in quarries with the Terra Farm mod) Main lime silo (accepts and dispenses lime, also allows purchasing ready-made lime, making trailer loading easier without handling big bags one by one) Silo extension Each additional extension increases total capacityCrusher: Stone capacity: 250,000 l Lime capacity: 200,000 l Water capacity: 100,000 l 50 production cycles per hour Authors: Silo models: GIANTS Software Crusher: BK Mods Stone plant: Rockhound Modding Pack assembly and processing: sermed

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