Farming Simulator 22 mods
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FS22 Amazone FT/UF Pack v1.1.0.0
FS22 Amazone FT/UF Pack v1.1.0.0 Amazone FT1001 Price: 5.500 $ Capacity: 1.125 l Amazone UF Price: 35.000 $ Working width: 15.0-21.0 m Capacity: 1.050-1.350 l Max. working speed: 12 kph Configurations UF: – Two types of liquid tank (UF901, UF1201) – Working arm (15m,18m,21m) – Selective nozzle control (requires Precision Farming DLC) V1.1.0.0 – Updated to FS25 Shader – Increased modDesc version V1.0.0.1 – Increased modDesc version – Minor bug fixes
FS25 Manure For All Husbandries v1.0.1.0
FS25 Manure For All Husbandries v1.0.1.0 Make every animal husbandry produce collectable manure. Bed chickens, sheep, goats and pastured animals with straw at the food trough and collect manure from a heap – just like cows, pigs and horses. In the base game only cows, pigs and horses turn straw bedding into manure. Manure For All wires the same straw-to-manure pipeline onto every animal husbandry – chicken coops, sheep and goat barns, and all open pastures, including map- and mod-added animals. No building is replaced and no map is edited: the mod augments the husbandries you already own, at load time, and works with existing savegames. Features ======== – All husbandries can consume straw bedding and produce collectable manure, regardless of animal type – If a husbandry has no straw tip point, tip bulk straw at its food point – it is stored as bedding while food still feeds the animals – Each mod-enabled husbandry gets its own straw storage, sized to its food capacity, so the straw bar fits the barn – Produced manure is delivered to a player-placed manure heap near the husbandry – On-screen and log warning when a producing husbandry has no manure heap in range, so manure is never lost silently – Straw use and manure output scale per animal from its food needs; map- and mod-added animals are covered automatically – Animals that already produce manure (cow, pig, horse) and mods that define their own production (e.g. RealisticLivestock) are never overridden – Multiplayer supported: tested on host, client, and dedicated server Limitations =========== – A manure heap must be placed within range of the husbandry; without one, produced manure is discarded every hour (the mod warns about this) – Straw must be tipped as loose material – the food point has no bale trigger – On dedicated servers the “no heap in range” warning is written to the server log only Usage ===== 1. Place a manure heap (from the build menu) near the husbandry 2. Tip bulk straw at the husbandry’s food point (or its own straw tip point where one exists) 3. Animals consume the straw over time and manure accumulates in the heap Source code and issue tracker at https://github.com/rittermod/FS25_ManureForAll V1.0.1.0 – Fixed animal buildings whose straw bar filled to the top but never produced any manure – Fixed animal buildings that never got a straw storage, so they could not produce manure
Realistic Farming System FS22
The Realistic Farming System adds numerous features designed to make Farming Simulator 22 more realistic, dynamic, and challenging. CLIMATE - More realistic seasonal and daily temperatures. - Dynamic air humidity. - Management of dew, rain, and drying times following precipitation. - Seasonal lighting cycle based on France, with sunrise, sunset, and transitions adapted to the seasons. - Direct impact of weather conditions on harvest conditions and crop moisture. HARVEST AND QUALITY - Dynamic crop moisture levels at harvest time. - Progressive sample analysis within the harvester. - Visual ground sample providing an estimate of grain or seed condition. - Quality metrics specific to each harvested batch. - Crop-specific criteria: specific weight, protein, oil content, impurities, sizing, broken grains, etc. - Specific criteria for sugar beets: sugar content, soil/tare, and damaged beets. - Specific criteria for potatoes: dry matter, cleanliness, and waste. - Impact of harvesting conditions and speed on certain quality metrics. - Randomized yet persistent "ready-to-harvest" scheduling for each physical field, including support for merged fields. - Maturity system extending beyond the "ready-to-harvest" stage for supported grain crops. - Maturity temporarily affects moisture, specific weight, protein, oil, impurities, sizing, and yield, depending on the crop. - Crops harvested too early may show degraded quality values and genuinely lower yields. - Maturity-related penalties gradually decrease until they disappear completely once optimal maturity is reached. - Harvester HUD displaying maturity, associated adjustments, and actual yield after losses. - Permanent counter for actual hectares harvested per machine, visible even when not harvesting. STORAGE AND TRANSFERS - Preservation of each batch's characteristics within machines, trailers, and silos. - Actual values recorded at harvest—including those affected by maturity—track the batch throughout the entire pipeline. - Automatic weighted blending when multiple batches are mixed. - Drying and quality changes during storage. - Ground pile management. - Quality preservation during reclaiming with buckets and loaders. - End-to-end transfers: machine → tipper → silo → tipper → pile → loader. - Value saving and restoration after reloading the game session. SALES - Final price influenced by the batch's actual quality. - Automatic application of penalties and bonuses. - Values degraded by premature harvesting are retained until sale, without additional "maturity" sales penalties. - Sales HUD displaying characteristics and applied adjustments. SOIL - Dynamic deep soil moisture. - Soil conditions: Very Dry, Dry, Fresh, Moist, Very Moist. - Changes based on rainfall, climate, and drying. - Soil condition diagnostics. OTHER SYSTEMS - Straw moisture. - Dynamic harvesting performance. - Harvest dust adapted to conditions. - Moisture-adjusted maximum harvesting speeds for various crops. - Rare risk of header clogging when operating outside recommended conditions. - Contextual HUDs for machines, silos, piles, and analysis. - Automatic worker headlights adapted to the seasonal light cycle. CURRENTLY SUPPORTED CROPS Wheat, Barley, Canola, Oats, Grain Maize, Soybeans, Sorghum, Sunflowers, Sugar Beets, and Potatoes. TIPS - Avoid excessive time acceleration: x360 maximum recommended. Note: Some values may experience a slight delay in updating. INCOMPATIBLE MODS / SCRIPTS - CombineXP - Dustylands Extension - Precision Farming Realistic Farming System already includes its own distinct mechanics. Using these mods alongside it may cause conflicts, inconsistent behavior, or bugs. Not currently compatible with multiplayer (support coming soon). If you encounter any bugs or issues, or have suggestions, ideas, or feedback, please contact ricchi98 to help improve Realistic Farming System. Contact: [email protected] Ricchi.98 on Instagram - Correction to the barley maturity calendar to prevent it from prematurely reaching the “ready to harvest” stage before its RFS date. - Barley now correctly reaches the harvestable stage only within its intended window. - Correction to the initialization of barley maturity and its display in the ground HUD. - Retained the compatibility fix preventing certain black screens during loading. - No changes made to other gameplay mechanics. - Fixed an issue that could cause a black screen when loading a savegame on certain configurations. - Improved compatibility with certain maps and mods that modify crop or straw data. The Realistic Farming System HUDs now automatically hide when the game HUD is disabled, ideal for screenshots. No changes have been made to the mechanics, values or gameplay systems.
Varitrak K1 FS22
Hi everyone, I'm sharing a bit of a rarity with you. Varitrak K1 (4x4) Tool Carrier What you need to know about it: IC (Interactive Control) for the left door Supports basic functions Clean log Used in real life as a tool carrier. Creators: Turbo Works Modding, GBF Modding Enjoy using it!
FS25 Savegame Krajów
FS25 Savegame Krajów Hello I’m releasing my private save game, which includes one silo, a pigsty with a granary, and a garage. Enjoy the game.
FS25 Shader By Derbii DARK
FS25 Shader By Derbii DARK Shader By Derbii in 3 versions, released at the request of several commenters. The .ini file contained in the .zip should be placed in the x64 version of the game’s installation file. BRIGHTNESS 0.7 LIGHTING-https://ls-portal.eu/oswietleniepreset-czarny317/ RESHADE IS REQUIRED!
FS25 Shaders By Derbii bright
FS25 Shaders By Derbii bright Shader By Derbii in 3 versions, released at the request of a few commenters the .ini file contained in the .zip should be placed on x64 in the game installation file BRIGHTNESS 0.7 LIGHTING-https://ls-portal.eu/oswietleniepreset-czarny317/ RESHADE IS REQUIRED!
Ursus 4Cyl Pack (IC) V2.0.0.4
Ursus 4Cyl Pack (IC) V2.0.0.4 V2.0.0.4 Fixed the configurations of the old hood and the URSUS sticker on the steering wheel Models: 902, 904, 912, 914, 1002, 1004, 1012, 1014 (75–100 KM) REALISTIC SOUND Price: 29 000 $ / 40 000 $ Power: 75–100 KM Max. speed: 38 km/h fs22-Kasztan18m fs25-Derbii Configurations: – CVT transmission or manual gear lever – Tires – Transmission – Stickers – Front weight – Wheel weights – Rear fenders – Front fenders – Mudguards – Cabin – Front lights – Radiator grille – Rear hitch – Exhaust system – Steering wheel – Hood – Front loader console – Animations: interactive control Color configurations: – Engine – Hood – Fenders – Cabin – Radiator grille – Rims – Front weight – Wheel weights – Roof V2.0.0.3 Stroboscopes/flashled added Required mods: Interactive Control
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