Farming Simulator 22 mods
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Low Cab Forward Pack V4.0 – FS22
Low Cab Forward Pack V4.0 – FS22 1. ACX 2. Condor 3. LE/LEU 4. LR 5. MR/MRU 6. Sterling Cargo SC8000 7. CCC LET 8. GMC Chevrolet Isuzu T Series 9. WX64/Xpeditor 10. WXLL64/Xpeditor 11. WXR64/Xpeditor
AJ Deere T680 Gerbage beds v1.0 – FS22
AJ Deere T680 Gerbage beds v1.0 – FS22 1. AR Amrep ASL – Trash Elevator 2. AR Amrep HX-450 FL 3. AR Labrie Automizer 4. Carry Can 5. Curotto Can 6. AR Labrie Expert 2000 7. AR Labrie Expert 2000 MSL 8. Front Loader Forks 9. AR Heil Half/Pack 10. AR EZ-Pack Hercules 11. AR McNeilus ZR 12. AR McNeilus AFE 13. AR McNeilus Autoreach 14. AR McNeilus Contender 15. AR McNeilus Pacific 16. AR McNeilus HD Rear Loader 17. AR RICOVA MINI SHITTER 18. AR Heil Python 19. AR RICOVA SHITTER
2500KG Weight v1.0 – FS22
2500KG Weight v1.0 – FS22 This mod contains one of lizert’s most famous machines. You can now add these beautifully timeless machines to Farming Simulator 22 to expand your weights and reliable ingenuity from fs22. the 2nd week will appear on the 24th.
KamAZ 5511 v1.0 – FS22
KamAZ 5511 v1.0 – FS22 Power: 177 kW / 230 hp; Speed: 90 km/h; Volume of a fuel tank: 300 l.; Cost: 24,000 €; Animated instruments, suspension; Working lighting equipment; Working mirrors; Leaves traces; Body volume: 13,000 l.
International 4900 Bucket Winch CHS v1.0 – FS22
International 4900 Bucket Winch CHS v1.0 – FS22 I took Hunter from expendables 4900 from fs19 and threw it on wood meadow farms bucket chip truck. I added a working winch and some more strobe lights and reflector tape and some odds and ends. error free and working fine on my end. enjoy Come check us out at CHS custom modding on facebook.
JOHN DEERE 8R 2018 BETA V1.0.0.1
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ I made convert and edit: Convert from FS19 with a clean log and no errors! Power: 290-450 hp Maximum speed: 53 km/h Configurations: -Zurn -Warn -Steering knob – Tires – Lanterns – GPS antenna – Rug Engine configurations: -8245R (290HP) -8295R (342 hp) -8345R (394 hp) -8400R (450HP) SIMPLE IC, REAL SOUND. Changelog: + V1.0.0.1 – fixed white textures – louder sounds Credits: MaxModding GIANTS TCL WUJA CUSTOM MODDING (FS19) 3/5 - (1 vote) Download mod File File size FS22_JohnDeere_8R_Series 38 MB
TIGERCAT SWING MACHINES PACK V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Tigercat High Cab Swing Machine Power: 275 Maximum Speed: 8 Price: 150000 Brand: Lizard Category: pibliclogging Credits: FDR Logging 2.7/5 - (14 votes) Download mod File File size PIBLIC_TigercatSwingMachines 106 MB
LS22 Wiejska dolina v2.0.0.0
The map has 167 lands 122 arable fields Sawmill Bio Gas Plant 13 purchase points 5 building plots 9 forests Polish climate. Map for smaller and larger farms. The map has 167 states 122 agricultural fields Sawmill Bio Gasworks 13 collection points 5 building plots 9 forests Polish climate. Map for smaller and larger farms.
ENZANOS FENDT VARIO 1000 V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ In addition, 2 new engines installed, 800 and 1100hp Additional blinkers built into the daytime running lights Color choices: main color+roof, grille, interior, seat and rims 2 levels of window tinting Bonnet, fenders and roof in carbon selectable. New sound and the smoke was adjusted to 1100ps. Credits: Pepperonie / DerEnno89 5/5 - (3 votes) Download mod File File size FS22_Vario1000_EnZanos 9 MB
LS22 Okanagan Valley 16 km Oliver BC, Canada v1.2.0.0
Build your own map, main highway, and backroads to access the entire map, 2000 foot elevations (Giants does not render the highest terrain well, clipping if go to top of mountains) No vehicles or farmland in any game mode, start from scratch, 1 basic sell location, 1 fuel station, 1 shop, 1 animal dealer, 1 oil pump. Multifruit and multi productions (see pictures) Map comes with production and custom vehicles for extra fruits and production. 1 Mining area, 2 large logging areas, one in a flat area, the other on the mountain side with a loading area to assist with the new logging DLC. Installation: UNZIP FILE, copy and paste all zip files into the mod folder. Recommend theses mods for the map: Stevie mod pack 82Studio trucks and trailers . especially the trucks for the large HP.
Schwarzmüller Lowloader v1.0.0.3 – FS22
Schwarzmüller Lowloader v1.0.0.3 – FS22 Version 1.0.0.3 Error fixed (DynamicMountAttacher) Support only via modding world forum Today I present to you the low loader that I have converted. Known as the Lizard low loader on Modhub by AgroTron Modding. AgroTron Modding kindly released the model to me today. But then I decided that it wasn’t enough for me. I’ve determined what I actually have in front of me, I’m not going with Lizard! The low loader runs perfectly. I made it clear to myself when LS22 came out and have been using it ever since. Today I redesigned the Schwarzmüller. The trailer has a main colour, design and rim colour Of course you can choose your license plate. The sounds were adapted to LS22 (without it’s no fun) An extendable widening and the support legs that can be folded out are also planned. I can’t say when I’ll be able to do that. Got a lot on my mind at the moment. However, one can already happily spend his LS time with it.
LS22 Clover Creek v1.0.0.0
Just a port of F19 Clover Creek. Not all crops have been ported, just Peanut, Clover, Alfalfa, Carrot and Onion. Not much else added and error free.
LS22 Eastern North Carolina USA v1.1.0.0
This is a map of Eastern North Carolina in the USA. ChangeLog 1.1.0.0: NOTE: This update will require a new savegame. (PC players do have options however and may not need a new save.) Issues: – Fixed Issue with crashing and not saving on Playstations. – Fixed issue with collectables that were unreachable. – Fixed issue that trailers in the trailer park were not able to be sold. – Fixed cover not working on starting trailer. – Fixed issue of slow and “jerky” cow motions while they are inside the cow barn. Additions: – Added additional configurations to the starting trailer. – Added additional straw trigger and openable gate in cow barn. – Added ability to paint cultivated, plowed, and grass field textures in the landscaping tool inside the “painting” tab. – The map was created from actual satellite photos of the area. – The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay. – Growth map has been updated for the region’s weather. – Most of the production areas available have been added to the map. – There is a wide selection of starting equipment to get you started. – The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities. – There are 47 different fields all with field missions (2 grass mowing) ranging from the smallest field of 0.188 hectares (0.465 acres) to the largest of 15.092 hectares (37.29 acres). – Land prices have been calculated from the average land cost of the real life area. – All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life. – All of the houses on the map are sellable to make way for larger fields if you so desire. – The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the “bulk” category. – Grapes were added to the “bulk” category so they can be carried in any in-game or modded trailer that carries items in the “bulk” category. – A workshop area is also on the main farm and is owned by the player. (new farmer mode only) – Added the ability to shred logs into woodchips at the sawmill as an additional production. – Includes cow, sheep, pig, and chicken areas that need to be purchased to use. – The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed. – Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens. – All animal navmesh areas have been redone and their pastures are custom made. – Added Limestone, Sand, Gravel, and Concrete as additional fill types. – Limestone can be loaded from the storage area at the Concrete Production plant and ground into Lime. – Bins of Lime will be produced or the Lime can be stored in bulk at the Concrete Production plant in the silo to produce Concrete pallets. – To have the Lime stored in the silo, and not produce bins, the output must be changed in the productions menu from “Storing” to “Distributing” (Distributing is the default setting) so Lime bins will not be produced. – The Concrete Production plant will also grind Stones into Sand. – Gravel can also be made from Stones with Sand as a by-product. – You will need Lime, Gravel, and Sand to produce Concrete pallets which can be sold at the Farm Shops. – Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn. – Bins of Cracked Corn will be produced or the Cracked Corn can be stored in bulk at the Grain Mill in the silo. – To have the Cracked Corn stored in the silo, and not produce bins, the output must be changed in the productions menu from “Storing” to “Distributing” so Cracked Corn bins will not be produced. – Corn Meal can be sold at the Pizzeria, and Supermarket. – Cracked Corn pallets and bins can be purchased at the shop for chicken feed or Cracked Corn can be produced at the Grain Mill. – Cracked Corn can also be sold at the Farm Shops and the Animal Dealer. – Corn Oil Pallets and Soybean Oil Pallets have been added to the oil mill as additional productions. – Corn Oil and Soybean Oil are made from Corn and Soybeans with Pig Food as a by-product. – The Oil Mill will produce Pig Food bins when ready and the Pig Food can be sold at the Animal Dealer or used to feed your pigs. – Added Sunflowers, Oats, and Cracked Corn to the Chicken’s feed.. – Chickens require Cracked Corn which is 60% of their feed requirements. Wheat, Barley, Sorghum, or Oats which are 20% of their feed requirements, and Sunflowers are 20% of their feed requirements. (total of 100% productivity) – Chickens must have at least one type of feed in all 3 categories to be productive. – Added straw swaths to Canola and Soybeans. – All the bushes are mowable. When the bushes are mowed, new meadow grass is “planted” in their place. – The bale capacities have been increased. – Custom modeled licence plates for the area. – Lime production point has been added to the Debris Crusher to make lime out of stones. – Map is Precision Farming ready. – Lime, seeds, solid fertilizer, and bulk mineral feed can be purchased from the silo at the main farm and the Farm Shops. – Slurry can also be purchased at the Farm Shops if needed. – There is a slurry/digestate storage tank located at the cow farm. Capacity is 4,000,000 liters. – Added many more ground textures to paint in-game while landscaping. – Added more foliage textures to paint in-game while landscaping. – There are 100 collectibles scattered throughout the map to find. There is a showcase in the dealership office to see your progress. – The water plane stretches the entire area of the map. – The water fill trigger also covers the entire map area, you can dig down anywhere on the map to create a pond or water feature and have an active water fill trigger anywhere.
LS22 Adelshoven Map v2.2.0.0
Welcome to Adelshoven, the map is fictitious and is intended to represent a region in Central Europe. Changelog 2.2.0.0: – Terrain heights adjusted – Adjusted floating elements – Wrong ground texture adjusted at BGA There is something for everyone when it comes to field shapes, as some fields are rectangular and others are very natural and curved in shape. The map was created for small to medium-sized farms and contains a lot of detail. In addition to agriculture, particular attention was paid to wine and olive cultivation and forestry. A poplar plantation was also established. In total there are 39 fields and four meadows. For all forest friends among you there are 23 forest plots. The cultivation of olives, vines and poplars was divided into 16 buyable plots. A total of 92 plots of land are available for purchase. In order to maintain the fun of the game, ten productions and six sales stations were installed. Selling points include the Bakery, Carpentry, Grain Factory, Dairy, Oil Manufacturing, Tailoring, Raisin Factory, Spinning, Grain Mill and Sugar Mill. You can sell your products at the country store, the farmer’s market, the sawmill, the biogas plant and the biomass heating plant. Collectibles were also installed. Changelog 2.0.0.0: – Removed floating barrels – Adjusted the spawn point in Cattle Trade – Spawn point adjusted at dealer – Moved starting point to housing container – Trees removed from Field 7 – Terrain height adjusted – Signs built in – Sound adjusted Changelog 2.1.0.0: – Adjusted ground collision – Edit the wine and olive plantations possible again – Fixed terrain editing bug – Terrain heights adjusted – Removed floating trees – Icon edited
International Eagle CHS shorterStacks v1.0 – FS22
International Eagle CHS shorterStacks v1.0 – FS22 FS22 International Eagle CHS shorterStacks Same truck with shorter stacks….come check us out at CHS custom modding on facebook.
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