Farming Simulator 22 mods
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LS22 Aukrug Homfeld v1.0.2.0
Welcome to Aukrug Homfeld! This map is almost a 1:1 replica from real life! Changelog 1.0.2.0: – Road signs adapted, because before you got stuck everywhere when turning. – Track plates placed next to each other, because one has always driven between and it came to accidents.´ – added collision to the trafostation. – added collision to the solar panels and fences. – New Savegame recommended. – fixed terrain shader. – “Agravis Viehhandel is now renamed to just “agravis”. Aukrug Homfeld is a district of Aukrug and is located in the beautiful Schleswig Holstein. On the map you will find, among other things, various things: – 2 cow farms (one of them is your starting farm) – 1 biogas plant with 2 large digesters and plenty of space for your equipment. – 1 chicken fattening farm which also has or consists of only one barn with chickens. – 1 pig farm with pig fattening and plenty of storage space for equipment. – 1 fertilizer factory with fertilizer production. – 60+ fields including meadows – Grain mill – Pallet production and sale. – Village roads and field paths – AI Traffic Changelog 1.0.1.0: – Pedestrian path added to a street, more will be added to the streets in the next update. – Some wind turbines removed as these caused performance issues. -Ground unevenness at 2 cow yard at the green garage hall fixed. – Grass in houses removed – BGA Halls Placeable improved since this was not at a level with the ground. – New start vehicles added as the old ones were not good for the start. – Log error fixed. – Added new field entrance for field number 20. – Precision farming is not needed anymore. Map is now playable without precision farming. Have fun playing and exploring the map!
LS22 East Vineland, NJ USA v1.3.0.1
This is a map of East Vineland New Jersey in the USA. – The map was created from the area of my hometown and the map area was created from actual satellite photos. – Vineland is in the southern area of New Jersey and is a very rural farm town. Most of the area of the city is farmland and forests. – The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay. – Growth map has been updated for the region’s weather. – Most of the production areas available have been added to the map. – There is a wide selection of starting equipment to get you started. – The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities. – There are 118 different fields all with field missions ranging from the smallest field of 0.236 hectares (0.583 acres) to the largest of 8.236 hectares (20.35 acres). – Land prices have been calculated from the average land cost of the area. – All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life. – The Solar Farm can be purchased and will give you $3,000 an hour income. – The Solar Farm can be sold to clear the land for farming but it can only be sold after the land is owned by the player. – The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the “bulk” category. – Grapes were added to the “bulk” category so they can be carried in any in-game or modded trailer that carries items in the “bulk” category. – A workshop area is also on the main farm and is owned by the player. (new farmer mode only) – Added the ability to shred logs into woodchips at the sawmill as an additional production. – Includes cow, sheep, pig, and chicken areas that need to be purchased to use. – The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed. – Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens. – All animal navmesh areas have been redone and their pastures are custom made. – There is a storage area at the main farm for slurry and digestate. – Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn. – Corn Meal can be sold at the Pizzeria, Farmer’s Market, Diner, and the Supermarket. – Cracked Corn pallets can be purchased at the shop for chicken feed or produced at the Grain Mill. – Cracked Corn can also be sold at the Farm Shops. – Added Sunflowers, Oats, and Cracked Corn to the Chicken’s feed.. – Chickens require Wheat, Barley, Sorghum, or Oats which are 25% of their feed requirements, Sunflowers are 25% of their feed requirements, and Cracked Corn is 75% of their feed requirements. (total of 125% productivity) – Added straw swaths to canola and soybeans. – All the bushes are mowable. When the bushes are mowed, new meadow grass is “planted” in their place. – The bale capacities have been increased. – Custom modeled licence plates for the area. – Lime production point has been added to the Debris Crusher to make lime out of stones. – Map is Precision Farming ready. – Lime, seeds, solid fertilizer, and bulk mineral feed can be purchased from the silo at the main farm and the Farm Shops. – Slurry can also be purchased at the Farm Shops if needed. Changelog 1.1.0.0: NOTE A new savegame is required for this update. Issues: – Fixed pond ice plane showing in all seasons. – Fixed utility pole collision being present in the middle of one of the roads. – Fixed multiple floating trees. – Fixed double placed trees. – Fixed issue with vehicles getting stuck from spawning inside shop building when reset. – Fixed issue with material bleeding through BGA bunker walls. – Fixed issue with manure bleeding through storage bunker walls. – Fixed issue with cows and pigs not producing manure. – Fixed issue that cracked corn pallets would not empty at chicken feed trough. – Fixed issue where corn and soybeans growth would not advance if planted in June. – Fixed issue where canola growth would not advance if planted in February. Changes: – Enlarged the vehicle shop area to have more room when buying/resetting vehicles so they do not collide with other vehicles at the shop. – Enlarged sellpoint driveways and areas for larger equipment. – Enlarged areas for the Spinnery, Dairy, Tailer Shop, Sugar Mill, Grain Mill, and Bakery to have more room for larger machinery. – Enlarged the Cow’s roaming area. – Made land of the sellpoints and production points able to be purchased separatly. The land now needs to be purchased first before purchasing the production points. – Made production points able to be sold. Additions: – Added many more ground textures to paint in-game while landscaping. – Added more foliage textures to paint in-game while landscaping. Changelog 1.2.0.0: NOTE A new savegame is required for this update. Issues: – Fixed issue of map freezing while loading on consoles. – Fixed issue that Nokian dual tires would not load on Case Magnum tractor. – Fixed issue that Wheat and Barley would not grow if planted in March. Changes: – Made all of the houses on the map sellable. – Made the light poles at the main farm area and the farm house sellable. Additions: – Added 100 collectibles throughout the map to find. The trophy case is located at the dealership in the showroom to keep track of your progress. Changelog 1.2.0.1: NOTE A new savegame is NOT required for this update. Issues: – Fixed road missing collision. – Fixed collectibles that could not be reached. Changes: – Updated Cracked Corn textures. Additions: – Cracked Corn bins are now produced at the Grain Mill. NOTE: To have the Cracked Corn stored in the silo and not produce bins, the output must be changed in the productions menu from “Storing” to “Distributing” so Cracked Corn bins will not be produced. – Corn Oil Pallets and Soybean Oil Pallets have been added to the oil mill as additional productions. – Corn Oil is made from Cracked Corn and Corn and Soybean Oil is made from Soybeans. Changelog 1.2.0.2: *NOTE: A new savegame will be required for the major changes to take effect such as changes in ground level, floating trees, placeable location changes, etc. Needing a new savegame can be avoided by using the landscaping tool to lower or raise ground levels and selling and/or replacing placeables. – Updated the starting trailer and added support for the FS22_UniversalAutoload mod. – Added more recipes to the productions. Now you have the choice of standard speed or have the productions put a rush on your products but for a higher cost. – Fixed various floating trees. (See note above) – Fixed the issues with distant map objects flickering and disappearing when inside of the BGA silage bunkers. – Fixed the issue that the starting trailer would not show slurry effects when configured as a slurry spreader. – Added button assignments for gamepad controllers for adjusting the dividing floor, gooseneck coupler, and pin hitch on the starting trailer. Changelog 1.2.0.3: NOTE: A new savegame will NOT be required for this update. – Updated environmental lighting with Relight V1300 by Suchsneak. – Fixed missing CPU flag error for the sunflower oil pallets. – Fixed missing store item error for pig food bins. – Rearranged the chicken feeding schedule to include Scratch Grains as a “power food”. – Added an additional production, “Scratch Grains Mixer”, found in the “productions” tab. Changelog 1.3.0.0: NOTE: A new savegame WILL be required for this update on consoles. PC players can update the save-game folder to not need a new save-game, message me on my Facebook modding page for directions. – Re-worked terrain to work with the 1.9 FS update. – Fixed the issue that the feed mixers would not accept cracked corn to make TMR. – Added a new placeable large cow barn with feeding robot that accepts Cracked Corn as a additional feed type. NOTE The base-game cow barn with feeding robot will not accept Cracked Corn as a feed type. That cow barn will need to be replaced with the new included placeable for it to work. – Updated environmental lighting with Relight V1300 by Suchsneak. – Fixed missing CPU flag error for the sunflower oil pallets. – Rearranged the chicken feeding schedule to include Scratch Grains as a “power food”. – Added an additional production, “Scratch Grains Mixer”, found in the “productions” tab. – Scratch Grains can also be purchased in a bin from the shop. – Excess Scratch Grains can be sold at the farm shops as well. – Added Alfalfa and Clover as additional crop types. – Soybeans now produce Soybean Straw when harvested. – Added Alfalfa, Alfalfa Hay, Clover, and Clover Hay to the Sheep and Cow feeds. – Added Soybean Straw to the Cow feed mixers and as bedding in addition to Straw. – Alfalfa Hay, Clover Hay, and Soybean Straw can also be sold at the Farm Shops. – Added Compost as an additional production fill type and can be spread with manure spreaders to fertilize your fields. – Added a new placeable bunker silo to “ferment” many different surplus crops into Compost. – Compost can be sold at the farm shops as well. – Added Hesston square bales to the map. Now a Hesston baler will bale all windrow types available including Alfalfa Hay and Clover Hay. – Made “Meadow Grass” able to be planted as an additional crop type. – Added Poplar globally to the planters so it can now can be planted with any planter used on this map. – Updated the starting trailer to have bale autoloading and to have support for the FS22_UniversalAutoload mod. Changelog 1.3.0.1 NOTE: This update does NOT require a new save-game. – Fixed issue that the compost fermenting bunker was not showing up in the store. – Fixed issues with missing shadow maps on multiple items which may have been causing shader mismatch errors on consoles. – Fixed an issue that the latch handle on the chicken pen door was floating. – Raised the maximum number of cows allowed in the version of the cow barn with robot included in the map. – Added bale support for the Göweil Pack DLC. – Various visual improvements. – Adjusted the daylight environmental brightness.
LS22 Edgewater Saskatchewan v1.1.0.0
Welcome to the Edgewater Saskatchewan Map. Changelog 1.1.0.0: Fixed snow mask around Edgewater grain Fixed floating objects Fixed field 31 field dimensions near map border Fixed water plane collision Fixed broken train spline Fixed collisions on grain complex Fixed manure at cow farm Fixed conflicts with Göweil DLC Adjusted train car and elevator capacity Adjusted new crops for improved appearance Adjusted lentil yield to balance income Adjusted bale sell point location at feedlot Added additional ground paint types Added Green Feed Oats for baling, turns to grass when mowed for easier bale management Added new swather converter to eliminate grass issues while swathing Added precision farming update to new crops Showcasing some of the unique aspects of farming in Saskatchewan Canada. Working around sloughs, ditches and trees are a day to day task on the map… Ditching may be an investment for your farm, which will allow you to open up the fields, and expand your acres! Snow is no joke, so be careful, roads are slick, dont get stuck! 7 Farms to choose from (One being a cow farm) 53 Fields with unique field shapes Over 10 sell points 3 New Crops: Flax, Lentils, and Peas Swathable Crops: Wheat, Barley, Oats, Flax and Canola (Requires the pickup header pack to harvest and provides a 20% yield bonus over standard harvest techniques) Custom Coop used to purchase seeds, fertilizers, Herbicides, and Lime Custom train and traffic vehicles Custom Water Source with 3 locations around the map Flax Bales and custom TMR mixture, grain can be used in the feed mixture Custom precision farming map Custom crop calendar and weather, tons of snow falls during winter
LS22 The Valley The Old Farm v1.0.0.1
ChangeLog: 1.0.0.1 – Bug impossible to cover bunker silos in the farm fixed – Problem with egg production (eggs not accepted for hens) fixed – It is now possible to sell everything in the restaurant (also with a skip) – The sidewalks no longer make vehicles fly – The dirt road have been resized – The flying carpets of Aladin have been removed – Several bumps and holes have been fixed – The workshop gate has been placed back on the ground – The three flying objects in the farm are replaced – the sidewalk at field 50 has been fixed – The foliage of the wall in the farm has been fixed – Walls manure of the cowshed have been fixed – The invisible collision in the workshop has been removed – The scales in the sawmill are less steep – A flying tree in field 58 has been replaced – Level 2 bumpy areas near the sawmill – A light in the sawmill building was removed – Fix various problems – Cow and sheep pastures are now compatible with the mod: Animal Grazing (PC only) – Added Czech translation On this European-style fictitious map with 93 fields (crops or meadows) and 18 purchasable forest plots, you can choose between cereal crops, livestock (cattle, sheep, pigs), or forestry, and you can participate in the industrial and commercial development of the region. A newly installed market garden production in the city centre completes all these sectors of activity with new vegetables (melon and red lettuce). A new crop has also been added: alfalfa. The farm needs a dynamic new owner to get it going again, and there will be no shortage of work. To help you in this heavy task you will be able to count on the new farm equipment dealer. You will have the choice to sell your crops and productions in the numerous sales points: – 2 cereal cooperatives – 1 grain mill – 1 sugar factory – 1 chips factory – 1 grap cooperative – 1 livestock trader – 1 BGA – 1 sawmill – 1 carpentry – 1 biomass heating plant – 1 lime production plant – 1 spinning mill – 1 dairy – 1 bakery – 1 restaurant – 1 pizzeria – 1 farmers’ shop You can develop a tree farming activity to produce beautiful apples, which you can sell to the bakery, which can produce wonderful apple fritters. If you know how to invest your profits, and by negotiating with your banker, you will be able to produce oil which will be used to produce good Chips. To help you finance your projects you can go on a hunt for items to collect. If you need water for your crops, you can draw it directly from the stream that runs through the area. The crop growth schedule is the default. Do you feel up to all these challenges? Then get to work and have fun on the new map The Valley The Old Farm. Warning, new game required!
LS22 Fichthal Map v1.3.3.0
Welcome to the Bavarian map Fichthal Changelog 1.3.3.0: (No new savegame necessary!) Fixed collisions of some bushes The hilly map is modeled on the forests and valleys of the Bavarian countryside. The “More Trees” mod is recommended for all forest enthusiasts (PC). Map details: – Over 240 buyable areas, including over 50 forest areas – 131 fields and 18 meadows – 7 points of sale – Several productions installed on the map can be bought with the respective country – 1 BGA – 7 farms with 4 animal stables and occasionally buyable buildings – Occasionally buyable building – Some new farm buildings and objects – Field roads with potholes – 50 Collectibles installed – There are no mowing missions like Ai Splines to drive included Changelog 1.1.0.0: (No new savegame necessary!) – Added deco objects (most at Hirschfeld) and added deco to farm buildings – Court building increased as well as increased gates, added decoration and fixed small bugs – Doors of farm buildings now also have collision for vehicles – Fixed missing snow textures on farm building roofs and added specular maps – Cowshed edited cow purchase trigger and straw bales like straw are now accepted – Garage with workshop trigger extended to the outside of the workshop for larger machines – Fixed minor road bugs – Added Baler to Easy game mode – Removed concrete slabs at courtyard 1 – Added a new placeable building (large shelter) – Fixed a few potholes and bumps on the map (only new saves) – decorative tree trunks are now static and removable – Placed bushes now have collision and can be removed with cutter or chainsaw – Adjusted road textures – Redesigned in-game map Changelog 1.2.0.0: (No new savegame necessary!) – added new building – Small open shelter – Medium Open Shelter – Large open shelter – Medium barn – manure pit extension – Fixed ball trigger on Werner’s grain silo – Wool can now also be sold at the middleman – Increased silo (small barn) – Fixed, added and removed textures – Increased gate trigger – Manure capacity of cowshed increased to 300000 liters – Small Barn is no longer an expansion – License plates changed Changelog 1.3.0.0: (Some trees that have already been felled can appear again and some hedges of the BGA can disappear, otherwise no new save game is necessary!) – Small hut increased – Reduced river collision and edited upper river section – Added balloons – one vehicle removed from starting vehicles – Fixed floating trees – Fence added at meadow 3 – Background edited – Added own sounds and edited existing ones – Placed bushes now have collision and can be removed with cutter or chainsaw Changelog 1.3.1.0: (No new savegame necessary for minor mistakes!) – Fixed minor bugs – Dairy on the map now consumes more liters per hour. There were problems when selling! – Cotton is now sellable at middlemen (only on new game levels) – A sound was removed Changelog 1.3.2.0: (No new savegame necessary!) – PDA picture renewed (picture by PowerMaik) – small bug fixed – Added snow roofs to farm buildings
LS22 Regelsberg Map v1.1.0.0
Welcome to Regelsberg! A real place in the heart of Middle Franconia. Changelog 1.1.0.0: Fixed German l10n entries Fixed tree on farm and lake Fixed info points Manage a farm in a popular holiday region in Franconia. Visit the Brombachsee and take care of your fields. This is what awaits you on the map: – 18 fields – two meadows – 46 purchasable spaces – a courtyard – BGA – vehicle dealer – cattle dealer – two points of sale – five factories – 20 collectibles – Field grass as a new type of fruit – Soy drink and heat as new products – Precision farming DLC support – Lots of new paintable decorations Now I wish you a lot of fun playing! A new savegame is not required.
FS22 Wheelbarrows v1.2.0.0
FS22 Wheelbarrows v1.2.0.0 Changelog 1.2.0.0: New model of Wheelbarrow have been added Changed capacity of first wheelbarrow from 300 L to 500 L Wheelbarrows are used to transport bulk materials and various objects. They are indispensable for many garden, construction and agricultural jobs. They will help you to move things around the farm easily and quickly. [1] – Price: 200 $ – Capacity: 500 L – Color configurations [2] – Price: 150 $ – Capacity: 300 L – Color configurations Changelog 1.0.1.0: Electric vehicle sounds have been muted Credits:JMZ
LS22 Valtra M120-M150 v1.0.1.0
Changelog 1.0.0.1: – Fixed M120 gearbox stuck in first gear when implement attached – Reworked the transmission to be more realistic and work better – Reworked the pillar screen functions: it shows powershift gear, driving direction, neutral when no gear engaged, driving speed when on gear and outside temperature when on neutral. – Reduced mass – Adjusted sounds The 4 cylinder M series was introduced back in 2003 with four models, M120, M120e, M130 and M150. It was considered to be quite a large for a 4 cylinder tractor, though they still are used and liked as frontloader tractors. Models: M120, M120e, M130, M150 Category: medium tractors Power range: 120-150 hp Base price: 55 000 $ Configurations: – Color: normal / metallic / matte colors, Claas special color scheme, grille color – Reverse drive control (Twin Trac) – Front and rear fenders – Wheel weights – Front linkage / front weight holder – 500 000th Valtra special edition – Beacon lights (front and back) – Dashboard – etc. Features openable doors and rear window via mouse control or Interactive Control on PC. Ready for Precision Farming.
Fortschritt K454 FS22
The progress K 454 high-density baler is a further development of the K 453 and can hardly be distinguished from it at first glance. It is also driven via a PTO shaft with 1000 rpm. The pick-up takes place via the improved fork pick-up with a width of 2.20 m. The crop is then compacted by the feeder device, which is designed as a packer tine, and transported to the left to the pressing device. Depending on the type and condition of the stalks and the required bale density, a pressure of up to 400,000 N/m² acts on the plunger, with plunger forces of up to 8,000 kp occurring. This required energy is applied, among other things, by a centrifugal mass. After pressing, binding is performed by the binding device. The binding process is carried out according to the Deering knotting system. Then the finished bale is pushed further to the chute by the plunger. Finally, the distinguishing features of the presses. Price: 10900 $ Working speed: 10 kph Required power: 50 hp - Color choice chassis - Choice of color rims - Color choice font - Selectable between 3 point attacher and trailer attacher - Attachable trailer hitch to carry a bale trailer - Model revised - Fixed animation bug
Robert Mastermix FS22
Discover the MASTERMIX mixing bowl from ROBERT for small and medium-sized farms. With a distribution by doors and/or belt of 17m3, the MASTERMIX adapts to your farm and stands out by a formidable efficiency and speed of mixing with a minimum of energy. Mastermix 2-17T: Capacity: 17000 L Discharge side: Left, right, rear (optional) Number of augers: 2 Power requirement: 90 hp Price: 39500 $ Mastermix 2-17P: Capacity: 17000 L Discharge side: Left or right, left and right, front or rear (optional) Number of augers: 2 Power requirement: 90 hp Price: 39500 $ - Fixed case display when detaching - Minor fixes - Added support for the cabin panel mods
LS22 John Deere 6155M MY2020 v1.1.0.0
Changelog (1.1.0.0): – Components merged into one merged mesh – Improved quality of stickers – SimpleIC added – Added sound effects for the animations – Turn signal lever animated – Passenger seat is now foldable with SimpleIC – Added new LED working lights – Added crop sensors to support precision farming Tough, rugged and with plenty of power to handle the heavier side of field work for many seasons to come. Price: 120,500$ Power: 172 hp Max. speed: 40 kph
FS22 John Deere Weight rack v1.0.0.0
FS22 John Deere Weight rack v1.0.0.0 John Deere weight rack Price: 800€ Weight: 500 kg Color (200€) The mod is not perfect but it works. Credits:Jipouma
MOBILE RAMP V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ This mod is a tool that helps you when loading pallets or machinery onto trailers. With this mobile ramp, you can easily load anything, and also you can take it wherever you want and be able to load on those trailers too high. To use this ramp, you simply unhook it and ride it as if it were a vehicle. Once you are mounted on the ramp, you unfold the rear ramps and using the same controls as the loaders, you can raise the ramp to the desired height. – Color options – 2 types of floor (Metallic and black metallic) – Price: $12,500 – Store category: Miscellaneous Credits: IBM Modding Team 5/5 - (2 votes) Download mod File File size FS22_Mobile_Ramp 5 MB
LIZARD OT2000 V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ This pack comes with 2 combinations, one flatbed truck and trailer and one tanker truck and trailer. Configuration: – 221 kW / 300 HP engine – Maximum forward speed 55 mph / 90 kph – 6-speed manual gearbox Options: – Configurable main color (top and bottom half can be changed separately) – Configurable chassis color – Configurable rimcolor Price: – Trucks: $45.000 – Trailers: $25.000 Credits: Pascal Kautz 5/5 - (1 vote) Download mod File File size FS22_OT2000 33 MB
MTZ PACK V1.0.0.3
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ The package includes: – MTZ-80/82/Beam bridge – MTZ-80/82 – stacker – MTZ-82 MES -200 – MTZ-80 – half-track – MTZ-80/82 EO-2621 – MTZ-80/82 PAF-1BM – MTZ-80x – SPS-4.2 – beet/potato loader-cleaner – RKS-2.6 – beet/potato harvester – HMP-1.8 – cotton harvester – 2PTS-6 – cotton – BM-6B – haulm harvester – PKU Barnaul-0.8 – PKU Barnaul-0.8 with boom extension – grab – Pitchfork – Dozer blade – Dozer blade for snow – PS-0.8 Stogomet – PKU-08-13 – Rake PS-0.8 – Rake SNU-550 Trailer – Rake SNU-550-12 – POM-630 – Universal bucket 0.8 cube – Universal bucket 1 cube – Universal bucket 1.2 cubes – Triangle MTZ Configurations: – Choice of 4 engines; – The choice of tires; – The choice of the main color, design, gratings, cylinder, harvester, blade, body kit, cargo, hatch, cab; – Choice of decals, extra light, fenders, shields, numbers, cargo, mud flaps, heaters, blade, window protection, flags, extra. barrels, front hitch; – Other configurations; – Support for Simple IC script; – Support for moreConfiguration script; – Rust support Changelog: + V1.0.0.2 – Added MTZ-82P/82UKP; – Added MTZ-82UK MES -200; – Added MTZ-80UK – half-track; – Added MTZ-80UK/82UK EO-2621; – Added MTZ-80UK/82UK PAF-1BM; – Added MTZ-80UKX; – Added MTZ-80/82 Export; – added MTZ-80UK SPS-4.2 – beet/potato loader-cleaner; – added MTZ-80UK RKS-2.6 – beet/potato harvester – Added MTZ-80UK/82UK Stogomet SNU-550; – Added MTZ-80/82 Stogomet SNU-550; – Added MTZ-82 BX100; – Added MTZ-80MK/82MK; – Added 4 engine sounds; – Added launcher; – Added 4 front weights; – Added interior color selection; – Added a combination of vehicles; – Added the brand of Chervona Zirka; – Added Rake PF-0.5; – Added PPU-0.5 Pallet forks; – Added PPU-0.5 Big Bag; – Added PPU-0.5; – Added PPU-0.5 Trailer; – Added the name of the wheels; – Added new front tires for MTZ-80/82; – Added tire Ya-319, F-64, F-74; Version : 1.0.0.1 – added MTZ-80UK/82UK/UK Beam bridge; – added MTZ-80/80UK Sprayers; – added MTZ-82 Narew (Polish version) – Removed rust shader (mod will no longer be white); – Minor fixes and improvements; Credits: Ussr Modding Team 4.4/5 - (37 votes) Download mod File File size FS22_MTZ_Pack 993 MB
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