Farming Simulator 22 mods
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FS22 Mod Pack Switty v2.8.0.0
FS22 Mod Pack Switty v2.8.0.0 Version 1.1 (26.11.2021) – Added a new building as an alternative per production chain – Now a total of 6 mods in the pack – Changed hotspot icons for the productions – ModDesc adjusted Version 1.2 (11/27/2021) – Added greenhouses as a production line – Greenhouses now require seed, manure and water – Greenhouses in small, medium and large – Removed special characters in labels Version 1.2.1 (11/27/2021) – Added a new trigger for the bulk goods seed and manure – Trigger for the bulk goods at the greenhouses increased significantly Version 1.3.0 (11/28/2021) – Added ball triggers for the following: Food_All_In_One, Forage_All_In_One – The bale triggers are for: grass, hay, straw, silage Version 1.4.0 (11/29/2021) – The original Giants rock crusher sales station rewritten as a production facility – Added output pipe – Hotspot marker changed and repositioned Version 1.5.0 (11/30/2021) – The original Giants liquid manure storage rewritten to a lime production – Input: water – Output: Lime – Changed hotspot icons for the productions Version 1.5.1 (12/04/2021) – The triggers for the bulk goods at the greenhouses have been increased slightly Version 1.6.0 (12/07/2021) – Mineral feed can now be produced – Mineral feed is now additionally required for the mixed ration Version 1.7.0 (12/09/2021) – Added hay again instead of grass in the compound feed production (typo) “Empty grass before update, otherwise silo empty” – Increased production capacity in compound feed production from 6,000L to 10,050L – Silage can now be made from chaff in the Forage All In One – Addendum for the production of mineral feed: Sunflowers for fats, barley for carbohydrates, some lime for calcium and sugar beet for sugar Version 1.8.0 (12/11/2021) – Seeds and mineral fertilizers can now be produced – Seeds require wheat or barley and mineral fertilizers – Manure and lime are required for mineral fertilizers – 3,000L/h in seed/fertilizer production – Adjusted FillPlane in lime production V4 to a WaterPlane Version 1.9.0 (12/15/2021) – Added new recipes to pig feed crafting – Added a placeable buy station for all bulk and liquids – SD production expanded with liquid fertilizer / pesticide production – Added different recipes for SD crafting – Built-in road salt production – Added sugar beet pulp production Version 1.9.1 (12/18/2021) – Language file created in DE for the shop names and shop functions + link – Adjusted production speeds, volume and yield – Assign new production names Version 2.0.0 (12/22/2021) – Added infoTrigger bottom right during production in game – playerTrigger for the production menu built in with key “R” – provided playerTriggerMarker with key symbol – The shredder V3 has an additional “!” – Built-in wood chip production in the shredder V3 – All productions have sounds – Productions Pack adapted to the Giants Patch 1.2 Version 2.1.0 (28.12.2021) – Added AIO Sell Station with all products, liquids and bulk goods – The “!” allows you to sell wood directly – Mirrored all three greenhouses with the pallet triggers for better placement – Labels added to the greenhouses – Renamed AIO Fill Station to AIO Buy Station – Shop pictures partially updated (not final yet) – Folder structure revised in the mod pack Version 2.2.0 (12/31/2021) – Added new production Energy Plant – Fuel (diesel), electricity and methane can be produced – The shop images are all transferred to the latest dds standard – Shop high quality images Version 2.3.0 (05.01.2022) – New fillTypes implemented via script – Newly added Advanced Oil Mill – New fillType soybean oil – New range soybean oil – New Hud soybean oil – Added AIO Sell Station fillType SOY_OIL – Fixed fillPlane Error in waterworks – Set greenhouse triggers lower Version 2.4.0 (01/10/2022) – Added plantations, require water and manure – New fillType apples, apricots, pears, cherries, coconut, oranges, peaches, plums in the plantations – New fillType banana, cannabis, beans, cauliflower, cinnamon, cacao, cranberry, cucumber, garlic, hops, kiwi, mushroom, onion, pepper, parsley, peanut, hot pepper, pumpkin, raspberry, watermelon at the greenhouses – New range of apples, apricots, pears, cherries, coconut, oranges, peach, plums at the plantations – New Banana, Cannabis, Beans, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Paprika, Parsley, Peanut, Hot Pepper, Pumpkin, Raspberry, Watermelon palette at the Greenhouses – New Hud Apple, Apricot, Pear, Cherry, Coconut, Orange, Peach, Plum, Banana, Cannabis, Bean, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Pepper, Parsley, Peanut , pepperoni, pumpkin, raspberry, watermelon – AIO Sell Station fillType APPLE, APRICOT, PEAR, CHERRY, COCO, ORANGE, PEACH, PLUM, BANANA, HEMP, BEAN, CAULIFLOWER, CINNAMON, COCOA, CRANBERRY, CUCUMBER, GARLIC, HOPS, KIWIFRUIT, MUSHROOMS, ONION, PAPRIKA, PARSLEY , PEANUT, PEPPERONI, PUMPKIN, RASPBERRY, WATERMELON added – Extended oil mill slowed down a bit (typo) – Energy plant slightly faster & more yield – Repositioned InfoTrigger at the Greenhouses V2 – Raised the pallet spawners at the plantations to avoid bending into the ground – Productions can now all be renamed – Provide plantation trees with signs Version 2.5.0 (01/18/2022) – Enter the new products at the Giants sales stations – New production for honey – New fillType bees – New palette bees – New hud bees – All my own pallets can be bought in the shop to skip production steps – l10n translated to EN – The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with. – All combinations should be possible. If there are any errors, please let us know in the comments. Version 2.6.0 (01/23/2022) – The honey production now has sound – New fillTypeCategories=”PALLET_GOODS VEGETABLES FRUITS” – The new fillTypeCategories can be inserted in each building and everything is entered automatically – In the Multi Fruchtsilo_Pack an English translation in the title – Increased modDesc version from 62 to 63 – l10n translated to FR – Removed FS22_Paletten_Switty as it caused problems – Newly added FS22_Pallet_Storage_Switty Version 2.6.1 (02/12/2022) – Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty” – Signs should no longer fall over in the mod “FS22_Plantagen_Switty” – All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty” Version 2.6.2 (02/13/2022) – Ball storage added in mod “FS22_Bale_Storage_Switty” – Added custom decals Version 2.6.3 (02/26/2022) – Adaptation to Giants Patch 1.3.0.0 in the mod “FS22_Pallet_Storage_Switty” Version 2.6.4 (03/13/2022) – The production is no longer displayed as a point of sale in the price overview – Production is no longer used for missions as a point of sale – Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty” Version 2.6.5 (05/28/2022) – The productions have been converted to the Production Revamp Script and are now required in combination. Version 2.7.0 (02/01/2023) – New production butcher shop – The butchery is only playable in combination with Production Revamp Script Version 2.7.1 (05/11/2023) – Production meat shop updated to 1.0.0.3 Version 2.8.0 (05/22/2023) – Production meat shop updated to 1.0.0.5 – New production butcher shop expanded 1.0.0.2 – Ducks and goats can be processed into meat – The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System Credits:Modell: Giants Textur: Giants Script: Giants, inconspicuously, Achimobil, braeven Idee / Konzept: Switty Tester: Switty Tags: Enhanced Animal SystemKIWIFRUITmodsProduction Revamp Script
FORD 8830 TRACTOR V1.0
This is a converted Ford 8830 from fs19. No errors, works very well. NOT MY MOD I only converted it. Credits: Midwest_1967 Download mod File File size FS22_Ford_8830 34 MB
AUTODRIVE IDAHO V1.0
AutoDrive rates for “IDAHO” map Installation – unzip the archive, paste the AutoDrive_config file along the path computer / documents / My Games / FarmingSimulator2022 / savegame * ( * – the number of your save). Additional information in the “notebook” of the Archive. Credits: 666 Altay 1/5 - (1 vote) Download mod File File size IDAHO__AutoDrive_config 140 KB
MAN TGS PINDER V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Hello to all here is the MAN_TGS from pinder. other mod of the PINDER circus will arrive soon. – Features: power: 500hp max speed: 83km/h tank: 400 L Weight: 9.2t editable in the shop: colors: – rims – of the cabin and more others a 3t weight to put on the truck is also available. Credits: mathysmodagri 5/5 - (1 vote) Download mod File File size FS22_MAN_TGS_Pinder 21 MB
CAT 75C 3D TRACKS V1.0
I got rid of the old 2d tracks and added 3d Tracks. Credits: Peterson Modding 5/5 - (4 votes) Download mod File File size FS22_cat75c 24 MB
PINDER CIRCUS KITCHEN TRAILER V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Required mods Simple IC Credits: mathysmodagri. 4.2/5 - (5 votes) Download mod File File size FS22_Semi_Cuisine_PINDER 223 MB
Meprozet S-069/1 v1.0.0.0
Meprozet S-069/1 - Horse seeder factory converted to tractor hitchPrice: 1250 $Working width: 1.8mPower required: 15 hpConfigurations:- Overall colour- Coulter colour- Wheel colour- Reflectors- Lights
Firewood v1.0.0.0
To avoid the risk of being cold in winter, consider making your firewood from a tree. It will be delivered to you in a metal pallet and you will be able to sell it at the planned point of sale. Obviously firewood sells for more in the winter. - Production point: Price: 45 000 $ Production cycle per hour: 450 Cost per hour of production: 5 $ Option: night light - Point of sale: Price: 100 $
Balers With More Wrap Colors v1.0.1.0
All basegame wrappers and bale wrappers now support more colors.Changelog 1.0.1.0:- Added Fendt and Massey Ferguson balers- Added more colours= Balers =Claas ROLLANT 455 RC UNIWRAP:- Price: 78500 $- Bales: round 125 cmFendt Rotana 160 V Combi:- Price: 84500 $- Bales: round 125/150 cmMassey Ferguson MF RB 4160V Protec:- Price: 84500 $- Bales: round 125/150 cmPoettinger IMPRESS 185VC PRO:- Price: 99500 $- Bales: round 125/150/180 cm== Bale wrappers ==Anderson Group HYBRID X XTRACTOR:- Price: 34900 $- Bales: all square and roundAnderson Group IFX720 XTRACTOR:- Price: 30000 $- Bales: round 125/150/180 cmKuhn SW 4014:- Price: 54000 $- Bales: round 125/150 cmKverneland 7850 C:- Price: 22000 $- Bales: round 125/150 cm
FS22 Caterpillar M315F BETA v1.0.0.0
FS22 Caterpillar M315F BETA v1.0.0.0 I have the honor to present to you the new version of the 315 BY ^WAN…WAN^(thank you Alex)^ the udim redone old logos color configs new bucket! Credits:WAN WAN Tags: WAN
FS22 JCB 6T v1.0.0.0
FS22 JCB 6T v1.0.0.0 Small novelty small dumper JCB 6T 3500l dumpster 35 km/h 23580 € Choice of gyro Credits:MDConstruction Tags: JCB
JCB 6T FS22
small novelty small dumper JCB 6T 3500l dumpster 35 km/h 23580 € Choice of gyro
FS22 Rabe Supertaube v1.0.0.0
FS22 Rabe Supertaube v1.0.0.0 Here we provide you with the Rabe Supertaube We took the Pöttinger Servo 25 and skinned it to Rabe Supertaube and installed a crowd selection, it also has lower link balls to configure. He has 2 different colors Raven Blue1 and 2, one with material (Metal and Old Metal) to configure. Credits:GIANTS Software, Oldenfarm, PrivatPrivat Tags: Rabe SupertaubeRaven Blue1
FS22 Fed Production Pack v2.6.0.0
FS22 Fed Production Pack v2.6.0.0 Version 2.6 More halls for electricity production 3 new large halls with electricity production Garage hall with electricity production Photovoltaic modules replaced in the electricity-producing halls Butcher now consumes animals according to the maximum amount in the respective animal species Seed production, refinery, separator, distillery, bakery, noodle factory, feed factory, potato factory now consume resources according to the maximum amount Fixed cider factory tarpaulin from pig feed Water trigger vegetable factory increased Fixed vegetable factory storage error for wooden boxes Better late than never. This is now my FED production pack. The pack is a summary of all platziebare production mods from me. The Fed Mods package currently consists of Fertilizer Production (Turn manure and slurry into fertilizer) Seed production (From grain such as wheat + fertilizer we seed) Digester (From grass and / or chaff becomes silage) Fodder factory (compound feed for cows and feed production for pigs feed) Refinery (From rapeseed or sunflower becomes diesel and pig feed) More mods will follow in the coming weeks / months. Have fun with it Credits:Idee / Konzept: FedAction Tags: FEDFertilizer Production Turnmods
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