Farming Simulator 22 mods

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LS22 La Coronella v1.2.0.0
maps

LS22 La Coronella v1.2.0.0

Welcome to La Coronella, a map born from the imagination. Here you can relax among the more than 60 irregular fields and of all kinds of sizes. Among its more than 100 uneven terrains You will find plots of olive and almond trees and a multitude of factories installed on the map, which will offer you the possibility of producing more than 25 new products registered on this map. In addition, it contains an enclosure prepared for Competitive Tests, which you can do alone or with your friends. You will have at your disposal 2 Ways to play on this map, choose the one that best suits your way of playing. Changelog 1.2.0.0: -Adjusted the visibility of the buildings and decoration objects of all the factories already installed on the map. -Some minor changes to the terrain. -The sale prices of some products were adjusted. -New product: Parmesan Cheese -Added a new factory for the production of Parmesan Cheese. Changelog 1.1.5.0: Beet Cut bullets will now be accepted at the BGAS and at the Sugar Factory. Now you can sell Beet Cut bales at the Biomass Thermal Plant. Changelog 1.1.2.0: You will now be able to sell Platinum DLC products at various points of sale already located on the map. Now you can deliver Wood Containers in the different factories that admit wood for production. Sawmill and Biomass Sales Points will now accept Wood Containers. Increased the filling capacity on the MKS tanker trailers. Tweaks in the Decorative Foliage of the map. Added placeable building for Drying Grass. Improved the functionality of AI workers at some points on the map. Terrain and Foliage changes occurred in some areas. This is an insignificant minor modification, changes will only be noticeable in New Games. Changelog 1.0.9.5: Some duplicate files that caused duplicate plantations to appear in the Almond and Pistachio fields were eliminated. Fixed error in one of the triggers in Greenhouses of the North. Some misplaced trees were relocated. 2 new crops were added: Chickpeas and Lentils. Copper consumption per hectare was increased. Floating objects repositioned. Increased the turning radius in the Braud 9090X Almond Pro and Braud 9090X Olive Pro harvesters. Factories will no longer appear in the price list. Contracts whose products had to be delivered to factories will no longer appear. Changelog 1.0.5.0: Requires New Game to be able to enjoy all the changes. Full translation in French, Italian and Brazilian. New Types of Filling added: Pistachios, Red Lettuce, New Holland Refills, Hydraulic Oil and Copper Sulfate. New fruit trees added: Almond and Pistachio trees. New Holland spare parts: Increases the production of Almonds, Olives and Pistachios in Intensive cultivation. Use on New Holland Braund 9090X Almond Pro and Olive Pro. Hydraulic Oil: Increases the production of Almonds, Olives and Pistachios in traditional cultivation. Use in Umbrella Collector of Almonds, Olives and Pistachios. Copper Sulfate: Valid for fertilizing Almond, Olive and Pistachio trees. Edited New Holland Braund 9090X for the use of New Holland Parts. Hardi Mercuri 4000L was published for the use of Copper Sulfate in Olive, Almond and Pistachio trees, both for intensive and for traditional Olive and Almond trees. New Machinery added and edited to perform new functions on the map. Added Placeable Almond and Pistachio Trees to harvest with Umbrellas. Fields 26 and 49 were edited and next to them will appear 2 new fields that will include Almond and Pistachio trees already placed. (Requires New Game) Now the doors of the pre-installed factories on the map will appear open at the beginning of the game, in order to avoid the “bug” of collisions. Some terrain fixes at various points on the map. Fixed food trigger in the chicken coop. Several modifications in information posters. Flying objects reported by the community have been put back in place. Increased the emptying speed of the Mineral pallet needed to make animal food. (Protein) The limitation on the production of pallets in the Flour, Sugar, Packaged, etc. was eliminated. Increased capacity in the Straw, Grass, Hay, Silage, Chips, Potatoes and Sugar Beet warehouses. Underground Silos placed on the farm can now be sold. Added the option to purchase Narrow Wheels and Dual Narrow Wheels to the McCornick X8. Traffic speed was reduced. Now you can buy all the land on the map. Added new textures for Landscaping mode. Added more than 250 AI Splines to improve the performance of this system on the map. Now you can transport Sheep’s milk with the tanks adapted for it. Added tank to store Sheep Milk and Cow Milk. The option to buy another Empty Pallet Factory was added. The Competitive Mode was eliminated, although the area enabled for it was not eliminated. New Product was added: Red Lettuce Added 2 Orchards already placed on the map. Melons and Red Lettuce. (Requires New Game) A new product for Greenhouses was added: Vegetable Seed Pallet. Pallet factory was added in the Standard version. Now you can buy greenhouses of Melons, Watermelons and Red Lettuces. New Warehouse to store Pistachios. The capacity of the products in both Biogas was increased. Fixed the Spline of the Cow Barn Feeder Robot. Corrected the bug of the Feeder Robot, which did not feed properly when you exceeded 80 cows. Copper Sulfate can be stored in the liquid tank. Clean Olives and Olive Leaves were added to Standard Mode. Olive Cleaner Added in Standard Mode. Increased the capacity of the products in the warehouse of the Robot Feeder. Increased the capacity of the Mixed Ration that the Feeder Robot will supply to the cows on each trip. Changed starting vehicles in Pro Mode. Various modifications in the buildings placed on the farm at the beginning of the game in Pro Mode. Fixed various bugs in Shaders IMPORTANT: Map compatible with the FS22_Olives mod by raulycristi1. La Coronella(Standard): Farm Installed Installed Animal Stables adapted to the map Feeding and Animal Husbandry edited 2 Biogas Plants Dairy Sheep Almond trees By-Products: Sheep Cheese, Almond Oil and Biogas Cylinder 2 Pine Plantations Various logging areas Solar Panel Plot Collectibles: 25 Gold Coins and 25 Silver Coins Different garages to edit or create your own farm Warehouses with filling animation for a multitude of products with a garage included Placeable factories to produce, Seeds, Solid Manure, Lime, Mixed Ration and Feed for Pigs Points of sale for all kinds of products Points of purchase of products necessary to work our lands and to feed our animals The Coronella(Pro): In addition to everything included in the Standard mode… More than 25 factories installed on the map Production of Empty Pallets, which will be necessary for the vast majority of factories 2 Greenhouse plots that will need manure.. More than 25 new products. Corn Oil, Melon, Watermelon, Cardboard, Smoothies, Jams, … Guidance signs in all factories and stables installed Edited base game machinery for new products Long hours of work and fun await you while enjoying beautiful landscapes on this map. La Coronella, a place to enjoy playing.

LS22 East Vineland, NJ USA v1.3.0.3
maps

LS22 East Vineland, NJ USA v1.3.0.3

This is a map of East Vineland New Jersey in the USA. Changelog 1.3.0.3 Fixed road textures. Fixed road sign by field 41 that was not staying in place. Increased the yields for Clover and Alfalfa. Fixed the issue that the BGA was not able to be bought and silage was not able to be sold as a result. Fixed the issue that the liquid manure purchase point triggers would not recognize trailers to be filled. Edited and rearranged changelogs to be easier to reference. The map was created from the area of my hometown and the map area was created from actual satellite photos. Vineland is in the southern area of New Jersey and is a very rural farm town. Most of the area of the city is farmland and forests. The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay. Growth map has been updated for the region’s weather. Most of the production areas available have been added to the map. There is a wide selection of starting equipment to get you started. The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities. There are 118 different fields all with field missions ranging from the smallest field of 0.236 hectares (0.583 acres) to the largest of 8.236 hectares (20.35 acres). Land prices have been calculated from the average land cost of the area. All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life. The Solar Farm can be purchased and will give you $3,000 an hour income. The Solar Farm can be sold to clear the land for farming but it can only be sold after the land is owned by the player. The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the “bulk” category. Grapes were added to the “bulk” category so they can be carried in any in-game or modded trailer that carries items in the “bulk” category. A workshop area is also on the main farm and is owned by the player. (new farmer mode only) Added the ability to shred logs into woodchips at the sawmill as an additional production. Includes cow, sheep, pig, and chicken areas that need to be purchased to use. The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed. Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens. All animal navmesh areas have been redone and their pastures are custom made. There is a storage area at the main farm for slurry and digestate. Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn. Corn Meal can be sold at the Pizzeria, Farmer’s Market, Diner, and the Supermarket. Cracked Corn pallets can be purchased at the shop for chicken feed or produced at the Grain Mill. Cracked Corn can also be sold at the Farm Shops. Added Sunflowers, Oats, and Cracked Corn to the Chicken’s feed.. Chickens require Wheat, Barley, Sorghum, or Oats which are 25% of their feed requirements, Sunflowers are 25% of their feed requirements, and Cracked Corn is 75% of their feed requirements. (total of 125% productivity) Added straw swaths to canola and soybeans. All the bushes are mowable. When the bushes are mowed, new meadow grass is “planted” in their place. The bale capacities have been increased. Custom modeled licence plates for the area. Lime production point has been added to the Debris Crusher to make lime out of stones. Map is Precision Farming ready. Lime, seeds, solid fertilizer, and bulk mineral feed can be purchased from the silo at the main farm and the Farm Shops. Slurry can also be purchased at the Farm Shops if needed.

LS22 Herrmannspolder Map v1.1.0.0
maps

LS22 Herrmannspolder Map v1.1.0.0

Welcome to Herrmannspolder! A Nordic map with large fields. Changelog 1.1.0.0: Curbs and hedges can now be sold Removed sign on farm one Pickup is now purchased and no longer rented Here’s what awaits you on the map: 3 yards 69 fields 3 meadows 79 Purchasable Areas 1 piece of forest Shop cattle dealer BGA Gas station 10 factories 2 greenhouses 3 selling stations 1 buying station 20 collectibles Field grass as a new type of fruit Soy drink and heat as new products Precision farming DLC support Lots of new paintable decorations The map is suitable for multiplayer. Bugs and errors can be reported in my bug thread on the Giants Forums. Now I wish you a lot of fun playing! A new save is only needed if I want to sell hedges and curbs.

LS22 Eastern North Carolina USA v1.2.0.3
maps

LS22 Eastern North Carolina USA v1.2.0.3

This is a map of Eastern North Carolina in the USA. Changelog 1.2.0.3: Fixed the issue that the BGA was not able to be bought and silage was not able to be sold. Increased the yields for Clover and Alfalfa. Fixed the issue that the liquid manure purchase point triggers would not recognize trailers to be filled. Edited and rearranged changelogs to be easier to reference. The map was created from actual satellite photos of the area. The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay. Growth map has been updated for the region’s weather. Most of the production areas available have been added to the map. There is a wide selection of starting equipment to get you started. The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities. There are 47 different fields all with field missions (2 grass mowing) ranging from the smallest field of 0.188 hectares (0.465 acres) to the largest of 15.092 hectares (37.29 acres). Land prices have been calculated from the average land cost of the real life area. All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life. All of the houses on the map are sellable to make way for larger fields if you so desire. The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the “bulk” category. Grapes were added to the “bulk” category so they can be carried in any in-game or modded trailer that carries items in the “bulk” category. A workshop area is also on the main farm and is owned by the player. (new farmer mode only) Added the ability to shred logs into woodchips at the sawmill as an additional production. Includes cow, sheep, pig, and chicken areas that need to be purchased to use. The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed. Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens. All animal navmesh areas have been redone and their pastures are custom made. Added Limestone, Sand, Gravel, and Concrete as additional fill types. Limestone can be loaded from the storage area at the Concrete Production plant and ground into Lime. Bins of Lime will be produced or the Lime can be stored in bulk at the Concrete Production plant in the silo to produce Concrete pallets. To have the Lime stored in the silo, and not produce bins, the output must be changed in the productions menu from “Storing” to “Distributing” (Distributing is the default setting) so Lime bins will not be produced. The Concrete Production plant will also grind Stones into Sand. Gravel can also be made from Stones with Sand as a by-product. You will need Lime, Gravel, and Sand to produce Concrete pallets which can be sold at the Farm Shops. Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn. Bins of Cracked Corn will be produced or the Cracked Corn can be stored in bulk at the Grain Mill in the silo. To have the Cracked Corn stored in the silo, and not produce bins, the output must be changed in the productions menu from “Storing” to “Distributing” so Cracked Corn bins will not be produced. Corn Meal can be sold at the Pizzeria, and Supermarket. Cracked Corn pallets and bins can be purchased at the shop for chicken feed or Cracked Corn can be produced at the Grain Mill. Cracked Corn can also be sold at the Farm Shops and the Animal Dealer. Corn Oil Pallets and Soybean Oil Pallets have been added to the oil mill as additional productions. Corn Oil and Soybean Oil are made from Corn and Soybeans with Pig Food as a by-product. The Oil Mill will produce Pig Food bins when ready and the Pig Food can be sold at the Animal Dealer or used to feed your pigs. Added Sunflowers, Oats, and Cracked Corn to the Chicken’s feed.. Chickens require Cracked Corn which is 60% of their feed requirements. Wheat, Barley, Sorghum, or Oats which are 20% of their feed requirements, and Sunflowers are 20% of their feed requirements. (total of 100% productivity) Chickens must have at least one type of feed in all 3 categories to be productive. Added straw swaths to Canola and Soybeans. All the bushes are mowable. When the bushes are mowed, new meadow grass is “planted” in their place. The bale capacities have been increased. Custom modeled licence plates for the area. Lime production point has been added to the Debris Crusher to make lime out of stones. Map is Precision Farming ready. Lime, seeds, solid fertilizer, and bulk mineral feed can be purchased from the silo at the main farm and the Farm Shops. Slurry can also be purchased at the Farm Shops if needed. There is a slurry/digestate storage tank located at the cow farm. Capacity is 4,000,000 liters. Added many more ground textures to paint in-game while landscaping. Added more foliage textures to paint in-game while landscaping. There are 100 collectibles scattered throughout the map to find. There is a showcase in the dealership office to see your progress. The water plane stretches the entire area of the map. The water fill trigger also covers the entire map area, you can dig down anywhere on the map to create a pond or water feature and have an active water fill trigger anywhere.

FS22 AGCO IDEAL 2017-2023 Pack v1.1.0.1
harvesters

FS22 AGCO IDEAL 2017-2023 Pack v1.1.0.1

FS22 AGCO IDEAL 2017-2023 Pack v1.1.0.1 Changelog 1.1.0.1 Fixed pipe effect AGCO IDEAL: Price: 319500 $ Engine power: 451-790 hp Graintank capacity: 12500-17100 L Speed: 40 kph EU Configuration US Configuration Wheels Configuration 3 Pipe Configuration Openable door PowerFlow 30FT: Price: 51.000 $ Working width: 9.2 m PowerFlow 40FT: Price: 69.500 $ Working width: 12.2 m DynaFlex9255 40FT: Price: 70.500 $ Working width: 12.2 m Changelog 1.1.0.0 Added Colors Added Challenger Added New Pipe Optimized model Credits:P4TRIK Tags: Pipe ConfigurationWheels Configuration

LS22 Neu Minibrunn v1.0.4.0
maps

LS22 Neu Minibrunn v1.0.4.0

Welcome to Neu Minibrunn! The small village is waiting for a new farmer, it’s waiting for you. Will you manage to grow up farming in a small area? This map offers: 1 km² large area 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots One pre-placed farm in the village with cow and chicken shed Cow shed with built-in slurry tank and support for the mod “Grazing Animals” (PC only) All decoration on the farm can be sold via the building mode One biogas plant that can be completely sold Many ground textures and plants in construction mode (incl. fields) A total of 19 production and sales stations Wood containers from the Platinum Expansion can be sold at the sawmill Support for iron ore (can be bought at the Farmer’s Market) and long planks for the productions from the Platinum DLC Two traders for consumer goods Two filling stations for diesel, methane and electricity A pond for water extraction Manure barrels can load water at the water trigger (not at the pond) Field grass as a new crop, as well as district heating and soy drink as new products Support for Precision Farming with a custom soil map Fully developed AI road network (tested for Autodrive) 16 hidden collectibles New Savegame? Yes or No? Have a look at the changelog. Notes: Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1 The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller. You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the “Demolish” button. After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered. A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map. V1.0.4.0 A new savegame is NOT mandatory Fixed growth of spruces Fixed shop name of deadwood spruces Renewed Deadwood spruces Added deadwood pines Added chimney smoke to some buildings Extended Spawn area for warehouses Adjusted height of bales to be stored in both warehouses Restored missing deco objects at the pond Fixed incorrect view distances Minor optical adjustments Placed more fences at fields and paths (*) Increased descVersion (**) Notes: (*) Is only active in a new savegame. (**) At least 1.11.0.0 of the base game is required V1.0.3.0 A new savegame is NOT mandatory NEW: added placeable deadwood trees Deer spawn time adjusted (3 hours in the morning and 3 hours in the evening) Performance optimizations Small shelter from the starting farm can now be sold Added reflections to the pond Fixed info trigger Removed incorrect hotspot on the overview map DescVersion increased (*) Notes: (*) At least 1.9.1.0 of the base game is required V1.0.2.1 A new savegame is NOT mandatory NEW: Added small and large bale and pallet storage NEW: Added new floor texture (concrete bricks) Fixed environmental lighting Removed switch for billboards V1.0.2.0 A new savegame is NOT mandatory NEW: Wheat and barley can now also be planted in spring NEW: Two new cobblestones added as ground textures NEW: Snow colouring added to roads NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon) NEW: Cows now also eat silage Ambient sound: less car horns in the background Ambient sound: water noises at the pond reduced Collectables from the farm placed in other places Fixed double background in winter The ramps of the cowshed no longer float above the ground Adjusted capacities of the cowshed Adjusted Straw ball trigger in the cowshed Corrected clear and paint area of cow barn Problem solved where manure heap is not recognised by cow shed Added grain swamp at the grain mill and at the oil mill Removed non-buyable objects from the shop Earth/dirt is now painted when placing buildings Adjusted noises when walking over certain ground textures Deco barrels no longer tip over in snow Corrected visibility settings for some objects Added bale trigger for wood chips at the farmers market Some cosmetic corrections Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees) New overview map Tree stock revised (*) By default the lanterns at the farm are now placed in the variant without shadow (**) Cowshed moved 1m to the north (**) Straightened uneven surface in the terrain in several places (**) Fixed problems with the helper when mowing field 14 (**) Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**) Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**) Border stone near cow pen can now be sold (**) Note: (*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear. (**) Is only active in a new savegame. V1.0.1.0 A new savegame is NOT mandatory Performance improvements Point of sale for field grass added (at the farmer’s market) Fixed missing name for the container selling station Fixed missing name and description for the lime silo Water extraction at the pond now works (swimming too) Greenhouse at the farm now spawns pallets Grass fields now appear green instead of white in the overview map Fixed tyre tracks when spreading manure Deer now only spawn on the field Some minor graphical Changes Added production of long planks at the sawmill (for Platinum DLC) Created new mod icon Corrected and adjusted mod description in the modDesc The following fixes require a new savegame: Fixed tipColli at field 14 Selling pond area is now possible

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LS22 Ballam Rd Dairy Farming v1.1.1.0
maps

LS22 Ballam Rd Dairy Farming v1.1.1.0

Welcome to Ballam Rd Dairy Farming based in north west England. Changelog 1.1.1.0: Removed outer map border to stop crashing issue on 1st generation consoles lowered the clip distance on several items in and around the cattlesheds to reduce lag Added rolling door onto the milking parlour Changed the food intake for cattle, cattle can now be fed silage and grass fed cows have a better yield result for milking reasons New save not required but for rolling door to show in game then a new save is required Geo and crop calender based from Blackpool England 2 owned farms containing 5 cattlesheds and 5 cattle pastures Pastures have been loaded with 1 years supply of hay to simulate grazing and to enable milk production Begin the game with 120 dairy cows and 100 beef cattle Farm shop and dairy at starting farm No sleep trigger allowing you to place a doormat and live at any house on the whole map 6 sell points 25 fields 5 Custom built Cattlesheds 5 Custom build Cow Pastures Custom soil map from taken from Birks farm and Home Farm area’s Contracts installed into the map All the cattle pastures can be sold to allow for placing your own animals Large buildable area in the second farm Special thankyou to AlienJim for allowing me to use his parked vehicles mod and a huge thankyou to MrFarquar for all his help with building this map and testing along with Mafia X Phantom I hope you all enjoy my first map Changelog 1.1.0.0: New calving shed New up to date parlour New grass and meadow textures with longer grass New ground textures throughout the map Moved the milk collection point at the rear pasture New farmhouse model smaller cattle nav meshs to reduce lag New wider planks on Newcattleshed to reduce lag lots of extra detail 4 new types of hedge to reduce lag New house building models Village has had a new makeover Sign posts added throughout the map Manure spawn point for Sideshed moved 2 new map borders to give a more natural feel On a new save 1st cut silage is already cut and covered in the silage clamp, you also start with hay and straw bales leaving less work to do on day one Gate collision fixes Outer land is now free to purchase Prices have been increased for the Pemberton Farm shop Ground textures completely remade on the second farm called HomeFarm You now own the horse manure pit at HomeFarm and it already contains manure New roof designs on buildings in the farmshop area to reduce lag Dividing wall removed from the shed opposite the New cattlesheds Extra road markings added New save required

LS22 Glenleathann Map v1.1.0.0
maps

LS22 Glenleathann Map v1.1.0.0

Changelog 1.1.0.0: Fixed shed on South West farm so you can sell them. Fixed chicken pen and shed on the North East farm so they can be sold. Moved horse pen slightly further back on the main farm to give a little more room. Reduced animal feed in all barns, still maize plus compatible but signifactly lower capacities. NPC xml file now read from base game. South West Karma 16 now in correct location. For most of your late teens early 20’s you had been working on a farm helping your friend who’s dad sadly passed away, and although you traded that life for the city almost a decade ago you still often find yourself thinking back to those fond day’s wondering how your friend is getting on and if he managed to secure more land as he had wished to do and although you had planned to drop in some day you always found yourself been pulled away for various reasons. After one evening sitting talking with your kids and hearing they have no idea where things come from you decided enough is enough. If the schools are not willing to educate your kids on simple things of where food comes from then you will. Upon arriving at the place you called home for all your childhood up until your mid 20’s you are taken aback by the scale of the land and the memories you have, the smell of the countryside, freshly cut grass the fresh air none of this smog you have been breathing in all these years in the city. You drive down the dirt road to your friends farm with a flurry of excitement, for you are home, you are back in Glenleathann. Small spotlight at the vehicle dealers point can be cut to remove wall all cuttable hedges. Small spotlight behind the vehicle dealers when cut will remove all streetlights. Alien Jim’s cuttable hedges allow you to expand, connect fields or open land up. Alien Jim’s UK right hand drive cars. All the base game productions spread across the map. The map is precision farming ready and uses a custom soil map. There are some forest areas spread around the map. All base game and DLC products can be sold at multiple outlets apart from Iron Ore. 108 fields of all shapes and sizes. 5 farms for those who like to spread out or play multiplayer. Lots of paint options in the terrain paint tool Modified animal pens available in the build menu as well as a lime buying station and some sheds and wall types. AI splines on main dirt roads. Disturbed Simulations Scottish GEO. Disturbed Simulations Scottish weather, due to the weather been much more challenging its recomended a minimum of 3 day’s per month. Disturbed Simulations missions vehicles. New custom lighting. Cotton and Sugarcane will not grow on NPC owned fields however you can plant and harvest those crop types if you wish. A new save game will be required.

FS22 Collect900 For Sugarcane And Poplar v1.0.0.0
implements

FS22 Collect900 For Sugarcane And Poplar v1.0.0.0

FS22 Collect900 For Sugarcane And Poplar v1.0.0.0 With this mod, each forage harvester can also chop sugar cane. There is also a special sugarcane cutter that is based on the Collect 900-3. Changelog: v1.0.1.0 added Maize header with color choice, fixing smaller errors In addition, there is another Collect 900-3 header for poplars in this package. Both headers have color choices and additional symbols so you can distinguish them better. All headers have a working width of 9m, a working speed of 10 km/h and need 750 PS. Header poplars: Price: 120.000 $ Sugar cane header: Price: 120.000 $ Maize header: Price: 120.000 $ Credits:TethysSaturn Tags: PS

LS22 Zetor UR2 Pack v1.1.0.0
tractors

LS22 Zetor UR2 Pack v1.1.0.0

Changelog 1.1.0.0: Added new models (8111, 8145, 12111, 12145) Improved wom Fixed bugs with textures Improved gearbox corrected configurations Improved AI and foliage blending Improved fuel consumption Corrected rear mudflaps Improved gearbox lever animations Fixed sticker configurations Improved rim textures New models of internal rims Improved driver’s seat animation New light options Improved grill and lights model Improved fit of tires, rims, hubs and wheel weights New steering wheel texture Improved angle of rotation of the steering wheel Improved fender lights Fixed tire tracks Added fender animations A series of tractors constructed at the PolishCzechoslovak Research and Development Center for Tractors in Brno, produced in 19711984 8011: Price: 30000 $ Power: 80 hp Max. speed: 28 kph 8045: Price: 40000 $ Power: 80 hp Max. speed: 28 kph 12011: Price: 35000 $ Power: 115 hp Max. speed: 28 kph 12045: Price: 45000 $ Power: 115 hp Max. speed: 28 kph Confiurations: Tires Transmission Decals Front weight Wheel weight Back fenders Front fenders Mud guards Cabine Front lights Grill Back attacher Exhaust Steering wheel Hood Frontloader console Animations: Ic/Mc Color confiurations: Engine Hood Fenders Cabine Grill Rims Front weight Wheel weights Interactive Control support

FS22 Lizard MegaRoll 2430 Multi-Roller v1.0.0.1
implements

FS22 Lizard MegaRoll 2430 Multi-Roller v1.0.0.1

FS22 Lizard MegaRoll 2430 Multi-Roller v1.0.0.1 Changelog 1.0.0.1 – Increased friction of the rear tires to fix the issue of the roller swinging out wildly in sharp turns. – Increased the friction for the rollers which was causing an issue that the rollers would not spin while driving and lowered on uneven terrain. – Added many new color choices. Lizard MegaRoll 2430 Multi-Roller – Configurable between a grass roller, field roller, and mulching roller. – Cost of configuring $4,000 each. – Color selectable with many added color choices. – Horsepower required, 350 Hp. – 24.3 meter working width. – Max. working speed 15 mph (25 Kph). Credits:MackTrucker921

FS22 Chevy Silverado 2500HD 2015 v1.0.0.0
cars

FS22 Chevy Silverado 2500HD 2015 v1.0.0.0

FS22 Chevy Silverado 2500HD 2015 v1.0.0.0 Price 30.000$ Power 360kW/490hp Max speed 120kph Category: Cars Brand: Chevy Working lights Main body paint Design paint Chrome paint Mesh paint Rim paint Fuel capacity 120l Weight 7t Credits:EliteTitan Tags: Brand ChevyCategory Cars

JOHN DEERE 6155M MY2020 V1.2
tractors

JOHN DEERE 6155M MY2020 V1.2

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Tough, rugged and with plenty of power to handle the heavier side of field work for many seasons to come. Price: 120,500$ Power: 172 hp Max. speed: 40 kph Changelog: + Changelog (1.2.0.0): – Fixed: turn signal light rear right lit permanently – Scharmueller trailer couplings added – Camera position changed inside – SimpleIC removed and InteractiveControl added – New rims added and wheel weights revised – Tire configuration revised – Engine sound revised Changelog (1.1.0.0): – Components merged into one merged mesh – Improved quality of stickers – SimpleIC added – Added sound effects for the animations – Turn signal lever animated – passenger seat is now foldable with SimpleIC – added new LED working lights – added crop sensors to support precision farming Credits: Cayman 5/5 - (1 vote) Download mod File File size FS22_JD6155M_MY2020 43 MB

1967 PETERBILT 359 V2.0
trucks

1967 PETERBILT 359 V2.0

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ (!!PC Only!!) 1.Description: -Brand: Peterbilt -Price: 15 000 -HP: 425-581 2.Configurations: -Exterior Color -Chassis Color -Visor Color -Metal Parts Color -Interior Color -Rim Color -Sleeper -Visor -Rack -Truck Condition 3.Animations -Doors -Hood -Interior animations(pedals, needles,levelers, light switches and more) 4.Other -Custom wear/dirt for all parts including rims/tires -Custom sounds -License Plates -SimpleIC support 5. Required Mods: SimpleIC Changing the configuration limit Changelog: + Update V2.0: ~ Added factory colors ~ Added animated gear stick ~ Added “For Sale” sign ~ Added “cast shadows” to all lights. ~ Minor fixes and improvements. ~ Switched to Interactive Control ~ New sounds Credits: Crownzilla’s Mods & Edits 4.9/5 - (13 votes) Download mod File File size FS22_1967_Petebilt_359 100 MB

FS22 Tigercat 250D Track Loader BETA v1.0.0.0
implements

FS22 Tigercat 250D Track Loader BETA v1.0.0.0

FS22 Tigercat 250D Track Loader BETA v1.0.0.0 With this machine you can load trucks and pile up wood next to you or if you can move trees from side of a mountain to the next for the skidder man Its a beta for right now so there might be some issues with it to stay updated one what im working on feel free to join the discord it has ingame controls Price: 350,000$ Power: 375 Credits:ASP Logging

2,172 / 3,380

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