Farming Simulator 22 mods
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Visual Mud Tracks V1.4.0.5
Visual Mud Tracks V1.4.0.5 V1.4.0.5 Rut Spacing Standard spacing reduced from **0.75 m to 0.45 m**. Also takes terrain/heightmap resolution into account. Results in more uniform and continuous ruts. Ruts Between Wheel Positions Up to 12 intermediate points instead of 3. Reduces gaps and isolated raised points within the wheel track. Teleport Protection Large vehicle displacements do not create artificial ruts between the old and new positions. Ruts During Rain Existing ruts are protected against unintended lifting caused by weather or terrain updates. Only relevant areas near the player are checked. VMT is permitted only to lower ruts; it must never artificially raise the terrain. Ruts During Moisture Changes RWSM can specifically report affected areas to VMT. Only these areas are monitored. No unnecessary full-map scanning. Soil Cultivation Ruts beneath currently loaded wheels are no longer lost during cultivation. Restoration attempts are retried after a delay if necessary. Only genuine GIANTS cultivation operations are permitted to reset ruts. Restore Queue Limited processing. Maximum of 8 cells per pass. Tasks that are no longer relevant are automatically removed. Savegame Ruts Fixed errors occurring when merging multiple ruts within the same cell. Original heights are no longer incorrectly interpreted as additional rut depth. Multiplayer Chunk Sync Stationary players no longer constantly trigger a complete rebuild of the area of interest. Reduces memory usage and load spikes. DensitySyncBroker API **5 → 7** Version **B5 → B7** Optional GIANTS sync APIs are only searched for during a limited timeframe. No more continuous scanning. Position checks occur only after significant player movement. RWSM Integration When RWSM is active, VMT no longer performs its own parallel ground regeneration. RWSM remains the sole authority for ground biology. Standalone Regeneration VMT regeneration remains active when RWSM is not used. Calculations are distributed across multiple frames. Fewer FPS and garbage collection spikes. Traffic Data Reusable data structures instead of new Lua tables for every wheel contact. New stable contact identifiers. Reduced garbage collection in the hot path. Rut Calculation Sample and offset tables are reused. Diagnostics active only when explicitly enabled. Sherman Runtime Core API **2 → 5** Version **1.0.3 → 1.0.6** More robust validation of vehicles and WheelPhysics. Shop/Preview Vehicles Temporary shop vehicles are no longer treated as standard mission vehicles. Prevents access to invalid WheelShapes. WheelShape Safety Checks for: valid mission vehicle valid physics valid RootNode existing WheelShape valid WheelShape ID GIANTS Wheel Update Native GIANTS wheel update always runs first. VMT/RWSM hooks run subsequently. Errors in VMT can no longer block native wheel physics. Contact Force Unsafe direct WheelShape call removed. Contact force is derived more safely from tire load. Vehicle Registry Safety check no longer runs every 30 seconds. Now runs approximately every 120 seconds. Rebuilds only occur when the vehicle count actually changes. Optima Support Irrifrance Optima 1036 is recognized by the RuntimeCore as an irrigation machine. Shaders During Loading No shader access during map or vehicle loading. Activation occurs only after `onLoadMapFinished` plus an additional delay. Intended to reduce hangs during “Compiling shaders.” Wheel Shader Hooks No longer uses a permanent global `wheel:update` shader hook. Tire materials are updated only when necessary. Tire Count Only relevant, visible tires are managed for shaders. Auxiliary, baler, and support wheels do not cause unnecessary shader processing. Hay / Straw / Windrow Improved detection of: Hay Straw Windrows Dry grass No longer incorrectly treated as water sources. Shader Flickering Transition between field ground and `GROUND_HEIGHT` stabilized. Windrow contact now includes a brief hold time. Reduces visible tire flickering on hay and straw. Wetness on Windrows Incorrect native wetness values are filtered out. Actual rain and existing mud remain visible. Tire Soiling Mud accumulation begins slightly earlier on damp ground. Wheel slip and sinking have a greater impact on soiling. Wet ground causes tires to get dirty faster. Multiplayer Tire Status Synchronization now includes the active status of the VMT mud overlay. Prevents shader state discrepancies between server and client. Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Required mods: Realistic Water & Soil Management (RWSM)
Realistic Water & Soil Management (RWSM) V1.4.0.6
Realistic Water & Soil Management (RWSM) V1.4.0.6 V1.4.0.6 Rainstar Ground Support Two additional invisible GIANTS WheelPhysics contact points on the rear support legs. Rainstar Parking Brake Additional holding force in work mode to prevent the drum from slipping during retraction. Rainstar Rear Supports Rear supports act as braked reaction points upon contact with the ground. Rainstar AutoReel Retraction system fundamentally overhauled. Old pretension/tension spring approach removed. Rainstar Physics Only a single instance modifies the towing joint. Conflicts between multiple update routines resolved. Rainstar Start-up Behavior Smoother start. Normal: approx. 3 s; Road Field: approx. 4.5 s. Rainstar Hose Length Actual hose length used at start-up. No more artificial pretension. Rainstar Joint Actual GIANTS ComponentJoint frame evaluated in real-time. Folding and working positions taken into account. Rainstar PhysX Trolley remains physically active during retraction. PhysX sleep and stick-slip effects reduced. Rainstar Retraction Speed Physical retraction speed limited and integrated smoothly. Rainstar Hose Origin Physical origin fixed during retraction. Drum rotation no longer distorts the hose length. Rainstar Distance Calculation Uses the fixed physical hose origin instead of the moving visible hose node. Optima Speed Unrealistic initial speed of 900 m/h corrected. Current speed: 50 m/h. Optima End Position Capture range reduced from 4.5 m to 2.5 m. Sprinkler trolley is pulled closer to the machine. Optima Pump Cut-off Pump reliably switched off upon complete retraction. Multiple verification checks performed over 3 seconds. Optima Pump Status Pressure, flow rate, and pump status are reset immediately. Optima Preview Security Node and transform access secured. Optima Shop Configuration Temporarily missing nodes no longer reset the hose distance to 0. Optima Sprayer Missing WorkArea parameters are restored during configuration changes. Optima FillUnit Temporarily missing FillUnits no longer cause Lua errors. Optima Groundwater Refilling only occurs when the vehicle is actually physically loaded. Global Pump Control Removed. Pump settings can no longer be adjusted on foot or from another vehicle. Weather Region Keyboard shortcut for changing regions removed. Selection now only via the settings menu. Global Climate System Location system significantly expanded. Countries and Administrative Units 39 countries 942 administrative units Federal states, states, cantons, etc. Regional Subdivision North West Central East South Old Savegames Old German weather regions are automatically migrated to the new system. ERA5 Infrastructure for real weather history (2016-2025) implemented. ERA5 Data Status Data structure in place. The actual data for the 942 regions is not yet fully included. Climate fallback remains active. 5-Day Weather Forecast Persistent 5-day forecast added. Weather in Savegame Location and five forecast days are saved. Large historical rainfall lists eliminated. Weather on Loading Forecast is preserved and not re-randomized. Region Change Old forecast is discarded and a new one generated to match the new region. Climate Time In-game days per month are converted to real calendar days. Evaporation / ET0 Now operates using climatically accurate time. Rain / Snow / Hail Precipitation amounts are adjusted to real calendar time. Drainage Drainage also utilizes the new climate time. Dedicated Server The savegame directory is re-checked if provisioning is delayed. Prevents the save process from becoming permanently blocked. Agronomy Savegame Yield model version and the time of the last calculation are saved. Required mods: Precision Farming Visual Mud Tracks
Claas Dominator 198H 2025 V1.0.0.1
Claas Dominator 198H 2025 V1.0.0.1 I decided to share the legendary Claas Dominator 198H as well, the only one fully converted, fixed and error-free for FS25, equipped with optional IC control, fully automatic and manual dual leveling. Blades with a maximum length of 6.5 meters are recommended. There are certainly details that could be improved, especially since I am still learning many things. I hope you like it and that you can finally use it without compromises. V1.0.0.1 Disabled self-leveling when the combine harvester is folded Increased automatic self-leveling speed Restored the Mercedes logos that were missing from the uploaded file Corrected the attachment position of the trailer’s electrical cable Other minor corrections
Adjustable working-width configuration BETA 4 v1.0.0.0
Adjustable working-width configuration BETA 4 v1.0.0.0 FS25 Working Width Options – JD adds adjustable working-width configurations to compatible Farming Simulator 25 implements. Choose between: Default – Uses the equipment’s original working width 25 m 50 m The mod also includes colored working-width guides to help show the actual edge of the working area. Guides can be toggled with F2, and the selected width is shown through the normal F1 help display. It also adjusts compatible AI/work-area markers so AI workers can better follow the selected working width. Features Default / 25 m / 50 m working-width options Colored crop/working-width guides F2 guide ON/OFF toggle AI marker adjustment Improved fertilizer-spreader guide alignment Works with many implements that use the FS25 WorkArea system Multiplayer and dedicated-server support BETA 4 Powered equipment: lines appear when turned on. Non-powered equipment: lines appear when lowered. Foldable equipment: must also be fully unfolded. Combines and self-propelled harvesters remain excluded.
Adjust Suite V1.0.0.1
Adjust Suite V1.0.0.1 With AdjustSuite, you can reduce the need for multiple separate mods when your goal is mainly to adjust and personalize your gameplay experience. Customize vehicles, attachments, placeables and productions in FS25 to suit your personal playstyle. Optimize power, working width, capacities, driving behavior, production values and much more, so every machine, attachment, placeable and production fits your farm, your fields and your workflow better. By default, the REAL and UNREAL ranges are enabled. If you want more freedom, you can unlock wider adjustment ranges in modSettings and tailor the mod even more precisely to your personal playstyle. However, always keep the game’s logical and physical limits in mind, as values that are too extreme can affect handling, tool functionality or game balance. Select the desired adjustments directly in the vehicle and attachment shop or in construction mode before purchase. The settings file is created in modSettings after the first game start and controls modules, adjustment ranges, help menu entries and price scaling. Restart the game after changing this file. In multiplayer, the host or dedicated server settings apply to every player. Vehicle and attachment modules: AFV – Fill Volume AFC – Fuel Capacity APC – Payload Compensation ABW – Ballast Weight AMP – Motor Power AWS – Working Speed AWW – Working Width APW – Pickup Width ADS – Driving Speed ABP – Brake Power ADR – Discharge Rate Placeable and production modules: AFV-P – Fill Volume ADR-P – Discharge Rate ACR-P – Cycle Rate ACA-P – Cycle Amount AIP-P – Income Payments V1.0.0.1 Added ABP support for braked trailers and attachments. Added AFC for fuel, DEF, electric charge and alternative propulsion supplies. Added APC for compensating the physical mass of supported FillUnit payloads. Added ABW for standalone front weights and integrated ballast configurations. Added AFV-P for placeable and production storage capacities. Added ADR-P for placeable loading and unloading speeds. Added ACR-P for production cycle rates. Added ACA-P for production input and output amounts per cycle and feeding robot payloads. Added AIP-P for income-generating placeables. Improved compatibility with Courseplay, AutoDrive and Precision Farming. Improved shop configuration handling, settings sync and module filtering. Fixed an APW runtime issue when resolving pickup work area nodes. Reworked several internal checks for fill units, discharge nodes, work areas and placeable production data.
TrueCab Camera Tobii Realism v0.1.3.2
TrueCab Camera Tobii Realism v0.1.3.2 TrueCab Camera — Tobii Realism Public Beta v0.1.3.2 Disclaimer This is a free mod, all mods released by SecondChanceGaming are free, if you would like to donate to support my work, that is appreciated, but not required. Enjoy! Driving from inside the cab should feel like sitting inside a real machine—not like a fixed camera mounted to the seat. TrueCab Camera enhances the FS25 interior-camera experience with a realistic field of view, Tobii-friendly camera movement, adjustable seating, and restrained vehicle motion. Features Realistic 70° interior field of view Tobii head and eye-tracking support Head Track IC Extension compatibility Adjustable seat height and position Acceleration and braking movement Cornering lean and cab roll Rough-ground suspension response Subtle engine vibration Multiple motion-strength settings Tracking Comfort option to reduce added movement while head tracking is active Live settings preview Contextual help explaining every option Safe compatibility mode for other camera-related mods Original camera position and FOV restored when TrueCab is disabled Exterior cameras are left unchanged. Controls Right Alt + 5 — Open TrueCab settingsRight Alt + 6 — Recenter the interior camera Recommended Starting Settings Interior FOV: 70° Overall Camera Motion: 100% Tracking Comfort: On Acceleration/Braking: Realistic Cornering: Realistic Rough Ground: Realistic Engine Vibration: Low Response: Balanced The Realistic settings are intentionally controlled and comfortable. Use Strong temporarily if you want a more obvious comparison. Beta Status This build has been tested for over an hour in a heavily modded save across several vehicles, including the CLAAS AXION 870, John Deere 6R 250, and New Holland T6.175. No TrueCab errors were recorded. This remains a public beta because vehicle cameras and suspension setups can vary significantly between mods. When reporting an issue, please include: The vehicle’s exact name Your TrueCab settings Whether Tobii or another head tracker was active Your complete FS25 log file Any other installed camera mods TrueCab Camera is an independent community mod and is not affiliated with or endorsed by Tobii or GIANTS Software.
Taxi Service V1.1.0.0
Taxi Service V1.1.0.0 Taxi Service adds a simple, immersive and fully configurable paid transportation system to Farming Simulator 25. Open Taxi Service, choose your destination directly on the FS25 map and select between Economy or Express options. The fare is calculated according to the distance traveled and the economic difficulty of your game. Supports single-player and multiplayer. V1.1.0.0 Taxi Service interface completely redesigned, now more compact and with an app-like appearance. New usage flow: the home screen now displays destination selection first. The Economy and Express options now only appear after a destination has been selected. Destination selection now opens directly on the Farming Simulator 25 map. Added use of the FS25 map’s native cursor during selection. After choosing the destination, pressing ESC automatically returns to Taxi Service. Added clearer display of the selected destination and trip distance. Added the Change Destination option without needing to close and restart the process. Added visual hover and selection states for buttons and trip options. New graphite, green and taxi yellow visual style, more integrated with the FS25 interface. The instructions displayed while choosing the destination on the map have been revised. Texts adjusted for better compatibility with the Farming Simulator 25 font. The pricing, charging, cooldown, multiplayer, dedicated server, teleportation and audio logic from version 1.0.0.0 has been preserved.
Jelcz 315M garbage truck V1.0
Modification intended for Farming Simulator 22. The modification features fully functional work lights as well as warning lights. Requires: Simple IC Credits: PERLA YT 3/5 - (1 vote) Download mod File File size FS22_Jelcz_315M_smieciarka_1 43 MB
AutoTransport for AutoDrive V1.2.0.0
AutoTransport for AutoDrive V1.2.0.0 AutoTransport for AutoDrive — Automate your deliveries This mod automatically monitors the stock of a product in a silo or a production facility on your farm, and triggers the AutoDrive route that YOU have already configured as soon as the conditions you defined are met. AutoTransport never configures AutoDrive for you (points, mode, loops): you set up your route normally in its interface. This mod simply presses the “start” button at the right moment — you decide when. FEATURES – Live monitoring of a product and a building of your choice (silo, production…), with the current quantity and an estimate of the number of trips required (in m³, depending on the attached trailer) – Optional and independent minimum and maximum thresholds: only trigger within the quantity range that interests you – Optional activation date (day + month) for seasonal triggering – All conditions can be combined, or disabled for continuous operation – Panel usable for several vehicles at the same time, with automatic saving of each setting – Works in single-player as well as multiplayer/dedicated server: the configuration survives a server restart and remains active even when no player is connected – Fully mouse-operated interface, with a single keyboard shortcut (Right Shift + :), available even while AutoDrive is driving – Available in 11 languages (the game automatically selects yours) REQUIREMENTS AutoDrive is required and must be loaded before this mod. ABOUT The original idea for this mod came from a Farming Simulator player who wanted to automate deliveries without reconfiguring AutoDrive every time. The design, development and entire code were created by Claude (the Anthropic AI assistant), through exchanges with its creator development and debugging under real-world conditions on a dedicated server. The use of AI in designing this mod is a conscious and deliberate choice. If you are reluctant to use AI in mod development, feel free not to use this one — no pressure, just transparency about how it was made. Required mods: Autodrive
Schwarz sleeper changer V1.0.0.0
Schwarz sleeper changer V1.0.0.0 Compatible with OQ70/55 and Likufix SW48 Required mods: TerraFarm
Winter Service Salt Spreader V1.1.0.0
Winter Service Salt Spreader V1.1.0.0 Manne_Modding Winter Service Salt Spreader for 6×6 semi-trucks in Farming Simulator 25. A functional winter-service salt spreader designed as a truck-mounted swap body for 6×6 semi-trucks. The spreader is intended for professional winter road maintenance and is designed for use with a compatible fifth-wheel semi-truck. FEATURES: Fully functional road-salt spreading 3.00 m working width 8,000 l fill capacity Animated cover Functional support legs Electric and hydraulic connection hoses Work lights, marker lights and beacon Multiplayer compatible Designed for 6×6 semi-trucks TECHNICAL DATA: Working width: 3.00 m Capacity: 8,000 l Maximum speed: 45 km/h Weight: 2,500 kg REQUIRED: A compatible 6×6 semi-truck with fifth-wheel coupling
Tigercat 1165 V1.2.0.0
Tigercat 1165 V1.2.0.0 Tigercat 1165 mod Price $160.000 Power 282 HP It has 2 engine configs, one normal (max 16km/h) and one slow (max 8 km/h) It has both Pewag, Clark and Olofsfors tracks Logmax 7000C head on it V1.2.0.0 Forgot to remove stuff in the moddesc that broke the mod in turn
Pallada 3200 V1.0.0.0
Pallada 3200 V1.0.0.0 The Pallada 3200 disc harrow from ELVORTI (Red Star) is designed for pre-sowing soil preparation, leveling and loosening the topsoil, as well as incorporating plant residues and preserving moisture in the soil.
Kenworth T600 AR V1.1.0.0
Kenworth T600 AR V1.1.0.0 AR truck only. Does not include beds. Adapted for Bulk Truck Bed Pack from Buhler Farms. Specifications: Speed 120 km/h Selectable wheels Selectable fender Selectable tag axle Selectable license plates Selectable air horn Selectable color (base, bumper, rim, body) Animated dashboard, pedals, gear shifter, driveshaft and turn signal switches. Passenger support V1.1.0.0 Added animation for the tag axle air bags. Added animation for the gear shifter and the driver’s hands. Added animation for steering mechanism components. Added the option to paint the bumper and side fairings a different color. Added the ability to install an air horn. Passenger support added. More dashboard animations added. Turn signal switch animation added. Pedals animation added. Driveshaft animation added. Interior improved Sounds improved Jake brake added (IC required for activation) Required mods: Bulk Truck Bed Pack Interactive Control
Kamaz Savok V1.0.0.2
Power: 177 kW / 240 hp; Speed: 80 km/h; Fuel tank volume: 210 l.; Cost: 56,490 €; Selection of primary color; Choice of design color; Body configuration; Wheel configuration; Dynamic hoses; Animated dashboard, pedals, gearshift lever, cardans, suspension; Working lighting equipment; Working mirrors; Leaves traces; Gets dirty and washable; Body volume: 8,000 / 13,000 / 20,000 /23,000 l. V1.0.0.2 Fixed bodywork selection Bug fixes Added interactivity Required mods: Interactive Control
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