Farming Simulator 22 mods

50,369 results
185 / 3,358
FS25 Fireworks
other

FS25 Fireworks

FS25 Fireworks *Hold “Right Shift” and press “L” to launch the Fireworks. *Hold “Right Shift” and press “K” to stop the Fireworks launching process. Colors, quantity, style, angle, and heights are all randomly generated. Launch point is a few meters in front of the player. Fireworks will continue to fire until stopped. In multiplayer each player controls and sees their own fireworks.

FS25 Open The Gate
other

FS25 Open The Gate

FS25 Open The Gate Use the normal vehicle horn to remotely operate nearby animated gates. – Two quick horn taps: toggle the nearest gate in the direction of travel; paired entrance gates open together. – Hold the horn for 2 seconds: toggle every gate within 20 metres. – Attached implements and trailers are included when calculating the front, rear and search distance. – Does not need accurate alignment or positioning. The ordinary horn sound still works normally. Inspired by the excellent “Honk To Open The Gates” mod by 50keda. Support: Report unsupported gates or doors: https://github.com/bisdat/FS25_OpenTheGate/issues

FS25 Fields Of Stories - Roleplay v1.0.0.5
other

FS25 Fields Of Stories - Roleplay v1.0.0.5

FS25 Fields Of Stories - Roleplay v1.0.0.5 Fields of Stories – Living Characters in Farming Simulator Fields of Stories expands Farming Simulator with a dynamic neighborhood of currently 13 virtual characters who live and work independently in your world and interact with you. Each character has an individual daily routine and tasks. You meet characters randomly at the gas station, in the field, at the dealer, or anywhere across the map. Have conversations, build relationships, and support them when they need help. BETA note: Please check the roadmap and the features that are still planned. Report bugs and feature requests via GitHub. GitHub: https://github.com/AirFoxTwo/FS25_FieldsOfStories Features: – Up to 13 characters, including farmers, family members, mayor, contractor, grain trader, civilians, machinery dealer / mechanic. – 4 independently working farmers: work their own fields and use different machinery fleets. They have a cultivation plan and a daily schedule with priorities that they follow for every day. – Dynamic daily routines: each character has unique or irregular events, but also routines such as sleeping, working, shopping, and refueling. – Random encounters in the game world: characters move freely around the map, either at public places like the gas station, the park, the industrial area, or out in the field. (Roadmap: AutoDrive Compatibility) – Spoken, natural conversations: German & English, with individual voices, choice options, and random conversation topics. (Voice packs must be downloaded manually from the Fields of Stories Website.) – Phone calls: You receive phone calls from the farmers when they need help. You can answer the call and help them or decline the call. – Field contracts based on Farmers workload: The farmers need your help for specific tasks in their daily schedule. Sometimes, they can take care of it but if not, they will try to call you for help. – Borrowing machines: You can borrow a machine from the farmers yard, if you don´t have the right equipment for the contract. You need to pickup and return them. Characters: Farmers: 4 farmers work their fields independently. They plow, cultivate, seed, fertilize, and harvest. Each has a different, realistic machinery fleet. For farmers, that means getting up early. Machines are prepared early in the morning at their own farm and, depending on the month, are used until late in the evening. After that, routine tasks like maintenance, appointments, and shopping still need doing. Sometimes there’s also time for a bit of free time. Depending on the workload, they will try to call you for help. All their machines have defined parking spots at the farm. Visit your fellow farmers regularly. You might occasionally be allowed to borrow a machine or they will help you for free (see roadmap). Contractor: supports during peak periods and with special jobs such as harvesting potatoes, sugar beets, or specialty crops (see roadmap). Forester: takes care of the forests and forest paths. In summer, he pays special attention to the risk of wildfires (see roadmap). Mayor: is often out and about in public places. A good relationship with the mayor helps you expand your farm in the long run. He is a good contact for field areas and the local economy (see roadmap). Grain trader: travels the region and buys grain from the farmers (see roadmap). Family: helps you with routine tasks on the farm and in the fields (see roadmap). Machinery dealer: responsible for maintenance, repair, and the sale of machines (see roadmap). Roadmap: Individual small talk for each character with positive and negative relationship development. Farmer gameplay features (taking over or helping with field and farm work, borrowing machines, etc.). Communication with characters by phone (jobs, meetings, small talk). Assign farm and field tasks to helpers (via phone and in person). Driving around the map on supported maps. Movement of characters within the situation. Contractor gameplay features (assigning contracts). Forester gameplay features (forest maintenance, etc.). Mayor gameplay features (subsidy programs, land purchases, municipal services, etc.). Machinery dealer / mechanic gameplay features (maintenance, repair, sale, etc.). Grain trader gameplay features (buying, selling, stock, prices, etc.). Small missions & random events. Story mode with long-term story arcs. Free-form communication. Supported maps: All GIANTS standard maps (Riverbend Springs, Hutan Pantai, and Zielonka are already optimized). All mod maps (locations are created automatically and may need to be added or removed. Finished map configurations can be uploaded/downloaded via fields-of-stories.com). Controls: SHIFT + R: Start conversation. SHIFT + F3: Fields of Stories menu. Construction menu: Create map places in the “Fields of Stories” category. SHIFT + Q switches the place size, SHIFT + DELETE removes all places of the selected type. Story tab: Overview of all characters with relationship, relationship level, and relationship points. Map locations: Place encounter locations (on foot, with a vehicle, or with a vehicle + implement) of various categories on the map. Character settings: Individual characters can be reset or removed, and their home locations can be removed. Mod settings: Function to remove all mod contents (reset is possible by saving the game and reloading). Game Settings: Adjust the number of contract calls per day. Activate realistic contract assignment or classic contract list. Optimize maps: Generator (only for unknown maps): On the first start of the mod on a map without a stored configuration, a location generator will detect known objects on the map and automatically create locations. Home locations: Move the home locations for the characters if the houses don’t fit the character. Create additional parking spots and implement/tool spots for the 4 farmers so their machines and implements can be parked. Field paths: Drive the field paths once and add parking spots in suitable places, because these cannot be detected automatically. Cleanup: Remove faulty locations where a character cannot be placed safely or sensibly (e.g., sideways across a parking space). Misc: You can add various other location types to create a more varied gameplay experience (e.g., industry, leisure locations). Release: If you want to publish/share the map configuration, you can upload the map via fields-of-stories.com. Other: Relationships: Relationships are measured with points and levels. Each conversation gives points for the character’s relationship strength. The relationship points and levels are also credited to you in the form of money. Conversations: Conversations are based on the current situation and the characters behavior (e.g. suspicious, friendly, etc.). They have real vehicle and work informations in it, like regular outages of Skoda cars, hydraulic parts of a tractor, etc. Voices: All conversations are voiced in German and English. Language and voice are determined automatically by the downloaded voice pack. Missions: In later versions, the current conversations will be expanded with missions that you can accept as a player. There are already conversations hinting at this, but they currently don’t trigger any missions yet. ——– Changelog ——– 1.0.0.1: – Bugfix: Recently acquired fields are no longer used by the NPC – Bugfix: Fields are not longer adjusted to NPC-supported crops. – Bugfix: 10% Threshold for Fieldwork Missions completion. 1.0.0.3: – Bugfix: Vehicles with attached implements no longer appear at vehicle-only locations. – Bugfix: Added safeguards for NPC behavior at high time scales (> 360) to ensure every situation remains active for at least 2 minutes. – Bugfix: NPC calls now occur even at higher time scales (> 100). – Bugfix: Added an option to switch field jobs between the classic format and the realistic (phone-based) format. – Bugfix: Removed locations on standard maps that were outside the accessible area. – Bugfix: “unavailable” no longer appears on the map for working characters. – Bugfix: NPCs now take actual playtime into account alongside in-game duration when performing their activities. – Bugfix: Removing outdated vehicles now happens automatically and when clicking the “Remove Mod Data” button. – Bugfix: Added a configurable limit for fields in contract calls to keep the contract list manageable. – Bugfix: Field ownership now displays the correct character (especially in the mission tab). – Bugfix: Fixed an issue where characters were not visually visible, yet conversations could still be initiated. – Bugfix: Added an adjustable threshold for field missions so it can be lowered in special cases. – Bugfix: Added compatibility with manual attach mod. – Bugfix: Fixed performances issues in combination with courseplay. – Added missing translations. 1.0.0.4: – Bugfix: Ensured that vehicles do not remain on fields the following day if fieldwork was only recently started (real-time timer). – Bugfix: Corrected roadside spawns on Zielonka. 1.0.0.5: – New: Create map places directly in the construction menu (“Fields of Stories” category with “General Places” and “Character Home” tabs). Placing a marker converts it into a real place and removes the temporary marker again. – New: Live placement preview with a green outline and an on-screen setup HUD showing the selected tool, the place size and required vs. existing places. – New: SHIFT + Q switches the place size while placing; SHIFT + DELETE removes all places of the selected type (with confirmation). – New: “Remove Place” item in the construction menu deletes the nearest place within 5 m, including farmer silos. – New: Character homebases and farmer silos can be placed via the construction menu. The silo spawns at a dedicated place size and serves as delivery and refill point. – New: Harvest and grass-mowing contracts are now available and require delivering the crop to the farmer’s silo (pickup from the field, delivery to the marked silo). Mission details show Fieldwork, Delivery and Return equipment as separate tasks with the remaining delivery amount. – New: “Force Complete” button in the contracts menu finishes a nearly completed (over 70 %) Fields of Stories contract. This should only be used when contract cannot be fully completed. – New: The farmer’s silo is topped up with lime, fertilizer, slurry, spray, seed and manure so borrowed equipment can be refilled there. – New: Map hotspot at the delivery/refill silo. – New: Voice volume setting added. – New: Added Translations. – Bugfix: Farmers now auto-complete their scheduled fieldwork at day end, including fast-forwarding fields to the seeded state when the seed month is reached. – Bugfix: Fixed the daily schedule rebuild so all fields are captured across day changes. – Performance: Optimized field probing for missions.

FS25 Self Fix And Repaint v1.0.0.2
other

FS25 Self Fix And Repaint v1.0.0.2

FS25 Self Fix And Repaint v1.0.0.2 Repair your vehicles and implements directly in the field with a battery-powered drill and restore their paintwork with a spray can. No more trips to the workshop! Doing the work yourself costs a fraction of what a professional repair and repaint would set you back. Battery Drill Price: $250 Description: When using this tool, the necessary money for the repair will be deducted, the final cost will be much lower than what you would pay at the workshop. Spray Can Price: $1,000 Description: The spray can has a maximum of 10 uses, each use repaints an amount that depends on the size of the vehicle or implement to be painted, an expensive vehicle requires more uses. The final cost will be much lower than what you would pay at the workshop. 50-Use Spray Can Price: $4,000 Description: This spray can has a maximum of 50 uses, each use repaints an amount that depends on the size of the vehicle or implement to be painted, an expensive vehicle requires more uses. The final cost will be much lower than what you would pay at the workshop. Changelog 1.0.0.2: – Fixed an issue where the spray can failed to update the last few percentage points of paint wear correctly Changelog 1.0.0.1: – Added new languages: Simplified Chinese, Ukrainian, Brazilian Portuguese, Finnish, Danish, and Norwegian – Improved translations for the languages already included – Added a new 50-spray can

FS25 Manure Ground v1.0.2.0
other

FS25 Manure Ground v1.0.2.0

FS25 Manure Ground v1.0.2.0 Adds deposited manure to fields when using manure spreaders. In addition to the standard ground texture, manure actually lies on the soil. Features: – Manure is deposited directly on the field during spreading. – Higher application rates of manure result in more manure on the ground. – Deposited manure cannot be collected back from the field. Compatibility: – The appearance and shape of deposited manure may vary slightly depending on the map’s terrain configuration. – The game supports up to 255 fill types and 63 density-map height types by default. This mod adds one of each; other mods/DLC may reach these limits and prevent it from working. Changelog Version 1.0.2.0: – Removed the option to hide the base-game manure ground texture to improve stability and compatibility with other mods – Improved manure distribution with 50% more piles for a denser and more natural appearance Changelog Version 1.0.1.0: – Fixed overlapping manure spreader previews when quickly switching vehicles in the shop (1.0.0.1) – Improved manure’s resistance to wheel compaction to work around a game issue that caused holes when another layer was deposited – Improved manure distribution by creating more, smaller piles – Added tire-track texture preservation and removed the clearing of other materials during manure deposition For more information or to report a bug, please visit GitHub (modnext/manureGround).

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
FS25 Loose Load
other

FS25 Loose Load

FS25 Loose Load Loose bulk cargo no longer stays magically in place. Careless handling now has a price. Your load spills onto the ground as a real heap when: – a vehicle or trailer tips over — onto any side, the front, the back or even upside down; – you keep filling a trailer that is already full — the overflow pours out along its sides; – you load a trailer whose cover is closed — there is nowhere for the crop to go, so it spills. Details: – Only loose bulk spills: grain, seeds, fertilizer, lime, sand, silage, woodchips and the like. Liquids, fuel, milk and electric charge stay in their tanks. – A closed cover holds the load in a rollover, but blocks loading — filling a covered trailer spills. – A short delay before the overflow starts, so you have time to react and pull away. – A dust cloud tinted to the cargo and a pouring sound. – Fully configurable in the in-game Settings menu, and multiplayer ready. Drive carefully, cover up and don’t overfill.

Władymirec T-25 версия 1.0.0.1 для Farming Simulator 2025 (v1.21.x)
tractors
Ferrari 812 Competizione 2022 версия 1.4 для American Truck Simulator (v1.60.x, 1.61.x)
cars
Mercedes-AMG C63 S E Performance 2024 версия 2.2 для American Truck Simulator (v1.60.x, 1.61.x)
cars
Digital Display версия 1.3.0.0 для Farming Simulator 2025 (v1.21.x)
placeables
Peterbilt 358 версия 1.2.2 для American Truck Simulator (v1.60.x, 1.61.x)
trucks
FS22 John Deere 6M Large Frame 2020
tractors

FS22 John Deere 6M Large Frame 2020

FS22 John Deere 6M Large Frame 2020 JOHN DEERE 6M SERIES 2020 (Large Frame) -John Deere 6175M-6195M Tractor, Large Frame series tractor, perfect for allaround jobs and various tasks. Model: 6175M Year of production: 2020-2023+ Transmissions: PowerQuad-AutoQuad-CommandQuad (EcoShift option Available) Engine: John Deere PowerTech™ PVS (6.8 L / 415 cu in., 6 cylinders) Max speed: 40 km/h-50km/h Price: 142750$ Power: 194HP Diesel/AdBlue Capacity: 325L (380+450) / 20L Def Model: 6195M Year of production: 2020-2023+ Transmissions: PowerQuad-AutoQuad-CommandQuad (EcoShift option Available) Engine: John Deere PowerTech™ PVS (6.8 L / 415 cu in., 6 cylinders) Max speed: 40 km/h-50km/h Price: 150500$ Power: 216HP Diesel/AdBlue Capacity: 325L (380+450) / 20L Def -Custom sounds -Worklights configuration -Model Year configuration -Equipment Interior configuration -Equipment Exterior configuration -StarFire configuration (Visual Only ( Guidance Steering needed! )) -Stickers configuration -Beacons configuration -Toolbox configuration -Roof configuration -Fenders configuration -Wheel configuration -Engines/Transmissions configuration -Frontloader configuration -Front attacher configuration -Front Weight configuration -Color configuration (tractor and rims) Prepared for Dashboard Live. (FS22_DashboardLive) Prepared for Interactive Control. (FS22_interactiveControl) Prepared for Guidance Steering. (FS22_guidanceSteering) This tractor (mod) is nearly done, have to do some fixes and bugs around model and textures, stay tuned for next update! Some things were re-done and ready for next update on Medium frame, on this mod is done and ready. Hoses from toplink will be re-done in updates for both 6M 2020 series. Let me know if you see something wrong or out of place, enjoy playing!

PRT-7A / MTT-9 FS22
other

PRT-7A / MTT-9 FS22

PRT-7A Price: 11300 $; Working width: 6; Recommended power: 80 hp; Capacity: 6800 l; MTT-9 Price: 13450 $; Working width: 6; Recommended power: 100 hp; Capacity: 9000 l;

CZECH MAP V 1.0.1.0
maps
Kamaz Savok V1.0.0.2 v1.0.0.2
trucks
185 / 3,358

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.