Farming Simulator 22 mods

50,367 results
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БДМ «Артайус» версия 1.0.0.0 для Farming Simulator 2025 (v1.21.x)
implements
Липкие ноги версия 1.0.0.0 для Farming Simulator 2025 (v1.21.1)
other
Storage Warnings — Контроль хранилищ и складов v1.0.1.0 для Farming Simulator 2025 (v1.21.0)
other
UAZ-469 v1.2.0.1
other

UAZ-469 v1.2.0.1

Changeges v1.2.0.1: Fixed the lighting on the roof. Information: Power: 54 kW / 74 hp; Speed: 100 km/h; Fuel tank capacity: 80 liters.; Cost: 5,800 €; Body color selection; Choosing the color of the awning; Rim color selection; Design configuration; License plate configuration; Animated instruments, pedals, gear lever, wipers, suspension; Working lighting equipment; Working mirrors; Leaves traces; Gets dirty and washes; The effect of aging; Support for “Interactive Control”.

PGR BRUZDA V1.4.2.0
maps

PGR BRUZDA V1.4.2.0

V1.4.2.0 ATTENTION!! A NEW GAME SAVE MUST BE CREATED FOR PROPER OPERATION fixed delayed rendering of lime and fertilizer textures This started happening after the latest FS update V1.4.1.0 – Fixed the rabbit feeding issue – Improved the appearance and harvesting method of peanuts – Added a required download of machines intended for harvesting peanuts – Added custom plowing and cultivation animations Welcome to the new version of a Polish map in the PGR style, PGR BRUZDA, which is very well known to many players. The map has been completely rebuilt compared to the previous version of the game. The map shows: – 37 medium and large arable fields, there will also be a few smaller ones. – 54 farmlands – 3 ready farms; the first divided into plant and animal production (cows, horses, chickens), the second with a pasture for sheep, the third with pig breeding – each building on the farm can be sold individually (you can clean the farm area and design your own) – a lot of forest areas and trees in fields that you can cut down – 7 purchases – 15 production points, including: meat processing, sawmill, food production, pulp, brewery, dairy and others. – food and construction warehouse – biogas plant – custom soil map (Precision Farming) – 360 degree ground with 255 angles (very real) – stubble compaction – custom lighting – custom NPCs (tongue in cheek) – road traffic – traffic lights at intersections – pedestrian traffic – transport orders – rock removal orders – tree cutting orders – slightly increased terrain deformation – non-standard animal feeding system – autonomous pastures – Polish license plates in road traffic and on vehicles in the store and many other interesting things. On the map you will find custom crops such as: (thanks to Jinkou89 for creating and sharing some crops) – Spring and winter barley – Triticale – Spelled – Millet – Rye – Green rye – Rye with vetch – Linseed – Fodder corn – Poppy seed – Buckwheat – Chickpeas – Mustard – Onion – Beans – Lavender – Hemp – Tobacco – Miscanthus – White grapes – Hops – Lucerne – Clover – White clover – Cover crop mixture Additional types of fillings, including: – Bean straw – Flax fiber – Corn stalks – Sweet – Pickled pulp – Miscanthus chaff – Pickled Miscanthus – Pomace – Bran Machines that you can use for non-standard crops have also been added. Additionally, the possibility of storing root crops and vegetable plants in bunker silos has been added. The map is compatible with all DLC add-ons and Precission Farming. I invite you to get to know the map and I wish you many hours spent in the game to expand the famous PGR BRUZDA. The map will automatically download the modifications required for gameplay. It is prohibited to change the original download link or upload the map to other forums without permission. V1.2.2.2 – miscanthus silage loading animation fixed – added hemp bales of size 238 – added function of harvesting hemp directly into bales for the John Deere CP690 combine – the foil foil of lavender and hemp bales has been changed – miscanthus harvest quantity improved – improved piling and kneading of miscanthus chaff piles – a few minor fixes have been introduced V1.2.2.1 ATTENTION!! IT IS NOT REQUIRED TO CREATE A NEW RECORD – potato haulm fixed – sawmill efficiency increased – added possibility of selling molasses pallets

Slurry pipe crossing ramp V1.0.0.0
other

Slurry pipe crossing ramp V1.0.0.0

Slurry pipe crossing ramp V1.0.0.0 Slurry pipe crossing ramp for cars to pass over.

TÜV/HU System BETA 3 v0.8.6.0
other

TÜV/HU System BETA 3 v0.8.6.0

TÜV/HU System BETA 3 v0.8.6.0 LS25 TÜV/HU System – Beta 0.8 With the TÜV/HU System from ScriptHub Modding, Farming Simulator 25 gets its own vehicle inspection system. Vehicles can be inspected regularly. Among other things, the script takes the current vehicle damage and wear into account. After a successful inspection, the vehicle receives a new inspection validity period of 24 in-game months. Features of the current beta: T – Perform TÜV/HU inspection Y – Display current TÜV/HU status Inspection validity period of 24 in-game months Inspection of vehicle damage and wear Possible results: passed, minor defects or failed Reinspection after a failed inspection Vehicle-dependent inspection costs Inspection costs are displayed in the status Inspection data saved per vehicle Support for standard and many mod vehicles Basic multiplayer support available Vehicle must be stationary for the inspection Engine must be switched off during the inspection The current Beta 0.8 is based on the previous stable LS25 version and continues to be tested for compatibility, savegame behavior and various vehicles. Note: The script is still in the beta phase. Errors or problems may therefore still occur. In case of problems, please include the `log.txt` file. Planned for upcoming versions: actual TÜV inspection stations, workshop/trigger support, more warnings before the inspection expires and additional configuration options. BETA 3 Version 0.8.6.0 Key bindings revised Custom key bindings from the LS25 controls menu are now reliably taken into account T and Y are now only the default bindings Built-in T/Y keyboard fallback removed After rebinding, the old default keys no longer trigger additionally Reduced misleading `failed to attach specialization` messages in the log Specialization is now additionally checked after being added Savegame logic unchanged Check logic unchanged Network logic unchanged German, English and French still included Preparation for further features in Beta 0.9.0

Adjustable unloading speed V1.1.0.0
other

Adjustable unloading speed V1.1.0.0

Adjustable unloading speed V1.1.0.0 Adds a new configuration to the store, which allows you to change the speed of unloading equipment. The mod changes the unloading speed of equipment and tools that use dischargeNode with the emptySpeed ​​parameter. Available options: 0.5x, 0.75x, 1x, 1.5x, 2x, 3x, 5x, 10x. Example: If the combine has a standard unloading speed of 450 l/sec, selecting 10x will result in a speed of 4500 l/sec. The setting is selected when purchasing or changing equipment in a store/workshop. V1.1.0.0 Fixed compatibility with combines using a non-standard unloading configuration structure. Fixed detection on combines with additional configurations, including John Deere X9 and Claas Lexion. Improved automatic detection of unloading configurations.

Realistic 4×4 Traction System V1.1.0.0
other

Realistic 4×4 Traction System V1.1.0.0

Realistic 4×4 Traction System V1.1.0.0 Take real control of your tractor’s traction — engage 4WD, lock the differential, and let the system react to actual wheel slip, not just a keybind. This mod adds a fully switchable 4×4 traction system to compatible vehicles (tractors, trucks, harvesters, cars): engage/disengage the front axle on demand, and toggle a differential lock that trades turning radius for raw grip in mud, snow, or heavy pulls. Features Real rear-wheel slip detection — the automatic modes react to actual wheel slip physics, not just speed Four drive modes, assigned per vehicle out of the box: Manual — you’re always in control Semi-auto — engages on real slip, manual override always available Auto — same logic, tuned for vehicles with factory-automatic 4WD (CVT/IVT drivetrains) Smart — Fendt-style continuous, proportional engagement (no hard on/off) Native tire pressure simulation on engagement — no dependency on any other mod On-screen HUD with live status, adjustable position from the in-game Settings menu Zero XML edits to any vehicle — the system injects itself into every compatible vehicle automatically V1.1.0.0 Fendt Vario Grip Smart unchanged for now. looking more details how it works New Features Automatic differential lock In “Auto” and “Smart” drive modes, the center differential lock now engages and disengages by itself under severe wheel slip, at low speed only (never on the road). “Semi-Automatic” and “Manual” modes still require Ctrl+K. Shop upgrade: Semi-Automatic Automatic Tractors configured as “Semi-Automatic” now show a new configuration option in the store’s Customize screen, letting you pay to upgrade that specific unit to full “Automatic” behavior (automatic diff lock included). This was added because many players didn’t realize Semi-Automatic and Automatic tractors behave differently the option is now labeled clearly: Semi-Automatic (Diff Lock Manual) free, default Automatic (Diff Lock Automatic) paid upgrade Known Issues there are several things that may need a tweak or fix. not all vehicles have real or near real specs this was not tested in deept with other mods including mod tractors or maintenance scripts except my maintenance mod, so compatibility not full confirmed with other mods yet Fixes Excluded 3 grape harvesters with independent hydraulic wheel motors (ERO Grapeliner Series 7000, New Holland Braud 9070L, Gregoire GL) — these vehicles are always all-wheel-drive by design (four independent hydraulic motors, no mechanical differential to switch), so the mod no longer applies to them as well as to crowlers and tracked vehicles. Crawlers and tracked vehicles no longer get 4×4 system Documentation Clarified the real difference between “Semi-Automatic” and “Automatic” modes in the in-game HUD hints, configuration comments, and readme: both engage/disengage the 4×4 itself automatically based on real wheel slip the actual difference is that only “Automatic” (and “Smart”) also lock the differential automatically. Compatibility Singleplayer only. No changes to save-game compatibility existing installs can update directly.

Whistle V1.0.0.0
other

Whistle V1.0.0.0

The Whistle Mod for Farming Simulator 25 introduces a quick and immersive communication tool designed to help players grab their teammates’ attention during multiplayer sessions or enhance roleplay immersion. Key Features Attention-Grabbing Signal: Pressing the designated key instantly triggers a crisp whistle sound effect, serving as an effective auditory alert to signal coworkers or friends that an event, hazard, or important situation requires immediate attention. Versatile Usage: The action functions seamlessly whether the player is walking around on foot or operating heavy machinery from inside a vehicle cabin. Multiplayer Synchronization: Built with full multiplayer networking support, the mod ensures that whenever you trigger the alert, the sound is broadcast across the server so all connected players can hear it in real time. Controls and Localization Default Keybinding: Mapped to the N key (KEY_n) out of the box for quick and effortless access during fast-paced agricultural tasks. F1 Menu Integration: Fully integrated into the game’s active F1 helper menu, displaying the command prompt dynamically so players always have a visual reminder of the control. Global Language Support: Outfitted with built-in localization for seven different languages—English, Hungarian, German, French, Polish, Spanish, and Russian—ensuring smooth integration into international multiplayer communities.

Weather Cube V2.6.9.9
other

Weather Cube V2.6.9.9

Weather Cube V2.6.9.9 Your Farm’s Forecast at a Glance! Ever looked outside and thought, “Hmm… should I harvest today, fertilize the field, or maybe panic because it is about to rain?” The Weather Cube is here to help! This simple and convenient weather station provides an easy way to check current weather conditions directly from your farm. No complicated machinery, no giant meteorological tower, no expensive equipment just a mysterious cube sitting peacefully on your property, doing the important job of telling you what is happening outside. Place the Weather Cube wherever it is most convenient for you: near your farmhouse, workshop, equipment shed, field headquarters, or directly beside the machinery that you definitely should have put away before the rain started. Whether you’re planning your next field operation, preparing for changing conditions, or simply curious about what kind of weather Farming Simulator has decided to throw at you today, the Weather Cube gives you a dedicated weather station for your farm. Features Displays weather information Compact cube design Easy to place anywhere on your farm Useful for planning your daily farming activities Fits naturally near farmyards, workshops, and equipment areas A simple and convenient addition to any farm Glows in the dark The Weather Cube doesn’t judge your farming decisions. It doesn’t lie to you and tell you there’s cake. It just tells you the weather.

Implement Maintenance V1.0.0.0
implements

Implement Maintenance V1.0.0.0

Implement Maintenance V1.0.0.0 Does your seeder work a thousand hours without anyone changing a bearing or adding grease? No real machine can withstand that. This mod introduces realistic implement maintenance: machines require lubrication, wear through use, can break if neglected, and must be repaired using spare parts, time, and money. It works automatically with ANY towed or non-motorized implement from the base game or other mods, detecting its components. No configuration required. REAL LUBRICATION Use a grease gun with standard or premium lithium EP2 grease. Premium grease provides longer lubrication intervals. Lubrication is based on actual working hours. Long-term storage can also require lubrication before returning to service. WEAR BY SYSTEM Four individual systems are simulated: Wear Parts Bearings and Transmission Hydraulic Circuits Wheels/Tires Each has its own lifespan. Wear progresses through operation and increases faster when the machine is dirty or lubrication has expired. Condition also affects normal machine wear and resale value. REAL BREAKDOWNS Machines can suffer minor, serious, or critical failures. Depending on the failed component, an implement may stop working, fail to lower or deploy, operate at reduced speed, or become immobilized. The more worn the machine, the greater the risk of failure. FIELD REPAIRS A toolbox allows temporary emergency repairs of serious failures in the field, letting you continue working with limitations. Critical failures require a workshop. YOUR OWN WORKSHOP Place a workbench with a service bay on your farm for diagnosis and repairs. Repairs can use STANDARD or faster EXPRESS service and take from hours to several days. Repairing a failure does not remove the machine’s existing wear. PHYSICAL SPARE PARTS Diagnosis displays operating hours, wear of all four systems and required spare parts. Servicing requires physical wear, bearing, hydraulic or tire kits. A complete service history is stored for every machine. OEM OR AFTERMARKET Replacement parts are available as OEM or aftermarket. Aftermarket parts are cheaper but have shorter lifespans and may have a greater risk of premature failure. SUPPLIER PORTAL Use the ordering computer to purchase spare parts and select their quality and quantity. Delivery takes several days, with parts physically delivered for use in your workshop. FEATURES Automatic support for base-game and mod implements Realistic lubrication and working-hour tracking Four independent wear systems Minor, serious and critical breakdowns Emergency field repairs Workshop diagnosis and repairs Physical spare parts and supplier ordering OEM and aftermarket parts Maintenance history and savegame support Multiplayer and Dedicated Server compatible Deadlines adapt to game month length English, Spanish, German, French and Italian Compatible with Agricultural Financial System (GN Realism)

Pöttinger Swadkreisel 301 V1.0.0.0
implements

Pöttinger Swadkreisel 301 V1.0.0.0

Pöttinger Swadkreisel 301 V1.0.0.0 Pottinger Swadkreisel 301 windrower: Working width: 3m Weight: 285kg Required power: 25hp Foldable flap Made in Slovenia by Poharski kmjet 😉 (9/2026)

BDT-7 V1.0.0.1
implements

BDT-7 V1.0.0.1

Working width: 7.0 m (3.6 m) Adjustable disc gang angle of attack: 12, 15, 18 degrees (Interactive). Maximum speed: 12 km/h Weight: 3,550 kg. Required tractor power: 180 hp (80 hp). Price: €5,500 (€3,500) Animated folding and transport Optimized physics and stable operation The mod recreates the real machine with detailed textures and customizable work effects. V1.0.0.1 Wheel textures replaced. Brand added. Required mods: Interactive Control

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STAS Walking floor trailer V1.2.0.0
trailers

STAS Walking floor trailer V1.2.0.0

STAS Walking floor trailer V1.2.0.0 Converted from fs22 I did not make any or the original 3d/mod Complete rebuild of trailer including animations of the floor Over or under cover for fillvolume Added lights Multiple color configs 3/4 axle grouped/ungrouped version 3 spread axle dutch-style Rear hitch Tensionbelts to load wood/pallets/bales Included in the mod, MaanTieBanaani dolly with some edits, from his Taillift Pack For hardcore players, you can manually load bales trough the rear doors, by letting the walkingfloor running on forward position, and unload them by opening doors and let put the floor on backward For autodrive users : Currently autodrive deliver/load setting does not support simultaneous bulk and tensionbelt configuration, if you want to use autodrive to load/deliver bulk with this trailer, tensionbelt configuration must NOT be used Trailer has max mass limit, it can be used with trailer fill limit setting for more realistic gameplay Agrartechnik Nordeifel for the base mod and model BD_Modding for the pallet box from his FS22 reworked profiliner pack MaanTieBanaani for the mudguards and dolly V1.2.0.0 Added rear lights configs for trailer and dolly Various fixes Fixed steering axle issue with scania NTG from modhub

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