Farming Simulator 22 mods

50,366 results
171 / 3,358
John Deere 6R Pack v1.0.0.6
tractors

John Deere 6R Pack v1.0.0.6

John Deere 6R Pack v1.0.0.6 John Deere 6R Pack – The long-awaited update is finally here! The wait is over the long-awaited update for the John Deere 6R Pack has arrived! In addition to several bug fixes, new features have been added and the decals have been reworked. John Deere 6R Extra Large Starlight headliner added Bugs fixed Decals rearranged John Deere 6R Large Tire Pressure Control System (RDA) added Bugs fixed Decals rearranged Enjoy the update and happy farming! Thank you for your support and patience! Starlight Headliner – John Deere 6R Large Unfortunately, the starlight headliner is not yet available for the John Deere 6R Large version, as all available slots are currently occupied. As soon as a suitable solution regarding slot usage is found, the starlight headliner will of course be added to the Large version as well. We are working on it and hope to make this feature available to you as soon as possible! John Deere 6R Small – Temporarily removed The John Deere 6R Small has been temporarily removed from the pack with this update. We decided to completely rebuild and rework the Small model so that it looks even better and runs more smoothly from a technical standpoint. We want to take a little extra time here so we can present you with an improved version later on. The Small will of course return once it is finished! Thank you for your understanding and patience!

New Holland CR-Series Pack v0.9.0.0
harvesters

New Holland CR-Series Pack v0.9.0.0

New Holland CR-Series Pack v0.9.0.0 A comprehensive New Holland CR pack featuring all models from 2010–2024 Hey and welcome, After six months of tinkering, here is my FS25 CR pack! Important note: This is still a BETA version. While the mod is completely error-free and clean, more features will be added and minor fixes applied! Models: CR6.90 / 7.90 / 8.80 / 8.90 / 9.80 / 9.90 / 9.95 / 10.90 (ranging from 400–700 HP) Available configurations: Revelation Old Gen (2010–17) New Gen (MY24) Tiger Edition Fiat Anniversary Edition Additional configurations: Wheels/Tracks, Unloading pipe (S/M/XL) Coming soon I hope you enjoy using it! Feel free to point out any errors and message me on Discord (I’m active in the ModdingAssociation, WobbyLS, and VertexDesign communities) My thanks go to everyone in the aforementioned Discord channels for their diligent support with questions!

1972 Chevrolet C10/C30 Custom v1.0.0.0
cars

1972 Chevrolet C10/C30 Custom v1.0.0.0

1972 Chevrolet C10/C30 Custom v1.0.0.0 1972 Chevrolet C10/C30 Custom Bulgarian boy charging money in the big 26

Rigitrac SKH 75 v1.0.0.0
tractors

Rigitrac SKH 75 v1.0.0.0

Rigitrac SKH 75 v1.0.0.0 Rigitrac SKH 75 Note: BETA build using the FS22 vehicleShader, full 25 materials will be added in a future build. Hauer front loader used with written permission from B3N – Category: Small Tractors – Price: 94,700 $ – Power: 116 HP – Top speed: 40 KM/H – Diesel capacity: 100 Litres – DEF capacity: 25 Litres – Transmission: Variable (CVT) – Weight: 4 Tonnes – Production year: 2020 Hauer XB 70 – Category: Front Loaders – Price: 6,500 $ – Required power: 80 HP – Weight: 572 Kg Interactive Control: – Ignition – Hazards – Turnlights – wipers – Warning signs – cruise control – radio – aircon – Beacon – Lift/lower rear tool – Fold/unfold rear tool – PTO on/off rear tool – Lift/lower front tool – Fold/unfold front tool – PTO on/off front tool – Full IC control for tools in cabin

Real Physics Tire Wear V1.2.2.5
other

Real Physics Tire Wear V1.2.2.5

Real Physics Tire Wear V1.2.2.5 This mod expands Farming Simulator 25 with a standalone and significantly more detailed wear system for tires, rubber tracks, and steel tracks. The next generation—the next stage of evolution: 2.0! Tires and track systems (rubber or steel) wear down based on the actual distance traveled, stress caused by wheel slip, and various other factors. Your driving style, the type of ground you are driving on, weather conditions, the weight you are hauling, and the dynamic load distribution across your wheels or tracks all play a role. Wear is tracked and saved individually for every vehicle and every wheel or track unit, making it independent of the standard GIANTS vehicle wear system. This applies to all vehicles owned by your farm—whether purchased, rented, or leased. AI traffic vehicles, vehicles from other farms, or machinery “rented” specifically for a mission are not tracked. The goal of this mod is to visually display realistic wear on wheels, rubber tracks, and steel tracks, accurately reflecting the actual level of wear. It supports conventional wheeled vehicles as well as machines with rubber tracks or steel tracks. Trailers and implements with their own wheels are also included and tracked. For rubber and steel track systems, the wear of road wheels is calculated based on their actual design and displayed separately via a combined icon. Most in-game vehicles and many mods have been tested; while 100% compatibility isn’t guaranteed, it is well over 90%. There may be isolated cases where tracking isn’t possible—such as with two-wheelers, three-wheelers, or specialized machinery mods—but work on compatibility is ongoing. For specific mods, however, I require the mod itself, including its i3d files, UV masks, i3d mappings/shapes, and vehicle XML files. Only then can I determine whether it is feasible to implement. As wear increases, the visual appearance isn’t the only thing that changes; heavily worn tires lose traction, thereby affecting handling. This introduces a shift in momentum or a lag that causes the vehicle to slide—whether accelerating, braking, or turning. Tires, suspension systems, and track rollers can be replaced at the workshop; costs depend on factors such as the vehicle type, the number and size of tires or track components, and a small multiplier based on the selected reference mileage. The desired reference lifespan can be adjusted in the settings. Options include 350, 500, and 750 km for smaller or classic 2×2 maps, and 1,000, 1,500, and 2,000 km for larger 4×4 maps and correspondingly longer periods of use. It is important to note that a 1,000 km setting does not guarantee the tire or suspension will last at least 1,000 km; the reference value simply serves as the basis for calculating wear. Consequently, the tire might last less time—or potentially longer—depending on driving style, the nature of the work, and the load. Furthermore, the mod supports wear calculations for AI-controlled vehicles—specifically those using Courseplay, AutoDrive, or the built-in Giants AI. To ensure this functions smoothly, I developed an electronic immobilizer designed to lock the vehicle until the startup phase and system initialization are complete, preventing any external input during that time. This is necessary because Courseplay and AutoDrive bypass the standard startup sequence intended by Giants, which could otherwise lead to inconsistent states or unintended issues. Simply think of it as a “Parking Brake 2.0”: once the vehicle is ready to drive, the immobilizer disengages, and everything operates as usual. The mod introduces three specific penalties. First, there is a loss of traction for tires and running gear depending on their wear level. However, it remains possible to drive the vehicle to the workshop—albeit with a performance penalty and potentially without a trailer. Second, there is a speed penalty for AI-controlled vehicles. The AI ​​cruise control speed is throttled down to as low as 20 km/h, depending on wear, to ensure the vehicle can still be steered and follow its route. At normal speeds, the AI ​​driver (AD) is unable to compensate for the tire slippage and loss of traction. If you drive the vehicle manually, there is no speed restriction, though the corresponding performance penalties still apply. Third, there is a penalty affecting the maximum speed of rubber tracks and steel tracks. Depending on the wear of the inner rollers, the maximum speed can be reduced by up to 50%. Once the rollers are replaced, the penalty is removed. Current wear levels can be displayed directly in the HUD when using the “FS25 Lights & Symbol HUD” mod. It is therefore recommended to install the Lights & Symbol HUD alongside this mod. V1.2.2.5 The Real Mud Physics mod is now supported Various adjustments for the Mud Physics mod

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First Person Player Body V1.0.4.0
other

First Person Player Body V1.0.4.0

First Person Player Body V1.0.4.0 First-Person Player Body adds a “full” character display in first-person mode in Farming Simulator 25. Now, when looking down, the player can see their animated body, legs and arms, while the character’s movements are correctly displayed along with the camera. The head remains behind the camera so it does not obstruct the view, but it still contributes to the formation of the shadow. The mod also improves the first-person view inside vehicles. When using the interior camera, the default seated driver model is displayed. The camera can follow the eye animation and the movements of the seated character. The mod settings include: On foot Player body visibility. Camera side-to-side movement. In vehicles Driver body visibility. Camera position — default or eye level. Camera following the driver’s animation. V1.0.4.0 Fixed an issue causing the camera to reset after applying the game mechanics using characterTargetNodeModifier to vehicles.

Lizard 17-tine cultivator V1.0.0.0
implements

Lizard 17-tine cultivator V1.0.0.0

Lizard 17-tine cultivator V1.0.0.0 Hello everyone, today we would like to share with you the 17-shank Lizard cultivator mod that we designed and edited together with a friend. Features: Active rain droplets Original design Color options Tine options Animation Details We wish you a good game. Please write any errors or missing features in the comments, and don’t forget to give 5 stars ❤️

La Campagne 30T V1.0.0.5
trailers

La Campagne 30T V1.0.0.5

La Campagne 30T V1.0.0.5 Name of the dumpster: The 30T campaign Dumpster Confid: 30T Wheels: Michelin Trelleborg BKT Vredestein Lizard Dumpster colors: – Red – Blue – Yellow – Orange – Black – Gray And good games to all! FYI: I had permission from the modder V1.0.0.5 Color corrections Wheel change

Real Exhaust Smoke BETA v1.0.0.0
other

Real Exhaust Smoke BETA v1.0.0.0

Real Exhaust Smoke BETA v1.0.0.0 This is a mod I am working on for personal use. But I thought I would share it, if someone else want’s to play with it. Please report suggestions and/or bugs. “Created with assistance from OpenAI Codex”

Old building V1.0.0.0
placeables

Old building V1.0.0.0

Old building V1.0.0.0 Hello, I’m sharing my very first mod with you, a creation made from scratch in Blender by myself. This building can be used to store materials such as straw, hay, etc. It will cost €50,000 to place it in the game. Have fun with it, and happy gaming!!

NPC transport and service contracts V1.0.0.2
other

NPC transport and service contracts V1.0.0.2

NPC transport and service contracts V1.0.0.2 V1.0.0.2 Added an administrator-only payment difficulty setting: Easy, Normal and Hard. Reworked contract pricing around estimated driving time, workload, operating costs and cargo or vehicle value. Introduced payment ranges, including completion bonuses: Easy: €3,000–€7,000. Normal: €2,000–€6,000. Hard: €1,000–€5,000. Increased compensation for manually loading pallets and bales. Automatic trigger unloading receives a smaller handling allowance. Increased compensation for additional pickup and delivery stops, creating clearer differences between single-stop and multi-stage assignments. Added a 40% detour allowance to direct-distance estimates. This is an estimate, not actual road navigation. Limited short, single-stop refuelling contracts on Hard to €1,500 service payment, including bonuses. Preserved separate diesel reimbursement in every difficulty level. Fuel reimbursement is excluded from payment caps and completion-bonus calculations. Adjusted completion bonuses to respect the maximum payment and display the available bonus more accurately. Added saving, read-back verification and client synchronization for the payment difficulty setting. Preserved existing contract quotes when changing difficulty or reloading a save. New pricing applies only to newly generated contracts. Added payment-setting translations in English, Dutch, German and French. Bring more variety to your farm with NPC transport and service contracts. Haul bulk goods, pallets and bales, transport vehicles, supply fields with seed, fertilizer and lime, recover lost cargo, complete courier deliveries and provide emergency refuelling. Vehicle-care jobs also let you wash, dry and deliver customer vehicles. Routes are generated from the locations and products available on your map. Suitable loading equipment is provided for pallet and bale pickups, while marked destinations guide your deliveries. Manage the contract selection through the in-game settings and use the optional GPSLite integration for navigation.

Realistic Livestock RM V1.3.2.1
other

Realistic Livestock RM V1.3.2.1

Realistic Livestock RM V1.3.2.1 Replaces FS25’s simple animal clusters with individually tracked animals – each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. Everything is managed from the RL Menu – a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Features – Individual animal tracking with unique identity – Genetics system with heritable traits that affect production output – Genetics display in animal names with configurable detail level (average score or full trait breakdown) – Breeding and reproduction with pregnancy mechanics and genetic inheritance – AI insemination system with semen dewars – Disease simulation with infection, treatment, and immunity – Animal monitoring to track individual animals over time – Weight system tied to genetics and feeding – Animal marking and castration – RL Menu: a standalone tabbed menu covering all animal management – browsing, moving, selling, buying, AI straw purchases, messages, and trailer loading – Saveable animal filters, cycled with F across the menu tabs – Herdsman automation: daily sell/buy/castrate/naming/AI/move/horse-care tasks driven by saved filters – Animal Country of Origin setting for new animals – Dealer controls: choose which animals and age groups the dealer offers, and its stock quality (Budget, Standard, Premium) – Daily summary mode for message log – In-game help pages – Highland cattle bull support – Animal pack system: third-party mods can add new breeds or adjust animal balance – Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility – Map support: Witcombe (UK breeds – Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with automatic version-aware compatibility – Map support: Le Mechet (French breeds – Charolaise, Montbeliarde, Simmental, Vosgienne) with automatic version-aware compatibility – Simple support for butchers using Extended Production Point (EPP) mod – Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay – Mod compatibility bridges: coexists with Seasonal Wool Production (Argsy Gaming) without double wool output – Multiplayer support Supported Maps & Packs RLRM works on virtually any map out of the box. It does not need to be on a list. The maps below are special only because they add their own custom animal types or breeds, which need built-in support for those extras to get the full RLRM treatment (genetics, breeding, reproduction). On any other map, the standard animals just work. Maps: – Hof Bergmann – ducks, geese, cats, rabbits, alpacas, quail with full breeding support – Witcombe – UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile – Le Mechet – French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (NOT compatible with Cow Breeds Pack unless you use the latest development version – both replace the cow husbandry config) Animal Packs: – Cow Breeds Pack for RLRM by ConGan98 – additional cattle breeds – Sheep Breeds Pack for RLRM by ConGan98 – additional sheep breeds Notes – Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license – Savegame data from Arrow-kb’s original version is automatically migrated on first load – Font Library mod is no longer required – Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Installation Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it – data migrates automatically. V1.3.2.1 – Fixed newborn rabbits on the Witcombe map never gaining health, so many of them died at their first day change – rabbits of every age now eat and drink the amounts the Witcombe support sets. – Corrected the disease guide’s spread ratings – Foot & Mouth is the one disease that sustains an outbreak on its own, while PED and avian flu outbreaks usually burn out. – Documented in the pack-creation guide which curves accept decimal values – food, water and straw do, every other curve reads whole numbers only. – Enabled animal packs to set decimal food, water and straw rates, such as 0.2 – they were previously cut down to whole numbers.

Realistic Harvesting V1.5.2.0
other

Realistic Harvesting V1.5.2.0

Realistic Harvesting V1.5.2.0 V1.5.2.0 NEW: Physical Power-Balance Load Engine! Completely eradicated arbitrary static crop factors. Harvester engine load and dynamic speed regulation are now calculated via a true physical power-balance equation: P_total = P_base + P_header(v) + P_process. NEW: Dynamic Header PTO Querying! Header power consumption is queried directly from attached header XML/powerConsumer specs, naturally pulling underpowered combines down to realistic field speeds when using oversized headers. NEW: Native Dynamic Yield Scaling (Precision Farming & Custom Maps)! Real-time engine load and speed smoothly adapt to localized yield fluctuations without stuttering or sudden speed drops. NEW: Field Entry Smoothing! Eliminates aggressive sudden deceleration and torque spikes upon initial cutter contact with dense standing crop. NEW: Dynamic Map Crop Extraction & Localization! The combine calibration menu (`Right Shift + K`) dynamically discovers all active crops present on the map, displaying localized names (`ft.title`) in the player’s language. NEW: Instant Dynamic Templates for Custom Mod Crops! Map-specific custom crops are automatically classified (`grain`, `root`, `forage`, `cotton`) and assigned realistic physical separation templates on the fly. NEW: Multi-Tier AI Worker & Courseplay Auto-Tuning! When an AI worker or Courseplay helper operates the combine, settings are automatically tuned according to the installed RHM Electronics Tier (Tier 1: ±18%, Tier 2: ±10%, Tier 3: ±4%, Tier 4: 0% + active auto-trim). NEW: Player Saved Profile Priority for AI/Courseplay! Hired helpers and Courseplay automatically load the player’s custom saved crop profile (`profiles.xml`) if one exists. NEW: In-Cab Calibration Menu During AI/Courseplay! Players can now open and adjust the combine calibration menu (`Right Shift + K`) while an AI helper or Courseplay is actively driving. NEW: Hotkey Toggle for HUD! Added `Right Shift + H` shortcut to quickly toggle the telemetry HUD overlay. FIXED: Savegame Persistence! Active combine calibration sliders, chosen crop, and target engine load are permanently saved to and restored from `vehicles.xml`. FIXED: Multiplayer & Dedicated Server Sync! Complete vehicle isolation ensures other players’ settings never interfere. Added seamless client-to-server profile synchronization when AI operates on dedicated servers. FIXED: Courseplay Compatibility! Resolved header launch, cutter lowering, and speed enforcement checks specifically for Courseplay operators. FIXED: Thresher Stop Animation! Fixed a variable reference typo in `stopThreshing`, restoring the reverse thresher stop animation. FIXED: Camera Lock Conflict! Completely eliminated camera rotation/zoom lock issues with Courseplay and AutoDrive. OPTIMIZATION: Performance & Anti-Stutter Polish! Replaced memory sliding windows with flat O(1) ring buffers, throttled vehicle hierarchy searches (250ms), and cached map pixel ratios to eliminate micro-stutters and GC pressure. Realistic Harvesting for FS25 Transform your harvesting experience into true agricultural simulation! Combines can no longer unrealistically sprint at full speed through dense crops without consequences. Working speed, engine load, and yield efficiency are dynamically driven by crop density, cutting width, moisture, and your machine’s mechanical calibration. Key Features Physics-Based Engine Load & Speed: Ground speed dynamically adapts based on harvested crop mass (t/h), header width, and vehicle horsepower. Overloading the engine or using incorrect settings results in real grain loss. All Machine Types Supported: Fully calibrated physics for Grain Combines, Forage Harvesters (chaff/silage), Root & Vegetable Harvesters (potatoes, beets, carrots, parsnips, spinach, peas), Cotton, and Sugarcane. Interactive Combine Calibration (`RShift + K`): Calibrate Rotor/Drum RPM, Concave Clearance, Fan Speed, and Sieves for each crop. Correct settings ensure maximum yield and minimum loss. Workshop Upgrade Packages (Tiers 1–4): Upgrade your combine at the shop: Level 1 (Standard): Fully manual operation. Level 2 (Sensor Kit): Displays calibration guidance hints (low / optimal / high). Level 3 (Yield Monitor): Real-time yield (t/ha, bu/ac), area rate (ha/h), and moisture telemetry. Level 4 (Opti-Harvest AI): Automatic settings calibration and automated speed management. AI & Courseplay Compatibility:** AI helpers and Courseplay workers automatically utilize your saved profiles or optimal calibrations. Draggable HUD: Clean, movable on-screen display showing live Engine Load, Productivity (t/h, ha/h), Crop Loss %, and Moisture. Global Crop Profiles: Save your favorite tuning once — profiles automatically load across your combines and savegames. 3 Difficulty Modes (ESC Settings): Choose between Arcade (relaxed), Normal (balanced), or Realistic (strict physical limits and penalties). Multiplayer & Dedicated Server Note Please Note: Multiplayer synchronization has been completely overhauled in the latest update. However, this latest version has not yet undergone extensive testing on live Dedicated Servers. While fully supported, please test cautiously when running on production dedicated servers, and feel free to report any sync observations or issues on GitHub or Discord!.

Liebherr Likufix SW48 Attachment Pack V2.1.0.0
other

Liebherr Likufix SW48 Attachment Pack V2.1.0.0

Liebherr Likufix SW48 Attachment Pack V2.1.0.0 Liebherr Likufix SW48 Attachment Pack Contents: UL04 digging bucket TL04 digging bucket TL045 digging bucket TL05 digging bucket PL04 grading bucket SL90 tilting bucket GLR90 tilting bucket TL90 tilting bucket TR25 tiltrotator PL25 pallet fork SG25 600/800 sorting grapple LH25 load hook GMZ22 clamshell bucket for railway construction GMZ22 clamshell bucket for civil engineering MS550H demolition hammer HD1200 attachment compactor 42000Max drilling gearbox Small drilling auger Tiltrotator bracket Drill and gearbox bracket Clamshell bucket frame Grading beam Mulcher WoodCracker V2.1.0.0 Clamshell grab fixed Sounds added and volume adjusted Load hook adjusted Warnings fixed Required mods: TerraFarm

DAF XG+ HKL V1.0.0.0
other

DAF XG+ HKL V1.0.0.0

Price: 105,000€ – 132,795€ Max. Power: 530PS Top speed: 83 km / h Weight: 9.4t Functions Air suspension Numerous configurations Illuminated interior Configurations Interior lighting Horn Door handle Side panel LED logo Sun visor Bed linen Poppy Lamp bracket Engine version Beacon Base color Design color Grill color Logo color Rim color License plate Required mods: Interactive Control

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