Farming Simulator 22 mods

50,366 results
169 / 3,358
Messenger FS25
other

Messenger FS25

Messenger adds a server-managed mailbox for messages between farms in Farming Simulator 25. Features: Send messages with a subject between farms. Persistent offline delivery after reconnecting or restarting the server. Uses actual server time for message ordering, with the newest messages shown first. Farm online status and unread message notifications. Search conversations and filter by unread messages. Pin, mute, archive, restore, and delete conversations. Farm members can manage their own conversations. Server admins can clean up old messages. Server admins can send a persistent announcement to every valid player farm. Scalable interface styled after the native GIANTS menus. Multiplayer and dedicated server support. Mailbox data is stored in the savegame. PC/Mac only. - Completely redesigned the Messenger interface with a cleaner, native FS25-inspired layout. - Added responsive positioning and improved scaling across different screen resolutions. - Added rounded, variable-height message bubbles to prevent long messages from overlapping. - Improved colours, contrast, spacing, borders and conversation selection visibility. - Added clear icons for pinning, muting and archiving conversations. - Added Sent and Read status indicators. - Added a shortcut to open the newest unread conversation. - Added a pinned-conversations filter. - Added three editable quick replies. - Added personal notification modes: All, Quiet, Pinned Only and Off. - Added automatic draft preservation when switching conversations. - Added mailbox backup and recovery support. - Added automatic cleanup of messages belonging to deleted farms. - Improved the message composer and alignment of its input fields and controls. - Fixed an issue where message text and chat boxes could overlap. - Message rows now resize correctly when messages are received or deleted. - Improved the display of long incoming and outgoing messages. - Existing conversations and saved messages remain fully compatible. - Improved overall stability of the Messenger interface.

1970-1972 Ford F-250 V1.0
cars

1970-1972 Ford F-250 V1.0

This truck isn’t anything too fancy, but it’s well optimized, has some decent options, and overall is a perfect farm truck for all of you who need one. IC equipped, has bed straps, proper Ford branding, etc. – Options – – Standard or Offroad tires and 2×4 or 4×4 drivetrains – Exhaust configs – Step configs – Bumper and Tow Hitch configs – Gooseneck config – Toolboxes and bedside boards – 1970-1972 front grilles – All factory colors available from 67-72, as well as Ford Tu-Tone paint options – License Plates Credits: – ItsC0WB0YGamez – Credit to Farm Centro Sul for the original mod – – With parts from Diesel Division Customs & TNM – 3/5 - (1 vote) Download mod File File size FS22_70_72_Ford_F250 57 MB

Foliage Wind Scale v1.0.0.0
other

Foliage Wind Scale v1.0.0.0

Foliage Wind Scale v1.0.0.0 Dynamically adjusts how much of an effect wind has on all foliage types (crops, grass, trees, bushes, etc). You can adjust a multiplier in Game Settings to suit your taste. At 1x, there is no change. You can increase to 1.5x, 2x, 2.5x, or 3x. Keep in mind, on Sunny days when the windspeed is low, you may not notice much difference even at higher multipliers because this mod does not alter individual weather settings. If a weather setting has a low windspeed, multiplying that will have an effect but will be subtle. However, on cloudy or rainy weather that has a higher base windspeed, you will definitely notice. Tornados? Crops and trees really get grooving at higher multipliers. I prefer 2x as it seems to provide a nice balance.. On nice weather days, foliage is a little more lively. On bad weather days, foliage definitely moves around more and is more noticable. This is a companion mod to Cloud Time Dilation (decouples cloud/cloud shadow movement from timescale so clouds only move in realtime avoiding cloud shadow strobing effect at higher timescales), but that mod is NOT required for this to work. Other mods that alter crop/foliage movement would not work properly with Cloud Time Dilation so I created this one which is 100% compatible. Plus, this mod works a little differently than the others and gives you more granular control over how much foliage movement you want. You can adjust the multiplier in Game Settings (Default is 1x). This mod will NOT work with other mods that adjust wind or foliage movement (Crop Waving Boost). However, I have not fully tested it with mods like Dynamic Wind. It might work with some weather mods as long as they don’t alter windspeed or windupdater. This mod is free for anyone to use, but please request permission if wanting to package it with something else. This mod is essentially final, however I have not tested it with every mod out there. If you’re not sure it’s working, make sure your weather is either cloudy or rainy as those have the higher windspeeds. If you do not see any difference between 1x and 3x, please comment below and list any script mods you have active. AI disclosure: Used Claude to help figure out the optimal path to adjust foliage wind dynamics completely independent from my Cloud Time Dilation mod. Plus, I’m not a coder.

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
Pallet Racking With Safety Grilles V1.0
other

Pallet Racking With Safety Grilles V1.0

Optimize storage and organization on your farm or in your logistics buildings with this high-security industrial pallet rack! Designed to accommodate all your pallets, crates, and equipment, this rack features safety grilles that slide open and closed via a trigger mechanism. Open the grilles to quickly load goods using a telehandler or forklift, then close them to secure your storage area. Key features: Movable grilles: Grilles slide open via a trigger mechanism on the front to protect your stock. Robust structure: Reinforced metal frame (blue/orange) with metal grating decking. Pallet retention: Stops on the decking to hold pallets in place when forks are withdrawn. Enhanced safety: High-visibility corner protectors with yellow and black safety stripes at the base of the rack. Versatile: Ideal for storing pallets of seeds, fertilizer, processed products, or spare parts. Technical information: Category: Storage. Price: €2,500. Maintenance cost: €1/day.

Agro Drone – AeroSpray S70L V1.2.0.1
other

Agro Drone – AeroSpray S70L V1.2.0.1

Agro Drone – AeroSpray SeriesThe AeroSpray Series introduces several agricultural spraying drones to Farming Simulator 25, each with different tank capacities to suit your farm and play style. You can operate the drones manually or activate the autonomous spraying system to handle field work independently.Available Models S45L — 45 L tank — $22,000 S70L — 70 L tank — $26,000 S100L — 100 L tank — $31,000 S2000L Unreal — 2,000 L tank — $40,000 Each model features its own size and identification labels for easy recognition when parked. The S70L has been slightly reduced in size to make the differences between models more noticeable.Main Features: Manual flight and spraying controls Autonomous field spraying Automatic field detection Can resume unfinished work Automatic return to base when battery or product is low Supports liquid fertilizer, herbicide, and compatible custom spraying productsBatteries: Removable and rechargeable battery packs Spare batteries available for purchase, manual swapping possibleWorking Specs: 10 m working width Approx. 14 L/ha application rate Recommended working speed: 15–18 km/h Maximum flight speed: 35 km/h The smaller models are designed for a more realistic drone experience, while the S2000L Unreal offers a larger capacity for fewer refill stops. All controls can be customized via the Farming Simulator 25 control settings. Developed by Level55 GamesV1.2.0.1 Added Solid Spreader configuration. Choose between Liquid Sprayer and Solid Spreader in the shop. Supports seeds and solid fertilizer. Seeds and fertilizer can be applied simultaneously. Added crop selection. New rotating spreading disc. Improved conical particle effects. Denser, smaller solid particles.

Realistic Weather Lite V1.4
other

Realistic Weather Lite V1.4

Hello everyone! I am releasing a major update for this mod, which is now fully stable, tested, and 100% working.Credits & Inspiration: This mod is inspired by the original concept created by Arrow, further developed and optimized to deliver a smooth and immersive weather experience.HOW THE MOD WORKS (Features) Dense & Dynamic Fog: Very thick and rare fog, generated randomly during rain, snow, or cold winter mornings, with a density and height much higher than the base game. Atmospheric Transitions: Climatic changes and realistic effects during bad weather. Advanced Snow Accumulation: Detailed management of snow depth on the ground and random blizzards with significant snowdrifts. Hail & Vehicle Damage: Hailstorms cause wear and visual damage to uncovered vehicles (fully compatible with advanced damage management mods like Advanced Damage System).V1.4.0.0 Version 1.4.0.0 introduces a complete overhaul of winter mechanics, an enhanced fog simulation model based on real-time environmental physics, new HUD indicators, and key compatibility updates.Detailed Changes 1. Snow System & Dynamic Accumulation Rework Intensity-Based Depth Scaling: Snow accumulation is no longer static. Depth now scales proportionally with snowfall severity. Accumulation Caps: Standard snowfall events peak at a maximum depth of 50 cm. Severe blizzards and intense winter storms can now push accumulation over 1.0 meter. Realistic Snow Fog Synergy: Snowfall no longer guarantees instant 100% dense fog. Visibility drops dynamically depending on storm severity—light snow creates subtle haze (~45%), while severe blizzards trigger dense white-outs (~95%). 2. HUD & User Interface Additions Real-Time Snowfall Tracker: Added live HUD metrics displaying active snowfall status. Predicted Snow Limit Display: The HUD now calculates and displays the expected maximum snow depth (in centimeters) for the current weather event, allowing players to prepare fields and clearance equipment in advance. 3. Refined Dense Fog Physics Elimination of False Triggers: Overhauled global activation logic (fogRoll). Simple cloudy days no longer trigger accidental fog. Wind Speed Dissipation: Integrated active wind vectors. Wind speeds exceeding 5.5 m/s (~20 km/h) actively dissipate fog or prevent its formation entirely. Probabilistic Winter Fog: Removed unconditional winter fog forced density. Winter fog now strictly depends on active humidity, snowfall, or cold morning dew points (04:00-11:00 window). Dynamic Density Transitions: Implemented smoothSpeed scaling tied to game speed (timeScale), ensuring smooth visual transitions during normal gameplay (1x) and fast-forwarding, with map-wide coverage up to 120 meters. 4. Compatibility, Stability & Settings Status Temporary Settings Menu Hibernation: In-game mod settings options have been temporarily disabled in version 1.4.0.0 to prevent UI mapping conflicts and ensure maximum overall stability. Upcoming Hotfix (v1.4.0.1): A minor update (v1.4.0.1) will be released very soon to officially restore and re-enable the fully working in-game settings menu, fix persistent saving, and resolve multiplayer UI sync (special thanks to community support and contributor feedback!).

Trench Box pack V1.0
other

Trench Box pack V1.0

This is a pack of trench boxes and manhole boxes to keep your pipelayer safe during your projects, now converted to FS25! I suggest using my load chain mod to move the boxes around. The trench boxes can connect together when stacked, and the hydraulics can be spread out to expand the trench boxes using mouse controls. The 4-way chains will appear when you connect to the trench boxes at the higher spot in the middle. This mod, like most of my mods, is a WIP. I add features as I think of them and am constantly tweaking and updating it. As always, let me know if you have any suggestions or feedback.Required mods: JWeezy Store Category Load chains

Delete nearby objects V1.0
scripts

Delete nearby objects V1.0

Delete nearby objects Stand close to an object, look at it, and press the delete button to remove it. Supports trees, logs, stumps, bales, pallets, vehicles, physical objects, and registered placeable objects. Be cautious in multiplayer mode, as deleted objects are permanently removed from the game.Overview of “Delete Nearby Objects”: “Delete Nearby Objects” is a utility mod by Sumro Gaming for Farming Simulator 25. This page explains the mod before the player downloads it. Simply stand near an object, aim at it, and press the “Delete” key to remove it. Supported objects include trees, logs, stumps, bales, pallets, vehicles, physics objects, and registered placeables. Caution is advised in multiplayer, as deletions are permanent. This mod is designed for players seeking faster farm cleanup, easier save management, and fewer manual tasks. The principle is simple: stand near an object, aim, and press delete. It supports various objects like trees, logs, stumps, bales, pallets, vehicles, and physics-based items. “Delete Nearby Objects” is about functionality, safety, and testing in a real game save.The “Delete Nearby Objects” mod focuses on quick deletion of nearby objects with one keystroke; ideal for cleaning saves, farms, and misplaced items; a proven utility script from Sumro Gaming for FS25. The mod detects the object the player is near or targeting and removes supported items with a simple command. It’s a handy cleanup tool. The benefit is saving time without navigating complex menus, especially during testing or farm management. This mod is especially useful for farm cleanup and testing, reducing manual repetitive steps without changing the core savegame style. The six screenshots demonstrate the mod in action, helping players visualize its use before downloading. To evaluate, try the process with and without the mod and compare results under normal gameplay. Key indicators of success include the mod’s behavior, the savegame state after reload, and the proper functioning of the mod folder.

JWeezy Terrafarm V1.0
scripts

JWeezy Terrafarm V1.0

This is simply an add-on mod to incorporate my equipment into Terrafarm. YOU STILL NEED THE TERRAFARM MOD; THIS IS JUST AN ADD-ON. I will update it as I convert more equipment!

Grass Tram Line V1.0
scripts

Grass Tram Line V1.0

“Tramline Grass” is a mod for Farming Simulator 25 (Fields & Crops category) by Sumro Gaming. This page provides an overview of the mod before you download it. With “Tramline Grass,” players can create tramlines directly through the in-game settings menu without needing to reseed the field. Simply select a field number, click “Apply,” and the mod will generate visible tramlines on the chosen field. This standalone mod by Sumro Gaming is designed for Farming Simulator 25 and aims to enhance realism in crop and field management during regular farming activities. The main feature is the ability to create tramlines in the settings menu without sowing new seeds. Choose the field number, confirm, and let the mod handle the rest. “Tramline Grass” is not just about visual effects; it improves field orientation during spraying and passes, especially on well-structured farms where tramlines should look intentional. The mod analyzes the selected field, creates tramlines, clears crops from tire tracks, fills them with grass, and keeps the grass visually shorter after vehicles pass. It’s particularly useful for realistic farm layouts. This mod is best used in active savegames with ongoing operations, allowing players to compare field behavior before and after activation—such as during sowing, spraying, harvesting, or headland work. The accompanying screenshots show the mod in action, helping you assess its effects before downloading. To evaluate “Tramline Grass,” perform the same task before and after activating the mod, and compare the results under normal conditions. Focus on the feature’s functionality, the savegame’s condition after reloading, and whether the rest of the mod folder continues to work properly.

Strands Big Energy XL 1800 (Prefab) V1.0
scripts

Strands Big Energy XL 1800 (Prefab) V1.0

A roof-mounted amber warning lightbar for Farming Simulator 25 vehicle mods, based on the Strands Big Energy XL 1800. The package includes the 3D model, textures, mounting clamps, XML files for the flashing lights, and installation instructions. It features an alternating triple-flash pattern. Only the 1800 version is included. The mounting position and light connections must be adapted to the receiving vehicle. This is a prefab for modders. It must be integrated into a vehicle mod and cannot be purchased separately in the game shop.

Old Street Lamp V1.0
other

Old Street Lamp V1.0

An old-fashioned street light to illuminate your farmyard. Features automatic lighting that turns on at night. Category: Floodlighting Price: $100 Daily upkeep: $5

Garden Windmill V1.0
other

Garden Windmill V1.0

This is a charming small animated Garden Windmill. Category: Decoration Price: $50 Daily upkeep: $0 Income per hour: $0

AGI Grain Dryer V1.0.0.3
other

AGI Grain Dryer V1.0.0.3

Dry your crops to increase their value while reducing moisture content. This system uses propane to dry various crops, transforming them into higher-priced products.AGI Grain Dryer Category: Production > Factories Inputs: Wheat, Barley, Oat, Corn, Canola, Soybeans, Sorghum, Sunflowers Outputs: Dried Wheat, Dried Barley, Dried Oat, Dried Corn, Dried Canola, Dried Soybeans, Dried Sorghum, Dried SunflowersEach cycle consumes 50L raw crop + 1L propane ? produces 44–45L dried product Drying cost: $1/hour Price: $300,000 Daily Upkeep: $50 Capacity: 1,500,000 liters per cropPropane Station Category: Buildings > Containers Provides propane for grain drying Price: $5,000 Daily Upkeep: $50Selling Station Category: Production > Selling Points Sells dried products and standard crops, as well as pallets and bales Price: $5,000 Daily Upkeep: $50MKS 8 Trailer 8,000L capacity trailer for propane and other liquids Price: $25,000MKS 32 Trailer 32,000L capacity semi-trailer for propane and other liquids Price: $90,000V1.0.0.3 Fixed an issue with the densityMapHeightTypes XML file. Increased drying speed. Adjusted propane prices and consumption for better balance and a more realistic grain-drying process. Rebalanced dried grain prices for improved profitability.

Railroad Contracts v1.0
scripts

Railroad Contracts v1.0

This is a completely new mod for me. It adds the ability to create railroad contracts in ANY map you are playing on. I did use AI to help me create this, as coding is a bit over my head. IT WILL HAVE BUGS AND ISSUES. It is also a MAJOR WIP as I continue to add and refine things, but I wanted everybody to enjoy it as I am, and I think it is now at a stable point where it can be used reliably. Please feel free to let me know your ideas and thoughts, as well as any issues you may have! I currently have a general direction I want to take this in, but I am always open to input and feedback! Below is AI's description of the mod. The mod contains a README with a MUCH more detailed description and instructions on how to operate it.Railroad Contracts adds dynamic, railroad-focused freight operations to Farming Simulator 25 using your actual industries, rolling stock, yards, terminals, and interchanges. Create custom railroad locations, run manifest, intermodal, industry, bulk, unit, interchange, and palletized freight contracts, assemble specific railcars into trains, and operate realistic loaded and empty-return movements. Contracts use commodity-appropriate equipment, railroad-style train symbols, service-based deadlines and payouts, physical railcar assignments, and persistent savegame tracking. Interchanges can use player-owned cars or supply temporary external equipment spotted directly on your railroad track. External cars remain assigned throughout the loaded movement and required empty return, while Universal Autoload-compatible railcars support palletized freight. Designed for custom FS25 railroad operations. Currently single-player only.Required mods: JWeezy Store Category

169 / 3,358

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.