Farming Simulator 22 mods
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ZHTZ T-100 Bulldozer v1.0 – FS22
ZHTZ T-100 Bulldozer v1.0 – FS22 – Power 108 hp – Speed 11 km/h – Selectable Design – Selectable Beacon – Choice of Color – Included Blade (working width 5 meters)
PRP 1.6 Round Baler v1.0 – FS22
PRP 1.6 Round Baler v1.0 – FS22 – Capacity 4000 liters – Working speed 20 km/h – Bale Size 125 cm – Selectable Design
FMR “KRAJ” S043/X “Poznaniak” Seeder Pack v1.0 – FS22
FMR “KRAJ” S043/X “Poznaniak” Seeder Pack v1.0 – FS22 The S043 seeder is designed for in-row seeding of cereals, legumes, oilseeds, legumes and other seeds with the help of staking seeding devices with a power requirement of 25 hp. S043: – Price: 1500 $ – Working width: 2.5 m – Capacity: 280 l – Maximum working speed: 10 km/h S043/2: – Price: 2300 $ – Working width: 2.7 m – Capacity: 280 l – Maximum working speed: 10 km/h S043/3: – Price: 3000 $ – Working width: 2.7 m – Capacity: 280 l – Maximum working speed: 10 km/h S043/3B: – Price: 3400 $ – Working width: 2.7 m – Capacity: 280 l – Maximum working speed: 12 km/h The seeders have extensive configurations. A “SimpleIC” modification from Modelleicher is required for full modification operation.
Conquip Excavator Forks v1.0 – FS22
Conquip Excavator Forks v1.0 – FS22 These Pallet Forks Have A Dynamic Free Moving Carriage price: £2000
Fiat 7056 v2.0 – FS22
Fiat 7056 v2.0 – FS22 Characteristics: – Price: €23.000 – Engine Power: 80 HP – Max Speed: 40 KM/H Changelog v2.0.0.0; – log Cleared – modDesc Updated
MF8S 605 Limited Edition v1.0.6 – FS22
MF8S 605 Limited Edition v1.0.6 – FS22 – Additional Cams – Real GPS – Interactive Controls – IfkOS Script – Color selection – Tire pressure control system – Engine sound + transmission changed Version 1.0.6.0 I have an update for you – Standard color now available – Colors preconfigured – Mesh revised – 605 Limited config changed – Other beacon lights installed – XML revised Hello dear community, I’m introducing you to my first project, which consists of an MF8S. I tried to create an alternative to the big tractors with this tractor. For those who don’t like crawlers or articulated steering and still need a little more horsepower. But it is also possible to use it normally, with the standard engine configurations. (For details, see description below) The tractor is a WIP (work in progress) and will receive further updates over time. I plan to set up the tractor so that HUD-free gaming is possible. Radio, engine, door, windows, lights can currently be operated via IC. The tractor also has a new engine sound and a different horn and gearbox compared to the original. The weight also adjusts in the highest engine configuration. I hope you have fun with the mod !!!This mod absolutely requires the Real GPS mod!!! The Interactive Control Mod is also recommended Massey Ferguson 8S 605 LimitedEdition Performance: Standard – 605HP Price: Standard Configurations: – Terminal with ifkOS script installed and adapted to personal preference – Real GPS installed – Interactive Control installed – Color selection added – 605 HP engine configuration + LimitedEdition design installed, with a whopping 605 HP – Tire pressure control system installed, stepless pressure selectable – Engine sound + transmission changed – Horn sound changed – Many functions in the tractor available via IC and more will follow (WIP) – Additional Cams script installed – Windscreen wipers were removed due to personal preference (not a bug, but a feature)
Mercedes Arocs IT Runner v1.0.0.1 – FS22
Mercedes Arocs IT Runner v1.0.0.1 – FS22 Construction site pack by TB.Simulations 1/2 Includes a Mercedes-Benz Actros 2020, a Nissen VSA, a Nissan Pathfinder 2010 and A Mercedes-Benz Arocs HKL and a container – Power 500 hp – Speed 80 km/h – Selectable Design Color – Selectable Rim Color – Choice of Color
Ford F250 BETA v1.0 – FS22
Ford F250 BETA v1.0 – FS22 Specifications: – Price: 1500 – Power: 400
Samson CM 7.5 v1.0 – FS22
Samson CM 7.5 v1.0 – FS22 Specifications: – Price: 50.000 – Working width: 7,5 meter – Color configurations: two samson colors and all standard colors
FS22 Viervitz Map v1.0.1.0
FS22 Viervitz Map v1.0.1.0 Hello. I am making my first mod map, Viervitz (sister map of Feliz) available to you here. Version 1.0.1 Small fix to Viervitz. What was done: – Clover silage and alfalfa silage fixed, can now be wound in any bale size, whether cuboid or round, and is now also used for clover or alfalfa silage – Farmland corrected on field 36. Previously it was not possible to work on the corner by the brewery. Can now be done. – Minor production adjustments NO NEW SAVE NEEDED, JUST SWAP AND CONTINUE PLAYING It is a simple map located in the Rügen area. The three villages Zirkow, Viervitz and Posewald are indicated. It is a simple map with 56 fields ranging in size from 1.5 ha to 10 ha. It has multi-fruit and has 41 fruits. In addition to the standard crops, there is rye, spelt, triticale, alfalfa, hops, poppy seeds, mustard, beans, lentils, clover, hemp, buckwheat, tobacco, carrots, onions, rice, parsnips, beetroot, garlic, cranberries, linseed, chickpeas, peas and silphium. The silphium is a pure CHOPPING PLANT and is only installed for CHOPPING. Because you need the corn for many productions, I thought I would install the silphium as a replacement for chopping. The silphium cannot be sold and cannot be harvested with the thresher. There are 41 productions (mostly custom productions) on the map. Eight of them are wind turbines, which can be used to generate electricity until you can afford the BGA. Among other things, there is a beer factory, tobacco factory, candy factory, potato factory, dairy, greenhouses and much more. There are three animal pastures for cows, sheep and horses. There are two farms. The main farm in Viervitz and the second farm in Zirkow, which you start with in simple farmer mode. If you want to get the large main farm, you have to save up 1.7 million. There are several animal stables across the entire map that you can use if you buy the farmland (like with the animal pastures). There are several types of straw, such as soybean straw and flax straw. You need the hemp and flax to produce fabric. When threshed, the cranberries create a swath of chopped material which can ONLY be picked up with a collection wagon. After collecting it, you can either take it to the fermenter or process it further with the Göweil. There is a vegetable washing station on the map for washing the root vegetables. The built-in vegetable factory only accepts washed root vegetables. AND NOW FOR THE MOST IMPORTANT THING: As the map with its 41 fruits and over 79 custom products has almost reached the specified fill type number and the premium fruits are INSTALLED, you MUST NOT ACTIVATE THE PLANTINUM DLC, PREMIUM DLC OR MAIZE PLUSS UNDER ANY CIRCUMSTANCES. If you activate these anyway, you will dismantle the custom productions and cause errors. All productions require electricity and empty pallets to work. There are four large pieces of forest that can be felled. All other forests and field islands cannot be felled and cannot be bought. There are eight sales points, including a weekly market in Posewald on the square next to the church, a pure earthen fruit sale and a pure straw sale at the nursery. I have tried to adjust the sales prices to the real prices using a table. The Viervitz has a few mandatory mods that it pulls itself except for three; I will link to the other three here. I’ll also link you to our DC. If you want, you can download the auto-drive courses and a special harvester for the earthenware there. And now I’ve written enough, I hope you have fun on the Viervitz. I’m open to criticism as long as it’s constructive and you stay friendly. Credits:Maxim von Graf Tags: BGACHOPPINGINSTALLEDmods
Kebab Production FS22
This is mod to Produce Kebab and Wool Accept All Sheeps from the Game You Need Sheep And Sunflower Oil Reviewed Prices Ready for the Premium Version
Viervitz Karte v1.0.1.0
Viervitz Karte v1.0.1.0 Hallo. Ich stelle euch hier meine erste Mod-Map, Viervitz (Schwestermap von Feliz), zur Verfügung. Version 1.0.1 Kleine Korrektur zu Viervitz. Was getan wurde: – Kleesilage und Luzernesilage behoben, kann jetzt in jede beliebige Ballengröße gewickelt werden, egal ob quaderförmig oder rund, und ist jetzt auch für Kleesilage oder Luzernesilage verwendbar – Ackerland auf Feld 36 korrigiert. Bisher war es nicht möglich, an der Ecke bei der Brauerei zu arbeiten. Jetzt ist das möglich. – Kleinere Produktionsanpassungen KEIN NEUES SPEICHERN ERFORDERLICH, EINFACH TAUSCHEN UND WEITERSPIELEN Es ist eine einfache Map die sich im Gebiet Rügen befindet. Eingezeichnet sind die drei Dörfer Zirkow, Viervitz und Posewald. Es ist eine einfache Map mit 56 Feldern die in der Größe von 1,5 ha bis 10 ha reichen. Sie ist Mehrfrucht und hat 41 Früchte. Neben den Standardfrüchten gibt es Roggen, Dinkel, Triticale, Luzerne, Hopfen, Mohn, Senf, Bohnen, Linsen, Klee, Hanf, Buchweizen, Tabak, Karotten, Zwiebeln, Reis, Pastinaken, Rote Bete, Knoblauch, Preiselbeeren, Leinsamen, Kichererbsen, Erbsen und Silphium. Das Silphium ist eine reine HACKANLAGE und wird nur zum HACKEN eingebaut. Weil man den Mais für viele Produktionen braucht, dachte ich mir ich baue das Silphium als Ersatz zum Hacken ein. Das Silphium kann man nicht verkaufen und auch nicht mit dem Dreschwerk ernten. Auf der Map gibt es 41 Produktionen (meist Sonderproduktionen). Acht davon sind Windräder, mit denen man solange Strom erzeugen kann, bis man sich die BGA leisten kann. Unter anderem gibt es eine Bierfabrik, Tabakfabrik, Süßwarenfabrik, Kartoffelfabrik, Molkerei, Gewächshäuser und vieles mehr. Es gibt drei Tierweiden für Kühe, Schafe und Pferde. Es gibt zwei Bauernhöfe. Den Haupthof in Viervitz und den zweiten Hof in Zirkow, mit dem man im einfachen Bauernmodus startet. Möchte man den großen Haupthof haben, muss man 1,7 Millionen ansparen. Über die ganze Map verteilt gibt es mehrere Tierställe, die man nutzen kann, wenn man die Ackerflächen kauft (wie bei den Tierweiden). Es gibt mehrere Strohsorten, wie Sojabohnenstroh und Flachsstroh. Den Hanf und den Flachs braucht man, um Stoff herzustellen. Die Preiselbeeren bilden beim Dreschen eine Schwade aus Häckselgut, die NUR mit einem Sammelwagen aufgenommen werden kann. Nach dem Einsammeln könnt ihr es entweder zum Fermenter bringen oder mit dem Göweil weiterverarbeiten. Zum Waschen des Wurzelgemüses gibt es auf der Map eine Gemüsewaschstation. Die eingebaute Gemüsefabrik nimmt ausschließlich gewaschenes Wurzelgemüse an. UND JETZT DAS WICHTIGSTE: Da die Map mit ihren 41 Früchten und über 79 Custom-Produkten fast die angegebene Füllartenzahl erreicht hat und die Premiumfrüchte INSTALLIERT sind, DÜRFT IHR AUF KEINEN FALL DAS PLANTINUM DLC, PREMIUM DLC ODER MAIZE PLUSS AKTIVIEREN. Aktiviert ihr diese trotzdem, baut ihr die Custom-Produktionen ab und verursacht Fehler. Alle Produktionen benötigen Strom und leere Paletten um zu funktionieren. Es gibt vier große Waldstücke die gerodet werden können. Alle anderen Wälder und Feldinseln können nicht gerodet und nicht gekauft werden. Es gibt acht Verkaufsstellen, darunter ein Wochenmarkt im Posewald auf dem Platz neben der Kirche, ein reiner Erdobstverkauf und ein reiner Strohverkauf bei der Gärtnerei. Ich habe versucht die Verkaufspreise anhand einer Tabelle den realen Preisen anzupassen. Die Viervitz hat ein paar Pflichtmods die sie sich bis auf drei selbst zieht, die anderen drei verlinke ich hier. Außerdem verlinke ich euch zu unserem DC. Wer möchte, kann sich dort die Autofahrkurse und einen speziellen Ernter für die Steinguttöpfe herunterladen. Und nun habe ich genug geschrieben, ich wünsche euch viel Spaß auf der Viervitz. Für Kritik bin ich offen, solange sie konstruktiv ist und ihr freundlich bleibt. Tags: Alle ProduktionenBGADas SilphiumNUR
FS22 KEBAB PRODUCTION v1.0.0.1
FS22 KEBAB PRODUCTION v1.0.0.1 KEBAB PRODUCTION Fixed Price Ready for Premium Version Credits:THESNAKE GIANTS AND THE OTHERS FOR THE OBJECTS IN THE MOD Tags: Fixed Price
FS22 Somerset Map v1.1.0.0
FS22 Somerset Map v1.1.0.0 Welcome to Somerset, Version 1.1.0.0 Changelog – A new save is required – removed 2 required mods, compost and ranch gate. The map remains compost compatible, on PC you can use the mod, however greenhouses no longer require it. – moved BettyJoe’s sell point unload trigger farther away from building – replaced main farm small silage clamp with medium – replaced main farm hayloft silo with Unia800 – firehouse in industral area has been moved back from road – removed purchasable crude oil pump jack near refinery – adjusted owned vehicles in farm manager mode – fixed paintable texture- groundbrick – cleared foliage poking threw inside main farmhouse – changed foliage type from meadow to grass- farmlands 54, 55, 56, 57 – adjusted fields northeast map, near secondary farm – minor farmland adjustments – added chaff in price menu – reduced local train rental per hour from $500 to $100 – added 2 small tractor paths, one just outside bga to grass field, one to farmland 54 – updated PDA, improved detail A fictional US inspired map designed with larger equipment in mind. All roads are wide and secondary roads are ai traffic free. A large farm awaits, with its specialized train silo for you to store and move your harvest to and from. The main farm has preplaced cow barn, pig barns, chicken pen, horse stable as well as bee’s. At the back of the farm, a hayloft silo and silage clamp. Somerset has 2 train systems, one local “looping” and another for outbound sales. You can use the local train to move your timber to the sawmill or sell directly via the auto-unload sellpoint. Transport your harvested crops, grass, hay, straw, and silage for storage at any of the train silo’s. When you’re ready to sell to the neighboring town, take your crops to the Train Transfer Silo by local train or vehicle, and load onto the outbound selling train. In New Farmer Mode, you’ll own the following: main farm, one large field, a decent vehicle fleet of airable farming equipment along with an object storage shed near the oil refinery with some already stocked supplies. One crude oil pump jack production. The produced crude oil can be sold right away or stored and later refined into other petroleum based products such as diesel once the preplaced refinery is purchased. The diesel can be stored in the large storage tank that you do own near the refinery, sold and/or used in your own equipment. You also own a few pump jack “generators” (farmland 59). These generators do not produce crude oil, but do generate a nice passive monthly income much like windmills. …Good Vibes – Happy Farming… Map Details: – 59 Farmlands – 27 Fields – 6 Meadows – 4 Forest areas divided into 12 farmlands – 5 flat buildable lots – 2 Prebuilt Farms – Custom Precission Farming Soil Map – Contracts including 2 fields with Baling missions – 20+ Preplaced Productions including all U.S. basegame, 1mw BGA, Sawmill, 3 Custom Greenhouses, Empty Pallets, Flavored milk bottler, and Crude Oil with associated additional productions. – 5 productions with alternate “empty pallet” recipe providing a 20% increase in cycles per hour at a 20% reduced cost. – 1 Preplaced Farm Product Production. Will produce seeds, lime, fertilizer, and other farm essentials like silage and hay. – 2 Preplaced silage clamps, one at each farm. – Preplaced liquid manure and manure heap storage near animal trader – 20 Preplaced Sell Points – 2 gas stations for buying and selling vehicle diesel – 2 train systems, one local, one outbound selling – 3 Remote preplaced object storage sheds – 2 Preplaced bulk lime buying stations – 1 Preplaced custom “tree sapling” greenhouse, and 2 Large custom Lettuce, Tomato, Strawberry – 100 ElmCreek Collectables, when all 10 of a group are found, the corrisponding groups “Trophy” will appear in the Toy store. – AI traffic on all main roads as well as in front of grocery store and Betty Joes Trading Post. All other roads are AI traffic free. – AI Pedestrians – 2 custom, preplaced at 2nd farm/placeable animal pens, one cow pasture, one sheep. For pc players, both are animal grazing mod ready. – Winter snowfall… all paved roads, buildable lots, production and sell points will be free of snow (except greeenhouse area) Map Notes: 1. Important: 5 Preplaced Green Garden Sheds…, these sheds when sold remove all decorations from the corresponding farmland they’re placed on. This includes trees on the farmland of the 2 farms, and ground oil-stain decals. At the BGA, it will remove all light poles and decorations. At the 2 oil production areas, it removes all decorations including the “forklift” buildings. All other production assets can be sold individually. 2. Greenhouse’s in addition to water require seeds. 3. Greenhouses, the liquid manure/manure heap storages near animal trader, and the 2 remote preplaced object storage sheds become functional when the corresponding farmland is purchased. Greenhouses and manure storages can be sold (removed), the remote object storage sheds cannot. 4. BGA and Sawmill farmlands are bought/owned with the purchase of the production. All BGA assets can be individually sold (removed) except weigh stations. The Sawmill can also be sold (removed). All other productions are bought at location and can be sold back to Somerset, but not removed. 5. Train Systems: Tree’s/wood is the only product that can be sold directly from the local “looping” train. All other sellable train crops must be loaded onto the Outbound Train from the Train Transfer Station Silo and the train driven “off” map. In addition to the standard train crops, grass, hay, straw, silage, and chaff (in bulk form) can be loaded onto train wagons and stored at any of the train silos. These products in bulk can also be sold from the outbound train. The main farm includes a “train silo” and functions like any other silo with the addition of loading/unloading to train. The local train can be used to deliver crops to the Train Transfer Silo for storage and or then loaded to the outbound train for selling. Note, once product is loaded onto the “Outbound Train”, it must be sold. There is no “unloading to silo” from the Outbound Train. Stored crops at the Train Transfer Silo if not wanting to sell can always be loaded to vehicle/trailer. 6. The Carpentry production does not accept trees. Furniture does not include a “tree” recipe, furniture is only produced with planks from sawmill. 7. Tree sapling greenhouses will produce one pallet of 50 liters (50 plantable saplings) per 12.5 hours. Thats nearly 1200 trees per year, per greenhouse. The greenhouse produced sapling pallets can be used in planting and or sold. Sapling pallets bought from store cannot be sold. You can tell which you have by the liters per pallet, greenhouse produced pallets are 50L per pallet, while store bought are 20L. 8. In Farm Manager, Start from Scratch Modes, you own the Apache Pick-up you drove into Somerset with. All that remains at the main farm are the train and hayloft silos as well as the “deco-delete” green garden shed. However, everything at the 2nd farm remains and all becomes functional once the land is bought. 9. Please take a minute to read the notes from all the required Mods. The Crude oil pump jack production require empty barrels as an input, these barrels are purchased from store and can be hand loaded/carried w/o super-strengh. All production mods have at least one preplaced sellpoint to sell all produced items. Empty pallets used in productions has been reworked. Some productions no longer require them, while others now offer it as an alternative recipe with added bonus of 20% increased cycles per hour and at a 20% reduced cost. The following productions have alternate recipes, sugar, flour, cereal, oil, and spinnery. With these changes, pallets are no longer sold at store and will need to be produced from the pallet factory. Credits:MuddyDigs Tags: BGAMap DetailsMap NotesTrain Transfer Silo
KEBAB-PRODUKTION v1.0.0.1
KEBAB-PRODUKTION v1.0.0.1 DÖSEHERSTELLUNG Festpreis Bereit für die Premium-Version
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