Farming Simulator 22 mods

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STIHL MS 261 C-M LIGHT 04 V1.1
other

STIHL MS 261 C-M LIGHT 04 V1.1

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ – Price: 1100 $ – Required power: 4.1 hp – Working width: 0.4m Manufacturer STIHL Category Forestry Equipment Size 0.79 MB Platform PC/MAC, PS4, PS5, XB1, XBS Changelog: + Changelog 1.1.0.0 – Added Timber Sports version Credits: Kasztan18 3.7/5 - (3 votes) Download mod File File size FS22_stihlMS261C 1 MB

MAIZEPLUS V1.3.0.6
implements

MAIZEPLUS V1.3.0.6

MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding. Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types: – grass-silage – maize-silage – ccm and ccm-silage – brewers grain and brewers grain silage – beetcut and beetcut silage – wholecrop silage You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage. In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made. For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes. Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them. Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass: – wet grass (mowed without conditioner) – conditioned grass (mowed with conditioner or wet grass tedded 1x) – semidry grass (+1 tedding) – hay (+1 tedding) The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don’t want to tedd multiple times can simply set it to the final or desired step. This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the “conditioner” feature only for mowers that have a conditioner. But if you don’t want those extra steps in hay/silage production you can simply skip the wet step this way also. That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want. Of course that is globally present in all mowers and tedders. A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo. Another part of this mod is the extension and adjustment of the feeding system. Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store: – roughage by Hartog, NATUREgreen and Eifel-Heu – power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations) – molasses (IBC container) – CCM-silage in bales – filtered water (IBC container) – water (IBC container) – clover-hay and clover-silage in bales – alfalfa-hay and alfalfa-silage in bales – carrots (in pallet-boxes) – potatos (in pallet-boxes) – beetcut and potatocut (placeable buying station) Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons. Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food. Not only the components for feeding but also the amount animals eat is adjusted with this mod. Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file. Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers. Now to the vehicles that come with MaizePlus: – Stade ZW4010 CCM Mill: This Mill is used to mill maize to CCM, it can also mill grain to graingrist – MAN TGS18.500 4×4 in Stade livery: For example to pull or power the Stade Mill – MAN TGS18.500 4×4 with MK-Silo Trailer in deuka livery: (thanks to Kastor) Ideal for transporting deuka feeds in bulk – Grassland-subsoiler: This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged. – Small cutter-roll 3m: Cutter-roll functions from basegame And lastly the placeables added by this mod: + deuka buying station (small and big buying station) + Small and big deuka storage silo + Brewers grain buying station + Beetcut buying station + 3 smaller bunker silos You can find a detailed explanation for everything here: README Changelog: + Changelog 1.3.0.6 – Translation BR + PT added Changelog 1.3.0.5 – Preparations for production revamp filter Changelog 1.3.0.4 – Bugfix to suppress errors if incorrectly named additional fruits are present Changelog 1.3.0.3 – MaizePlus now displays error messages if there are modded bales in the game that ferment into the wrong type. – MaizePlus now displays an error message if required HeightTypes for MaizePlus could not be registered. Changelog 1.3.0.2 – Small change to additives for loading wagons Changelog 1.3.0.1 – Clover/Alfalfa are now only added to balers and harvesters if they are included in the map Changelog 1.3.0.0 – Graingrist can be stored in bunkersilos – Correction of the visual sizes of the round bales in the Giants bale storage – Full alfalfa and clover integration if it is built into the map – Clover and alfalfa now also recognized by the conditioner and additive is used – Fix for production extensions – Bales for Krone BigPack 1270 baler added – Decreassed the number of HeightTypes used to reduce conflicts with maps and mods that use additional HeightTypes – Parsnip and red beet added in the M+ feeding – Prevent the premium fruits from entering the M+ feeding via the premium DLC – Fix for special compost silos – MP Sync conditioner fixed Changelog 1.2.0.0 – MaizePlus now deactivates itself when a TerraLife map is loaded. – The leveler function of shovels etc. is now automatically deactivated in the silo if silage is present. – Mixerwagon bug fixed when unloading invalid mixes – MowerConverter now saves its settings – Bunker silos now ignore non-existing FillTypes – Added possibility to add converters for productions – Motion Path bug fixed with OXBO Pack Changelog 1.1.2.0 – Fixed bug with Mower/MowerConditioner – Added support for silage additives – Additional foil colors Changelog 1.1.0.0: – Fixed display error in text of silage/hay missions – Fixed bug in HeightTypes elevated maps – improved compatibility with PnH using mods – recalculated feed prices for purchase silos – deuka beet pellets added to shovel category – converter for Forage Harvester corrected to Chaff – support for Göweil – DLC Changelog 1.0.4.1: – Hotfix deuka Silo Changelog 1.0.4.0: – descVersion increased – fixed l10n-Error of bigbags (display when coupling with bigbag lifter) – corrected fillType of Luprosil IBC – Silage-Additive in Stade mill replaced with Luprosil – removed the weight display of the sacks and pallets in the shop – corrected converterOverride – unique fillTypes for the deuka feeds – changed some icons – revised weights of the deuka and DSV pallets and sacks – revised weights of the carrot, potato and fillable pallet – fixed problem at the “packedSquarebales” – adjusted weight and capacity of cropswath bales – solved the issue that clients can’t join a dediserver game after a recipe in a mixerwagon was changed Changelog 1.0.2.0: – Hotfix BGA and Production storage issues Changelog 1.0.1.0:: – fixed ambient occlusion of the deuka silos – corrected fillType assignment in some deuka feeds – corrected fillType failure at deuka silos – added multiple buy option for carrot, potato and empty pallet – added multiple buy option for the MaizePlus IBC – fixed collision- and filltrigger problems of MaizePlus IBC – fixed selling of empty pallet – MaizePlus IBC are sellable now – adjusted l10n texts fot deuka feed – added dutch, hungarian and czech translation – changed path for MaizePlus IBC to support autoload – changed names of CCM and Hesston bales to support autoload – fixed conflicts with other mods causing problems with l10n texts – fixed conflicts with productions and BGAs – fixed seed drill filling by hand with DSV seed bags (the “R” key also works) – fillTypes revised – raised usage of Luprosil of the Stade mill Credits: The-Alien-Paul and Modelleicher 4.3/5 - (11 votes) Download mod File File size FS22_MaizePlus 228 MB

COAL PRODUCTION
other

COAL PRODUCTION

Fixed Price Added more objects Ready for Premium Version

PIZZA PRODUCTION
other

PIZZA PRODUCTION

PIZZA PRODUCTION Fixed Price Ready for Premium Version

CAVIAR PRODUCTION
other

CAVIAR PRODUCTION

Fixed Price Ready for Premium Version

FS22 Lizard T Serie 2
other

FS22 Lizard T Serie 2

FS22 Lizard T Serie 2 One of the most praised trucks in history! Power: 305 to 410 hp Price: $70,000 (semi) and $80,000 (rigid) – 4×2 and 6×2 (semi and rigid) – Original wheel or iron wheel – 19 Strip options – Airfoil – Customizable fuel tank – Bumper – Various fenders – PX antenna – Front air suspension – Exhausts

FS22 Lizard Caravan 522up
trailers

FS22 Lizard Caravan 522up

FS22 Lizard Caravan 522up Lizard Caravan UP is a caravan model produced by Lizard Mobil, a Slovenian manufacturer of caravans, motorhomes, and mobile homes. The Lizard Caravan UP is part of the Caravan range, which is known for its modern design, quality construction, and innovative features. Overall, the Lizard Caravan UP is designed to provide a stylish, comfortable, and enjoyable camping experience for travelers who appreciate quality and innovation in their caravan choice. Price: 35000 $ Color configuration Rim configuration

FS22 Gyrax Gyramax 512
implements

FS22 Gyrax Gyramax 512

FS22 Gyrax Gyramax 512 The GYRAMAX range of hedge trimmers has been specifically developed for maintaining hedges and field edges. They are perfectly suited to the needs of both individuals and professionals. Features: – Starting price: 45,550 $ – Working width of 1.30m, along with a cutting blade for trimming branches. – Rotor with a diameter of 318mm. – Configuration includes an offset arm.

FS22 Side Tipper Trans-38 TC
trailers

FS22 Side Tipper Trans-38 TC

FS22 Side Tipper Trans-38 TC Trans Side Tipper-38 is an accessory designed to facilitate the transport and side unloading of agricultural materials and other products. This tipper has a considerable capacity, allowing players to handle large volumes of cargo efficiently. The side unloading feature is a key aspect that offers flexibility in material handling, especially in tight spaces where rear unloading might not be feasible. Additionally, the mod is designed with a high level of detail, offering a realistic visual and functional experience within the game. – Real Suspension – Main Colour Selection – Secondary Colour Selection – Rims Colour Selection – Wheel Selection – Selection of Stickers – Rear Hitch Selection -Price: Small Tipper $ 18,500 -Capacity: 38,000 L

FS22 Teagle Titan 17
trailers

FS22 Teagle Titan 17

FS22 Teagle Titan 17 The TITAN range is well proportioned, ensuring excellent stability, manoeuvrability, visibility of the load, and superior ground clearance. Fine Shredding Large diameter beaters generate a high tip speed to ensure a fine shredding action is achieved. A stepless auger with a shallow pitch ensures that material is well mixed and shredded before it is thrown from the machine. – Weight: 7400 kg – Price: 35000 $ – Capacity : 20.1m³ – Working Width: 16 meters – Required Power: 170 hp – Working Speed: 16 kph – Lime spreadable Changelog v1.0.0.1 – Little corrections

FS22 Universal Fords v1.0.0.0
trucks

FS22 Universal Fords v1.0.0.0

FS22 Universal Fords v1.0.0.0 2 Trucks, 7 Variations, Endless Possibilities. Choose between either a Ford F450 or its big brother, the 750. And then have your pick on what you want to combine it with. These will work with virtually every AR bed. Don’t want to go the AR route? Well these are set up to use 82 Studios beds as well, including the Hauler Beds, Service Beds, the Rollback bed, the 1982 Special, 3500, 2020 Series, X2 beds, almost everything they have. These will also work with Roughneck Modding Crews pickup beds. And then there are the snow plows. They work with as many plows as I could find, as well as Jeremy Browns High Pole attachment. These pickups work with everything and give you endless possibilities. MUST READ Don’t skip this part. The bed attackers are on a sliding base. So if the attacher doesn’t show up with the ability to attach right away, slide the base back or forth, and it will appear. I did this because not all attachers fit where they should right off the bat, especially AR attachers. This allows greater flexibility, so you can fit each bed how you want. Now, in store, they will all appear under the same photos, but each one is labeled different. Those labeled Norm will go with RMC beds and the standard size pickup beds from 82 Studios. The NormXL will go with 82 Studios XL beds. And now to give credit where it’s due. The cabs are from Northwest Mods (the F450) and GearWrench or Militia Mods for the F750. The SNG AR attachment is largely Tri-State Crew. Bits and pieces were taken here and there as well, but those three deserve some mention. Credits:Western Dakota Mining Tags: AREndless PossibilitiesFord F450RMC

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FS22 Hubbard v1.0.0.0
maps

FS22 Hubbard v1.0.0.0

FS22 Hubbard v1.0.0.0 Farming Simulator 22 Mod Map by TXZAR MAPPING. Current version: 1.0.0.0 July 2024 First, I would like to thank the modding community. I may have made the map, but it would be empty without to all the models, prefabs, mods people create. I thank you! And to all those who helped test and provide feedback, I thank you! What you did provides a better map! HUBBARD: This PC only 16x map is based off northeast Nebraska. I always liked the idea of doing a very hilly map and when a certain someone(you know who you are) introduced me to this area, I knew this was it! Aggressive elevation changes throughout the map with a section of flat flood lands downstream of the lake. You will find your typical corps for the area. Corn stalks, Soybean straw, and Alfalfa allow baling. Propane and Anhydrous can be purchased in town. Speaking of, you will start just outside of town with a decent arrangement of equipment. Use it or sell and buy what you want. Don’t forget to visit your neighbors where you can find that helping them feed their cattle will provide you a small but consistent income. There was additional items planned for this map, but with FS25 approaching I thought best to go ahead and let people enjoy the map as is. I hope you enjoy playing! Credits:txzar Tags: FS25HUBBARDMod Mapmods

Amazone FT/UF Pack FS22
other

Amazone FT/UF Pack FS22

Amazone FT1001 Price: 5.500 $ Capacity: 1.125 l Amazone UF Price: 35.000 $ Working width: 15.0-21.0 m Capacity: 1.050-1.350 l Max. working speed: 12 kph Configurations UF: - Two types of liquid tank ( UF901, UF1201) - Working arm (15m,18m,21m) - Selective nozzle control (requires Precision Farming DLC) - "Manure System" is now supported.

Pigsty With Manure FS22
other

Pigsty With Manure FS22

Pigsty with with separate area for manure heap. Building Type; Animal Pen Price; £85000 Upkeep; £1 category; Animals > Pigs Holds upto 250 pigs Capacitys Food 60000 Liters Water 550000 Lioters Starw 60000 Liters Slurry 250000 Liters Manure 4000000 (4 Million)

Barn With Pigsty FS22
placeables

Barn With Pigsty FS22

Barn with Pigsty. Price: 25000 $ Daily upkeep: 20 $ Capacity: 15 pigs.

1,353 / 3,384

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