Farming Simulator 22 mods

50,266 results
102 / 3,352
Realistic Hours and Depreciation V1.0.0.1
implements

Realistic Hours and Depreciation V1.0.0.1

Realistic Hours and Depreciation makes machinery ownership in Farming Simulator 22 more realistic by overhauling operating hours, depreciation, second-hand machinery values and paint wear. Machinery operating hours now increase according to the in-game time scale. For example, when playing at 3x time speed, approximately 3 operating hours will be added for every real hour the machine is being used. When adding the mod to an existing savegame, a one-time setup window allows you to select the time scale you normally used before installing the mod. Existing machinery hours are then converted to match the new system. New savegames do not require conversion. Machinery depreciation has also been reworked. Vehicle values are calculated using a combination of age, total operating hours and average annual usage, meaning an older low-hour tractor can retain considerably more value than an equally old machine that has worked heavily. Implements use their own depreciation system, while the second-hand machinery market generates more realistic combinations of machinery age, operating hours and value. This allows everything from relatively new high-hour machines to occasional older low-hour examples to appear for sale. Paint wear has been significantly reduced so high-hour tractors and machinery no longer unrealistically lose most of their paint. Mechanical damage and repair costs remain separate. Leasing has also been adjusted to work correctly with the new operating-hour system, preventing the increased displayed hours from multiplying normal hourly leasing charges. Main features: Operating hours scale with the in-game time speed One-time existing savegame hour conversion Realistic age and operating-hour based depreciation Separate depreciation calculations for vehicles and implements More realistic second-hand machinery ages, hours and prices Older low-hour and heavily used machinery can appear on the used market Significantly reduced visual paint wear Leasing costs remain balanced with scaled operating hours Supports base-game and compatible modded machinery Multiplayer supported The mod is designed to work alongside other machinery and gameplay mods that use the standard Farming Simulator 22 vehicle systems, including Machinery Hire. This is currently a Beta version, so feedback is appreciated while the mod is being tested and refined. If you experience any problems, please explain them in the comments so they can be fixed. Changelog: + V1.0.0.1 Fixed an issue where existing-save conversion status could be lost after saving or autosaving. Conversion status is now correctly stored and preserved with each individual savegame. Added an automatic save after the initial hour conversion so converted operating hours and conversion status are committed together. Prevented the conversion setup from appearing again after a save has already been converted. Deleting a savegame also removes its conversion status, allowing a new game in the same save slot to start normally. New savegames with 0.00 recorded play time continue to bypass the historical hour conversion. Removed unnecessary missing migration XML errors from the game log. General savegame conversion reliability improvements. Credits: isaaccovington 5/5 - (1 vote) Download mod File File size FS22_RealisticHoursAndDepreciation_Update_1_0_0_1 20 KB

Dynamic PTO speed V1.1.2.0
other

Dynamic PTO speed V1.1.2.0

Dynamic PTO speed V1.1.2.0 This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, choppers, balers or conveyor belts operate. Main features The PTO speed is no longer fixed, but is calculated live from the engine speed. Implements react noticeably differently to low, medium or high engine speeds. A multiplier for each implement allows individual settings for every implement. Realistic working speeds: Low engine speed → slower operation Medium engine speed → normal operation High engine speed → faster operation Technical implementation The mod is fully LS25-compatible and uses custom scripts to link engine speed, PTO speed and implement behavior. Animations, effects and working speed are adjusted dynamically. Both vehicles and implements are extended via hooks in their update functions. Implement behavior Mowers spin faster and respond more directly to the throttle. Choppers operate more powerfully at high engine speeds. Balers work faster and process material more quickly. Conveyor belts transport material depending on the engine speed. Each implement can be fine-tuned using its own factor. Mod contents Complete mod structure with modDesc and Lua scripts Example implement XML with dynamic PTO configuration Optional overlay displaying the current PTO RPM Goal of the mod “Dynamic PTO Speed” provides a significantly more realistic gameplay experience. PTO performance finally depends on engine speed – rev higher and you work faster. This makes all implements operate more naturally, variably and closer to real-world farming. V1.1.2.0 Newly Added Hand Throttle Added a new hand throttle system for PTO control. The engine no longer automatically revs up to maximum speed when the PTO is engaged. Selecting 540 / 540E / 1000 / 1000E now sets the corresponding target PTO speed. PTO speed can be fine-tuned using Ctrl + Up / Ctrl + Down. The selected PTO speed is saved when exiting the vehicle. The hand throttle can be enabled or disabled via: ESC > Settings > Hand Throttle Fixed PTO implement detection: Fixed an issue where the Case IH LB436 HD was incorrectly detected as a 540 RPM implement. The LB436 HD is now correctly recognized as a 1000 RPM implement. 1000 / 1000E modes remain available when using a tractor that supports them. Mouse & HUD: Fixed an issue where mouse control was incorrectly hijacked from other mods, including: AutoDrive, Courseplay, QuickVehicleSelect, and Realistic Harvesting. The mouse cursor now only appears when the Dynamic PTO panel is open. The mod only hides the mouse cursor if it was the one that originally displayed it. Engine speed: Fixed an issue where the engine would automatically rev to maximum speed upon PTO engagement. Selecting 540 / 540E / 1000 / 1000E now correctly affects both engine and PTO speeds. Fixed a PTO HUD issue where pressing Ctrl + Up / Ctrl + Down changed the PTO speed without updating the value displayed in the HUD. The HUD now updates correctly when the PTO speed is adjusted.

Western Star 4900 версия 1.1 для American Truck Simulator (v1.61.x)
trucks
BMW 3 Series E92 M-Tech версия 2.9 для American Truck Simulator (v1.61.x)
cars
BMW 3 Series E46 версия 2.3 для American Truck Simulator (v1.61.x)
cars
Volkswagen Passat B8 версия 2.8 для American Truck Simulator (v1.61.x)
cars
Renault Clio 4 версия 3.0 для American Truck Simulator (v1.61.x)
cars
Tofas Dogan SLX 1.6 версия 2.8 для American Truck Simulator (v1.61.x)
cars
Tofas Dogan SL версия 2.1 для American Truck Simulator (v1.61.x)
cars
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BMW 320i F30 версия 3.3 для American Truck Simulator (v1.61.x)
cars
Holmer TerraVariant 600 Eco Edit FS25
other

Holmer TerraVariant 600 Eco Edit FS25

Holmer TerraVariant 600 ECO, with Holmer compatible attachments from Giant's Holmer pack. Professional self propelled slurry distributor, based on EpicPryda's version. I've added some edits on it like: Gearbox update (18/6 powershift), wheel options (multiple kind of row crop doubles and wide wheels). JD GreenStar, new sound and positioned the GPS "center" point to the rear 3 linkage, just to be able to use it without offsets and plenty of other small things. Details: Category: Misc Veicles Price: $249,000 Power: 598 hp Max. speed: 40 kph Capacity: 720 L Some mod implements are not working as expected by default... if you want to customize them, usually adding things like this to the sprayer node solves it:

Volkswagen Worker TITAN Pack FS25
other

Volkswagen Worker TITAN Pack FS25

Converted from FS22, I’m bringing you this truck with a couple of extras in terms of body styles and customizations, including a rear camera from the Mercedes-Benz DLC and compatibility with the Real GPS mod. Completely new sounds. Liftable rear axles, as well as a bitruck configuration with liftable axles. The flatbed bodies are compatible with the UniversalAutoload mod (the refrigerated body was left open in the shop to configure autoload). Volkswagen TITAN Worker Category: Trucks Price: $40,000 Power: 310 hp Max. speed: 120 kph Capacity: 606 L Lizard Timber Categories: Wood Transport, Semi Trailers Price: $39,000 Itrunner 26.33HD Category: Changing Systems Price: $15,000 Lizard Granel Category: Changing Systems Price: $22,650 Capacity: 65 m³ Lizard Medium Tipper 1 Category: Changing Systems Price: $50,000 Capacity: 22 m³ Lizard Medium Tipper 2 Category: Changing Systems Price: $36,000 Capacity: 39 m³ Lizard Freeze Camera with Thermo King Category: Changing Systems Price: $50,000

Renault Megane II версия 2.7 для American Truck Simulator (v1.61.x)
cars
Ferrari F430 версия 2.7 для American Truck Simulator (v1.61.x)
cars
Mercedes Benz W213 версия 1.5 для American Truck Simulator (v1.61.x)
cars
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